salival Posted September 10, 2017 Author Report Share Posted September 10, 2017 if (_newPlayer) then { _bankCoins = 400000; _characterCoins = 100000; }; Link to comment Share on other sites More sharing options...
_Lance_ Posted September 10, 2017 Report Share Posted September 10, 2017 12 minutes ago, salival said: if (_newPlayer) then { _bankCoins = 400000; _characterCoins = 100000; }; Damn I was actually pretty close, code isn't horseshoes tho - thanks Salival! Link to comment Share on other sites More sharing options...
salival Posted September 10, 2017 Author Report Share Posted September 10, 2017 Just now, _Lance_ said: Damn I was actually pretty close, thanks Salival! Yeah, you did well! I have a feeling the _bankCoins doesn't work, I've got a feeling another mod removes it Link to comment Share on other sites More sharing options...
_Lance_ Posted September 10, 2017 Report Share Posted September 10, 2017 Just now, salival said: Yeah, you did well! I have a feeling the _bankCoins doesn't work, I've got a feeling another mod removes it Nah I've been using it for weeks. I initially used characterCoins but using bankCoins covers parachute incidents, spawn campers, and general stupidity for first logins so they don't lose their free bank before they can even get to a trader. It definitely works, unless I'm mis-understanding what you meant. Link to comment Share on other sites More sharing options...
salival Posted September 10, 2017 Author Report Share Posted September 10, 2017 Just now, _Lance_ said: Nah I've been using it for weeks. I initially used characterCoins but using bankCoins covers parachute incidents, spawn campers, and general stupidity for first logins so they don't lose their free bank before they can even get to a trader. It definitely works, unless I'm mis-understanding what you meant. Its great it does work then, I've had a few people tell me it doesn't but I know I had it working at one point. I have a feeling a mod doesn't play well with it, then Link to comment Share on other sites More sharing options...
_Lance_ Posted September 10, 2017 Report Share Posted September 10, 2017 Just now, salival said: Its great it does work then, I've had a few people tell me it doesn't but I know I had it working at one point. I have a feeling a mod doesn't play well with it, then Verified many times over, it works - they PROBably had issues with that piece of code in the AH.sqf like I did and thought it wasn't working. - or they didn't follow your edits/guide properly? I dunno, one of the two, but it def works and well. Link to comment Share on other sites More sharing options...
_Lance_ Posted September 10, 2017 Report Share Posted September 10, 2017 Update/Useful info: That code worked great on my pvp server but on the pve server it would put money in the bank but nothing in the wallet. It turned out to be because I had set players to never lose wallet coins on death (pve server) in variables-sqf and disabled checkwallet for players in fnselfactions-sqf. Not sure which exactly but they are tied together to prevent duping via player wallet - When I put those two settings back to default players now get bank and wallet coins on first login like they should. Link to comment Share on other sites More sharing options...
pEteR cOyotE Posted September 12, 2017 Report Share Posted September 12, 2017 Hi, guys! I'm beginner owner of Epoch Server. I want install the ZSC on my server, but i have a problem. I completed the steps for instalation, but i cant interact to NCP Bank. The option talk to it not appear on mouse scroll. I can buy and sell normally using coins, but a cant deposit coins in the bank. Can somebody help me? Thank you! Steven1230 1 Link to comment Share on other sites More sharing options...
_Lance_ Posted September 12, 2017 Report Share Posted September 12, 2017 Heh, it's always the same problem (I had it too) I think the fn_selfActions merge is tricky because this was released a bit after 1061 dropped and everyone had already modded up their servers and edited their custom fn_selfActions, prob best to do this mod first thing when you setup a server. I'm assuming you're renting a server and it was pre-modded to some degree or has one-click installers? An well either way my suggestion would be to remerge and really take your time, and use winmerge if you're not already doing so. I got it on the 2nd try and if I can do it anybody can do it, just a little tricky if you run through it like most mod edits. edit: One other possibility though, if you run infistar I believe it can block the scroll menu if you don't make an edit. If you're using infistar go back to the instructions and review section 8 (ha) as well to make sure you're good there. Beyond that it's prob your fn_selfActions merge. Link to comment Share on other sites More sharing options...
