Sp4rkY Posted July 19, 2016 Author Report Share Posted July 19, 2016 updated to v0.564 [fixed] issue where fresh-spawns are able to steal a not-owned vehicle in half a second [added] if using the "lifted vehicles protection", there will also be a check for the owners, so stealing is not possible cheers IT07 and Tarabas 2 Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 19, 2016 Author Report Share Posted July 19, 2016 On 7/15/2016 at 4:23 PM, Jestertriks said: anyone have safezone coords for esseker map? epoch Expand Just create your own and insert them into the settings of the script. On 7/18/2016 at 9:45 AM, safrandee said: Hello Sp4rky, nice script, thx a lot! If i stand in safezone, the script is working fine. But if i stand outside, i can shoot/kill players/trades inside the SZ. What's wrong? Expand These are not really plenty informations. First I would think you did a mistake at any antihack setting like the eventhandler checks or something else. The traders could get killed, for this the script isnt working for. That will be related to your customization of your server. cheers Link to comment Share on other sites More sharing options...
ReDBaroN Posted July 19, 2016 Report Share Posted July 19, 2016 Hey Sp4rkY, any news on vehicles being godmoded in safezones yet? Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 19, 2016 Author Report Share Posted July 19, 2016 Now iam a bit confused, because they already have godmode since a later release ;) If you have any trouble so describe the problem and i will see if i can help. Link to comment Share on other sites More sharing options...
ReDBaroN Posted July 19, 2016 Report Share Posted July 19, 2016 Just referring to safrandees point, from memory, as i tested this a while back, i was able to stand outside the sz and shoot a player out of a heli inside the zone. But, I had a feeling that was fixed in a later version. Are you on the latest safrandee? I've had reports from two players that their vehicles were damaged by other players trolling with other vehicles inside the zone. I thought I had mentioned this before but, am getting confused in my old age.. :) I'll retest tomorrow night after I get home from work and make a proper report unless someone else on this thread gets a chance to test before. Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 19, 2016 Author Report Share Posted July 19, 2016 Na, every player has Godmode in the zones, also the vehicles. If you can report new bugs, ofcourse I will check them and try to fix. It´s still a WIP and not completely finished but it should works like a charme. :) Link to comment Share on other sites More sharing options...
Tarabas Posted July 23, 2016 Report Share Posted July 23, 2016 Is there a possibility to lower the time after restart, till vehicles teleport to parking zone ? some buyed a vehicle, wanted to walk to it and it spawned away. others use the time to buy something, get in and teleport to parking place with it.. Sp4rkY 1 Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 23, 2016 Author Report Share Posted July 23, 2016 Ah I understand... That could be an issue. Thanks for let me know. I will take a look at this as soon I start my next update. But I can´t promise anything because the TP function is in the serverside addon which requires the epoch serverfiles to be fully loaded first. But I will check this out. EDIT: on the other hand I have to say, when I was testing it while I created the function, every vehicle was TP´ed "before" I was fully login. So its kinda hard to reproduce this issue... Just give me some time... cheers Tarabas 1 Link to comment Share on other sites More sharing options...
Tarabas Posted July 23, 2016 Report Share Posted July 23, 2016 hm.. if I start the server with the script it needs some time, till parking place (marker) is spawning.. maybe there's the issue and it didn't load every other script till later parking place comes. Than it spawns+ vehicles get teleported.. EDIT: To set all needed entries to the top of each class/file did no effect.. Link to comment Share on other sites More sharing options...
Tarabas Posted July 23, 2016 Report Share Posted July 23, 2016 Found another thing... if you stand in a safezone and get shot by an AI, your health will be on 100% again. Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 23, 2016 Author Report Share Posted July 23, 2016 No shit? Omg... Ok i also noted that one. One question for the first issue: Do you have some other serverside .pbo´s which perhaps are loading before ESVP? Link to comment Share on other sites More sharing options...
Tarabas Posted July 23, 2016 Report Share Posted July 23, 2016 yes, but how to set their sequence, which loads first and which later? Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 24, 2016 Author Report Share Posted July 24, 2016 Depends on the other addons and can´t get generalize. But you could test it with deactivating the other ones and only load ESVP for testing. Link to comment Share on other sites More sharing options...
