Malory Posted February 21, 2014 Report Share Posted February 21, 2014 I'd be OK with this as long as it's Off by default, easily toggle-able, and coded by you. I don't really see a need or desire for it. Admins should trust who they have in their ranks or only give them access to certain commands. Well said. Malory Akelorian 1 Link to comment Share on other sites More sharing options...
Revoplay Posted February 21, 2014 Report Share Posted February 21, 2014 I dont know if you understand my bad english right :) I have implementet it that every player on the server can see if a Admin or Moderator (or what ever) is using a script. I think you will also know the reproch that the admin is hacking or not playing fair. So my intention is that if every player get a message when an admin is using it, the player will trust the admin more Link to comment Share on other sites More sharing options...
Akelorian Posted February 21, 2014 Report Share Posted February 21, 2014 I dont know if you understand my bad english right :) I have implementet it that every player on the server can see if a Admin or Moderator (or what ever) is using a script. I think you will also know the reproch that the admin is hacking or not playing fair. So my intention is that if every player get a message when an admin is using it, the player will trust the admin more I understand what you are saying, but if you can't trust the admins you have, then why give them the ingame ability to have these tools? They are not there to give us an advantage, if I want to play on a server, I play on a different one. If I need to help someone in game I will jump on my server and help them out. No one needs to know what I am doing to help someone with an issue, and I can honestly tell you I don't use the tools for my own advantage. Most admins won't play on their own server and if they do, they will not use them to give themselves an advantage. Link to comment Share on other sites More sharing options...
Gregarious Posted February 21, 2014 Report Share Posted February 21, 2014 I think all 3 of us are misunderstanding him. He's saying that notifying players when an Admin uses a script would increase the trust that those players would have of the Admins. This way players know if an Admin is teleporting, spawning vehicles, using Godmode, etc. It's more for the players' benefit than the server owner and his Admins. That about right? That being said, I don't personally see a need for this, but you're welcome to set it up on your own server if you like. Akelorian 1 Link to comment Share on other sites More sharing options...
Gregarious Posted February 21, 2014 Report Share Posted February 21, 2014 Update! "Sandbird" has just made a fantastic addition to our Admin Tools: A graphical vehicle spawn menu! The "Perm" button will spawn the vehicle AND place a key in your inventory. "Temp" will temporarily spawn the vehicle (it will disappear after a server restart). Thanks, Sandbird! Additional Install Instructions: Open your description.ext Paste the following at the bottom: #include "admintools\dialog.hpp" Download Now TheVampire, FoRcE72 and Akelorian 3 Link to comment Share on other sites More sharing options...
fireplace Posted February 21, 2014 Report Share Posted February 21, 2014 Can't wait to try that out! Link to comment Share on other sites More sharing options...
Akelorian Posted February 21, 2014 Report Share Posted February 21, 2014 Very well done Sandbird, that looks amazing and works great! Link to comment Share on other sites More sharing options...
Revoplay Posted February 21, 2014 Report Share Posted February 21, 2014 I think all 3 of us are misunderstanding him. He's saying that notifying players when an Admin uses a script would increase the trust that those players would have of the Admins. This way players know if an Admin is teleporting, spawning vehicles, using Godmode, etc. It's more for the players' benefit than the server owner and his Admins. That about right? That being said, I don't personally see a need for this, but you're welcome to set it up on your own server if you like. Link to comment Share on other sites More sharing options...
Sandbird Posted February 21, 2014 Report Share Posted February 21, 2014 You're welcome guys. Just remember we use DZ. DZE and EP1 vehicles. The rest are not 'legit' :) Akelorian 1 Link to comment Share on other sites More sharing options...