Steven1230 Posted October 1, 2017 Report Share Posted October 1, 2017 On 9/12/2017 at 6:46 PM, _Lance_ said: Heh, it's always the same problem (I had it too) I think the fn_selfActions merge is tricky because this was released a bit after 1061 dropped and everyone had already modded up their servers and edited their custom fn_selfActions, prob best to do this mod first thing when you setup a server. I'm assuming you're renting a server and it was pre-modded to some degree or has one-click installers? An well either way my suggestion would be to remerge and really take your time, and use winmerge if you're not already doing so. I got it on the 2nd try and if I can do it anybody can do it, just a little tricky if you run through it like most mod edits. edit: One other possibility though, if you run infistar I believe it can block the scroll menu if you don't make an edit. If you're using infistar go back to the instructions and review section 8 (ha) as well to make sure you're good there. Beyond that it's prob your fn_selfActions merge. I'm having the same issue as well and thought of those two things being the cause so I took infistar out of my server and tried without it. Still no scroll wheel. So then I thought it was my custom fn_selfaction. So I redid a pbo setup without a custom one and used the version given in the folder. Still no scroll wheel. In my RPT file Im not seeing any errors either. Spoiler Exe timestamp: 2017/09/30 18:36:54 Current time: 2017/09/30 20:10:16 Version 1.63.131129 Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 20:10:29 Initializing Steam server - Game Port: 3302, Steam Query Port: 3303 20:10:31 Connected to Steam servers 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:44 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 20:10:47 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 20:10:55 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 20:10:55 "MPframework inited" 20:10:55 "dayz_preloadFinished reset" 20:11:03 "HIVE: Starting" 20:11:04 ["TIME SYNC: Local Time set to:",[2012,8,2,10,11],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,9,30,10,11]] 20:11:04 "HIVE: trying to get objects" 20:11:05 "HIVE: found 300 objects" 20:11:05 "HIVE: Request sent" 20:11:05 "HIVE: Streamed 300 objects" 20:11:05 "Res3tting B!S effects..." 20:11:06 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 20:11:06 "SERVER FPS: 29 PLAYERS: 1" 20:11:20 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 300 objects in 15.659 seconds (unscheduled)" 20:11:20 "Total Number of spawn locations 6" 20:11:20 "CLEANUP: INITIALIZING Vehicle SCRIPT" 20:11:20 "EPOCH EVENTS INIT" 20:11:25 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 20:12:04 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 20:12:04 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGGING IN" 20:12:04 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGGING IN" 20:12:04 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGGING IN" 20:12:05 "HIVE: WRITE: "CHILD:306:156:[["glass1",0.889],["glass2",0.789],["glass3",0.33],["glass4",0.33],["telo",0]]:0.03:"" 20:12:05 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [5522.09,7932.98,0] with 6 items." 20:12:05 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGGING IN" 20:12:05 Server: Object 3:6 not found (message 99) 20:12:05 Server: Object 3:8 not found (message 98) 20:12:05 Server: Object 3:9 not found (message 91) 20:12:05 Server: Object 3:7 not found (message 91) 20:12:05 "HIVE: WRITE: "CHILD:306:22:[["telo",0.216]]:0.25:"" 20:12:05 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGIN PUBLISHING, Location Khelm [115040]" 20:12:05 "HIVE: WRITE: "CHILD:306:2:[["telo",0.276]]:0.64:"" 20:12:05 "INFO: needUpdate_objects=[2e19f040# 1055491: an2.p3d,2d286080# 1055357: c130j.p3d,2a9de080# 1055338: mv22.p3d]" 20:12:05 "HIVE: WRITE: "CHILD:306:156:[["glass1",0.92168],["glass2",0.82168],["glass3",0.36268],["glass4",0.36268],["telo",0]]:0.0326329:"" 20:12:05 "HIVE: WRITE: "CHILD:306:22:[["telo",0.216]]:0.274585:"" 20:12:05 "HIVE: WRITE: "CHILD:306:2:[["telo",0.276]]:0.704483:"" 20:12:06 CrashSite_US: MainTurret - unknown animation source MainTurret 20:12:06 CrashSite_US: MainGun - unknown animation source mainGun 20:12:06 CrashSite_US: Gatling - unknown animation source Gatling 20:12:06 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6226.15,9165.15,0] with 11 items." 20:12:06 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,12],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,9,30,10,12]] 20:12:06 "INFO - Player: Steven(UID:76561198054903532/CID:1) Status: CLIENT LOADED & PLAYING" 20:12:08 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6534.12,7204.87,0] with 7 items." 20:12:09 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5903.08,7114.67,0] with 9 items." 20:12:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8622.21,3908.72,0] with 3 items." 20:12:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5796.37,7688.65,0] with 10 items." 20:12:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [9747.11,8564.49,0] with 4 items." 20:12:14 "HIVE: Vehicle Spawn limit reached!" 20:12:14 "HIVE: Spawning # of Debris: 500" 20:12:25 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 20:13:33 "INFO - Player: Steven(UID:76561198054903532/CID:1) Status: LOGGED OUT, Location Khelm [115040]" 20:13:33 Client: Remote object 3:5 not found 20:13:34 Warning: Cleanup player - person 3:4 not found RPT linked above. This is all I see when I go up to them. Spoiler Link to comment Share on other sites More sharing options...