Tarabas Posted July 24, 2016 Report Share Posted July 24, 2016 yes you're right.. if I only load this addon parking place is there from start on... but the question about the sequence or a solution to load it first stays... Edit after testing with each one in single: The Addon which is letting yours delay is SEM (Simple Epoch Missions) Link to comment Share on other sites More sharing options...
He-Man Posted July 24, 2016 Report Share Posted July 24, 2016 Add in the sem init [] spawn {... The whole init code ...} Should help Link to comment Share on other sites More sharing options...
Tarabas Posted July 24, 2016 Report Share Posted July 24, 2016 On 7/24/2016 at 10:42 AM, He-Man said: Add in the sem init [] spawn {... The whole init code ...} Expand works... thank you He-Man Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 24, 2016 Author Report Share Posted July 24, 2016 Ok, so one problem seems to be fixed?! :) Thx @He-Man Link to comment Share on other sites More sharing options...
Tarabas Posted July 24, 2016 Report Share Posted July 24, 2016 yes, thank you :) Link to comment Share on other sites More sharing options...
corex82 Posted July 25, 2016 Report Share Posted July 25, 2016 Hey Guys, i have a Problem i use this its Teleports BVehicle out of the zone i have declared but i see no markers for the parking place or i see savezone maker or i have a text then i come in or get out a zone. I follow exactly the instrutions in the readme My Scripts in use: Statusbar, Wai Mission´s, LootSpawner, HSBlackmarket, HALV Spawn, ATM at Trader, HALV Messages, Service Point, Welcomemessage, Playermarker (own), CM_Earplugs. No Error´s in RPT. Sry for my Bad english. Please help me. Sry for my Bad English. Only that is in the RPT: 23:04:10 C:\A1A3Servertest\@epochhive\addons\epoch_server_settings.pbo - unknown 23:04:10 C:\A1A3Servertest\@epochhive\addons\epoch_spk_esvp.pbo - unknown 23:04:10 C:\A1A3Servertest\@Epoch\addons\a2_epoch_structures.pbo - unknown Client Config.sqf: Reveal hidden contents /* Title: SPK_ESVP Author: Sp4rkY [https://github.com/SPKcoding] Description: Extended Safezones with Vehicle Protection for Arma 3 Epoch Version: 0.564 File: config.sqf (clientside config) ________________________________________________________________________________________________________________________________________________________________________________________________________*/ _defineSafezones = [ /* Define your safezones here. (no comma after the last entry) */ //EXAMPLE: [ "NAME", [x,y,z], rad] /* "NAME": name of safezone used for systemChat (no spaces) | [x,y,z]: coordinates of safezone | rad: radius in meters (Number) */ ["CENTER",[13337.088,14529.578,0,0],250] ]; showNotesESVP = true; /* Enable/Disable notifications (CfgNotifications) for entering/leaving the safezones */ showNoteESVP={if(_this)then[{ /* If (_showNotification = true) customise your notification messages below. (between the quotes "") */ ["EnterSZ",["You entered a Safezone!"]] /* first: template-name (has to be the same as defined in CfgNotifications) | second: text you want to show (can be anything) */ call BIS_fnc_showNotification},{ ["LeaveSZ",["You leave the Safezone!"]] /* first: template-name (has to be the same as defined in CfgNotifications) | second: text you want to show (can be anything) */ call BIS_fnc_showNotification }]}; showSystemchatESVP = true; /* Enable/Disable systemChat messages for entering/leaving the safezones */ chatMsgEnter = "[INFO] YOU ENTERED SAFEZONE:"; /* systemChat message for entering a safezone between the quotes "" (name of safezone is automatically added at the end) */ chatMsgLeave = "[INFO] YOU LEAVED SAFEZONE:"; /* systemChat message for leaving a safezone between the quotes "" (name of safezone is automatically added at the end) */ useVehProt = true; /* Enable/Disable vehicle protection (if true, only owners can access their vehicles and it´s inventory in safezones) */ useVehLifted = true; /* Enable/Disable check for lifted vehicles (same as 'useVehProt' but for lifted/slingloaded vehicles with choppers) */ useInfoMsg = true; /* Enable/Disable info messages (true/false) */ defineInfoMsg = "In safezones you only can access owned vehicles!"; /* Change the info message to