NoxSicarius Posted April 19, 2014 Author Report Share Posted April 19, 2014 I've tried all alternatives suggested and I'm still getting the same problem I'm afraid. Apparently I have "infiSTAR AntiHack Lite". Anyhow I'm at a loss. Before I blame the hosts is there anything else you can suggest/try? Wherever the infistar hack is, place the antihack exception [] execVM "admintools\AdminList.sqf"; if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then { //infistar }; Link to comment Share on other sites More sharing options...
fiddles Posted April 19, 2014 Report Share Posted April 19, 2014 Wherever the infistar hack is, place the antihack exception [] execVM "admintools\AdminList.sqf"; if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then { //infistar }; Thanks but seems the problem is with my host, I don't even have access to my antihack folder so I can't put the correct directory into the code for the existing file location. Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 20, 2014 Author Report Share Posted April 20, 2014 Thanks but seems the problem is with my host, I don't even have access to my antihack folder so I can't put the correct directory into the code for the existing file location. The antihack execution must start in the init. Otherwise I don't see how they managed to call it. Link to comment Share on other sites More sharing options...
fiddles Posted April 20, 2014 Report Share Posted April 20, 2014 The antihack execution must start in the init. Otherwise I don't see how they managed to call it. At this point I think they may have bullshitted me and I actually have no anti hack as no file was called in the original file. Default init.sqf - /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 dayz_MapArea = 14000; // Default = 10000 dayz_minpos = -1; dayz_maxpos = 16000; //Epoch Config Variables call compile preprocessFileLineNumbers "config\epochconfig.sqf"; // Dayz Epoch Events EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; //Load in compiled functions call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //Mod Config execVM "config\modconfig.sqf"; Unless they are calling on a file which then calls on a file in an attempt to lock down the server so I can't use it properly. Link to comment Share on other sites More sharing options...
Fully Posted April 20, 2014 Report Share Posted April 20, 2014 Is it possable to get some punishment tools. Like rermove someone gear, break there bones, knock them out...etc? Link to comment Share on other sites More sharing options...
S3M4J Posted April 20, 2014 Report Share Posted April 20, 2014 anyone able to help me am having a few issues with this script, first: my locked vehicle area only hero trader vehicles work second: vehicles i spawn dont stay where i drive them to they go back to where i spawned them in Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 20, 2014 Author Report Share Posted April 20, 2014 At this point I think they may have bullshitted me and I actually have no anti hack as no file was called in the original file. Default init.sqf - /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 dayz_MapArea = 14000; // Default = 10000 dayz_minpos = -1; dayz_maxpos = 16000; //Epoch Config Variables call compile preprocessFileLineNumbers "config\epochconfig.sqf"; // Dayz Epoch Events EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; //Load in compiled functions call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; }; //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //Mod Config execVM "config\modconfig.sqf"; Unless they are calling on a file which then calls on a file in an attempt to lock down the server so I can't use it properly. Check these files for it: config\modconfig.sqf init\compiles.sqf config\epochconfig.sqf Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 20, 2014 Author Report Share Posted April 20, 2014 Is it possable to get some punishment tools. Like rermove someone gear, break there bones, knock them out...etc? It is possible, but I would just get a jail script. I gave a remove gear script to someone earlier in the forums. You can use that too. anyone able to help me am having a few issues with this script, first: my locked vehicle area only hero trader vehicles work second: vehicles i spawn dont stay where i drive them to they go back to where i spawned them in Not sure what is happening with the first problem. The second one is caused by your database I believe. Do all other vehicles work fine? Link to comment Share on other sites More sharing options...
S3M4J Posted April 20, 2014 Report Share Posted April 20, 2014 yes nox as far as i know all other vehicles are fine Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 20, 2014 Author Report Share Posted April 20, 2014 yes nox as far as i know all other vehicles are fine Try the gui. See if that does the same thing. Link to comment Share on other sites More sharing options...