salival Posted October 1, 2017 Author Report Share Posted October 1, 2017 6 minutes ago, Steven1230 said: I'm having the same issue as well and thought of those two things being the cause so I took infistar out of my server and tried without it. Still no scroll wheel. So then I thought it was my custom fn_selfaction. So I redid a pbo setup without a custom one and used the version given in the folder. Still no scroll wheel. In my RPT file Im not seeing any errors either. Reveal hidden contents Exe timestamp: 2017/09/30 18:36:54 Current time: 2017/09/30 20:10:16 Version 1.63.131129 Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 20:10:29 Initializing Steam server - Game Port: 3302, Steam Query Port: 3303 20:10:31 Connected to Steam servers 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:38 Server error: Player without identity Steven (id 341605632) 20:10:44 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 20:10:47 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 20:10:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 20:10:47 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 20:10:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 20:10:55 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 20:10:55 "MPframework inited" 20:10:55 "dayz_preloadFinished reset" 20:11:03 "HIVE: Starting" 20:11:04 ["TIME SYNC: Local Time set to:",[2012,8,2,10,11],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,9,30,10,11]] 20:11:04 "HIVE: trying to get objects" 20:11:05 "HIVE: found 300 objects" 20:11:05 "HIVE: Request sent" 20:11:05 "HIVE: Streamed 300 objects" 20:11:05 "Res3tting B!S effects..." 20:11:06 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 20:11:06 "SERVER FPS: 29 PLAYERS: 1" 20:11:20 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 300 objects in 15.659 seconds (unscheduled)" 20:11:20 "Total Number of spawn locations 6" 20:11:20 "CLEANUP: INITIALIZING Vehicle SCRIPT" 20:11:20 "EPOCH EVENTS INIT" 20:11:25 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 20:11:25 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 20:12:04 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 20:12:04 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGGING IN" 20:12:04 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGGING IN" 20:12:04 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGGING IN" 20:12:05 "HIVE: WRITE: "CHILD:306:156:[["glass1",0.889],["glass2",0.789],["glass3",0.33],["glass4",0.33],["telo",0]]:0.03:"" 20:12:05 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [5522.09,7932.98,0] with 6 items." 20:12:05 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGGING IN" 20:12:05 Server: Object 3:6 not found (message 99) 20:12:05 Server: Object 3:8 not found (message 98) 20:12:05 Server: Object 3:9 not found (message 91) 20:12:05 Server: Object 3:7 not found (message 91) 20:12:05 "HIVE: WRITE: "CHILD:306:22:[["telo",0.216]]:0.25:"" 20:12:05 "INFO - Player: PID#3(Steven)(UID:76561198054903532/CID:1) Status: LOGIN PUBLISHING, Location Khelm [115040]" 20:12:05 "HIVE: WRITE: "CHILD:306:2:[["telo",0.276]]:0.64:"" 20:12:05 "INFO: needUpdate_objects=[2e19f040# 1055491: an2.p3d,2d286080# 1055357: c130j.p3d,2a9de080# 1055338: mv22.p3d]" 20:12:05 "HIVE: WRITE: "CHILD:306:156:[["glass1",0.92168],["glass2",0.82168],["glass3",0.36268],["glass4",0.36268],["telo",0]]:0.0326329:"" 20:12:05 "HIVE: WRITE: "CHILD:306:22:[["telo",0.216]]:0.274585:"" 20:12:05 "HIVE: WRITE: "CHILD:306:2:[["telo",0.276]]:0.704483:"" 20:12:06 CrashSite_US: MainTurret - unknown animation source MainTurret 20:12:06 CrashSite_US: MainGun - unknown animation source mainGun 20:12:06 CrashSite_US: Gatling - unknown animation source Gatling 20:12:06 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6226.15,9165.15,0] with 11 items." 20:12:06 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,12],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,9,30,10,12]] 20:12:06 "INFO - Player: Steven(UID:76561198054903532/CID:1) Status: CLIENT LOADED & PLAYING" 20:12:08 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6534.12,7204.87,0] with 7 items." 20:12:09 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5903.08,7114.67,0] with 9 items." 20:12:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8622.21,3908.72,0] with 3 items." 