Zupa Posted September 24, 2014 Author Report Share Posted September 24, 2014 can you guys link your whole server_monitor ? Link to comment Share on other sites More sharing options...
Anarior Posted September 24, 2014 Report Share Posted September 24, 2014 If you pulled the latest server files from Github, intentory has been changed correctly to inventory. It was a typo. It really doesn't matter which you use as long as it is consistent. Link to comment Share on other sites More sharing options...
Zupa Posted September 24, 2014 Author Report Share Posted September 24, 2014 If you pulled the latest server files from Github, intentory has been changed correctly to inventory. It was a typo. It really doesn't matter which you use as long as it is consistent. well, thats the fixes for 5.2. I just use the official rar release files for my server to avoid these isssues ^^ Link to comment Share on other sites More sharing options...
Zupa Posted September 24, 2014 Author Report Share Posted September 24, 2014 I'll release 2.0 PlotManagement soon , with maintaining area in it and stuff. Link to comment Share on other sites More sharing options...
calamity Posted September 24, 2014 Report Share Posted September 24, 2014 ok soo I should change it back to _inventory again. I had changed it to _inventory but then you said _intentory is correct so I changed it back to _intentory post #222 where can I find the "official rar release files" all I see is https://github.com/DevZupa/PlotManagement README.md initial commits 25 days ago ims sorry if I seem annoying here but I see no updated release instructions.. Link to comment Share on other sites More sharing options...
Zupa Posted September 24, 2014 Author Report Share Posted September 24, 2014 official epoch release, not their github these are default epoch problems. ^^ If our files use _inventory, use _inventory, otherwise _intentory Link to comment Share on other sites More sharing options...
Pro_Speedy Posted September 24, 2014 Report Share Posted September 24, 2014 I'll release 2.0 PlotManagement soon , with maintaining area in it and stuff. Will this fix the issue of no players listing with infiSTAR? Link to comment Share on other sites More sharing options...
Pro_Speedy Posted September 24, 2014 Report Share Posted September 24, 2014 Use this code for all players for the people who use Infistar private ["_close"]; lbClear 7001; _players = []; { _y = _x; if (isPlayer _y) then { {_players = _players + [_x];} forEach (crew _y); }; } forEach ([0,0,0] nearEntities ['AllVehicles', 10000000]); _allUnits = {isPlayer _x} _players; Humans = []; { if (_x isKindOf "Man" and !(_x isKindOf "zZombie_base") and (isPlayer _x)) then { _friendUID = getPlayerUID _x; _friendName = name _x; Humans = Humans + [[_friendUID,_friendName]] ; lbAdd [7001, _friendName]; }; } forEach _allUnits; BTW this just makes noone show for players and admins Link to comment Share on other sites More sharing options...
Skyway Posted September 24, 2014 Report Share Posted September 24, 2014 After checking guides for installing other mods i did following transfered needed file from dayz_code to MPMissions\DayZ_Epoch_11.Chernarus\plotManagement added following lines to custome compiles.sqf: player_upgrade = compile preprocessFileLineNumbers "plotManagement\player_upgrade.sqf"; player_buildingDowngrade = compile preprocessFileLineNumbers "plotManagement\player_buildingDowngrade.sqf"; player_build = compile preprocessFileLineNumbers "plotManagement\player_build.sqf"; remove = compile preprocessFileLineNumbers "plotManagement\remove.sqf"; fn_selfActions = compile preprocessFileLineNumbers "plotManagement\fn_selfActions.sqf"; menu is opening but there is no player name inside ? tried it with and without infistar Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Author Report Share Posted September 25, 2014 After checking guides for installing other mods i did following transfered needed file from dayz_code to MPMissions\DayZ_Epoch_11.Chernarus\plotManagement added following lines to custome compiles.sqf: player_upgrade = compile preprocessFileLineNumbers "plotManagement\player_upgrade.sqf"; player_buildingDowngrade = compile preprocessFileLineNumbers "plotManagement\player_buildingDowngrade.sqf"; player_build = compile preprocessFileLineNumbers "plotManagement\player_build.sqf"; remove = compile preprocessFileLineNumbers "plotManagement\remove.sqf"; fn_selfActions = compile preprocessFileLineNumbers "plotManagement\fn_selfActions.sqf"; menu is opening but there is no player name inside ? tried it with and without infistar RPT logs? Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Author Report Share Posted September 25, 2014 Updated first post. New version released. First version updated ( show all players). Link to comment Share on other sites More sharing options...
Roysko Posted September 25, 2014 Report Share Posted September 25, 2014 Hello People, Can someone help me with my problems After i've installed this mod? (V2.33) After i did everything the tutorial has told me to do, My server won't start. It keeps remaining stuck on Mission starting and game starting. It does not load all those files. And ingame keeps stuck on "Waiting for server Authentication" on the black screen Like this : I host the server on my Virtual W8.1 Workstation. Everything works fine before i installed this plot management. I Copied the Custom folder in my ''MPmissions/chen...../custom'' like it says me to do and i replaced files in the Dayz_Server.bpo and repacked it The only part i don't understand was Part 5E : 5 E Remember to change the paths to any files you've moved to your mission folder! player_upgrade.sqf player_buildingDowngrade.sqf player_upgrade.sqf" Every path i copied in the init.sqf are correct so i dont know if i made a mistake or something in my server isn't right. Can someone help me or help me remotely or something like that? Fixed it. used the newest version and tried againe and it works now. Thanks anyway Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Author Report Share Posted September 25, 2014 Rpt logs Link to comment Share on other sites More sharing options...
