Jump to content
XxPRkickassxX

CAN'T UPDATE MY BATTLEYE FOR ARMA 2 OA PLEASE SOMEONE HELP!

Recommended Posts

So I've tried many many times already to update my Battleye and nothing happens. I've uninstalled it and deleted the files and then gone to steam and verified the integrity of game files and still nothing! Whenever I try to join a game its starts downloading the mission files then I get kicked and in the bottom left side of my screen it says Server requiring Battleye version 1.239 up-to-date. I don't know what to do. This is not the first time that this has happened. In the past I used to to just be able to download it from the Battleye website but they no longer have the downloads. I'm trying to play Overwatch and Epoch. Those two mods are up to date. I've verified them like 10 times already. Maybe someone could share with me their battleye folders?

Anyways please help and thanks in advanced!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By Reaper5150
      Simple but fun little script I put together awhile ago.
      What it does? It is bound to a object in this case "ItemObsidian" as a right click, but can be changed to whatever you want. It then will sends out a message to the players on the server and marks the player with red smoke and a marker on the map.
      The player will then get 2 mins of god mod acting like the amour. Once the amour takes damage (All it is is a countdown timer really) The god mode is then disabled so they can be killed.
      I'm still working on this and will update it when it is done. If any of you better scriptwriters then myself ( I'm still a noob lol) have any ideas on how to improve this? contact me so I can give you credit in the update :)
      Known bugs:
      marker sometimes stays on map Credits to : @Schalldampfer  For helping me understand map markers
      Install: Place this in your scripts folder name it something like Jugg.sqf
      //========================================================
      //========= Juggernaut script-Written by Reaper5150 ===========
      //=======================================================
      sleep 2;
      [nil,nil,rTitleText,"THERE IS A JUGGERNAUT,FIND HIM AND KILL HIM IF YOU CAN!!!","PLAIN",3] call RE;
      sleep 1;
      [nil, player, rSAY, "YOURSOUND.OGG", 100] call RE; //Add your custom sound here when Juggernaut spawns 
      [] spawn {
      player removeMagazine 'ItemObsidian';//Add whatever object you want and bound to your right click function
      sleep 5;
      [nil,nil,rTitleText,"THE JUGGERNAUT HAS BODY ARMOR,WE CAN'T KILL HIM...HELP!!!","PLAIN",3] call RE;
      ////////Set marker/////////////////////////////////////////////////////////////////////
      [] execVM "scripts\marker.sqf";
      //Start Smoke Marker//////////////////////////////////////////////////////////////////////////
      sleep 5;
      PJ_grenade = "SmokeShellRed" createVehicle position player;
      PJ_grenade attachto [vehicle player,[0.1,0,0]];
      sleep 2;
      [nil,nil,rTitleText,"THE JUGGERNAUT (PLAYER) HAS BEEN MARKED WITH SMOKE AND ON THE MAP!!!","PLAIN",3] call RE;
       
      //Temp Godmode for 2 mins////////////////////////////////////////////////////
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) addEventHandler ["handleDamage", { false }];    
      (vehicle player) allowDamage false;
       
      //Acts like a countdown timer//////////////////////////////////////////////////////////////////
      sleep 90;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 30% DAMAGE","PLAIN",3] call RE;
      sleep 100;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 50% DAMAGE","PLAIN",3] call RE;
      sleep 110;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 90% DAMAGE","PLAIN",3] call RE;
      uiSleep 120;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR IS WEAK...TAKE HIM OUT NOW!!!","PLAIN",3] call RE;
      sleep 2;
       
      //Start ending Juggernaut///////////////////////////////////
      (vehicle player) addEventHandler ["handleDamage", { true }];    
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) allowDamage true;
      uiSleep 240;
      deleteVehicle PJ_grenade;
      END;
      Call it from your right click
      ["ItemObsidian","JUGGERNAUT","execVM 'scripts\Jugg.sqf';","true"], 
      marker.sqf:
      _unit = player;
      _nameP = name _unit;
      _markerobjp = createMarker [_namep,[0,0]];
      _markerobjp setMarkerShape "ICON";
      _markerobjp setMarkerType "mil_dot";
      _markerobjp setMarkerColor "ColorRed";
      _markerobjp setMarkerText _nameP;
      _markerobjp setMarkerSize [1,1];

      while {alive _unit} do {
      _markerobjp setmarkerdir (getdir _unit);
      _markerobjp setMarkerPos (getPos _unit);
      _markerobjp setMarkerText _nameP;
      sleep 5;
      };
      ////////////////////////////////////////////
      uiSleep 240;
      deleteMarker _markerobjp;
       
    • By 2DayZ2Retirement
      -PROBLEM SOLVED-
       
      G'day, Survivors.
      I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
      I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
      DynamicVehicleDamageLow = 75;
      DynamicVehicleDamageHigh = 100;
      DynamicVehicleFuelLow = 0;
      DynamicVehicleFuelHigh = 25;
      ...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening. 
      DayZ Version -DayZ Epoch 1.0.6.2
      Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
      AntiHack - InfiSTAR
      Server Host - GTXGaming
      My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
      I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
      In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
      If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
      Cheers.
    • By HadeYZ
      Hello
       
      I've just bought myself a DayZ Epoch server, but I have some trouble with it.
      I've installed noxsicarius Epoch admin tools, but now whenever I try to buy building supplies as a non admin I get kicked by battleye.
      The error code is 214.
       
      Thanks in advance for any help
    • By rocalpha
      Bonjour, j’écris aujourd’hui parce que j’aimerais savoir si vous ne pourrez pas m'aider. Je loue un serveur via gportal et j’aimerais pouvoir être mon serveur en PvE, mais aussi créer des éléments de base pour la connexion et des choses simples comme . J'ai un autre problème lorsque j'achète une voiture chère à pied cela me met une flèche rouge puis rien non aucun véhicule il apparait qu'après un redémarrage du serveur
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...