DangerRuss Posted March 24, 2015 Report Share Posted March 24, 2015 This isn't the issue. I've always had it set to false. Link to comment Share on other sites More sharing options...
Gr8 Posted March 27, 2015 Report Share Posted March 27, 2015 This isn't the issue. I've always had it set to false. What does the Hacklog say? Link to comment Share on other sites More sharing options...
DangerRuss Posted March 27, 2015 Report Share Posted March 27, 2015 What does the Hacklog say? absolutely nothing. the person just grey screens and is kicked off the server. Nothing logs which is why I can't figure it out. Link to comment Share on other sites More sharing options...
Gr8 Posted March 27, 2015 Report Share Posted March 27, 2015 Any type of logs in the RPT? Link to comment Share on other sites More sharing options...
DangerRuss Posted March 27, 2015 Report Share Posted March 27, 2015 nope, nothing. Schwede is helping me debug it over here Link to comment Share on other sites More sharing options...
DangerRuss Posted March 28, 2015 Report Share Posted March 28, 2015 Looks like infiSTAR is blocking the map markers and so the script never executes. I guess you have to find a way to get the markers to execute server side. Schwede is helping me out in the above posted thread if anyone's interested. When he's finished he might release the markers as a separate mod, so that you can add map markers to any script you add through it. Link to comment Share on other sites More sharing options...
Creep Posted April 14, 2015 Report Share Posted April 14, 2015 Honestly, you can remove the Part thats blocking the mapmarkers in the ah.SQF the hacks that are up to date are using the remote execs to do it and older hacks aren't able to do it cuz they are detected.. it's kinda useless to enable it at this point.. it just causes unnecessary servertraffic because of the workarounds.. Link to comment Share on other sites More sharing options...
Sporny Posted September 26, 2015 Report Share Posted September 26, 2015 is it possible to make a list of possible carepackages which are picked random?not random items... random boxes!? Link to comment Share on other sites More sharing options...
rentiger1112 Posted October 2, 2015 Report Share Posted October 2, 2015 The link is broken to the file! Link to comment Share on other sites More sharing options...
hekut146 Posted October 23, 2015 Report Share Posted October 23, 2015 please somebody update link Link to comment Share on other sites More sharing options...
Bricktop Posted February 16, 2017 Report Share Posted February 16, 2017 On 6/23/2014 at 0:11 PM, MattL said: I'll be attempting a way to make this less... spammable. remove anything related to briefcases as the cost so make it look like // Carepackage script by Matt L //Special thanks to Infinistar for helping with mag selection for the weapons private ["_cost","_hasBriefs","_display","_distance","_boxtype","_unit","_getPos","_position","_box","_chute","_smoke","_var","_textt","_tools","_items","_walls","_supplies","_weapon","_weapon2","_weapon3","_weapon4","_weapon5","_weapon6","_giveWep","_possibleMags","_mag","_whichBuild","_crateItems","_text"]; /** _cost = 2; _hasBriefs = {"ItemBriefCase100oz" == _x} count (magazines player); if (_hasBriefs >= _cost) then { for "_i" from 0 to _cost - 1 do { player removeMagazine "ItemBriefcase100oz"; }; **/ disableSerialization; _display = findDisplay 24; (_display) closeDisplay 0; _distance = 500; _boxtype = "USVehicleBox_EP1"; _unit = player; _getPos = getPos _unit; _position = [_getPos select 0, _getPos select 1, 25]; _box = _boxtype createVehicle _position; _box setVariable ["Mission",1,true]; _box setVariable ["permaLoot",1,true]; _box setVariable ["ObjectID",""]; _chute = createVehicle ["ParachuteMediumEast", getPos _box, [], 0, "FLY"]; _box attachTo [_chute, [0,0,3]]; _smoke = "SmokeShellBlue" createVehicle (getPos _box); _smoke attachTo [_box, [0,0,0]]; _var = floor((random 2) + 1); //display text to alert user _textt = format ["\nCarepackage is above you!",10]; titleText [_textt,"PLAIN DOWN"]; //define items _tools = ["ItemEtool","ItemKnife","ItemGPS","ItemFishingPole","ItemHatchet_DZE","ItemMatchbox_DZE","ItemCrowbar"]; _items = ["ItemSodaPepsi","FoodCanCorn","FoodNutmix","ItemSodaClays","FoodCanSardines","ItemKiloHemp"]; _walls = ["ItemWoodWallGarageDoor","ItemWoodWallWithDoorLg","ItemWoodWallLg","ItemWoodWallGarageDoor","ItemWoodFloor","metal_floor_kit Z","CinderWallDoorSmall_DZ"]; _supplies = ["CinderBlocks","MortarBucket","ItemTankTrap","PartWoodPlywood","PartWoodLumber","ItemPole","PartGlass"]; //weapon lists _weapon = "DMR"; _weapon2 = "AK_47_M"; _weapon3 = "BAF_L85A2_RIS_Holo"; _weapon4 = "RPK_74"; _weapon5 = "M14_EP1"; _weapon6 = "M249_DZ"; _giveWep = [_weapon,_weapon2,_weapon3,_weapon4,_weapon5,_weapon6] call BIS_fnc_selectRandom; _possibleMags = getArray (configfile >> "cfgWeapons" >> _giveWep >> "magazines"); _mag = _possibleMags select 0; //select arrays to use _crateItems = [_walls,_supplies,_items] call BIS_fnc_selectRandom; uisleep 1; clearweaponcargoglobal _box; clearmagazinecargoglobal _box; uisleep 1; {_box addMagazineCargoGlobal [_x, _var];} forEach _crateItems; {_box addWeaponCargoGlobal [_x, 1];} forEach _tools; _box addMagazineCargoGlobal [_mag, _var]; _box addWeaponCargoGlobal [_giveWep, 1]; uisleep 1; waitUntil {(player distance _box) > _distance}; deleteVehicle _box; deleteVehicle _chute; /** } else { _text = format ["\nYou need two full briefs to call a carepackage!",10]; titleText [_text,"PLAIN DOWN"]; }; **/ Then in your init.sqf call it like pack = compile preprocessFileLineNumbers "scripts\carepackage.sqf"; waitUntil {!isNil ("PVDZE_plr_LoginRecord")}; if (dayzPlayerLogin2 select 2) then { player spawn pack; }; at the bottom I'm trying to make this work with Epoch 1.0.6 I want to make this only available to new players "Spawn a starter kit" I have a single (spawn on player) carepackage working as a right click option on the toolbox with no cost - but It is unlimited use. How can I make this a one time per player option? Any help would be appreciated - Link to comment Share on other sites More sharing options...
