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zowz

[REQUEST] need a bit of help with a few scripts

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hello iam kinda new tho scripting and i cant really get the zupa singel currency, P4L, and plot management working on my servevr can any kind oerson help me installing them on my server i whould be really glad if that was possible cause as i said i really cant get it working anyway...

 

here is a upload of the server.pbo and misson file: https://www.dropbox.com/s/yuw0w2m8c60u98i/overpochins%20tavi%20dth.rar?dl=0

 

thx so far // ZowZ DTH

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    • By piggd
      WARNING ** THIS REPLACES THE HUMANITY SYSTEM
       
      Mod Features:
      Allows the player to have access to their money all the time.
      Bank is tied to the player via the humanity system and survives character death.
      Auto Deposit bars/brief cases on every sale or purchase
      Player can access balance, deposit and withdraw via player tool menu.
      If a player goes to a negative balance displaying the balance, withdraw or deposit will restore them to zero balance.
      Known Issues:
      First time character creation start the player with 2500 humanity which equates to 25gb.
      Any event that modifies humanity will effect the bank balance (usally in a minor way silve bars in most cases)
       
       

      Thank you too iSaeko for making this video for me.
       
       
      1.   Download the addon from my github by clicking on this link.   (Contains a vanilla epoch chernarus mission.pbo example file).
      2.  On the lower left corner click on the button "Download Zip"
      3   Create a directory called dayz_code and mission_pbo
      4.  Take your mission.pbo file and extract it into the mission_pbo directory
      5.  Unzip the zip file you download from my github and move the custom directory into your mission_pbo directory.
      6.  Copy C:\Program Files (x86)\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\@DayZ_Epoch\addons\dayz_code.pbo into this new direttory (path may vary based on steam installation).
      7.  Extract the dayz_code.pbo into the dayz_code directory you created.
      8.  if you do not already have a fixes directory create one.
      9.  If you do not already have a custom compile then follow these steps other wise you can skip this step.
          copy dayz_code/init/compiles.sqf  mission_pbo/fixes/compules.sqf
      10.  Copy dayz_code/compile/epoch_returnChange.sqf mission_pbo/fixes/epoch_returnChange.sqf
      11.  Edit your init.sqf file and make the following modifications:
       
      from:
      //Load in compiled functions to:
      // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ PDZE_PiggdBankSystem = true; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ //Load in compiled functions from:
      call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions to:
      // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions call compile preprocessFileLineNumbers "fixes\compiles.sqf";                //Compile regular functions // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ From:
          //Lights     //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";    }; ** NOTE - If you are using
      this entry will already exist with a different comment.
      to:
          //Lights     //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ // Activate Player Menu for Tools     [] execVM "custom\playertools\activate_player_menu.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------      }; 12.  Edit your fixes\compiles.sqf file and make the following modifications:
       
      From:
      epoch_totalCurrency = {         // total currency         _total_currency = 0;         {             _part =  (configFile >> "CfgMagazines" >> _x);             _worth =  (_part >> "worth");             if isNumber (_worth) then {                 _total_currency = _total_currency + getNumber(_worth);             };         } count (magazines player);         _total_currency     };     epoch_itemCost = {         _trade_total = 0;         {             _part_in_configClass =  configFile >> "CfgMagazines" >> (_x select 0);             if (isClass (_part_in_configClass)) then {                 _part_inWorth = (_part_in_configClass >> "worth");                 if isNumber (_part_inWorth) then {                     _trade_total = _trade_total + (getNumber(_part_inWorth) * (_x select 1));                 };             };         } count _this;         //diag_log format["DEBUG TRADER ITEMCOST: %1", _this];         _trade_total     };     epoch_returnChange =            compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";     // usage [["partinclassname",4]] call epoch_returnChange; to:
      epoch_totalCurrency = {         // total currency         _total_currency = 0;         {             _part =  (configFile >> "CfgMagazines" >> _x);             _worth =  (_part >> "worth");             if isNumber (_worth) then {                 _total_currency = _total_currency + getNumber(_worth);             };         } count (magazines player); // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------         if(PDZE_PiggdBankSystem) then {             _humanity = player getVariable["humanity",0];             _total_currency = _total_currency + _humanity;         }; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------         _total_currency     };     epoch_itemCost = {         _trade_total = 0;         {             _part_in_configClass =  configFile >> "CfgMagazines" >> (_x select 0);             if (isClass (_part_in_configClass)) then {                 _part_inWorth = (_part_in_configClass >> "worth");                 if isNumber (_part_inWorth) then {                     _trade_total = _trade_total + (getNumber(_part_inWorth) * (_x select 1));                 };             };         } count _this;         //diag_log format["DEBUG TRADER ITEMCOST: %1", _this];         _trade_total     }; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //    epoch_returnChange =            compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";     epoch_returnChange =            compile preprocessFileLineNumbers "fixes\epoch_returnChange.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------     // usage [["partinclassname",4]] call epoch_returnChange; 13. Edit fixes/epoch_returnChange.sqf
       
