WEB11 Posted February 26, 2014 Report Share Posted February 26, 2014 This post needs a sticky. Link to comment Share on other sites More sharing options...
fr1nk Posted February 27, 2014 Report Share Posted February 27, 2014 Not sure if this was reported yet...but I'm guessing this isn't normal spawning behavior? Link to comment Share on other sites More sharing options...
MedicalHero Posted February 27, 2014 Report Share Posted February 27, 2014 I did everything said and when I get in my server I get stuck on requesting authentication. Any help? Link to comment Share on other sites More sharing options...
TheVampire Posted February 27, 2014 Author Report Share Posted February 27, 2014 Not sure if this was reported yet...but I'm guessing this isn't normal spawning behavior? Link to comment Share on other sites More sharing options...
Buck0 Posted February 27, 2014 Report Share Posted February 27, 2014 RPGs are cleared from the AI on death before they even hit the ground. Well in that case :D Link to comment Share on other sites More sharing options...
-shadow- Posted February 27, 2014 Report Share Posted February 27, 2014 Not sure if this was reported yet...but I'm guessing this isn't normal spawning behavior? Well that kind of 'behavior' can happen if you are trying to put more then one backpack in an ammobox/container as they can only store one backpack. If you try to put more then one inside the container it spawns the backpack on the ground next to the container and would start lining them up like what is shown in the picture :) Link to comment Share on other sites More sharing options...
fr1nk Posted February 27, 2014 Report Share Posted February 27, 2014 That makes sense. I haven't edited any of the files though, it's a fresh install so I was just wondering. May need to go in and make some edits. Link to comment Share on other sites More sharing options...
TheVampire Posted February 27, 2014 Author Report Share Posted February 27, 2014 Well that kind of 'behavior' can happen if you are trying to put more then one backpack in an ammobox/container as they can only store one backpack. If you try to put more then one inside the container it spawns the backpack on the ground next to the container and would start lining them up like what is shown in the picture :) DZMS is meant to overflow the crates with bags. The lining up is an arma bug though. Link to comment Share on other sites More sharing options...
-shadow- Posted February 27, 2014 Report Share Posted February 27, 2014 DZMS is meant to overflow the crates with bags. The lining up is an arma bug though. TheVampire 1 Link to comment Share on other sites More sharing options...
Deepsniper Posted February 27, 2014 Report Share Posted February 27, 2014 Is it possible to lossen the restriction on mission spawns? Right now nearly all the missions I get are along the of Vybor to Novy and a few up at Pobeda dam. I would like more variety to locations possibly for the random missions. Also how would you go ahead and code a static mission. So a mission that when spawned is not random but rather is places in a static location. I'm thinking of making my own sniper mission and put it on top of a really big hill to make it a challenge. Link to comment Share on other sites More sharing options...
Carp! Posted February 27, 2014 Report Share Posted February 27, 2014 Man this has made my server very happy. Nice job on this! I have a question though. Some of the weapons from the crates are not able to be sold at the vendor, but I looked in the crate files and the names are correct. Does anyone else have an issue with this? Link to comment Share on other sites More sharing options...
TheVampire Posted February 27, 2014 Author Report Share Posted February 27, 2014 Is it possible to lossen the restriction on mission spawns? Right now nearly all the missions I get are along the of Vybor to Novy and a few up at Pobeda dam. I would like more variety to locations possibly for the random missions. Also how would you go ahead and code a static mission. So a mission that when spawned is not random but rather is places in a static location. I'm thinking of making my own sniper mission and put it on top of a really big hill to make it a challenge. All the mission restriction code can be found in DZMSFunctions as DZMSFindPos. To make a static location for a mission, instead of using this: _coords = call DZMSFindPos; You would use the coordinates you want. Height should be 0 as they are placed at height above land. _coords = [X,Y,0]; Link to comment Share on other sites More sharing options...
