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Can we have a function in setup to turn off drones please?


Badgerator

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I'm running a Panthera server and using custom AI, the balance between AI encounters would be perfect if I could just turn off drones. In the midst of a battle with AI having a drone turn up is just too much. The frequency of drones appearing even in vanilla is FAR TOO HIGH, please let us disable this feature.

Thanks
 

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Put this in your mission init.sqf and adjust it to how you want it

 

// Control the epoch ai limit per player
// 1. Epoch_Cloak_F = Cultist
// 2. GreatWhite_F = Great White Shark
// 3. Epoch_Sapper_F = Regular Sapper
// 4. Epoch_SapperB_F = Super Sapper (dark)
// 5. I_UAV_01_F = UAV (that spawns the AI)
// 6. PHANTOM = Invisible phantom 
// 7. B_Heli_Transport_01_F = Transport helicopter for the mission system

EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0];
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You can also change some of the chances in "a3_epoch_server_settings\configs\loots.h"

 

If you look for "UAV" you can drop the spawn chances there.

 

Is there a trick to repacking this .pbo, each time i do it my server doesnt load or doesnt show.......

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Put this in your mission init.sqf and adjust it to how you want it

 

// Control the epoch ai limit per player
// 1. Epoch_Cloak_F = Cultist
// 2. GreatWhite_F = Great White Shark
// 3. Epoch_Sapper_F = Regular Sapper
// 4. Epoch_SapperB_F = Super Sapper (dark)
// 5. I_UAV_01_F = UAV (that spawns the AI)
// 6. PHANTOM = Invisible phantom 
// 7. B_Heli_Transport_01_F = Transport helicopter for the mission system

EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0];

 

Any idea what the parameters are for this? It'd be nice to turn UAVs down, but not off entirely, and I assume 0 = off.

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Currently playing on MGT, and they've completely turned off the antagonists. The result is brilliant gameplay. It's much better without them in my opinion. However, I would like something that told of your presence in the world, a little like the zombies do in Dayz mod.

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Any idea what the parameters are for this? It'd be nice to turn UAVs down, but not off entirely, and I assume 0 = off.

 

 

It is the number of antagonists that can spawn per player, so EPOCH_spawnLimits = [0, 0, 0, 0, 5, 0, 0]; allows only UAVs but up to 5 can spawn on each player.

This is the default: EPOCH_spawnLimits = [1, 2, 2, 1, 2, 1, 1];

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