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I need a little help. I replaced all the files with the new ones but in my HiveExt.log I get spammed with this message and the coins don't save.

 

2014-08-11 17:17:09 HiveExt: [Warning] Update of character 9 only had 16 parameters out of 17

 

I also get this message in the HiveExt.log but it isn't spammed

 

2014-08-11 17:10:52 HiveExt: [Error] Invalid method id: 999

 

 

I also had original coin system working just fine on my test server, just can't get this one working.

 

you sir have not updated player_setup.sqf

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a sql function would be much more handy in this case as you could let it check if there is a record for said player in banking_data.

I updated my original post check it.

It works as I tested it on my server and it updated the table.

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Does any one know what script controls the online banking in zupa's script?

 

Edit

 

I found a bug with zupas original script regarding the safe's online banking in the variables.sqf.

 

Here is my fix: http://pastebin.com/gW2syvmP 

 

This needs to go at the top of your variables to fix it.

 

The problem was that there needed to be these lines;

 

  1. DZE_ATM = ["Laptop_EP1"]; // items,objects classnames where u can bank.
  2. DZE_UnLockedStorage = ["ItemVault"]; // items,objects classnames where u can bank.
 
not just;
 
  1. DZE_ATM = ["Laptop_EP1"]; // items,objects classnames where u can bank.
 
Hope this helps :)

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Does any one know what script controls the online banking in zupa's script?

Edit

I found a bug with zupas original script regarding the safe's online banking in the variables.sqf.

Here is my fix: http://pastebin.com/gW2syvmP

This needs to go at the top of your variables to fix it.

The problem was that there needed to be these lines;

  • DZE_ATM = ["Laptop_EP1"]; // items,objects classnames where u can bank.

  • DZE_UnLockedStorage = ["ItemVault"]; // items,objects classnames where u can bank.

not just;

  • DZE_ATM = ["Laptop_EP1"]; // items,objects classnames where u can bank.

Hope this helps :)

I found it's a lot better to just disable online banking.

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Edit

I made another way around it.

INSERT IGNORE INTO banking_data 
(PlayerUID, PlayerName)
(SELECT PlayerUID, PlayerName FROM player_data);

UPDATE banking_data
SET BankSaldo = (SELECT PlayerMorality FROM player_data WHERE PlayerUID = banking_data.PlayerUID);

It will update all the old banking data from Zupa's to Souls.

Added to github repo.

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I need a little help. I replaced all the files with the new ones but in my HiveExt.log I get spammed with this message and the coins don't save.

 

2014-08-11 17:17:09 HiveExt: [Warning] Update of character 9 only had 16 parameters out of 17

 

I also get this message in the HiveExt.log but it isn't spammed

 

2014-08-11 17:10:52 HiveExt: [Error] Invalid method id: 999

 

 

I also had original coin system working just fine on my test server, just can't get this one working.

 

 

you sir have not updated player_setup.sqf

 

Re added the player_setup.sqf to make sure I didn't miss it, and I'm still getting the same errors.

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Soul I have a problem with bank / player carrying money i put a short video on how it is 
 
Video : 


You cant store or carry more then 1 million otherwise it dosent save to the database

But you can have 999999 or under and it saves fine

Any chance or a fix ?

Thanks PeterBeer

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Soul I have a problem with bank / player carrying money i put a short video on how it is

Video :

You cant store or carry more then 1 million otherwise it dosent save to the database

But you can have 999999 or under and it saves fine

Any chance or a fix ?

Thanks PeterBeer

You need to increase it in the db as you can only have 11 characters. Plus your characters don't need over 1 million to begin with as having over 1 million doesnt work well with th current number functions.

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You need to increase it in the db as you can only have 11 characters. Plus your characters don't need over 1 million to begin with as having over 1 million doesnt work well with th current number functions.

 

How do I increase the value then because some of my players have reached over a million and when they store the money there losing it :(

 

Plus in a million there is only 7 characters

 

Get this in the hive log when i get over a million in then bank or on player :

2014-08-13 21:52:55 HiveExt: [Error] Error executing |CHILD:201:18:[294,[8669.56,6513.56,0.00134277]]:[["G36A_camo","Binocular","M9SD","ItemFlashlight","ItemWatch","ItemMap","ItemCompass","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet_DZE","ItemGPS","ItemKeyRed870"],[]]:["DZ_ALICE_Pack_EP1",[[],[]],[[],[]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[225.47,81.3082]]:false:false:0:0:2:0:["MuzzleFar","aidlpercmstpsraswrfldnon_idlesteady03",42,[]]:0:0::0:1e+006:|

So is something to do with the .dll right ?

