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How to move an exisitng trader ?


mumys

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Hey Epoch-Users,

 

I want to move one of my existing traders and its vehicle spawnpoint, beucase some helis will be destroyed beucause they are too close to another building.

 

So is there any possibility to import the exisiting map with all the traders etc and move them around with the arma edior ?

 

I normaly edit my map by using the M3Editor but i dont know how to import the trader confugration.

 

Or is there another way to move a trader ?

 

Thanks for helping me out.

 

sincerely mumys

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You can change the buildings they spawn in by editing map_name.h, if you make that a unique building you can choose where they spawn.

Also players can throw down a smoke or chem light, where the smoke or chem light lands is where the vehicle will spawn

 

or as Brian says you can shoot them, usually they respawn somewhere else but they will lose any stock they have.

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Little more detail on how to do this:

 

go into epochhive\addons

 

unpbo a3_epoch_server_settings.pbo

 

then go into a3_epoch_server_settings\configs\maps

 

choose the map file you want

 

you will see something like this:

 

altis.h

 

  Reveal hidden contents

 

 

there you can change the coordinates of the static trader cities

 

once edited, repbo the a3_epoch_server_settings and should be set.

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  On 6/28/2015 at 8:52 PM, tinboye said:

.......

 

there you can change the coordinates of the static trader cities

 

once edited, repbo the a3_epoch_server_settings and should 

 

Make sure to use the 3dEditor and to use the "helpers" and the visible safezonearea to move those with the new tradezones aswell if you want safezones.

 

You also have the coordinates in there almost in the beginning showing you where the spawnbox lid's are and where they will take you.

telePos[] = {
			{ "Transport_C_EPOCH", { 23600.5, 18009, 0.233421 }, "", { 13326.5, 14515.2, 0.16426 } }, // Trader city 1
			{ "Transport_W_EPOCH", { 23585.4, 18000.7, 0.233424 }, "", { 6192.46, 16834, 0.00154114 } }, // Trader city 2
			{ "Transport_E_EPOCH", { 23615.5, 18000.9, 0.233423 }, "", { 18451.9, 14278.1, 0.00143814 } } // Trader city 3
staticNpcPos[] = {
			// tradercity 1
			{ "C_man_w_worker_F", { 13323.1, 14527.3, 0.00144649 }, 201.163 },
			{ "C_man_w_worker_F", { 13331.2, 14524.6, 0.00144362 }, 182.606 },
			{ "C_Orestes", { 13318, 14518.3, 0 }, 173.189 },
			{ "C_man_shorts_4_F_asia", { 13349.9, 14490.7, 0.750791 }, 339.975 },
			// tradercity 2
			{ "C_man_hunter_1_F", { 6177.13, 16835.1, 0.0014267 }, 66.2026 },
			{ "C_man_p_fugitive_F_afro", { 6196.01, 16833, 0.00157166 }, 310.814 },
			// tradercity 3
			{ "C_journalist_F", { 18460.6, 14259.6, 0.00160599 }, 317.76 },
			{ "C_scientist_F", { 18441.7, 14271.7, 0.00142479 }, 49.9898 }
	};
{ "ProtectionZone_Invisible_F", { 13344.1, 14483.7, 0.00191855 }, 359.768, true },

These are three very essential parts to remember when moving the safe/spawnzones.

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