20:12:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5796.37,7688.65,0] with 10 items." 20:12:11 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [9747.11,8564.49,0] with 4 items." 20:12:14 "HIVE: Vehicle Spawn limit reached!" 20:12:14 "HIVE: Spawning # of Debris: 500" 20:12:25 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 20:13:33 "INFO - Player: Steven(UID:76561198054903532/CID:1) Status: LOGGED OUT, Location Khelm [115040]" 20:13:33 Client: Remote object 3:5 not found 20:13:34 Warning: Cleanup player - person 3:4 not found RPT linked above. This is all I see when I go up to them. Reveal hidden contents Need client RPT: To find this logfile: C:\users\<YOUR WINDOWS USERNAME>\AppData\Local\Arma 2 OA\ArmA2OA.RPT Link to comment Share on other sites More sharing options...
Steven1230 Posted October 1, 2017 Report Share Posted October 1, 2017 17 minutes ago, salival said: Need client RPT: To find this logfile: C:\users\<YOUR WINDOWS USERNAME>\AppData\Local\Arma 2 OA\ArmA2OA.RPT Sorry here is the client side. Spoiler "Res3tting B!S effects..." "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Network simulation, time = 0.103 Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup "Loading custom client compiles" "WARNING: Clearing annoying benches from Chernarus" "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] "PLAYER RESULT: true" [9950.64,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] ["Sent to server: PVDZ_plr_Login2",["1",B 1-1-B:1 (Steven),"76561198054903532",9,[["ItemGPS"],["8Rnd_9x18_Makarov"],""]]] [9950.68,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"] [9950.68,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"] ["Date & time received:",[2012,8,2,10,26]] ["Local date on this client:",[2012,8,2,10,26]] "Sent to server PVDZ_plr_LoginRecord: [76561198054903532, 1, 0, Steven]" [] "player_forceSave called from fsm" [9951.5,"onPreloadStarted"] "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" [9951.89,"onPreloadFinished"] "keyboard_keys reset" ===================================================================== == D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -window -mod=@DayZ_Epoch ===================================================================== Exe timestamp: 2016/01/27 23:44:48 Current time: 2017/09/30 22:37:22 Version 1.63.131129 Starting process failed. Item STR_DN_LADA_CP listed twice Item STR_DN_LADA_RED_CP listed twice Item STR_DN_LADA_WHITE_CP listed twice Item STR_DN_LADALM_CP listed twice Item STR_DN_MTVR_REFUEL_CP listed twice Item STR_DN_USBASICWEAPONSBOX_CP listed twice Item STR_DN_USLAUNCHERSBOX_CP listed twice Item STR_DN_USORDNANCEBOX_CP listed twice Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'CorePatch\corepatch_ccp_67542\' Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView CrashSite_US: MainTurret - unknown animation source MainTurret CrashSite_US: MainGun - unknown animation source mainGun CrashSite_US: Gatling - unknown animation source Gatling 2ae91600# 1055158: uh1y_crashed.p3d is not soldier nor transport. No transport Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 2nd UV set needed, but not defined in ReportStack not available Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" "Loading custom client compiles" "WARNING: Clearing annoying benches from Chernarus" "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Res3tting B!S effects..." ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] "PLAYER RESULT: true" [175.154,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] ["Sent to server: PVDZ_plr_Login2",["1",B 1-1-B:1 (Steven),"76561198054903532",9,[["ItemGPS"],["8Rnd_9x18_Makarov"],""]]] [175.199,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"] [175.199,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"] ["Date & time received:",[2012,8,2,10,38]] ["Local date on this client:",[2012,8,2,10,37]] "Sent to server PVDZ_plr_LoginRecord: [76561198054903532, 1, 0, Steven]" [] "player_forceSave called from fsm" [177.266,"onPreloadStarted"] [179.324,"onPreloadFinished"] "keyboard_keys reset" "Trader Menu: Sold 1x 8Rnd_9x18_Makarov from gear at trader city Klen for 10 Coins" Link to comment Share on other sites More sharing options...
