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I'm still using the old version. Which one should I move to, variant 3? Is base maintenance working with variant 3?

Thanks

I actually can confirm Base Maintenance is working. Also I'm coming to find out the humanity glitches may only be on one of my servers so it may be an issue on my part. Variant 1 I think is stable with Zupa's coins

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I think there's an issue with v1 DLL. Have you updated it since the first release? Because the older one didn't have this issue. Whenever CHILD 201 is being called (it's the character_sync I believe) the cashMoney variable in DB increases by the amount you had when you logged in. So for example when I log in with 5000 cash on me and the game does two 201 calls in a row then suddenly I have 15000 cash. You can't see the number change in-game but it updates the DB. So if you were to log out and back in, you would actually have 15 000$.

 

I'm not sure if it's the DLL or if there's one too many cashMoney updates somewhere in the files, but this didn't happen with the older version if this DLL. I tested this with v1's files from your GitHub.

update player_sync aswell when updating the dll file

and player_login

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Soul could you get a fix / new method to give money because it doesn't really work :/

I will work on a fix.

 

edit:

 

In gold/init.sqf

 

find:

if (_amount < 1 or _amount > _wealth) exitWith {
        cutText ["You can not give more than you currently have.", "PLAIN DOWN"];
    };

Replace with:

if (_amount < 1 or _amount > _wealth) exitWith {
   cutText ["You can not give more than you currently have.", "PLAIN DOWN"];
    };
if (!_isMan) exitWith {
   cutText ["You can only give money to a player", "PLAIN DOWN"];
};

Find:

_twealth = _target getVariable["cashMoney",0];

Replace with:

_twealth = _target getVariable["cashMoney",0];
_isMan = _target in playableUnits;
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Players keep getting duplicate coins on restart, only when i use the update hiveExt.dll from option one. Could my playerlogin and playersync be out of date?

 

Also i did what storm said to edit the numbertext.sqf and now it says null when using a bank and hasnt changed the format of the number. 

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Players keep getting duplicate coins on restart, only when i use the update hiveExt.dll from option one. Could my playerlogin and playersync be out of date?

 

Also i did what storm said to edit the numbertext.sqf and now it says null when using a bank and hasnt changed the format of the number. 

check the files in github and compare it to your files. Get and replace all of zupa's ddls and soul's Dll

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check the files in github and compare it to your files. Get and replace all of zupa's ddls and soul's Dll

Did this and i had 2 files wrong even still i get duping cashmoney and humanity, its only when i use the updated dll. So i think its bugged. Its no longer duplicating character data but it is still duplicating cashmoney and humanity. 

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I think there's an issue with v1 DLL. Have you updated it since the first release? Because the older one didn't have this issue. Whenever CHILD 201 is being called (it's the character_sync I believe) the cashMoney variable in DB increases by the amount you had when you logged in. So for example when I log in with 5000 cash on me and the game does two 201 calls in a row then suddenly I have 15000 cash. You can't see the number change in-game but it updates the DB. So if you were to log out and back in, you would actually have 15 000$.

 

I'm not sure if it's the DLL or if there's one too many cashMoney updates somewhere in the files, but this didn't happen with the older version if this DLL. I tested this with v1's files from your GitHub.

I have this exact problem.

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Trying again, purchased vehicles spawning unlocked. Anyone got any input? Ive checked trade_any_vehicle. Trade_items. And even ran both two completely stock.

Same with player_tradermenu. No dice.. What am i missing?

 

Got to be something in your files coursing it to unlock non of these files here make it unlock on purchase

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Right Click Dll >> Properties >> Unblcok 

Nothing there about unlocking in any of the tabs when I click propterties

 

EDIT: 

I also spotted this in the console if it helps with my issue.

http://prntscr.com/4gg39u

 

EDIT #2: 

So I went ahead and decided to try variant #2 and I'm having the exact same problem. I'm wondering now that if I am not using the multicharacter mod may that be the reason this is happening?

If so is there a fix for the humanity duping on variant 1?

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