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FoRcE72

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About FoRcE72

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  1. Hello Everyone, I saw a post the other day on how to add the steam reporting ip's to multiple servers, I can not find it for the life of me now, can someone point me in the right direction please or post how to do the ip's for multiple servers...thanks in advance
  2. mine was this case "ItemBloodbag": { _id = [0,0,0,[player]] execVM ""custom\self_bloodbag.sqf"; <---the extra " before custom, once removed it works great
  3. Thanks great add, I have this working but after adding this I can not bandage/ or tale morphine or painkillers myself, I can bandage anyone else and the rest, did I miss something in here? anyone else having this issue?
  4. nothing, fresh install at this point
  5. I get the below error on the 1.0.5.1 update, I know its not due to the update overall because I can join Chernarus and Sauerland, but I get the error below on Napf, anyone know what causes this error? I am on: Epoch 1.0.5.1 Battleye Server v1.191 Arma 2 OA Server v1.63 10:59:13 Server: Network message 618 is pending 10:59:13 Server: Network message 61a is pending 11:00:11 Server: Network message 6b6 is pending 11:00:11 Server: Network message 6b8 is pending 11:00:11 Server: Network message 6ba is pending 11:00:41 "get: STRING (67440966), sent: STRING (67440966)" 11:00:41 "DISCONNECT: FoRcE72 (67440966) Object: B 1-1-A:1 (FoRcE72) REMOTE, _characterID: 0 at loc [10153.7,-4593.89,90.7]" 11:00:41 "ERROR: Cannot Sync Character FoRcE72 as no characterID" 11:01:05 Client: Remote object 2:16 not found 11:10:31 Warning: Cleanup player - person 2:0 not found 11:22:30 No player found for channel 247644224 - message ignored 11:22:30 No player found for channel 247644224 - message ignored 11:22:30 No player found for channel 247644224 - message ignored 11:22:30 No player found for channel 247644224 - message ignored 11:22:30 No player found for channel 247644224 - message ignored 11:22:30 No player found for channel 247644224 - message ignored 11:22:30 No player found for channel 247644224 - message ignored 11:46:43 NetServer::finishDestroyPlayer(969299848): DESTROY immediately after CREATE, both cancelled
  6. what about multiple servers? do they have to be different ?
  7. Very Good Call.....I forgot to add the addons folder from arma 2......thats what getting frustrated and being tired will get ya.... Very much appreciated the help...thanks again!!!!!
  8. Hello Everyone, I get the below error when I start a server: Once I click OK it will go away and the server will start for Napf and Sauerland and you can join. It will also start Chernarus but in the rpt file it says: 18:59:01 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.chernarus 18:59:01 Missing addons detected: 18:59:01 chernarus and players are stuck at wait for host. Now the second issue is on Napf and Sauerland everyone can join but get kicked after about 1 minute with the following error: Or a similar version of it. I have reinstalled Epoch about 4 times and reinstalled arma 2 and arma2 oa and can not get this straight, anyone have any suggestions? Thanks in advance
  9. That did fix my issue just so you know it worked, I moved it up to 5 and everything else was ok. Thanks again for the script....7
  10. Hi Guys, nice script and works correctly on our servers, but I have one issue, now with this added safe codes,door codes etc...only stay on the screen for like 1 second and go away too fast for people to get them, any ideal how to resolve this issue?
  11. your right , I overlooked it and thanks for the help that got my issue fixed....
  12. Works like a charm, thanks for the script... I am also trying to add to sauerland but having an issue.. This is what I was using in order to get into that trader city but it puts him all the way south on the edge of the map... My World Cords from the DB are 146,[15494.1,16990.9,1.221]] class Item2 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15494.1,16990.9,1.221};//Trader City Seedorf Sauerland azimut=350.087; special="NONE"; id=101; side="GUER"; vehicle="UN_CDF_Soldier_SL_EP1"; leader=1; skill=0.60000002; init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Recruit Units"",""bon_recruit_units\open_dialog.sqf""]"; }; }; }; The original was class Item2 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8260.7832,4.104394,15461.444};//Trader City Lenzburg azimut=138.222; special="NONE"; id=101; side="GUER"; vehicle="UN_CDF_Soldier_SL_EP1"; leader=1; skill=0.60000002; init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Recruit Units"",""bon_recruit_units\open_dialog.sqf""]"; }; }; }; I just changed the cords, did I do something incorrect? I mean i did but what am I overlooking?
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