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its the arma engine starting to use scientific annotation of a number past 999999

that is an issue and its going to be a bitch to get around the engine doing that.

 

nothing todo with the dll its arma, however i can think of a way to get around this by

storing the value as a string instead of a integer value.

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its the arma engine starting to use scientific annotation of a number past 999999

that is an issue and its going to be a bitch to get around the engine doing that.

So there is no fix ?

 

Hows comes it didn't happen with zupa version ?

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i suspect that headshots are stored and retrieved as a string value and not an integer value.

We can fix this. Soon as I get back from my trip I will be home and update the bis_fncs.

I found that you can use MTP_fnc_numberToString or KRON_StrToArray (Currently being used by Altis Life Servers) to return the string without having it put it into scientific notation.

MTP_fnc_numberToString =
{
    _number = _this;
    _str = "";
    if (_number % 1 == 0) then
    {
        while { _number > 0 } do
        {
            _digit = floor (_number % 10);
            _str = (str _digit) + _str;
            _number = floor (_number / 10);
        };
    }
    else
    {
        _decimals = _number % 1;
        _decimals = _decimals * 1000000;
        _number = floor _number;
        _str = _number call MTP_fnc_numberToString;
        _str = _str + "." + str _decimals;
    };
    
    _str;
};

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currently have the banking_data store a number above 999999, time to get on the cashMoney as it gets the same hive error

and then yeah storm where needing a function like that do display it in a readable manner.

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We can fix this. Soon as I get back from my trip I will be home and update the bis_fncs.

I found that you can use MTP_fnc_numberToString or KRON_StrToArray (Currently being used by Altis Life Servers) to return the string without having it put it into scientific notation.

MTP_fnc_numberToString =
{
    _number = _this;
    _str = "";
    if (_number % 1 == 0) then
    {
        while { _number > 0 } do
        {
            _digit = floor (_number % 10);
            _str = (str _digit) + _str;
            _number = floor (_number / 10);
        };
    }
    else
    {
        _decimals = _number % 1;
        _decimals = _decimals * 1000000;
        _number = floor _number;
        _str = _number call MTP_fnc_numberToString;
        _str = _str + "." + str _decimals;
    };
    
    _str;
};

 

currently have the banking_data store a number above 999999, time to get on the cashMoney as it gets the same hive error

and then yeah storm where needing a function like that do display it in a readable manner.

 

Well im looking forward for a fix soon :)

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INSERT IGNORE INTO banking_data (PlayerUID, PlayerName) (SELECT PlayerUID, PlayerName FROM player_data);   UPDATE banking_data

SET BankSaldo = (SELECT PlayerMorality FROM player_data WHERE PlayerUID = banking_data.PlayerUID);

 

Error: BankSaldo cannot be Null

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INSERT IGNORE INTO banking_data

(PlayerUID, PlayerName)

(SELECT PlayerUID, PlayerName FROM player_data);

UPDATE banking_data

SET BankSaldo = (SELECT PlayerMorality FROM player_data WHERE PlayerUID = banking_data.PlayerUID);

Error: BankSaldo cannot be Null

Double check your sql db and have a look at the banking_data. Make sure BankSaldo is not set as NULL and is numerical such as int.

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and i passed the 1000000 barrier for cashmoney :) will update the github repo late this evening, no time to do it atm as i have to get rowdy for my dayjob.

the only limitation left is that you cannot store/retrieve more then 999999 at once. getting passed this limitation isnt worth the time and effort and i think

players can deal with this.

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and i passed the 1000000 barrier for cashmoney :) will update the github repo late this evening, no time to do it atm as i have to get rowdy for my dayjob.

the only limitation left is that you cannot store/retrieve more then 999999 at once. getting passed this limitation isnt worth the time and effort and i think

players can deal with this.

 

It is a problem.

When players try to withdraw more then 999.999 at once, the money will mostly like get wiped.

Maybe not right after it, but on relog.

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It is a problem.

When players try to withdraw more then 999.999 at once, the money will mostly like get wiped.

Maybe not right after it, but on relog.

Its not if you have the update he put on github...

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It is a problem.

When players try to withdraw more then 999.999 at once, the money will mostly like get wiped.

Maybe not right after it, but on relog.

its not an issue, added a check to limit the withdraw/depost to 999999 max per transaction.

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