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[Release] Wicked AI 2.2.3 [1.0.6+]


JasonTM

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When I install this, for some reason my server stops authenticating and gives this following error to RTP: Server error: Player without identity

and all authentication fails.. nobody can join in. But when I re-trace the install steps and remove this mod, people can connect normally again.

I tested this 2 times already.

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  • 2 weeks later...
21:54:12 ["z\addons\dayz_server\system\scheduler\sched_safetyVehicle.sqf","KILLING A HACKER","Ivan Petrov"," IN ","ParachuteEast"]
21:55:18 "P1ayer PID#7(The Wolf) hit by AI with Mi17_TK_EP1 from 195 meters in head_hit for 0.0181904 damage"
21:55:23 "P1ayer PID#7(The Wolf) hit by AI with Mi17_TK_EP1 from 195 meters in head_hit for 0.109311 damage"
21:55:25 "P1ayer PID#7(The Wolf) hit by AI with Mi17_TK_EP1 from 195 meters in head_hit for 1.70197 damage"
21:55:34 "Player UID#76561198126595068 CID#33 PID#7(The Wolf) as Sniper1_DZ died at Ruemlingen [103048]"
21:55:35 "DeathMessage: The Wolf was killed by AI with Mi17_TK_EP1 from 195m"
21:55:40 "<infiSTAR.de> CONNECTLOG: DISCONNECT - The Wolf(76561198126595068)"
21:55:40 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198126595068","The Wolf"]"
21:55:41 Client: Remote object 7:2 not found
21:55:41 Client: Remote object 7:216 not found
21:55:41 Client: Remote object 7:215 not found
21:55:52 Server: Object 9:58 not found (message 70)
21:56:48 "<infiSTAR.de> CONNECTLOG: CONNECT - The Wolf(76561198126595068)"
21:56:51 "INFO - Player: PID#7(The Wolf)(UID:76561198126595068/CID:109) Status: LOGGING IN"
21:56:58 "INFO - Player: PID#7(The Wolf)(UID:76561198126595068/CID:109) Status: LOGIN PUBLISHING, Location Wilderness [131042]"
21:57:01 "INFO - Player: The Wolf(UID:76561198126595068/CID:109) Status: CLIENT LOADED & PLAYING"
21:57:50 "INFO: Cannot Sync Character The Wolf near respawn_west [10153,-4593,90.899]. This is normal when relogging or changing clothes."

 

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  • 4 weeks later...

Hi there,

I'm not sure this is possible but I thought I would ask just in case. I am running an Epoch 1.0.6.2 Chernaurus server that is running both WAI and DZAI. I'm wondering if it's possible in either of the configs to make it so that DZAI can't spawn bots near the WAI missions. Or if they could be despawned when they get within 500 meters or so. It seems players don't like it when they are shooting at a WAI mission from cover and they get shot in the back by DZAI bots. Or, they clear a mission, are checking bodies, and DZAI bots show up and spoil the fun. Does anyone know how this can be avoided? I checked both configs but did not see anything that stood out to me. Thanks for your help!   

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  On 4/26/2018 at 6:16 PM, Thug said:

what I tell my players is, keep your head on a swivel and stay alive. :ph34r:

Expand  

I usually tell them that it's supposed to be hard. If it was easy everyone would be able to do it. It's the hard that makes it great! Getting sick of typing that I guess because it is the No. 1 complaint on my server. 

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I seem to have an strange problem with my WAI spawn locations...

I am hosting a private Panthera server and the WAI missions only spawn in one of three locations:

- North east corner of the main island (typically around [8410.24,6472.74])

- Center of the main island (typically around [6560.02,3309.22])

- On the far South western island ([461.99,361.886]])

 

This is despite me reducing spawn distances from other missions, towns, water and players.

I've also changed to static spawn locations and even edited the static spawn locations to be anywhere but those three main spawn locations.

Config.sqf

  Reveal hidden contents

Spawnpoints.sqf

  Reveal hidden contents

Any ideas on how I may change my setup to include the entire map?

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  On 4/29/2018 at 12:23 PM, Wurmsous said:

This is despite me reducing spawn distances from other missions, towns, water and players.

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not sure if you are aware but the updated WAI comes with customsettings.sqf which overwrites the ones in config, specifically wai_avoid_missions becomes a really large number.

https://github.com/f3cuk/WICKED-AI/blob/master/WAI/customsettings.sqf#L128-L134

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Hope this is the right place for this question.  New here and just created my own server.  

I've been looking through the code for WAI and I don't see where to change the variables for the number of AI that spawn on the missions.

Everything is working great.  The documentation in the code answered most of my questions.  I just can't find where to change the min/max AI spawn variables.

Thanks.

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  On 5/6/2018 at 12:05 PM, M.0.A.S. said:

Hope this is the right place for this question.  New here and just created my own server.  

I've been looking through the code for WAI and I don't see where to change the variables for the number of AI that spawn on the missions.

Everything is working great.  The documentation in the code answered most of my questions.  I just can't find where to change the min/max AI spawn variables.

Thanks.

Expand  

If you use this mission as an example: https://github.com/f3cuk/WICKED-AI/blob/master/WAI/missions/bandit/armed_vehicle.sqf

You can see here where the AI are being spawned: https://github.com/f3cuk/WICKED-AI/blob/master/WAI/missions/bandit/armed_vehicle.sqf#L24-L26

the _randnum in this situation is a random number, you could change this to 1 or 20 depending on what you want.

Not all missions use the random number either

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Ok. Thanks.  I'm starting to see it.

I'm just not understanding line #23 fully. ....    _rndnum = (2 + round (random 4));  ....Does that mean 2 + "round" times a random number between 1 and 4?  I don't know what "round" is.

How would I change that to get say between 6 - 12 AI?

Thanks for your help.  

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@Wurmsous...no, that one was clear to me.  I'm trying to figure out how to get the number of AI in the spawned missions to be 6-12.  Not the actual number of missions that spawn.

I'm just not understanding the formula....._rndnum = (2 + round (random 4))

Thanks.

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  • 2 weeks later...

I’m having an issue with the server “KILLING A HACKER” and wacking any AI that get in vehicles or touch static weapons....I’ve seen fixes that say to add them to the DZE_Safevehicle in variables...added that but they still are getting killed...

 

Im not sure what’s wrong because my DZAI get in and out of vehicles fine without triggering anything

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  On 5/18/2018 at 6:54 PM, BufordTJustice said:

I’m having an issue with the server “KILLING A HACKER” and wacking any AI that get in vehicles or touch static weapons....I’ve seen fixes that say to add them to the DZE_Safevehicle in variables...added that but they still are getting killed...

 

Im not sure what’s wrong because my DZAI get in and out of vehicles fine without triggering anything

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You have an old version of WAI then.

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I have an issue, I'm pretty sure I put the code in right, but no missions are spawning

RPT:

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