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Found 19 results
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I found these but they don't work ... ========== Does anyone have a working time acceleration script for 1061? - OR - Does anyone besides infistar have a script for players to vote day/night? ========== Thanks,
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If it is possible could someone make a zombie base defense script? Like players could tie up zombies outside their base as a form of defense against base raids, i think this script would be a really cool feature. i will pay a little bit of money if i can get a script capable of this. just think how good a script like this would be!
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Fellow epoch 2 players and server owners We are currently working together with community developers to get the 1.0.6 patch ready for release. Awol gave me rights to the codebase of Epoch Arma 2. This means I can code review and accept/deny any code passed to the Github. I'm also reviewing all the issues reported on the Github to see if it's relevant and debate if coding needs to be done. I understand not everyone is Github experienced. So i kindly accept bug reports or requests in this topic. I do not guarantee it's get fixed or added. But it will definitely throw it into discussion. In the future i'm planning to get a dev server up so we can do some testing on everything we added since the latest patch. I already want to thank every person who worked or will work on the DayZ-Epoch code. A full (rolling) change log will be posted over time ( When i get free time to check all merge request done by everyone since last patch). All progress can be followed on the DayZ-Epoch Github: https://github.com/vbawol/DayZ-Epoch The following link show you all the changes since the 1051 release. https://github.com/vbawol/DayZ-Epoch/compare/Release_1.0.5.1...master Changelog: [NEW] RedRyder BB Gun by @arma2WillRobinson [NEW] DB Backup script. @RimBlock [NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade [NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper [NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false; [NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix [NEW] Modular/Function based player_build for addon makers and modders. @raymix (more info and concepts - ) [NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] Added tree support for Isla Duala. @Utomnia [CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade [CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev [CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock [CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x [FIXED] Backpack wipes when changing clothes. #1361 @icomrade [FIXED] CH53 gear when locked #1364 @icomrade [FIXED] Infinite loop when crafting ore into bars #1351 @icomrade [FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade [FIXED] Crossbow quivers not working #1355 @icomrade [FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1 [FIXED] Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 @ebaydayz [FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz [FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz [FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun [FIXED] Some counts reverted to forEach - count loops can not be nested inside other count loops #1491-#1495 @ebaydayz [FIXED] Safes empty when opening after restart #1467 @ebaydayz [FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1 [FIXED] Eating while inside a vehicle did not drop empty can @deadeye2 [FIXED] Zombie loot error when using loot tables in mission file @deadeye2 [FIXED] Trader menu expected array error #1618-1620 @ebaydayz [FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid [FIXED] Rare inventory wiping on login. @Mikeeeyy [FIXED] Wrong items return when deconstruction a bag fence. @seb3sec [uPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1 [uPDATED] .bat files updated in Config-Examples @Raziel23x [uPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu [uPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1 [uPDATED] mission.sqm to compact format from DayZ Mod 1.8.3 @ebaydayz [iNFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548 [iNFO] requiredSecureId is deprecated in server.cfg.
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Does anyone have a working script for 1061? Looking for: LOCKED vehicles inside a plot pole radius to be in god mode even when the player logs out. Thanks for any help, EDIT: found this but it does not work as intended -
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Hello community, With a lot of hard work and amazing help from GZA, we were able to get Virtual Garage to work on our hosted test server. Here is the link to his awesome script https://seafile.zomb...u/d/1cdde343bd/! GZA uses deploy his garages. I don't want to use this large script for just this single reason. I was hoping someone in this awesome community with the knowledge of scripting would be able to develop an addon that would allow the following: 1) Allow the item to be purchased from a trader eg. gem. 2) Deployment of: Land_MBG_Garage_Single_A Land_MBG_Garage_Single_B Land_MBG_Garage_Single_C Land_MBG_Garage_Single_D Helipad 3) Allow the player to adjust positioning of the garage or helipad before placement. 4) Have the item consumed after garage or helipad is placed. I can't wait to see if someone is able to come up with something that works. This could be a great way to help with database performance by reducing the amount of cars on the server. Also help reduce the complaints of players vehicles "disappearing". Thanks in advance!!
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Hey, maybe someone can help me with a script idea. I thought about, how nice would it be to look for example a Nice Wooden Shed. Just via Scroll Menu like on locked Doors. Then show the combo lock screen with the three numbers and unlock it. There is no need of any animation, just that the door can't get opened without unlocked. Is it possible?