salival Posted October 1, 2017 Author Report Share Posted October 1, 2017 9 minutes ago, Steven1230 said: Sorry here is the client side. Reveal hidden contents "Res3tting B!S effects..." "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Network simulation, time = 0.103 Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup Group B 1-1-A (0x6841ee00) - network ID 2:878 - no main subgroup "Loading custom client compiles" "WARNING: Clearing annoying benches from Chernarus" "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] "PLAYER RESULT: true" [9950.64,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] ["Sent to server: PVDZ_plr_Login2",["1",B 1-1-B:1 (Steven),"76561198054903532",9,[["ItemGPS"],["8Rnd_9x18_Makarov"],""]]] [9950.68,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"] [9950.68,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"] ["Date & time received:",[2012,8,2,10,26]] ["Local date on this client:",[2012,8,2,10,26]] "Sent to server PVDZ_plr_LoginRecord: [76561198054903532, 1, 0, Steven]" [] "player_forceSave called from fsm" [9951.5,"onPreloadStarted"] "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" [9951.89,"onPreloadFinished"] "keyboard_keys reset" ===================================================================== == D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -window -mod=@DayZ_Epoch ===================================================================== Exe timestamp: 2016/01/27 23:44:48 Current time: 2017/09/30 22:37:22 Version 1.63.131129 Starting process failed. Item STR_DN_LADA_CP listed twice Item STR_DN_LADA_RED_CP listed twice Item STR_DN_LADA_WHITE_CP listed twice Item STR_DN_LADALM_CP listed twice Item STR_DN_MTVR_REFUEL_CP listed twice Item STR_DN_USBASICWEAPONSBOX_CP listed twice Item STR_DN_USLAUNCHERSBOX_CP listed twice Item STR_DN_USORDNANCEBOX_CP listed twice Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'CorePatch\corepatch_ccp_67542\' Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView CrashSite_US: MainTurret - unknown animation source MainTurret CrashSite_US: MainGun - unknown animation source mainGun CrashSite_US: Gatling - unknown animation source Gatling 2ae91600# 1055158: uh1y_crashed.p3d is not soldier nor transport. No transport Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 2nd UV set needed, but not defined in ReportStack not available Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" "Loading custom client compiles" "WARNING: Clearing annoying benches from Chernarus" "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" "Res3tting B!S effects..." ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] ["Sent to server: PVDZ_plr_Login1",["76561198054903532",B 1-1-A:1 (Steven)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Steven),"dayzSetDate",[B 1-1-A:1 (Steven)]]] "PLAYER RESULT: true" [175.154,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] ["Sent to server: PVDZ_plr_Login2",["1",B 1-1-B:1 (Steven),"76561198054903532",9,[["ItemGPS"],["8Rnd_9x18_Makarov"],""]]] [175.199,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"] [175.199,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"] ["Date & time received:",[2012,8,2,10,38]] ["Local date on this client:",[2012,8,2,10,37]] "Sent to server PVDZ_plr_LoginRecord: [76561198054903532, 1, 0, Steven]" [] "player_forceSave called from fsm" [177.266,"onPreloadStarted"] [179.324,"onPreloadFinished"] "keyboard_keys reset" "Trader Menu: Sold 1x 8Rnd_9x18_Makarov from gear at trader city Klen for 10 Coins" I will private message you to send me your mission pbo file. 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ahughes3 Posted October 2, 2017 Report Share Posted October 2, 2017 Hi there, I've just tried to install this and it's gone wrong (no surprise knowing my copy and paste skills). I'm getting an error that says "File: z\addons\day_code\gui\description.hpp line 153: .Rsc titles: Member already defined". I have looked at the file in dayz_code and compared it to the file I copied into my mission folder from your github files. The only difference is the end part of your file, so I copied it across and removed the mission one, but no joy, still the same error. Any help you can give or suggest would be great. Also, I couldn't copy a couple of your files straight over to my dayz_server pbo because I have other mods that are in those files too so I merged the bits of code I could find in yours that were different. I suspect I may have just copied over some incorrect things, but not sure where to start. I think it's the bury/butcher bodies script of yours and the admin tools from Nox. Happy to post the server RPT if it would help? Thanks Andy Link to comment Share on other sites More sharing options...
