TheVampire Posted July 21, 2014 Author Report Share Posted July 21, 2014 Hello, I installed this but most of the missions doesn't have names, so most of them are just red boxes/green boxes for me. RPT? Link to comment Share on other sites More sharing options...
ATRealMaster Posted July 22, 2014 Report Share Posted July 22, 2014 RPT? 17:27:30 [DZMS]: Running Minor Mission SM4. 17:27:31 Wrong text element 'null' 17:27:31 Wrong text element 'null' 17:27:31 Wrong text element 'null' 17:27:31 Wrong text element 'null' 17:27:32 Wrong text element 'null' 17:27:32 Wrong text element 'null' 17:27:32 Wrong text element 'null' 17:27:32 Wrong text element 'null' 17:27:32 UH60Wreck_DZ: MainTurret - unknown animation source mainTurret 17:27:32 UH60Wreck_DZ: MainGun - unknown animation source mainGun 17:27:32 UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1 17:27:33 Wrong text element 'null' 17:27:33 Wrong text element 'null' 17:27:33 Wrong text element 'null' 17:27:33 Wrong text element 'null' 17:27:33 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission. 17:27:34 Wrong text element 'null' 17:27:34 Wrong text element 'null' 17:27:34 Wrong text element 'null' 17:27:34 Wrong text element 'null' 17:27:34 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission. 17:27:35 Wrong text element 'null' 17:27:35 Wrong text element 'null' 17:27:35 Wrong text element 'null' 17:27:35 Wrong text element 'null' 17:27:36 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 9 units in mission. 17:27:36 Wrong text element 'null' 17:27:36 Wrong text element 'null' 17:27:36 Wrong text element 'null' 17:27:36 Wrong text element 'null' 17:27:37 [DZMS]: (DZMSUnitsMinor) Waiting for 9/9 Units or Less to be Alive and a Player to be Near the Objective. Im trying to figure out why there are null errors, SO if you have any idea why, Please tell me. THanks Link to comment Share on other sites More sharing options...
fr1nk Posted July 22, 2014 Report Share Posted July 22, 2014 You running a custom debug monitor? Link to comment Share on other sites More sharing options...
ATRealMaster Posted July 22, 2014 Report Share Posted July 22, 2014 You running a custom debug monitor?DX_Custom_Monitor http://opendayz.net/threads/dx-custom-debug-monitor.10210 I tried other Debugs but they won't allow me to build or trade. If you have any other Debug Monitors, Please tell me. Thanks Link to comment Share on other sites More sharing options...
Spectral Posted July 23, 2014 Report Share Posted July 23, 2014 TheVampire, is there a way to add support for tasing the AI if added to overpoch? I'm looking for the damage handler but it doesn't appear to have one. A damage handler would be cool so if you shoot the AI in the leg then they can only crawl. Link to comment Share on other sites More sharing options...
TheVampire Posted July 23, 2014 Author Report Share Posted July 23, 2014 TheVampire, is there a way to add support for tasing the AI if added to overpoch? I'm looking for the damage handler but it doesn't appear to have one. A damage handler would be cool so if you shoot the AI in the leg then they can only crawl. The AI should be using the default Arma damage handler, I just don't use a custom one for them. All I do is add an eventHandler for when they are killed. Link to comment Share on other sites More sharing options...
ATRealMaster Posted July 23, 2014 Report Share Posted July 23, 2014 Update for my problem: It spawns the 2 missions properly with all the markers and text. But there are another 2 missions that will be spawned incorrectly, and by incorrectly, I mean no text, smaller marker than the other ones, one missions will have a GREEN marker, and the notifications pop up for half a second and it is always 1 line. Is there a problem with the timer or something? I did modify the "Epoch Events" Sections. Can that be the problem? Link to comment Share on other sites More sharing options...
Civyar Posted July 24, 2014 Report Share Posted July 24, 2014 Which missions spawn Epoch construction drops? Link to comment Share on other sites More sharing options...
ekroemer Posted July 25, 2014 Report Share Posted July 25, 2014 Major EM1 if you added it to the DZMSMajorArray. @Vampire: I think in DZMS(Min|Maj)Timer.sqf the check //Let's check that there are missions in the array. //If there are none, lets end the timer. _cntMis = count DZMSMajorArray; if (_cntMis == 0) then { _run = false; }; should be placed before the loop. As it is, having an empty DZMS(Minor|Major)Array will throw NULL-errors becaus the loop is not 'break'ed. Link to comment Share on other sites More sharing options...