- 2 replies
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- combination lock
- request
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Hey Guys! :) I'm here for you to gather all the scripts that work for Epoch mod! I can also help with scripting, just check the the bottom of the post. THE CREDITS ARE INCLUDED IN THE TUTORIALS! Here is the list: -Remove junk only from roads and from custom places -Add right click option to items -Deploy bike (only works with the script above) -Snap building -Dayz Epoch admintools -No fog script -Prevent loot and zombie spawn in safe zones -Halo jump on spawn -EMS - epoch mission system with IKEA missions -Refuel - Repair - Rearm station -Epoch safe zone commander (anti backpack stealing, god mode) -Debug monitor -Custom loading screen -Self bloodbag -Custom permanent map markers -Full moon nights -Craftable zombie shield -Pre-made custom bases, towns, structures, camps etc... -Vehicle service points -Set Viewdistance -Building Snapping 1.6 -[Epoch] Edit/remove trading animations -Enhanced spawn selection [updated] -DAYZ GROUP MANAGEMENT - TAG YOUR FRIENDS -COMMUNITY AGN -BOOST FOR CARS -WEAPON ATTACHMENTS -SPAWN A DOG WITH RIGHT CLICK -MULTIPLE CHARACTER SUPPORT -Trade From Vehicles 2.0 - Loyalty reward system - AND MANY OTHERS! This is the growing list, if you have any question, just ask me! You can find the tutorials HERE I'M NOT ADVERTISING ANY SITES, I JUST ALREADY GATHERED THE TUTORIALS THERE SO I DON'T HAVE TO POST THEM HERE AGAIN Thanks, and have a good day! :)
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Hi , i would like to know how to auto restock the traders in A3 epoch , automaticly after restart because now it onley stock what is sold to them. any help would be VERRY appriciated ! so please provide me of a step by step tutarial how to do it , also change the loot tables ( mission boxes that are called in and such )
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I was wondering if anyone has vehicle key changer working with the coin system? I've seen many posts asking about it on the thread for it but seems like everyone ignores it over there. Here is a link to the version I'm looking for to be a little more specific.
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Somebody ther, who can change this to an epoch script? I like the Logo effect... http://www.global-gamer.com/home/wbb/index.php/Thread/1820-Tutorial-Spawnintro-mit-Logo-und-Musik/?postID=12992&highlight=Intro#post12992
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hello iam kinda new tho scripting and i cant really get the zupa singel currency, P4L, and plot management working on my servevr can any kind oerson help me installing them on my server i whould be really glad if that was possible cause as i said i really cant get it working anyway... here is a upload of the server.pbo and misson file: https://www.dropbox.com/s/yuw0w2m8c60u98i/overpochins%20tavi%20dth.rar?dl=0 thx so far // ZowZ DTH
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[REQUEST] Remove every vehicle who is not near a plot ploe ?
StiflersM0M posted a question in Scripting
Hey hey, Only a idea probably there is anyway a script out there if it is so, please send me a link :) It would be nice to have a script which delete every vehicle which is not near a plot pole, i hate it if person play one time on a server and then let their vehicle everywhere, mostly theese vehicle got every day updated in the database cause anyone try to get in in this vehicle so the regualar abodened cleanup wont work. How i said its just a request :) -
Hey so for the longest time I have seen this place and never had really gone there since it doesn't offer anything besides being close to Stary. On my server we are going to a militarized feel without apaches and Abrams so I was wondering if someone could build almost like an army base/safe haven for players to come by and get supplies. Feel free to build on the houses but we can rebuild them with epoch supplies. I am more or less asking for a perimeter and maybe some nice touches to the area to give it that military feel. I feel like alot of people don't actually know this place exists so I want it to be known. Here are some half decent pics of kumyrna, I want it like the UN one except not so clustered with objects. http://imgur.com/a/fHMEO Thanks alot for anyone who even tries. -Uncle
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Hey so for the longest time I have seen this place and never had really gone there since it doesn't offer anything besides being close to Stary. On my server we are going to a militarized feel without apaches and Abrams so I was wondering if someone could build almost like an army base/safe haven for players to come by and get supplies. Feel free to build on the houses but we can rebuild them with epoch supplies. I am more or less asking for a perimeter and maybe some nice touches to the area to give it that military feel. I feel like alot of people don't actually know this place exists so I want it to be known. Here are some half decent pics of kumyrna, I want it like the UN one except not so clustered with objects. http://imgur.com/a/fHMEO Thanks alot for anyone who even tries. -Uncle
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Hey, does anyone know if there is a script out there in the depths of DayZ Scripts that can utilize the Arma II Journal or something similar as a sort of change log/server information, I.E, It can show you changed after every update and what scripts are installed? <3