your wishes (between the quotes) */ Serverside settings.h Reveal hidden contents /* Title: SPK_ESVP Author: Sp4rkY [https://github.com/SPKcoding] Description: Extended Safezones with Vehicle Protection for Arma 3 Epoch Version: 0.564 File: settings.h (serverside config) _______________________________________________________________________________________________________________________________________________________________________________________________ */ _useRestartVehTP = 0; /* Enable/Disable Teleporting of vehicles out of safezones at serverstart (0: disabled | 1: enabled) */ _tpStyle = 1; /* Variant of teleporting (0: Teleport x-meters out of safezones [_tpRangeMin & _tpRangeMax] | 1: Teleport to static parking place) */ _tpRangeMin = 300; /* Minimum range (not needed if _tpStyle = 1) */ _tpRangeMax = 450; /* Maximum range (not needed if _tpStyle = 1) */ _safezoneCoords[] = { /* Define your safezones here. (no comma after the last entry | !!! HAS TO BE THE SAME AS CLIENTSIDE CONFIG !!!) */ {{13337.088,14529.578,0},250} /* {{x,y,z}, radius} */ }; _unlockAfterVehTP = 1; /* Set lock state of teleported vehicles (0: no changes | 1: unlocked) */ _clearAntags = 1; /* Enable/Disable removing of antagonists (UAV, Sappers, Snakes, Cultists) in safezones (0: disabled | 1: enabled) */ _antagClasses[] = { /* Classnames of antagonists you want to block in safezones (no comma after the last entry) */ "I_UAV_01_F", "Epoch_SapperB_F", "Epoch_Sapper_F", "Snake_Random_EPOCH", "Epoch_Cloak_F" }; _checkWater = 1; /* Enable/Disable check for ships/boats in the safezones (0: disabled | 1: enabled) [should be set to 0 if using a map without water] */ /*** Below only needed if _tpStyle = 1 is used ***/ _usePplaceMrk = 1; /* Enable/Disable map-marker of Parking Place (0: disabled | 1: enabled) */ _pPlaceCoords[] = {23373.018,17737.408,3.1900001}; /* {x,y,z} Coordinates of Parking Place Marker (IMPORTANT: has to be the middle of the parking place addition) */ /* (RECOMMENDATION: you should set a "no building area" for this!) */ _pPlaceSize = 300; /* Size of Parking Place Marker (radius) */ _pPlaceMrkText = "Global Parking Place"; /* Markertext of Parking Place map-marker */ _pLotArr[] = { /* Array with coordinates of Parking Lots (NO COMMA AFTER THE LAST ENTRY) */ {23226.6,17551.3,0}, /* {x,y,z} coords of "Land_HelipadEmpty_F" */ {23225.3,17581.5,0}, /* {x,y,z} coords of "Land_HelipadEmpty_F" */ {23224.6,17625.2,0}, /* {x,y,z} coords of "Land_HelipadEmpty_F" */ {23249.2,17656.9,0}, /* ... */ {23223.3,17655.4,0}, {23222.7,17701.9,0}, {23248.9,17703.2,0}, {23247.2,17733.6,0}, {23221.4,17732.1,0}, {23252.8,17552.7,0}, {23278.4,17553.2,0}, {23276.6,17583.2,0}, {23251.1,17583,0}, {23250.8,17626.6,0}, {23276.5,17627.1,0}, {23274.7,17657.1,0}, {23274.5,17703.8,0}, {23272.7,17733.8,0}, {23305.4,17553.3,0}, {23304.6,17583.5,0}, {23303.5,17627.2,0}, {23302.7,17657.4,0}, {23301.5,17703.9,0}, {23300.7,17734,0}, {23332.4,17554.3,0}, {23331,17584.5,0}, {23330.5,17628.2,0}, {23329.1,17658.4,0}, {23328.5,17704.9,0}, {23327.1,17735.1,0}, {23361.4,17554.9,0}, {23360.6,17585.3,0}, {23359.4,17628.8,0}, {23358.7,17659.1,0}, {23357.5,17705.5,0}, {23356.7,17735.8,0}, {23390.2,17555.6,0}, {23389.1,17585.9,0}, {23388.2,17629.5,0}, {23387.2,17659.8,0}, {23386.3,17706.2,0}, {23385.2,17736.5,0}, {23416.7,17556.6,0}, {23416.2,17586.9,0}, {23414.8,17630.5,0}, {23414.3,17660.8,0}, {23412.8,17707.2,0}, {23412.3,17737.5,0}, {23442.6,17557.1,0}, {23441.8,17587.1,0}, {23440.7,17631,0}, {23439.8,17660.9,0}, {23438.7,17707.7,0}, {23437.8,17737.6,0}, {23468.9,17558,0}, {23467.5,17587.8,0}, {23467,17631.8,0}, {23465.6,17661.7,0}, {23465,17708.5,0}, {23463.6,17738.4,0} }; Greets CoreX82 Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 26, 2016 Author Report Share Posted July 26, 2016 First of all, the safezone markers are up to you. Thats not a feature of ESVP. I think your problem is related to the client config where you did a little mistake at the coords for your safezone. ["CENTER",[13337.088,14529.578,0,0],250] As you can see, you have defined 4 elements, but for coordinates there are only 3 expected. So remove the doubled "0" and you should be good to go. cheers Link to comment Share on other sites More sharing options...