FoRcE72 Posted February 21, 2014 Report Share Posted February 21, 2014 You're welcome guys. Just remember we use DZ. DZE and EP1 vehicles. The rest are not 'legit' :) Very nice addition, thank you... Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 22, 2014 Report Share Posted February 22, 2014 Loving the look of these changes looking forward to trying them out when i get back. Keep up the good work guys! Link to comment Share on other sites More sharing options...
waynelfc1985 Posted February 22, 2014 Report Share Posted February 22, 2014 wow just installed this bad boy really easy to use & install Link to comment Share on other sites More sharing options...
robbiedarza Posted February 22, 2014 Report Share Posted February 22, 2014 how do i get the menu up plz? is it mouse wheel? am i doing this right plz? #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "Scripts\repairactions.sqf"; [] execVM "buildings\excbridge.sqf"; // Epoch Admin Tools AdminList = [ "100750406", // <Mike> ]; ModList = [ "100750406", // <Mike> ]; [] execVM "admintools\Activate.sqf"; many thanks robbie Link to comment Share on other sites More sharing options...
Sandbird Posted February 22, 2014 Report Share Posted February 22, 2014 how do i get the menu up plz? is it mouse wheel? am i doing this right plz? #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "Scripts\repairactions.sqf"; [] execVM "buildings\excbridge.sqf"; // Epoch Admin Tools AdminList = [ "100750406", // <Mike> ]; ModList = [ "100750406", // <Mike> ]; [] execVM "admintools\Activate.sqf"; many thanks robbie First of all, no need to add yourself to both AdminList and Modlist....Admin is higher than Mod, so set your UID only there. Second, you dont have infinistar or anything like that right ? and Third, yes its a mouse wheel :), wait for a few seconds and then try it. also if you still dont then please upload your RPT log, after you tried to activate the menu...wanna see if there are any errors in it. Its located here : C:\Users\YOurProfileName\AppData\Local\ArmA 2 OA Link to comment Share on other sites More sharing options...
fireplace Posted February 22, 2014 Report Share Posted February 22, 2014 Is there any chance you can do a version number and change log like DZAI? At the moment I have to keep checking on here for changes or looking on github for how many hours ago stuff was changed This is DZAI page https://github.com/dayzai/DayZBanditAI I like it how you see the version number straight off. Anyway, keep up the good work! Link to comment Share on other sites More sharing options...
Nekuan Posted February 22, 2014 Report Share Posted February 22, 2014 @ Revo personally love your idea. Would you maybe share your work once it's done? Haven't added this tool (yet) but if i do it I'd love have your feature in it as well! Link to comment Share on other sites More sharing options...
robbiedarza Posted February 22, 2014 Report Share Posted February 22, 2014 Sandbird, it works now, thank you very much for your help and thanks to Gregorius for the original post, this is going to make my admin life much much easier. thanks robbie Link to comment Share on other sites More sharing options...
Revoplay Posted February 22, 2014 Report Share Posted February 22, 2014 @ Revo personally love your idea. Would you maybe share your work once it's done? Haven't added this tool (yet) but if i do it I'd love have your feature in it as well! When i'm finish, of curse :) @Gregarious: Will you include a config.sqf or something to the adminmenu folder? Or everything in the init.sqf of the mission file? Link to comment Share on other sites More sharing options...
calamity Posted February 22, 2014 Report Share Posted February 22, 2014 how do i get the menu up plz? is it mouse wheel? am i doing this right plz? #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "Scripts\repairactions.sqf"; [] execVM "buildings\excbridge.sqf"; // Epoch Admin Tools AdminList = [ "100750406", // <Mike> ]; ModList = [ "100750406", // <Mike> ]; [] execVM "admintools\Activate.sqf"; many thanks robbie one problem that I see is the , after your id not sure but I believe the comma is only needed if there is a second admin the last or only admin shouldn't require a comma that may be your problem also only puy your id in one of the fields // Epoch Admin ToolsAdminList = ["100750406", // <Mike>];ModList = ["100750406", // <Mike>];[] execVM "admintools\Activate.sqf"; try // Epoch Admin Tools AdminList = ["100750406" // <Mike>];ModList = ["100750406" // <Mike>]; [] execVM "admintools\Activate.sqf"; edit .......... never mind I now see you got it working Link to comment Share on other sites More sharing options...
robbiedarza Posted February 22, 2014 Report Share Posted February 22, 2014 Thanks anyway dude :) Link to comment Share on other sites More sharing options...