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- Knows how to pbo
- halp
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Im probably gonna hit a dead end here but Im really not sure where else to ask. It seems a lot of the opendayz.net community has come over to here.... Anyways, I know on epoch you can set the kill messages to true in the init, however, in vanilla dayz/overwatch and some other mods you need a custom server_playerdied.sqf. I used to use this one #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp" private["_characterID","_minutes","_newObject","_playerID","_key","_playerName","_playerID","_myGroup","_group","_victim", "_killer", "_weapon", "_message", "_distance","_loc_message","_victimName","_killerName","_killerPlayerID"]; //[unit, weapon, muzzle, mode, ammo, magazine, projectile] _characterID = _this select 0; _minutes = _this select 1; _newObject = _this select 2; _playerID = _this select 3; _playerName = name _newObject; _victim removeAllEventHandlers "MPHit"; _victim = _this select 2; _victimName = _playerName; _killer = _victim getVariable["AttackedBy", "nil"]; _killerName = _victim getVariable["AttackedByName", "nil"]; // when a zombie kills a player _killer, _killerName and _weapon will be "nil" // we can use this to determine a zombie kill and send a customized message for that. right now no killmsg means it was a zombie. if (_killerName != "nil") then { _weapon = _victim getVariable["AttackedByWeapon", "nil"]; _distance = _victim getVariable["AttackedFromDistance", "nil"]; if (_victimName == _killerName) then { _message = format["%1 killed himself",_victimName]; _loc_message = format["PKILL: %1 killed himself", _victimName]; } else { _killerPlayerID = getPlayerUID _killer; _message = format["%1 was killed by %2 with weapon %3 from %4m",_victimName, _killerName, _weapon, _distance]; _loc_message = format["PKILL: %1 (%5) was killed by %2 (%6) with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance, _playerID, _killerPlayerID]; }; diag_log _loc_message; [nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE; // Cleanup _victim setVariable["AttackedBy", "nil", true]; _victim setVariable["AttackedByName", "nil", true]; _victim setVariable["AttackedByWeapon", "nil", true]; _victim setVariable["AttackedFromDistance", "nil", true]; }; //dayz_disco = dayz_disco - [_playerID]; _newObject setVariable["processedDeath",time]; _newObject setVariable ["bodyName", _playerName, true]; /* diag_log ("DW_DEBUG: (isnil _characterID): " + str(isnil "_characterID")); if (isnil "_characterID") then { diag_log ("DW_DEBUG: _newObject: " + str(_newObject)); }; */ if (typeName _minutes == "STRING") then { _minutes = parseNumber _minutes; }; if (_characterID != "0") then { _key = format["CHILD:202:%1:%2:",_characterID,_minutes]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; } else { deleteVehicle _newObject; }; #ifdef PLAYER_DEBUG format ["Player UID#%3 CID#%4 %1 as %5 died at %2", _newObject call fa_plr2str, (getPosATL _newObject) call fa_coor2str, getPlayerUID _newObject,_characterID, typeOf _newObject ]; #endif /* _eh = [_newObject] spawn { _body = _this select 0; _method = _body getVariable["deathType","unknown"]; _name = _body getVariable["bodyName","unknown"]; waitUntil{!isPlayer _body;sleep 1}; _body setVariable["deathType",_method,true]; _body setVariable["bodyName",_name,true]; diag_log ("PDEATH: Player Left Body " + _name); }; */ //dead_bodyCleanup set [count dead_bodyCleanup,_newObject]; sleep 600; deleteVehicle _newObject; Which used to work, but would often cause people to spawn at their bodies fully geared. EIther way, this script no longer works after the steam update. If someone could maybe tweak this for me somehow, I would probably love you forever. Thanks for any help.
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So I was wondering if it was even possible but I had an idea that I was wondering if anyone could help me out with. There is a walled city call Kowloon in Hong Kong which is very tightly packed with buildings which are vertically stacked. http://en.wikipedia.org/wiki/Kowloon_Walled_City What I would like is for someone to create a map add on that I could use on my server which incorporates this city over the water. I would also like a bridge with it but with tank traps so no vehicles besides boats (want a use for them), a place to land a chopper and some spots for barracks and other high loot spawns.
- 4 replies
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- Custom city
- Kowloon city
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[REQUEST] Osama Bin Laden compound help
Uncle Bad Touch posted a topic in A2: Custom Bases (1.0.5.1)
So I would like to see if any one can make me this in different spots around the map so they can be activated/deactivated at will. I would like to have the Osama Bin Laden compound layout scattered around the map as buy able bases in our store. -
Hey Epoch users! I'm like most of you, an university student who likes to make usefull or funny things. I've noticed that here are a few people here who also have the programming as a hobby. So why not we make team to share knowledge and ideas? So this is not to make a mod neither do epoch developers job, just make additions to epoch. Requeriments would be: - want to learn - want to share - want to have fun - basic programming skills or arma 2/dayz editing knowledge (not necesary at all if you want to learn) what do you say?
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- development
- group
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