Originally concieved by Blckeagls and supported here with permission
Completely rewritten to remove bugs and add functionallity.
Current Version: Version 6.98
Current Build: 206
Built-in support for Epoch or Exile.
Updated: Built in Headless client support.
New: includes tools to export missions from A3EDEN Editor - minimal editing/scripting required to generate new missions once the design is completed in the editr.
A complete static and dynamic mission system rolled into one.
AI infantry will aggressively pursue attackers, flank, use cover, and communicate with aircraft and ground vehicles.
Supports missions on land and underwater.
Includes hostage and arrest enemy leader style missions as well as conventional capture the crate missions.
Missions can have infantry, static weapons, armed vehicle patrols and aircraft defending the area.
Built in support for militarized missions with tanks and attack helis or jets if you wish.
AI loadouts can be defined by arrays or based on items in CfgPricing (Epoch) or the Arsenal (Exile)
Supports spawning of static AI infantry, vehicles, aircraft, surface vessels, static emplaced weapons and subs with scuba divers.
Includes tools forspawning map addons exported using M3EDEN editor plugin.
Includes tools for spawning static loot crates which can be randomized at each area, be spawned with a smoking wreck nearby to create that post-appocolyptic feels, and have randomized .oot.
To download go to: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC
For installation see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/INSTALLATION.txt
For a complete changelog see: https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/blob/master/changeLog.sqf
Epoch Mod developer team, and in particular AWOL whose code has provided many lessons in scripting.
blckeagls - Original developer of mission system 2.0.2 Narines - bug fixes and improvements. Bill (DBD Clan) example compositions. cyncrwler for help with troubleshooting and testing Brian Soanes for helpful changes and performance tweaks. Grahame for many rounds of testing, feedback and suggestions regarding features. zxbutchxz for extensive testing of AI behavior. MGTDB for the fix for an issue with interacting with captives/targets on Exile servers. * Additional Credits include authors of other missions systems and scripts who's work influenced this release:
Halve and He-Man. Face (A3EAI) KiloSwiss (SEM) Hogscrapper (HC missions for A3) the Vampire (DZMS and VEMF) The FUCHS (EMS) lazylink (early A2 Epoch mission system) Matt11 (Wicked AI) Updates: License
This Mission System is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.
TWZ - The Walking Z Overpoch Server
Server IP: 188.8.131.52:2302
Top Server Features:
PvE Only Server.
Dedicated server for max performance.
6 Hour Restarts.
Full day/night cycle. (No Voting)
Custom AI Missions.
High loot spawns.
Slow (Walking) Zombies.
Custom Traders. (10k/50k/100k/500k humanity)
Paychecks every hour. (Scales with humanity)
Anit Stealing for all vehicles. (Prevents anyone from stealing your vehicles)
By Pickle Rick
ip - 184.108.40.206
NEW SERVER UP AND RUNNING.. FULL OF AI, PVP HELL... Stop in and ask Pickle Rick or OTROD for a free tank
Hey guys, (@salival hoping you can assist here buddy)
I will preface this by saying that I am using Epoch 220.127.116.11 and server files provided by @Ultima_weapon
I am getting this error in my console from WAI:
I found something related here on page 7 here:
But this did not fix my issue.
Here is the spawn_group.sqf:
and the spawn_static.sqf:
Anyone know what could cause this?