Chief501st Posted September 25, 2014 Report Share Posted September 25, 2014 Does the Maintain version work with Souls DLL? Link to comment Share on other sites More sharing options...
PeterBeer Posted September 25, 2014 Report Share Posted September 25, 2014 Ahh Zupa, Your a beast you just keep coming up with these awesome scripts me and my community cant thank you enough for your work Link to comment Share on other sites More sharing options...
Pro_Speedy Posted September 25, 2014 Report Share Posted September 25, 2014 Does this new version require any more code edits? As i ahave replaced the files with the new ones and maintaining doesn't seem to work And get some erros File mpmissions\__CUR_MP.Chernarus\plotManagement\initPlotManagement.sqf, line 4 Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Author Report Share Posted September 25, 2014 ow forgot about that add in your compiles : MaintainPlot = compile preprocessFileLineNumbers "plotManagement\maintain_area.sqf"; PlotPreview = compile preprocessFileLineNumbers "plotManagement\plotToggleMarkers.sqf"; Link to comment Share on other sites More sharing options...
Pro_Speedy Posted September 25, 2014 Report Share Posted September 25, 2014 That sorted it. One thing i preffered the old maintain area file where it was like this: requirements = []; switch true do { case (_count <= 10): {_requirements = [[CurrencyName,1000]]}; case (_count <= 20): {_requirements = [[CurrencyName,3000]]}; case (_count <= 35): {_requirements = [[CurrencyName,4000]]}; case (_count <= 50): {_requirements = [[CurrencyName,5000]]}; case (_count <= 75): {_requirements = [[CurrencyName,9000]]}; case (_count <= 100): {_requirements = [[CurrencyName,10000]]}; case (_count <= 175): {_requirements = [[CurrencyName,20000]]}; case (_count <= 250): {_requirements = [[CurrencyName,30000]]}; case (_count <= 325): {_requirements = [[CurrencyName,40000]]}; case (_count <= 400): {_requirements = [[CurrencyName,50000]]}; case (_count <= 475): {_requirements = [[CurrencyName,60000]]}; case (_count <= 550): {_requirements = [[CurrencyName,70000]]}; case (_count <= 625): {_requirements = [[CurrencyName,80000]]}; case (_count > 625): {_requirements = [[CurrencyName,100000]]}; }; For example How would i get a similar system like this , as i think 2 coins for 2 objects is a bit cheap considering when someone has hundreds Thanks Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Author Report Share Posted September 25, 2014 in your maintain_area change the 1 to any price you want per object. _theCost = _count * 1; For example _theCost = _count * 150; // 150 coins per object. Link to comment Share on other sites More sharing options...
MasterHaxor Posted September 25, 2014 Report Share Posted September 25, 2014 Whenever I add someone to plotfriends they can't build. I have to tag them as friendly as well, but that's vanilla, isn't it? I also have P4L, but that shouldn't have anything do to with that...? Anyone have any ideas what it can be? :) I'm using the "maintain" version. (EDIT:) Thought I found the error as the guide has the word "inventory" spelled "intentory", which I assume is wrong? Didn't work regardsless. Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Author Report Share Posted September 25, 2014 Did you follow the instruction on the github? Sounds like you did not eddit your build.sqf ( and the others prob also not) Whenever I add someone to plotfriends they can't build. I have to tag them as friendly as well, but that's vanilla, isn't it? I also have P4L, but that shouldn't have anything do to with that...? Anyone have any ideas what it can be? :) I'm using the "maintain" version. Link to comment Share on other sites More sharing options...
MasterHaxor Posted September 25, 2014 Report Share Posted September 25, 2014 Did you follow the instruction on the github? Sounds like you did not eddit your build.sqf ( and the others prob also not) I have gone over everything one more time, so yes :) But I'll try again I suppose! ^^ Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Author Report Share Posted September 25, 2014 I have gone over everything one more time, so yes :) But I'll try again I suppose! ^^ be sure u are editing the right files, I knwo poeple who have .sqf files in their pbo's but they are never used. Link to comment Share on other sites More sharing options...
MasterHaxor Posted September 25, 2014 Report Share Posted September 25, 2014 Well, since I'm using the .sqf files provided by P4L is kinda hard to edit the wrong files. But once again thanks for the quick replies :) Link to comment Share on other sites More sharing options...
Zupa Posted September 25, 2014 Author Report Share Posted September 25, 2014 (EDIT:) Thought I found the error as the guide has the word "inventory" spelled "intentory", which I assume is wrong? Didn't work regardsless. Tahs default Epoch, not my mistake intentory is how 1.0.5.1 works Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now