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  1. @Mig Hey there, this looks like a bit of fun. Can you clear up some details for me concerning the install instructions. I'm a bit confused... 1. Open your server.pbo and place the static folder inside of your WAI folder //This is to spawn the ai -- Easy Enough but wait, I already have a static folder inside my WAI folder that holds three files: init.sqf -- Do you want me to overwrite this file or merge it? default.sqf -- I am using this to spawn static AI and loot crates around the map. Will this interfere with your script or visa versa? Chernarus.sqf -- Don't know what this is for but it's in there. 2. Place the isis_takedown.sqf in your scripts folder. If you dont have one make one or you can change the path! -- I don't see a scripts folder in the server PBO. Is that where it belongs because I do have one in my mission PBO. Do I place the scripts folder in the root of the server PBO or place the isis_takedown.sqf in the existing folder in my mission PBO? 3. In your init.sqf file and at the very bottom add [] ExecVM "scripts\isis_takedown.sqf"; -- Is this the init.sqf in the WAI/static folder or are you calling from the init.sqf in the mission folder? I guess I am confused because there is not a scripts folder in the server PBO but there is one in the Mission PBO and I'm thinking you meant to say to place them in the mission folder. Confused? I am. Can you clear that up for me please? Thanks for your help?
  2. Hi Mig. Any updates on this yet? Thanks!
  3. Awesome! Let me know when you have made changes and I will help test it out on my server. Thanks!
  4. Hi there, I am using this script on my server and players are very interested in it. Here are a few observations that players have brought to my attention: 1. They hate that they can't take and sell the armored vehicle after they kill the gunner and the fugitive. Is this something that can be added? 2. The green dot in the middle of the mission makes it seem like that is the fugitive's location; but it's not. It's misleading because it moves with the mission circle. Can we put the dot in the middle and keep it there just so players know what it is? 3. After the fugitive gets his armored vehicle and recruits a gunner, they just sit in one place and hide and wait. Is it possible for them to be mobile within the circle? Overall, I think this is a good concept. With a little bit more work it could be great! BTW, I think you guys are geniuses for thinking this stuff up! Thanks!
  5. Thanks again for looking at it. I looked up the class names on the lists below and they look right to me. https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Documents/Epoch Classnames If I take out the primary weapon and ammo info then it works just fine. Have I put the class names in the wrong spots? Confused? I am.
  6. Thanks salival. I will take a look and compare.
  7. Hi there, I'm trying (without much luck) to edit my custom spawn items to include a different primary weapon for various humanity levels; plus or minus 5,000, 10,000 and 20,000. My config is below in the spoiler. Can someone please take a look and tell me what I'm doing wrong? When I use this mission PBO I spawn in no man's land every time. Thanks for your help !
  8. Awesome! Files ammended and testing. Thank you both for your help!
  9. I thought I had the latest version installed. I will download it again and swap out the WAI folder and see if that fixes it. Thanks!
  10. Hi there, I am using the script that came with Salival's Mod Pack. I can't seem to find the exact code in the .sqf that does the spawning of the heli pad though and specifies that it costs a ruby to do so. Where would that be?
  11. Thanks for the reply! Use newer version of what? The Epoch server files or the WAI mission files? Thanks!
  12. Well, I'm not really sure because I've been getting the information from players who are vague about when they set it and when it disappeared. I suspect the time is about two weeks, which corresponds to my vehicle cleanup SQL that deletes all vehicles not updated in 14 days. Does that help? Thanks for the reply!
  13. Hi there, I am having an issue with Virtual Garage where heli pads that are placed with a ruby are despawning after a certain amount of time. I am wondering if this is a problem with my VG install (probably not since everything seems to be working correctly) or whether it is a symptom of my SQL events. I have a few running that delete all vehicles not updated after a certain time and I also have one that deletes everything not updated after 21 days. Does anyone have an idea about this? And, if you think it's the SQL events, how can I make heli pads an exception in those events? I am not able to see the heli pads in my database and so I do not know the classname or the code used for making them an exception. Thanks!
  14. Hey All, I am getting some warnings and errors in WAI when the server starts up (see spoiler below). Does anyone know how I might fix these errors? Thanks!
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