TheVampire Posted February 27, 2014 Author Report Share Posted February 27, 2014 Man this has made my server very happy. Nice job on this! I have a question though. Some of the weapons from the crates are not able to be sold at the vendor, but I looked in the crate files and the names are correct. Does anyone else have an issue with this? You could compare the DZMSWeaponCrateList.sqf to your traders_data. Some of the weapons might be _DZE versions now. I know all the weapons in the crates are valid DayZ Vanilla weapons. Link to comment Share on other sites More sharing options...
Kroenen Posted February 27, 2014 Report Share Posted February 27, 2014 The ones I found are; Weps - DMR_DZ (should be DMR). M249_DZ (M249_EP1_DZ) Helis - UH1H_DZ (UH1H_DZE). MI17 (can't remeber this one, but it also has to be changed). Hope that helps :) TheVampire 1 Link to comment Share on other sites More sharing options...
Carp! Posted February 27, 2014 Report Share Posted February 27, 2014 Thank you for the information! Its weird because in my database for the traders, my m249 shows M249_DZ Link to comment Share on other sites More sharing options...
mr.x Posted February 27, 2014 Report Share Posted February 27, 2014 i have had a slight issue. i have no AI's spawning at the missions Link to comment Share on other sites More sharing options...
mr.x Posted February 27, 2014 Report Share Posted February 27, 2014 m y ai's are not spawning in. could i have some help please Link to comment Share on other sites More sharing options...
WEB11 Posted February 27, 2014 Report Share Posted February 27, 2014 m y ai's are not spawning in. could i have some help please Please provide some information. What have you changed in the configuration files? Are vehicles and ammo boxes spawning? Delete your old RPT log file then paste a fresh RPT log to pastebin.com and post it here. Link to comment Share on other sites More sharing options...
Guest Posted February 27, 2014 Report Share Posted February 27, 2014 I didn't see this in any of the threads so sorry if someone already mentioned this. But it would be great if you could set static spawn points for either one or more mission. So for instance there could be a mission that always spawns in the same place. Also is there any support for static spawns? Not mission related? Thanks! Looks great! Link to comment Share on other sites More sharing options...
TheVampire Posted February 27, 2014 Author Report Share Posted February 27, 2014 I didn't see this in any of the threads so sorry if someone already mentioned this. But it would be great if you could set static spawn points for either one or more mission. So for instance there could be a mission that always spawns in the same place. Also is there any support for static spawns? Not mission related? Thanks! Looks great! You can hardcode coordinates into each mission yourself fairly easy. The mission system is made to be dynamic as possible, but it does support static spawn points for missions in the config. Link to comment Share on other sites More sharing options...
Deepsniper Posted February 27, 2014 Report Share Posted February 27, 2014 Thanks so much for the missions and everything vamp! Im working on some other stuff for now but when im done ill post my custom missions for you guys! TheVampire 1 Link to comment Share on other sites More sharing options...
chipsandcheese Posted February 28, 2014 Report Share Posted February 28, 2014 Is it possible to create a specific loot box for one particular mission? i.e Every mission that comes with DZMS uses random loot from DZMSWeaponCrateList An extra mission I create reads from a seperate file and chooses random loot from that Thank you Link to comment Share on other sites More sharing options...
Carp! Posted February 28, 2014 Report Share Posted February 28, 2014 lol I had a mission in Klen today. Fun times xD Link to comment Share on other sites More sharing options...
WEB11 Posted February 28, 2014 Report Share Posted February 28, 2014 Is it possible to create a specific loot box for one particular mission? i.e Every mission that comes with DZMS uses random loot from DZMSWeaponCrateList An extra mission I create reads from a seperate file and chooses random loot from that Thank you I think you should be able to edit the DZMSBox.sqf to create the static loot box you want, then edit the mission and change to loot type to your static loot box. Link to comment Share on other sites More sharing options...
Ventana Posted February 28, 2014 Report Share Posted February 28, 2014 Thanks so much, Vampire for this great mission system. I and my users agree that quality trumps Quantity every time. All i ask is please, please, please stay focused. I got so confused trying to follow the changes in EMS i just gave up on it. Now it seems Fuchs has abandoned it for a second time. It's working flawlessly on my Epoch 4.2 server. Link to comment Share on other sites More sharing options...
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