ahughes3 Posted October 3, 2017 Report Share Posted October 3, 2017 Ok all sorted for the moment. I worked out what I did wrong. I made the simple mistake of confusing "description.ext" with "description.hpp". Pasted code into the wrong places. It was a late night, what can I say apart from I was tired! Now, I can log in and trade fine. The only question I have now, which might point to another error I've made, is where do I find the bank, or is it part of the trader system? Thanks by the way for helping keep the community alive! :) Link to comment Share on other sites More sharing options...
ahughes3 Posted October 3, 2017 Report Share Posted October 3, 2017 Right slowly making progress! After getting the coins working, I have tried to add the bank traders in and found a new problem. The good news is that the bank traders show up and I also have the little bank symbol below my coins symbol. However, when I point to the trader guy, no menu comes up. I will go through the tutorial again to see if I can work out what I've done wrong, but if anyone knows immediately why this might be happening, I would appreciate the pointer. Thanks :) Edit: I used winmerge to compare the differences in my fn_selfAction.sqf and the only difference relates to the bury/butcher mod. The rest of it is the same. Spoiler Error in expression <s_bank_dialog = -1; player removeAction s_player_checkWallet; s_player_checkWall> Error position: <s_player_checkWallet; s_player_checkWall> Error Undefined variable in expression: s_player_checkwallet File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 1204 "Sent to server PVDZ_plr_LoginRecord: [76561198088973877, 11, 0, andyhome]" [] This is the bit of my client log for A2OA that seems relevant to banking mod? Link to comment Share on other sites More sharing options...
ReDBaroN Posted October 3, 2017 Report Share Posted October 3, 2017 4 hours ago, ahughes3 said: Right slowly making progress! After getting the coins working, I have tried to add the bank traders in and found a new problem. The good news is that the bank traders show up and I also have the little bank symbol below my coins symbol. However, when I point to the trader guy, no menu comes up. I will go through the tutorial again to see if I can work out what I've done wrong, but if anyone knows immediately why this might be happening, I would appreciate the pointer. Thanks :) Edit: I used winmerge to compare the differences in my fn_selfAction.sqf and the only difference relates to the bury/butcher mod. The rest of it is the same. Reveal hidden contents Error in expression <s_bank_dialog = -1; player removeAction s_player_checkWallet; s_player_checkWall> Error position: <s_player_checkWallet; s_player_checkWall> Error Undefined variable in expression: s_player_checkwallet File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 1204 "Sent to server PVDZ_plr_LoginRecord: [76561198088973877, 11, 0, andyhome]" [] This is the bit of my client log for A2OA that seems relevant to banking mod? check the selfActions version from inside the global banking folder (not just the one from the coins part of the install...dig deeper..). Then do a merge using that version now that you have moved on to add global banking too. Then you will notice there are some additional actions that need to be added. Link to comment Share on other sites More sharing options...