S3M4J Posted April 20, 2014 Report Share Posted April 20, 2014 What do you mean GUI am fairly new to this Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 20, 2014 Author Report Share Posted April 20, 2014 What do you mean GUI am fairly new to this the graphical menu for the cars Link to comment Share on other sites More sharing options...
BMovieQueen Posted April 20, 2014 Report Share Posted April 20, 2014 Hi, I am new to this sort of thing and not 100% sure what I am doing. I have followed the instructions to the letter and I am unable to get the admin menu to show. If someone could take a look at my rpt log and init.sqf and point me in the right direction, I'd be really grateful. Thank you :) rpt.txtinit.txt Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 20, 2014 Author Report Share Posted April 20, 2014 Hi, I am new to this sort of thing and not 100% sure what I am doing. I have followed the instructions to the letter and I am unable to get the admin menu to show. If someone could take a look at my rpt log and init.sqf and point me in the right direction, I'd be really grateful. Thank you :) Your init edits were wrong http://pastebin.com/4tLqyYm8 Link to comment Share on other sites More sharing options...
BMovieQueen Posted April 20, 2014 Report Share Posted April 20, 2014 Your init edits were wrong http://pastebin.com/4tLqyYm8 Oh right, silly me :D Thank you very much for taking the time to sort that for me, help is much appreciated. Link to comment Share on other sites More sharing options...
Styx Posted April 21, 2014 Report Share Posted April 21, 2014 Well I'm very silly, I've been trying for 2 days now to get an ancient version of this to work on my server....LOL Link to comment Share on other sites More sharing options...
1R0NS1DE Posted April 21, 2014 Report Share Posted April 21, 2014 Nox it seems the safe zone script does not work properly. the admin that sets the SZ cannot fire weapons or get killed or anything, but any other players in the zone can still fire weapons at each other and kill each other, but just not the admin that placed the zone Link to comment Share on other sites More sharing options...
1R0NS1DE Posted April 21, 2014 Report Share Posted April 21, 2014 also healing people with the heal tool gives the other person an infection, and the healing does not remove an infection Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 21, 2014 Author Report Share Posted April 21, 2014 Nox it seems the safe zone script does not work properly. the admin that sets the SZ cannot fire weapons or get killed or anything, but any other players in the zone can still fire weapons at each other and kill each other, but just not the admin that placed the zone This is something I wasn't able to test. I will see what I can do to fix it. The heal causing an infection, I don't know how to fix. It has been there since it was made. I will look into it again though. Maybe I can find something this time. Link to comment Share on other sites More sharing options...
SilverWind252 Posted April 21, 2014 Report Share Posted April 21, 2014 For the Graphical Vehicle Menu, I keep on getting "Resource AdminDialog not found" :/ Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 21, 2014 Report Share Posted April 21, 2014 For the Graphical Vehicle Menu, I keep on getting "Resource AdminDialog not found" :/ Did you do step 7 and 8? Open your description.ext Paste the following at the bottom: // Epoch Admin Tools #include "admintools\dialog.hpp" Link to comment Share on other sites More sharing options...
SilverWind252 Posted April 21, 2014 Report Share Posted April 21, 2014 Yeah I found the problem, A snap build script also wanted me to place something at the bottom. Its fixed now thanks. Also, When an Admin dies, They don't have the Admin tools option again :/ Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 21, 2014 Author Report Share Posted April 21, 2014 Yeah I found the problem, A snap build script also wanted me to place something at the bottom. Its fixed now thanks. Also, When an Admin dies, They don't have the Admin tools option again :/ I need a count of how many people this is happening to. I have heard this a large number of times, however me and all of my admins have no trouble at all. If there is a large group having this problem then I need to find a way to possibly combat it. Link to comment Share on other sites More sharing options...
SilverWind252 Posted April 21, 2014 Report Share Posted April 21, 2014 I have encountered it, Three other admins have also been affected Link to comment Share on other sites More sharing options...
SilverWind252 Posted April 21, 2014 Report Share Posted April 21, 2014 I can get around it with a force server restart, But that is very impractical. Link to comment Share on other sites More sharing options...
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