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Found 5 results

  1. Hi, I've change my keybindings to use my pad. But unfortunately I've lost control in parachute mode. Any one know what are keys and category for turn right/left for parachute ? Best Regards.
  2. What this does: It spawns a carepackage above the player that floats down around the player. It can be filled with whatever you want. By default the carepackage costs two brief cases to buy. Using http://epochservers.com/viewtopic.php?f=14&t=13 add this to your extra_rc.hpp class ItemBriefcase100oz { class carepackage { text = "Call carepackage"; script = "execVM 'scripts\carepackage.sqf'"; }; }; change the filepath as necessary. Now find the hacker check in your server_functions.sqf and replace if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { with if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { save and repack. Download link - contains all three versions. for any of the map click versions you will need to make the extra_rc point to the clickpackage.sqf You can change the _cost (how many briefs it requires), you can change the _distance until the box is deleted, you can change the _smoke color, you can change the items and weapon types also. You can change the way the box is arranged on the chute, but I wouldn't touch it as it can mess with the chute or make the box float above the ground. You can also change the height that the carepackage spawns at, on line 23 _position = [_getPos select 0, _getPos select 1, 25]; change the 25 at the end. EDIT: You may have to whitelist a few things in the createvehicle.txt like !="USVehicleBox_EP1" !="ParachuteMediumEast" !="SmokeShellBlue" I don't use BE personally so I can't really help any more than that. and If you are running infistar antihack remove: onMapSingleClick ''; from AH.sqf Enjoy. To view a video of this system click HERE If you like the script, please consider donating below. Credits : Infistar, he helped majorly with weapon mag selection.
  3. I was wondering if anyone has or could implement the parachute drop thats in =btc= logistics in r3f_arty_and_log. BTC has the ability to drop cargo and vehicles with a parachute if you drop from a certain height. Thanks to whoever can help!!
  4. Hi, I present my parachute spawn system. Description: 8 parachute spawns in altis and custom loadout. Screen: INSTALL GUIDE: 1- Go to you mpmissions folder and extract epoch.Altis.pbo with PBO MANAGER and paste forlder spawnsystem in root epoch.Altis 2- Go to epoch.Altis folder, open mission.sqm and add this class: class Vehicles { items=1; class Item0 { position[]={23600.76,3.1900001,17992.961};//Spawn camera EPOCH 0303 Altis azimut=180; offsetY=0.2; id=1; side="EMPTY"; vehicle="Land_InfoStand_V1_F"; skill=0.60000002; init="this enableSimulation false; this allowDamage false; this allowDamage false; this addAction[""Parachute Spawn"",""spawnsystem\initspawn.sqf""]"; }; }; If you already have the vehicles class within the class add add only: class Item0 { position[]={23600.76,3.1900001,17992.961};//Spawn camera EPOCH 0303 Altis azimut=180; offsetY=0.2; id=1; side="EMPTY"; vehicle="Land_InfoStand_V1_F"; skill=0.60000002; init="this enableSimulation false; this allowDamage false; this allowDamage false; this addAction[""Parachute Spawn"",""spawnsystem\initspawn.sqf""]"; }; WARNING!!! Edit ItemsX + 1 in you class vehicles and put the following item number in Item0. 3- In you description.ext add this line: #include "spawnsystem\dialog.hpp" 4- Battleye filters, add in you scripts.txt this filters 7 exec !="[] execVM "spawnsystem\spawn.sqf";" !="execVM "spawnsystem\initspawn.sqf";" 7 createDialog !"createdialog "spawn_dialog"; 7 displayAddEventHandler !"(findDisplay 666) displayAddEventHandler [\"KeyDown\",\"true\"];" GITHUB: https://github.com/KroSaver/epochmod-spawn-system Regards.
  5. Hi, first, sorry my English... If any player die on my server, try to respawn and die again, while he spawn not far he's dead body. I want to stop this, and I think the solution is when the player do halo jump, the parachute will automatic open when he near the ground, and the fresh spawn player cant die, so maybe he dont want respawn again and again... I find the halo jump-parachute code in the dayz_code/compile/BIS_fnc/fn_halo.spf, but I cant know, how I do this. Can anybody help me with this?
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