      From:
          //diag_log format["DEBUG TRADER CHANGE: %1", _return_change];     if (_return_change >= 0) then {                  // total currency to:
      // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------     if (_return_change >= 0 and !PDZE_PiggdBankSystem) then { // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ From:
          if (_silver_1oz > 0) then {             if (_silver_1oz == 1) then {                 player addMagazine "ItemSilverBar";                 //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];             } else {                 player addMagazine format["ItemSilverBar%1oz",_silver_1oz];                 //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];             };         };         _successful = true; }; }; _successful to:
            if (_silver_1oz > 0) then {             if (_silver_1oz == 1) then {                 player addMagazine "ItemSilverBar";                 //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];             } else {                 player addMagazine format["ItemSilverBar%1oz",_silver_1oz];                 //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];             };         };         _successful = true; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------     } else {         if (PDZE_PiggdBankSystem) then {             _total_currency_dry = player getVariable["humanity",0];             _total_currency_dry = _total_currency_dry + _return_change;             player setVariable["humanity",_total_currency_dry,true];             _successful = true;         }; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ }; }; _successful 14. Edit server_traders.sqf
       
      From:
      menu_RU_Functionary1 = [     [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],     [],     "hero" ]; to:
      menu_RU_Functionary1 = [     [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],     [], // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //    "hero"     "neutral" // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ ]; from:
      menu_GUE_Soldier_MG = [     [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],     [],     "hostile" ]; to:
      menu_GUE_Soldier_MG = [     [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],     [], // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //    "hostile"     "neutral" // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ ]; 15.  Repack your mission pbo and upload to your sever.
       
      Optional Additional Configuration:
       
      **  Chameleon Skin Changer
      If you are using
      and have replaced custom/playertools/player_tools_main.sqf you will need to uncomment the following lines.
       
      from:
      playermenustart = [     ["",true], //    ["Chameleon Male Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "male_dialog.sqf"]]],"1","1"], //    ["Chameleon Female Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "female_dialog.sqf"]]],"1","1"],     ["DZE Piggd Banking System >>", [], "#USER:bankmenu", -5, [["expression", ""]], "1", "1"],            //    ["Weather/Time Menu (Local Only) >>", [], "#USER:WTMenu", -5, [["expression", ""]], "1", "1"],                ["", [], "", -5, [["expression", ""]], "1", "0"],     ["Main Menu", [20], "#USER:playermenustart", -5, [["expression", ""]], "1", "1"]        ]; to:
      playermenustart = [     ["",true],     ["Chameleon Male Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "male_dialog.sqf"]]],"1","1"],     ["Chameleon Female Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "female_dialog.sqf"]]],"1","1"],     ["DZE Piggd Banking System >>", [], "#USER:bankmenu", -5, [["expression", ""]], "1", "1"],            //    ["Weather/Time Menu (Local Only) >>", [], "#USER:WTMenu", -5, [["expression", ""]], "1", "1"],                ["", [], "", -5, [["expression", ""]], "1", "0"],     ["Main Menu", [20], "#USER:playermenustart", -5, [["expression", ""]], "1", "1"]        ]; 15.  Repack your mission pbo and upload to your sever.
       
       
      Email: [email protected]
      Website: Piggd Dayz Gaming
      Donate to piggd
    • By must1ka5
      delete
    • By 2DayZ2Retirement
      -PROBLEM SOLVED-
       
      G'day, Survivors.
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      DynamicVehicleDamageHigh = 100;
      DynamicVehicleFuelLow = 0;
      DynamicVehicleFuelHigh = 25;
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      Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
      AntiHack - InfiSTAR
      Server Host - GTXGaming
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      Bonjour, j’écris aujourd’hui parce que j’aimerais savoir si vous ne pourrez pas m'aider. Je loue un serveur via gportal et j’aimerais pouvoir être mon serveur en PvE, mais aussi créer des éléments de base pour la connexion et des choses simples comme . J'ai un autre problème lorsque j'achète une voiture chère à pied cela me met une flèche rouge puis rien non aucun véhicule il apparait qu'après un redémarrage du serveur
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