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Stuck on requesting server authentication


hitmanc

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Hello Epoch team and forum users.

 

It seems I have stumbled across an issue with the mod, I recently rented a new server from a company.

 

Being a server with nothing on, I had to install the mod ect, after installing the mod and ensuring the server is running the latest version plus beta file I fired it up, all great it lets you connect until you hit 'Ok' and try to spawn in.

 

You quite literally get stuck on Requesting server authentication, nothing happens apart from after a while you get sent back to the menu where you choose your slots.

 

Does any of this sound familiar if so can anyone provide a possible fix on the issue?

 

Many thanks Epoch Team and Users!

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Does your cfgdayz.ArmA2OAprofile file look like this?

class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView=1;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=0;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonID=1;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.55000001;
precisionEnemy=0.30000001;
};
class Regular
{
class Flags
{
3rdPersonView=1;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=1;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonId=1;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.69999999;
precisionEnemy=0.5;
};
class Veteran
{
class Flags
{
3rdPersonView=1;
armor=0;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=0;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=0;
hudWpPerm=0;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonId=1;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=1;
precisionEnemy=1;
};
class Mercenary
{
class Flags
{
3rdPersonView=0;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=0;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonID=1;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=1;
precisionEnemy=1;
};
};
singleVoice=0;
soundEnableEAX=1;
soundEnableHW=0;
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
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This is the file, Im looking after things from here he has had to go out, thanks for your time btw :)
 
class Difficulties
{
class Recruit
{
class Flags
{
// These are the settings. Set a value to 0 to disable the feature, or set it to 1 to enable it.
 
Armor=1; // Gives you improved body armor, tank armor etc
FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
EnemyTag=1; // Displays information on enemy units
HUD=1; // Shows you leaders location and your position in formation
HUDPerm=1; // Shows HUD permanently
HUDWp=1; // Shows Waypoints right after they're ordered to you
HUDWpPerm=1; // Shows Waypoints permanently
WeaponCursor=1; // Shows the crosshair for your weapon
AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off
AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.
3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !
ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
Tracers=1; // Displays tracers even of small arms that in real life would not have tracers
AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking
UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.
UnlimitedSaves=1; // Enables saing permanently. For single player missions. But you then can only load the last save state.
DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer
NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP
VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking.
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.55;
precisionEnemy = 0.3;
};
class Regular
{
class Flags
{
3rdPersonView = 1;
armor = 0;
autoAim = ![autoAim];
autoGuideAT = ![autoGuideAT];
autoSpot = ![autoSpot];
cameraShake = 1;
clockIndicator = ![clockIndicator];
deathMessages = ![deathMessages];
enemyTag = ![enemyTag];
friendlyTag = ![friendlyTag];
hud = 0;
hudGroupInfo = 0;
hudPerm = ![hudPerm];
hudWp = ![hudWp];
hudWpPerm = ![hudWpPerm];
map = 0;
netStats = ![netStats];
tracers = 0;
ultraAI = ![ultraAI];
unlimitedSaves = ![unlimitedSaves];
vonId = ![vonId];
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.7;
precisionEnemy = 0.5;
};
class Veteran
{
class Flags
{
3rdPersonView = 1;
armor = 0;
autoAim = ![autoAim];
autoGuideAT = ![autoGuideAT];
autoSpot = ![autoSpot];
cameraShake = 1;
clockIndicator = ![clockIndicator];
deathMessages = ![deathMessages];
enemyTag = ![enemyTag];
friendlyTag = ![friendlyTag];
hud = 0;
hudGroupInfo = 0;
hudPerm = ![hudPerm];
hudWp = ![hudWp];
hudWpPerm = ![hudWpPerm];
map = 0;
netStats = ![netStats];
tracers = 0;
ultraAI = ![ultraAI];
unlimitedSaves = ![unlimitedSaves];
vonId = ![vonId];
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 0.9;
precisionEnemy = 0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView = 1;
armor = 0;
autoAim = ![autoAim];
autoGuideAT = ![autoGuideAT];
autoSpot = ![autoSpot];
cameraShake = 1;
clockIndicator = ![clockIndicator];
deathMessages = ![deathMessages];
enemyTag = ![enemyTag];
friendlyTag = ![friendlyTag];
hud = 0;
hudGroupInfo = 0;
hudPerm = ![hudPerm];
hudWp = ![hudWp];
hudWpPerm = ![hudWpPerm];
map = 0;
netStats = ![netStats];
tracers = 0;
ultraAI = ![ultraAI];
unlimitedSaves = ![unlimitedSaves];
vonId = ![vonId];
weaponCursor = 1;
};
skillFriendly = 1;
precisionFriendly = 1;
skillEnemy = 1;
precisionEnemy = 1;
};
};
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Ok, and bottom of your config.cfg you have difficulty defined?

class Missions
{
class DayZ {
template = dayz_epoch_11.chernarus;
difficulty = "veteran";
};
};

You have rmod2 installed? It's in your starting parameters.

How does the .RPT log look after you changed the cfgdayz.ArmA2OAprofile file?

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We've double checked everything you had said and thanks for trying to help Sukkaed, we really appreciate it however it is still the same.

 

After doing what you had said, the players section on DayZ commander now shows up in Red instead of Grey. Not sure If I am allowed to post the server IP here or not but will show a screenshot.

http://tinypic.com/r/2nbd8c3/8

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Fair enough, after a 13 hour wait they finally messaged back saying they are looking into it. Shame, were looking to actually be playing on it tonight :(.

 

Will keep the board updated on what they did to resolve the issue in case anyone else has the same.

 

**Edit:

 

:)  It's normally red when full. Hows your .RPT log looking now? That is 20 slot server? Can you also post your config.cfg file if you don't want to wait response from host. They will probably fix it as soon as they see it.

 

 I would love to but been asked not to log into the server with TCAdmin while they try to resolve the issue :(

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any fix for this i get the same issue on a dedicated box once players die they cant log back in or if the server gets over 40 takes a god 40 min to log in

 

 

If it's letting you or anyone on at all it's a different problem. However, sounds like a performance issue, weak CPU/RAM/Connection for the dedi, or an ass load of errors lagging the connection with the database. I had the same problem once due to errors spamming my RPT once a good few were on the server. I used to not take much care to look at the RPT if everything seemed to be working. Cost me quite a bit or server performance and in end result loss or regular players. Check or even stream the RPT if you can and see what its doing when you start the server and when people join/die

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If it's letting you or anyone on at all it's a different problem. However, sounds like a performance issue, weak CPU/RAM/Connection for the dedi, or an ass load of errors lagging the connection with the database. I had the same problem once due to errors spamming my RPT once a good few were on the server. I used to not take much care to look at the RPT if everything seemed to be working. Cost me quite a bit or server performance and in end result loss or regular players. Check or even stream the RPT if you can and see what its doing when you start the server and when people join/die

thanks dude ill check it out, the server itself is not even running at 50 percent so i know its a database issue its slow to communicate 

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