juandayz Posted October 3, 2017 Report Share Posted October 3, 2017 @ahughes3 Quote Error in expression <s_bank_dialog = -1; player removeAction s_player_checkWallet; s_player_checkWall> Error position: <s_player_checkWallet; s_player_checkWall> Error Undefined variable in expression: s_player_checkwallet File mpmissions\__CUR_MP.Chernarus\dayz_code\compile\fn_selfActions.sqf, line 1204 "Sent to server PVDZ_plr_LoginRecord: [76561198088973877, 11, 0, andyhome]" [] check in your custom variables.sqf located in :...\MPMissions\DayZ_Epoch_Your instance\dayz_code\init\ if u have this lines: // Custom below s_player_bury_human = -1; s_player_butcher_human = -1; s_givemoney_dialog = -1; s_bank_dialog = -1; s_player_checkWallet = -1; s_bank_dialog1 = -1; s_bank_dialog2 = -1; About your missing the scroll option over the bank traders.... check in your custom fn_selfactions.sqf if u have this lines: (around line 930) //i put the bury butcher code block since i notice that youre using it too Spoiler if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then { _isButchered = _cursorTarget getVariable ["bodyButchered",false]; if (!_isButchered) then { if ("ItemEtool" in _itemsPlayer) then { if (s_player_bury_human < 0) then { s_player_bury_human = player addAction ["<t color='#0096ff'>Bury Human</t>","scripts\buryActions.sqf",[_cursorTarget,"bury"],0,false,true]; } } else { player removeAction s_player_bury_human; s_player_bury_human = -1; }; if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1"]} count _itemsPlayer > 0) then { if (s_player_butcher_human < 0) then { s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Human</t>","scripts\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true]; }; } else { player removeAction s_player_butcher_human; s_player_butcher_human = -1; }; }; }; if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then { if (s_player_checkWallet < 0) then { s_player_checkWallet = player addAction ["Check Wallet","scripts\zsc\checkWallet.sqf",_cursorTarget,0,false,true]; }; } else { player removeAction s_player_checkWallet; s_player_checkWallet = -1; }; if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!locked _cursorTarget} && {!(_typeOfCursorTarget in DZE_LockedStorage)} && {player distance _cursorTarget < 5}) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction ["Access bank","scripts\zsc\bankDialog.sqf",_cursorTarget,1,true,true]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format ["Trade %1 with %2",CurrencyName,name _cursorTarget],"scripts\zsc\givePlayer.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then { if (s_bank_dialog1 < 0) then { s_bank_dialog1 = player addAction ["Bank Teller","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_bank_dialog1; s_bank_dialog1 = -1; }; if (_typeOfCursorTarget in ZSC_bankObjects && {player distance _cursorTarget < 5}) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction ["Bank ATM","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; now a lil more below check this lines: Spoiler // Custom below player removeAction s_player_bury_human; s_player_bury_human = -1; player removeAction s_player_butcher_human; s_player_butcher_human = -1; player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog1; s_bank_dialog1 = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; player removeAction s_player_checkWallet; s_player_checkWallet = -1; A lil more info: See this line in fn_selfactions.sqf is the one that call your bank trader: if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then { this part: _typeOfCursorTarget in ZSC_bankTraders are saying you that if ure aim on a global variable called ZSC_bankTraders the game gonna open a scroll menu option. So you also need check if in your variables.sqf you have defined this variable. so check in this file if u have this line: ZSC_bankTraders = ["Functionary1_EP1_DZ"]; The "Functionary1_EP1_DZ is the trader id for it.. you will see that salival spawn this AI in : \@DayZ_Epoch_Server\addons\dayz_server.pbo\bankTraders\chernarus.sqf [ ["Functionary1_EP1_DZ",[6324.71,7787,0.00143433],64], ["Functionary1_EP1_DZ",[4057.35,11662.7,0.000128174],47], ["Functionary1_EP1_DZ",[11461,11348.6,0.00143433],312] ] call server_spawnTraders; and this file is called from your init.sqf with this line: execVM "\z\addons\dayz_server\bankTraders\chernarus.sqf"; and at least a little tip: allways install this mod at first when you have a fresh server files without mods, you gonna save a lot of time , cuz this mod include for you the most important files like, variables.sqf,fn_selfactions.sqf, compiles.sqf,description.ext,server_monitor.sqf and if u install it at first you only need overwrite default files and paste some lines. 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salival Posted October 6, 2017 Author Report Share Posted October 6, 2017 Hey guys, Please apply this commit to your servers immediately as it will fix a dupe with advanced trading and ZSC: https://github.com/oiad/ZSC/commit/106810457854f89ea66c068988aa64cb7c007ee3 To install: 1. Copy the dayz_code/configs/advancedTrading.hpp file from the repo to your dayz_code/configs directory. 2. Add #include "dayz_code\configs\advancedTrading.hpp" to your description.ext after this line: #include "dayz_code\configs\zscdialogs.hpp" Schalldampfer and juandayz 2 Link to comment Share on other sites More sharing options...