Brutus Posted February 22, 2014 Report Share Posted February 22, 2014 Thanks for your wondefull admin pannel. I started to read this post but i dont have time yet to read all so i post my report... 1- Vehicule with key on bandit/heros ( No listing of vehicules) 2- Vehicule god mode ( look like not working ) 3- vehicule with no key ( Dont work, the vehicule spawn but will exploded if i enter in or disapear if i use gear option on it) 4- Look and delete ( It work great except than the object deleted will reborn and reappear at the exact same point after the server restart) All the rest work perfectly. This tool is simply a hudge best things to get for epoch. Thx to share it Link to comment Share on other sites More sharing options...
Gregarious Posted February 22, 2014 Report Share Posted February 22, 2014 Thanks for your wondefull admin pannel. I started to read this post but i dont have time yet to read all so i post my report... 1- Vehicule with key on bandit/heros ( No listing of vehicules) 2- Vehicule god mode ( look like not working ) 3- vehicule with no key ( Dont work, the vehicule spawn but will exploded if i enter in or disapear if i use gear option on it) 4- Look and delete ( It work great except than the object deleted will reborn and reappear at the exact same point after the server restart) All the rest work perfectly. This tool is simply a hudge best things to get for epoch. Thx to share it If I understand this correctly, it sounds like you might have the old, original version of these tools. The bandit/hero menus were fixed a few days ago, and a lot has been added/changed since then. Try reinstalling the tools by re-downloading them from Github. Make sure you follow the new install instructions, too. Enjoy :) Link to comment Share on other sites More sharing options...
Brutus Posted February 22, 2014 Report Share Posted February 22, 2014 Ho yeah sorry i saw hat... But the problm is now i dont get Admin menu showing... Does init stuff to add was changed Edit: yes it was, testing now Link to comment Share on other sites More sharing options...
calamity Posted February 22, 2014 Report Share Posted February 22, 2014 got this working on my non epoch server but after a little while past restart it doesnt show up anymore I relog and nothing relog a few times it just dont show in scroll anymore... I moved it up but it still not show after ahile this is the bottom of my init.sqf could I move it up higher ??? // Extra actions for Taviana: if (!isDedicated) then { [] execVM "kh_actions.sqf"; }; // Epoch Admin Tools AdminList = [ "77953158" // <=10th=Calamity> ]; ModList = [ "122799686" // <=10th=ColdAle> ]; [] execVM "admintools\Activate.sqf"; if (isServer) then { axe_server_lampObjs = compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf"; "axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn axe_server_lampObjs}; }; // Fred's Wardrobe [] execVM "wardrobe\wardrobe_activate.sqf"; if (!isDedicated) then { //StreetLights [] execVM "lights\street_lights.sqf"; }; //R3F Towing and shit (or whatever you want to title it) execVM "R3F_ARTY_AND_LOG\init.sqf"; }; Link to comment Share on other sites More sharing options...
Revoplay Posted February 22, 2014 Report Share Posted February 22, 2014 So, i'm finished the Fair Use Section. In the init.sqf i add the Variable AdminListFairUse = true; so that it looks like this // Epoch Admin Tools AdminList = [ "33770502", // <Admin In-Game Name> "2430850" // <Admin In-Game Name> ]; ModList = [ "99999999999999" // <Admin In-Game Name> ]; AdminListFairUse = true; [] execVM "admintools\Activate.sqf"; The Core is that i add to every function three lines if (AdminListFairUse) then { [nil,nil,rTitleText,"An Admin is using the Admin Tool: SCRIPT NAME", "PLAIN",10] call RE; }; So if you want to disable the message to every player for a specific function (Spectate as example) simply comment out these Lines. One Error i found is a kick with publicvariable 22.02.2014 20:32:09: Pictureclass (IP) GUID - Value Restriction #70 "remExField" = [,,"titleText","An Admin is using the Admin Tool: Get Code of Lock","PLAIN",10] Dont know why this is happen. But only in the Epoch Tool Section. Can somebody help please? Download of the actually tool with the Fair Use Messages: http://revoplay.de/download/admintools_with_fairuse.zip I hope you can include it, Gregarious. Link to comment Share on other sites More sharing options...
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