TheVampire Posted July 25, 2014 Author Report Share Posted July 25, 2014 Major EM1 if you added it to the DZMSMajorArray. @Vampire: I think in DZMS(Min|Maj)Timer.sqf the check //Let's check that there are missions in the array. //If there are none, lets end the timer. _cntMis = count DZMSMajorArray; if (_cntMis == 0) then { _run = false; }; should be placed before the loop. As it is, having an empty DZMS(Minor|Major)Array will throw NULL-errors becaus the loop is not 'break'ed. The loop should stop as soon as _run is false, although now I would use a exitWith instead. It's far more likely someone would experience an error with a mission file missing instead of the array being empty anyways. Link to comment Share on other sites More sharing options...
Civyar Posted July 25, 2014 Report Share Posted July 25, 2014 Major EM1 if you added it to the DZMSMajorArray. What's the DZMSMajorArray? Also, I've had a lot of missions spawn without AI at all now.. Any common issues that may be preventing that? Link to comment Share on other sites More sharing options...
ekroemer Posted July 25, 2014 Report Share Posted July 25, 2014 DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","EM1"]; in DZMSConfig.sqf, you might need to add the Epoch-only (supply) mission EM1 manually. For the other question server rtp would help. @Vampire: I concur with the exitWith. As far as I know, when setting _run to false within the loop it neverless will finish the current iteration; all the _run=false does is to stop the loop at the next iteration when the while condition is checked. Yes, it's far more likely, but on our servers we tried to run only the major missions and thus did a DZMSMinorArray = []; resulting in the error. Only thing it does is to throw the error once. Me being ocd about things like this, I just thought I'd mention it in case you'd want to include it in a even more final version ;-) Link to comment Share on other sites More sharing options...
Civyar Posted July 25, 2014 Report Share Posted July 25, 2014 DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","EM1"]; in DZMSConfig.sqf, you might need to add the Epoch-only (supply) mission EM! manually. For the other question server rtp would help. Thanks for that, added it in :) I can't provide the RPT log right now as the server is online, but will do soon. Link to comment Share on other sites More sharing options...
TheVampire Posted July 25, 2014 Author Report Share Posted July 25, 2014 What's the DZMSMajorArray? Also, I've had a lot of missions spawn without AI at all now.. Any common issues that may be preventing that? If you are getting missions without any AI it usually means you have an error in the array of skins they can wear, or something else in DZMSAIConfig. Civyar 1 Link to comment Share on other sites More sharing options...
TheVampire Posted July 25, 2014 Author Report Share Posted July 25, 2014 DZMSMajorArray = ["SM1","SM2","SM3","SM4","SM5","SM6","EM1"]; in DZMSConfig.sqf, you might need to add the Epoch-only (supply) mission EM! manually. For the other question server rtp would help. @Vampire: I concur with the exitWith. As far as I know, when setting _run to false within the loop it neverless will finish the current iteration; all the _run=false does is to stop the loop at the next iteration when the while condition is checked. Yes, it's far more likely, but on our servers we tried to run only the major missions and thus did a DZMSMinorArray = []; resulting in the error. Only thing it does is to throw the error once. Me being ocd about things like this, I just thought I'd mention it in case you'd want to include it in a even more final version ;-) I'm not sure, but I do believe you are right. I have learned quite a bit of coding since I originally released this. :P I'll make a mental note of it if I plan to update DZMS anymore. Link to comment Share on other sites More sharing options...
Nemaconz Posted July 30, 2014 Report Share Posted July 30, 2014 Any way to set the script to run, let's say, all of the missions at once? Link to comment Share on other sites More sharing options...
CyberJunki3 Posted July 30, 2014 Report Share Posted July 30, 2014 Having a serious issue that is spamming my RPT with hundreds of thousands of lines of text, of which is probably going to get me some unwanted negative attention from my host rather soon. RPT: waitUntil {DZMSMinDone}; DZMSMinDone = nil; };> 8:38:50 Error position: <DZMSMinDone}; DZMSMinDone = nil; };> 8:38:50 Error Undefined variable in expression: dzmsmindone 8:38:50 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42 8:38:50 Error in expression <or Mission %1.",_varName]; waitUntil {DZMSMajDone}; DZMSMajDone = nil; };> 8:38:50 Error position: <DZMSMajDone}; DZMSMajDone = nil; };> 8:38:50 Error Undefined variable in expression: dzmsmajdone 8:38:50 File z\addons\dayz_server\DZMS\Scripts\DZMSMajTimer.sqf, line 42 8:38:50 Error in expression <or Mission %1.",_varName]; Same error just keeps repeating itself over 20-30 times a second. Only thing I have done to DZMS is add Overpoch weapon loot of which has no errors what-so-ever. Link to comment Share on other sites More sharing options...
fr1nk Posted July 30, 2014 Report Share Posted July 30, 2014 https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/09de330200454557c3ac581dfa7c2f8777a635ac This fix should be in the latest version though. CyberJunki3 and TheVampire 2 Link to comment Share on other sites More sharing options...