juandayz Posted February 16, 2017 Report Share Posted February 16, 2017 1 hour ago, Bricktop said: I'm trying to make this work with Epoch 1.0.6 I want to make this only available to new players "Spawn a starter kit" I have a single (spawn on player) carepackage working as a right click option on the toolbox with no cost - but It is unlimited use. How can I make this a one time per player option? Any help would be appreciated - see this topic Spoiler Bricktop 1 Link to comment Share on other sites More sharing options...
Bricktop Posted February 16, 2017 Report Share Posted February 16, 2017 3 minutes ago, juandayz said: see this topic Reveal hidden contents Thank you Juan - This post is by Andrej - We are working on same project for my server lol did not know he posted. juandayz 1 Link to comment Share on other sites More sharing options...
Bricktop Posted February 16, 2017 Report Share Posted February 16, 2017 How to add a time restriction to this so players can only do once per 4 hours? ----------------------------------------------------------- // Carepackage script by Matt L //Special thanks to Infinistar for helping with mag selection for the weapons private ["_cost","_hasBriefs","_display","_distance","_boxtype","_unit","_getPos","_position","_box","_chute","_smoke","_var","_textt","_tools","_items","_walls","_supplies","_weapon","_weapon2","_weapon3","_weapon4","_weapon5","_weapon6","_giveWep","_possibleMags","_mag","_whichBuild","_crateItems","_text"]; /** _cost = 2; _hasBriefs = {"ItemBriefCase100oz" == _x} count (magazines player); if (_hasBriefs >= _cost) then { for "_i" from 0 to _cost - 1 do { player removeMagazine "ItemBriefcase100oz"; }; **/ disableSerialization; _display = findDisplay 24; (_display) closeDisplay 0; _distance = 500; _boxtype = "USVehicleBox_EP1"; _unit = player; _getPos = getPos _unit; _position = [_getPos select 0, _getPos select 1, 25]; _box = _boxtype createVehicle _position; _box setVariable ["Mission",1,true]; _box setVariable ["permaLoot",1,true]; _box setVariable ["ObjectID",""]; _chute = createVehicle ["ParachuteMediumEast", getPos _box, [], 0, "FLY"]; _box attachTo [_chute, [0,0,3]]; _smoke = "SmokeShellBlue" createVehicle (getPos _box); _smoke attachTo [_box, [0,0,0]]; _var = floor((random 2) + 1); //display text to alert user _textt = format ["\nThe Bait Crate is in the air!",10]; titleText [_textt,"PLAIN DOWN"]; //define items _tools = []; _items = []; _walls = []; _supplies = []; //weapon lists _weapon = ""; _weapon2 = ""; _weapon3 = ""; _weapon4 = ""; _weapon5 = ""; _weapon6 = ""; _giveWep = [_weapon,_weapon2,_weapon3,_weapon4,_weapon5,_weapon6] call BIS_fnc_selectRandom; _possibleMags = getArray (configfile >> "cfgWeapons" >> _giveWep >> "magazines"); _mag = _possibleMags select 0; //select arrays to use _crateItems = [_walls,_supplies,_items] call BIS_fnc_selectRandom; uisleep 1; clearweaponcargoglobal _box; clearmagazinecargoglobal _box; uisleep 1; {_box addMagazineCargoGlobal [_x, _var];} forEach _crateItems; {_box addWeaponCargoGlobal [_x, 1];} forEach _tools; _box addMagazineCargoGlobal [_mag, _var]; _box addWeaponCargoGlobal [_giveWep, 1]; uisleep 1; waitUntil {(player distance _box) > _distance}; deleteVehicle _box; deleteVehicle _chute; /** } else { _text = format ["\nYou need two full briefs to call a carepackage!",10]; titleText [_text,"PLAIN DOWN"]; }; **/ Link to comment Share on other sites More sharing options...
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