corex82 Posted July 26, 2016 Report Share Posted July 26, 2016 Hey Dude iam so blind and iam sry for this but the Parkin Place will not work for me. What i doing wrong? Settings.h snippet. Reveal hidden contents _usePplaceMrk = 1; /* Enable/Disable map-marker of Parking Place (0: disabled | 1: enabled) */ _pPlaceCoords[] = {14548.993,16848.947,0}; /* {x,y,z} Coordinates of Parking Place Marker (IMPORTANT: has to be the middle of the parking place addition) */ /* (RECOMMENDATION: you should set a "no building area" for this!) */ _pPlaceSize = 100; /* Size of Parking Place Marker (radius) */ _pPlaceMrkText = "Parkplatz Flugplatz"; /* Markertext of Parking Place map-marker */ _pLotArr[] = { /* Array with coordinates of Parking Lots (NO COMMA AFTER THE LAST ENTRY) */ }; Must i set Parkinglots? Or is it enougt to set the Parking Place Marker? Thanks mate for the help. EDIT: It will set a Marker with the marjer text but its not a Safezone. Must i declare it to a safe zone? But will be the vehicles not teleport oout of them when this set as Safezone? Greetings CoreX Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 26, 2016 Author Report Share Posted July 26, 2016 The Parking Place cannot works because you didnt defined it. _pLotArr[] = { /* Array with coordinates of Parking Lots (NO COMMA AFTER THE LAST ENTRY) */ }; I suppose that you built your spot in the editor and placed it to an airfield, right? Then you have to place an empty helipad for each parking lot and the coordinates of them have to find their way into the array, like this (original config with comments): _pLotArr[] = { /* Array with coordinates of Parking Lots (NO COMMA AFTER THE LAST ENTRY) */ {23226.6,17551.3,0}, /* {x,y,z} coords of "Land_HelipadEmpty_F" */ {23225.3,17581.5,0}, /* {x,y,z} coords of "Land_HelipadEmpty_F" */ {23224.6,17625.2,0}, /* {x,y,z} coords of "Land_HelipadEmpty_F" */ {23249.2,17656.9,0}, /* ... */ {23223.3,17655.4,0}, {23222.7,17701.9,0}, ..... }; Ofcourse the parking place isnt a safezone, otherwise it wouldnt makes sense... Here is a short description how it works: some players parked their vehicle in a safezone server restarts the vehicles are getting ported to the parking place players have to move to that place to get back their vehicles / have no luck because its stolen from another player some vehicles are still present at the parking place and server restarts again vehicles at the parking place are getting ported random at the map and new parked vehicles in safezones are getting ported to the parking place But all that you also can find in the readme file. cheers Link to comment Share on other sites More sharing options...
corex82 Posted July 26, 2016 Report Share Posted July 26, 2016 Yes Thanks for the Info but i have any question, can i set the config so that vehicles are still at the parking place after some restarts or is that not configurable? I Mean after Teleport to the place that be still in there after a few restarts? Sry my english ist fucking bad :-( . So i hope you understand what i mean. Greets CoreX Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 27, 2016 Author Report Share Posted July 27, 2016 nope, thats not possible at this point, it would end up with blowing up some vehicles at the parking place. Link to comment Share on other sites More sharing options...
corex82 Posted July 27, 2016 Report Share Posted July 27, 2016 Hmmm OK, thanks mate for your help. I hope you understand my bad englsi without a broken Brain. Greetz CoreX Link to comment Share on other sites More sharing options...
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