ShinX Posted October 10, 2017 Report Share Posted October 10, 2017 Is there a way to change how much a coin is worth so i dont have to change every item in Traders? Atm 100k = 1 Briefcase right? Or a sniper is like 10k Is there a way to change it like this 10k = 1 Briefcase A sniper = 1k Link to comment Share on other sites More sharing options...
salival Posted October 10, 2017 Author Report Share Posted October 10, 2017 3 hours ago, ShinX said: Is there a way to change how much a coin is worth so i dont have to change every item in Traders? Atm 100k = 1 Briefcase right? Or a sniper is like 10k Is there a way to change it like this 10k = 1 Briefcase A sniper = 1k Hello, You would need to change every item in the traders unless you modify some of advanced tradings core files to do a ratio of the price. @ViktorReznovmade a mod called Advanced Trading Economy to do kind of what you want: https://github.com/Arstan13/AdvancedTradingEconomy Maybe you could modify that to suit your needs. Link to comment Share on other sites More sharing options...
ViktorReznov Posted October 10, 2017 Report Share Posted October 10, 2017 1 hour ago, salival said: Hello, You would need to change every item in the traders unless you modify some of advanced tradings core files to do a ratio of the price. @ViktorReznovmade a mod called Advanced Trading Economy to do kind of what you want: https://github.com/Arstan13/AdvancedTradingEconomy Maybe you could modify that to suit your needs. indeed, I changed the value of all the stock overpoch trader configs so that when my script performed its function, It wouldn't be an exploitable bug which changes the price of everything. Old currency items (and all items) are no longer a way of "physical cash" they are just another marketable item. My script will change the prices of all items every thirty minutes so one moment a briefcase is worth 100K, the next 60K and later 150K. but this also applies to the sell attribute as well. One moment you make 6k off that rifle, then 10K and later back down to 3k. Check it out, i wrote it to be rid of static forever prices on my server. Link to comment Share on other sites More sharing options...
salival Posted October 27, 2017 Author Report Share Posted October 27, 2017 Hi guys, I pushed a commit to add localization support, thanks to @A Manreminding me to do it, to be honest it should have been there ages ago, sorry about that! If you want to submit me some localizations, feel free. https://github.com/oiad/ZSC/commit/28aa0e98bb0807d5cdb054f1ea32ce80074c3c36 Cheers Airwaves Man 1 Link to comment Share on other sites More sharing options...
Av1um Posted October 31, 2017 Report Share Posted October 31, 2017 evenin! I installed ZSC to my server and imho it's working the way it should, exept when I build a safe (vaultstorage), the safe isn't saved - after restart. It's entirely gone. where do I look into this to fix?! edit: not sure it's rly coming from ZSC, but before ZSC install it used to work... Link to comment Share on other sites More sharing options...
salival Posted October 31, 2017 Author Report Share Posted October 31, 2017 2 hours ago, Av1um said: evenin! I installed ZSC to my server and imho it's working the way it should, exept when I build a safe (vaultstorage), the safe isn't saved - after restart. It's entirely gone. where do I look into this to fix?! edit: not sure it's rly coming from ZSC, but before ZSC install it used to work... Hello, Zsc will not be the cause, you've either made a mistake somewhere in the install of zsc or something else is causing it. I would check your server rpt and your hiveext.log in your configuration directory for your server Link to comment Share on other sites More sharing options...
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