CyberJunki3 Posted July 31, 2014 Report Share Posted July 31, 2014 https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/09de330200454557c3ac581dfa7c2f8777a635ac This fix should be in the latest version though. Thank you for your help, I must have re-used an old version from my old server on my new one. Derp. Link to comment Share on other sites More sharing options...
Kumari Ashamaki Posted July 31, 2014 Report Share Posted July 31, 2014 I get this error in my .RPT I am on ArmA II 125548 0:02:43 [DZMS]: Starting DayZ Mission System. 0:02:43 [DZMS]: Relations not found! Using DZMS Relations. 0:02:43 [DZMS]: Currently Running Version: 1.1FIN 0:02:43 [DZMS]: Mission and Extended Configuration Loaded! 0:02:43 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 0:02:43 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 0:02:43 [DZMS]: Loading ExecVM Functions. 0:02:43 [DZMS]: Loading Compiled Functions. 0:02:43 [DZMS]: Loading All Other Functions. 0:02:43 [DZMS]: Mission Functions Script Loaded! 0:02:43 [DZMS]: Minor Mission Clock Starting! 0:02:43 [DZMS]: Major Mission Clock Starting! 0:02:43 [DZMS]: Mission Marker Loop for JIPs Starting! 0:04:54 [DZMS]: Running Major Mission SM4. 0:05:00 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission. 0:05:03 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 0:05:06 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 10 units in mission. 0:05:13 Error in expression <"magazines") select 0; _fin = [_weapon,_magazine]; _fin }; DZMSGetVeh = { pr> 0:05:13 Error position: <_magazine]; _fin }; DZMSGetVeh = { pr> 0:05:13 Error Undefined variable in expression: _magazine 0:05:13 File z\addons\dayz_server\Custom\DZMS\DZMSFunctions.sqf, line 206 0:05:13 Error in expression <"_i" from 1 to 3 do { _unit addMagazine _magazine; }; _unit addWeapon _weapon; _> 0:05:13 Error position: <_magazine; }; _unit addWeapon _weapon; _> 0:05:13 Error Undefined variable in expression: _magazine 0:05:13 File z\addons\dayz_server\Custom\DZMS\Scripts\DZMSAISpawn.sqf, line 72 0:05:13 Error in expression <"_i" from 1 to 3 do { _unit addMagazine _magazine; }; _unit addWeapon _weapon; _> 0:05:13 Error position: <_magazine; }; _unit addWeapon _weapon; _> 0:05:13 Error Undefined variable in expression: _magazine 0:05:13 File z\addons\dayz_server\Custom\DZMS\Scripts\DZMSAISpawn.sqf, line 72 0:05:13 Error in expression <"_i" from 1 to 3 do { _unit addMagazine _magazine; }; _unit addWeapon _weapon; _> 0:05:13 Error position: <_magazine; }; _unit addWeapon _weapon; _> 0:05:13 Error Undefined variable in expression: _magazine[ /spoiler] Link to comment Share on other sites More sharing options...
TheVampire Posted July 31, 2014 Author Report Share Posted July 31, 2014 I get this error in my .RPT I am on ArmA II 125548 My guess would be that you have an incorrect weapon classname in DZMSAIConfig. The class config probably came back with no magazine field. Link to comment Share on other sites More sharing options...
ATRealMaster Posted July 31, 2014 Report Share Posted July 31, 2014 Aparently it reads AddBoxM.sqf now..... Link to comment Share on other sites More sharing options...
redcloud78 Posted August 1, 2014 Report Share Posted August 1, 2014 unrelated to any ^ have the mission spawn tank trap in a circle around each mission or a 10mph speed limit if i gave them launchers i would not want my players to have launchers Link to comment Share on other sites More sharing options...
Knutowskie Posted August 3, 2014 Report Share Posted August 3, 2014 DZMSPurgeObject = { _> 0:13:05 Error Undefined variable in expression: _sleeptime 0:13:05 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 253 0:13:11 Error in expression <nterval; (diag_tickTime - _startTime) > _sleepTime;}; }; DZMSPurgeObject = { _> 0:13:11 Error position: <_sleepTime;}; }; There is a lot of this in my logs. Arma 2 latest and Epoch 1.0.5.1 Link to comment Share on other sites More sharing options...
Externized Posted August 5, 2014 Report Share Posted August 5, 2014 I love how good it combines with WAI. :D Link to comment Share on other sites More sharing options...
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