Jump to content

Recommended Posts

  On 6/9/2017 at 8:30 AM, lwbuk said:

Look above, he has a version from 2014. 

Way out of date and will never work correctly with all the various changes 1061 brought in.  He doesn't even have the AT.sqf file 

Expand  

Do some one can give me ready version of server? My Server AH from my friend, he is from Russia, but i lost contact with him in 2015...

Link to comment
Share on other sites

  On 6/9/2017 at 11:42 AM, TheDenVx said:

Do some one can give me ready version of server? My Server AH from my friend, he is from Russia, but i lost contact with him in 2015...

Expand  

You dont need infistar to run a server. IWas running my server gor two years without infi. Just get adm tools or some other tool

Link to comment
Share on other sites

  On 6/9/2017 at 4:41 PM, juandayz said:

You dont need infistar to run a server. IWas running my server gor two years without infi. Just get adm tools or some other tool

Expand  

Wow, what's tools u used? Cuz Infistar cost like a real AK in Ukraine with 1 mag and ammo... Or like good silener for AK.

I just need some setting up server to play with my friends, not for host, we just want to get some fun, and this all. We using hamachi cuz steam didn't show my server.

Link to comment
Share on other sites

  On 6/9/2017 at 10:14 PM, TheDenVx said:

I have no money for it, i can live a one or two weeks on this money or by AK74 from blackmarket...

Expand  

well friend.. making all of this take time... you dont need infistar to spawn objects who do not  blowup.. you just need add them in your custom variables.sqf

into DZE_safevehicles

you crate this vehicle with arma2oa editor 3d or some script.

"BAF_Merlin_HC3_D"

1-You need a custom variables.sqf (thers a tuto in tools sections to learn how to do that)

in your custom variables.sqf find:

DZE_safeVehicle = ["ParachuteWest","ParachuteC"];

and change by:

DZE_safeVehicle = ["ParachuteWest","ParachuteC","BAF_Merlin_HC3_D"];

and in the script that youre creating your vehicle... use the line in red:

Example:

carrier =  createVehicle [_plane_class, [(_startingpos select 0) + 50, (_startingpos select 1) + 50],[], 0, "FLY"];

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_carrier];

Im working now in a full mod who use all epoch files.. who have an exclusive adm panel and exclusive mods.. you just need overwrite a fresh server files and the install its done..  i think i gonna finish it for free in 2o 3 days..

 

Link to comment
Share on other sites

  On 6/9/2017 at 10:14 PM, TheDenVx said:

I have no money for it, i can live a one or two weeks on this money or by AK74 from blackmarket...

Expand  

by the way here you have some free adm tools.. in order from better to "not than better"

1-

The one from above its not fully updated for 1.6.1 but you can set your antihack = 0; in your init.sqf to use it.

2- https://github.com/ebayShopper/TestKit

 

3-

 

Link to comment
Share on other sites

  On 6/9/2017 at 10:47 PM, juandayz said:

well friend.. making all of this take time... you dont need infistar to spawn objects who do not  blowup.. you just need add them in your custom variables.sqf

into DZE_safevehicles

you crate this vehicle with arma2oa editor 3d or some script.

"BAF_Merlin_HC3_D"

1-You need a custom variables.sqf (thers a tuto in tools sections to learn how to do that)

in your custom variables.sqf find:

DZE_safeVehicle = ["ParachuteWest","ParachuteC"];

and change by:

DZE_safeVehicle = ["ParachuteWest","ParachuteC","BAF_Merlin_HC3_D"];

and in the script that youre creating your vehicle... use the line in red:

Example:

carrier =  createVehicle [_plane_class, [(_startingpos select 0) + 50, (_startingpos select 1) + 50],[], 0, "FLY"];

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_carrier];

Im working now in a full mod who use all epoch files.. who have an exclusive adm panel and exclusive mods.. you just need overwrite a fresh server files and the install its done..  i think i gonna finish it for free in 2o 3 days..

 

Expand  

Okay, its sounds good))

If u give me it, i will be so happy :)

Link to comment
Share on other sites

  On 6/9/2017 at 10:12 PM, TheDenVx said:

 And i need to spawned cars, chopers, planes didn't explode when u using it

Expand  

What a difference makes it whether they are exploding instantly or 10 minutes later if you crashed them?

That´s the point, The fear of losing something.

If I, after I crashed my helicopter, simply spawn a new helicopter ......... where is the challenge?

 

 

Link to comment
Share on other sites

  On 6/10/2017 at 8:08 AM, Anhor said:

What a difference makes it whether they are exploding instantly or 10 minutes later if you crashed them?

That´s the point, The fear of losing something.

If I, after I crashed my helicopter, simply spawn a new helicopter ......... where is the challenge?

 

 

Expand  

They are explode after 2 min, when i just sit in them

Link to comment
Share on other sites

  On 6/10/2017 at 3:03 PM, lwbuk said:

It's part of the default code. 

Expand  

Do u know a code, witch allow me to save objcets? 

		if (_option == 25) then
		{
			_do = format ["if (name player == '%1') then
			{
				[] spawn {
					_obj = player;
					_mags = getArray (configfile >> 'cfgWeapons' >> currentWeapon vehicle _obj >> 'magazines');
					_mag = _mags select 0;
					vehicle _obj addMagazine _mag;
				};
			};",(_array select 2)];
			_unit = createAgent ["Rabbit", [4000,4000,0], [], 0, "FORM"];_unit setVehicleInit _do;processInitCommands;deleteVehicle _unit;
		};
		if (_option == 26) then
		{
			_object = (_array select 2);
			_class = typeOF _object;
			_worldspace = [getDir _object,getPosATL _object];
			
			_characterID = 0;
			_characterID = _object getVariable ["CharacterID","0"];
			_uid = _worldspace call dayz_objectUID3;
			
			_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
			_key call server_hiveWrite;
			
			[_object,_uid,_characterID,_class] spawn {
				_object = _this select 0;
				_uid = _this select 1;
				_characterID = _this select 2;
				_class = _this select 3;
				
				_done = false;
				_retry = 0;
				while {_retry < 10} do
				{
					uiSleep 0.3;
					_key = format["CHILD:388:%1:",_uid];
					_result = _key call server_hiveReadWrite;
					_outcome = _result select 0;
					if (_outcome == "PASS") then
					{
						_oid = _result select 1;
						_object setVariable ["ObjectID", _oid, true];
						_done = true;
						_retry = 100;
					}
					else
					{
						_done = false;
						_retry = _retry + 1;
					};
				};
				
				_object setvelocity [0,0,1];
				_object allowDamage false;
				_object setVariable ["lastUpdate",time];
				_object setVariable ["CharacterID", _characterID, true];
				if(!isNil "dayz_serverObjectMonitor")then{dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];};
				if(!isNil "PVDZE_serverObjectMonitor")then{PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];};
				uiSleep 1;
				_object call fnc_veh_ResetEH;
				PVDZE_veh_Init = _object;
				publicVariable "PVDZE_veh_Init";
				[_object,"all"] spawn server_updateObject;
				_object allowDamage true;
			};

This is not working no more... But how make it works again?

Link to comment
Share on other sites

well.... this is not a best way.. but i think in your case gonna be the most easy way.

1-In your Mpmissions/your instance/custom/  create a file called  veh_init.sqf  (enter your id at top)

  Reveal hidden contents

2-now go to your custom server_traders.sqf and add the lines in blue:

  Reveal hidden contents

3-open any class of hpp .. for example militaryUnarmed.hpp and at very bottom of this file add:

  Reveal hidden contents

4-Now you need made a custom keyboard.sqf and call it from your custom compiles.sqf.. (onces you did it.)

open your custom keyboard.sqf at very bottom but before the last "_handled"  paste:

 if (_dikCode == DIK_TAB) then {
execVM "custom\veh_init.sqf"; //TRADER MENU TAB
};

go in game, press TAB and buy vehicles for free.  add more vehicles if u want

Link to comment
Share on other sites

  On 6/10/2017 at 5:50 PM, juandayz said:

well.... this is not a best way.. but i think in your case gonna be the most easy way.

1-In your Mpmissions/your instance/custom/  create a file called  veh_init.sqf  (enter your id at top)

  Reveal hidden contents

2-now go to your custom server_traders.sqf and add the lines in blue:

  Reveal hidden contents

3-open any class of hpp .. for example militaryUnarmed.hpp and at very bottom of this file add:

  Reveal hidden contents

4-Now you need made a custom keyboard.sqf and call it from your custom compiles.sqf.. (onces you did it.)

open your custom keyboard.sqf at very bottom but before the last "_handled"  paste:

 if (_dikCode == DIK_TAB) then {
execVM "custom\veh_init.sqf"; //TRADER MENU TAB
};

go in game, press TAB and buy vehicles for free.  add more vehicles if u want

Expand  

WOW! THX!)

Link to comment
Share on other sites

  On 6/10/2017 at 5:50 PM, juandayz said:

well.... this is not a best way.. but i think in your case gonna be the most easy way.

1-In your Mpmissions/your instance/custom/  create a file called  veh_init.sqf  (enter your id at top)

  Reveal hidden contents

2-now go to your custom server_traders.sqf and add the lines in blue:

  Reveal hidden contents

3-open any class of hpp .. for example militaryUnarmed.hpp and at very bottom of this file add:

  Reveal hidden contents

4-Now you need made a custom keyboard.sqf and call it from your custom compiles.sqf.. (onces you did it.)

open your custom keyboard.sqf at very bottom but before the last "_handled"  paste:

 if (_dikCode == DIK_TAB) then {
execVM "custom\veh_init.sqf"; //TRADER MENU TAB
};

go in game, press TAB and buy vehicles for free.  add more vehicles if u want

Expand  

In server_traders.sqf only one line and it is #include "\z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf"

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...