Ghostrider-GRG Posted December 20, 2014 Report Share Posted December 20, 2014 Anyone? sounds like you are missing something, most likely in server_monitor.sqf. Check the install instructions. Link to comment Share on other sites More sharing options...
snafu0185 Posted December 21, 2014 Report Share Posted December 21, 2014 after removing the conflicting classes im now getting error message: config: input after end of file help would be appreciated Link to comment Share on other sites More sharing options...
Dew Posted December 22, 2014 Report Share Posted December 22, 2014 when i'm using maintain area on plotmanagement it do not update the LastUpdate Field of the doors in the database, all other object do update.. anyone having same problem? i'm using plot4life,doormangement,plotmanagment Any help would be greatly appreciated Link to comment Share on other sites More sharing options...
N4mEL3sS Posted December 26, 2014 Report Share Posted December 26, 2014 \plotmanagement\plotmanagement.hpp, line 5:/Plotmanagement/Controls.RscText_7000:Undefined base class 'RscTextT' When I installed this script and the script PlotPoleManagement this error comes up Link to comment Share on other sites More sharing options...
N4mEL3sS Posted December 27, 2014 Report Share Posted December 27, 2014 okay i fixed that. i had a misstake in my description.ext but now it looks like this #include "doorManagement\defines.hpp" #include "plotManagement\plotManagement.hpp" #include "doorManagement\doorUnlock.hpp" #include "doorManagement\doorManagement.hpp" #include "doorManagement\ComboLockUI.hpp" now another problem: I can use the plotpole but if another player build one they can click the option but the window suddenly closes after 0,1 second. There's no Error in my RPT. :huh: #fixed Link to comment Share on other sites More sharing options...
N4mEL3sS Posted December 29, 2014 Report Share Posted December 29, 2014 Last problem I have :D The script works perfectly without any errors but I don't get the "manage door" option in the actions-menu altough I edited my fn_selfActions.sqf. What's wrong there? xSkilledElitex 1 Link to comment Share on other sites More sharing options...
carl101 Posted January 3, 2015 Report Share Posted January 3, 2015 Quick question. Will this work on safes and lockboxes? And is it just a case of adding them to the doorlocked config? thanks Link to comment Share on other sites More sharing options...
N4mEL3sS Posted January 4, 2015 Report Share Posted January 4, 2015 It's just added to the doors which are locked Link to comment Share on other sites More sharing options...
carl101 Posted January 4, 2015 Report Share Posted January 4, 2015 As simple as that aye, Thanks Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted January 6, 2015 Report Share Posted January 6, 2015 My bad nvm Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted January 12, 2015 Report Share Posted January 12, 2015 That fixed it. Thank You Didnt fix mine .. cause all kinds of puking in the rpt lol Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted January 12, 2015 Report Share Posted January 12, 2015 Any help on this one .. getting this rpt error cant log in to server because of it if ((count _intentory > 0) && !(typeOf( _object) in> 13:44:12 Error position: <_intentory > 0) && !(typeOf( _object) in> 13:44:12 Error Undefined variable in expression: _intentory 13:44:12 File mpmissions\__cur_mp.sauerland\custom\system\server_monitor.sqf, line 193 13:44:12 Error in expression <"OEMPos", _pos, true]; Link to comment Share on other sites More sharing options...
Mr.Pig Posted January 13, 2015 Report Share Posted January 13, 2015 Any help on this one .. getting this rpt error cant log in to server because of it if ((count _intentory > 0) && !(typeOf( _object) in> 13:44:12 Error position: <_intentory > 0) && !(typeOf( _object) in> 13:44:12 Error Undefined variable in expression: _intentory 13:44:12 File mpmissions\__cur_mp.sauerland\custom\system\server_monitor.sqf, line 193 13:44:12 Error in expression <"OEMPos", _pos, true]; I had this similar issues. 1. Check your server_monitor.sqf to make sure you are using _intentory throughout the document or _inventory NOT BOTH. Epoch dev's used _intentory which was a spelling error and some scripts fixed this by saying you need to replace _intentory to _inventory. If step one is done and server works GREAT!!! if not see below. 2. I found for my case, sometimes for some reason it was adding player names and uid's to walls. Not sure how or why they were getting there, but it was. I ended up doing this to the initDoorManagement.sqf just below this: TheDoor = _this select 3; }else{ TheDoor = dayz_selectedDoor; }; Add this: if( !(typeOf( TheDoor ) in DZE_DoorsLocked)) exitWith { cutText ["This is not a door.","PLAIN DOWN"]; }; Now I think this has prevented the walls and such from getting players added to it. However you still need to go through your database and remove the gear from the door and such items that shouldn't have inventory. OR In your variables.sqf add: DZE_BuildNoInventory = ["WoodSmallWall_DZ","WoodLargeWall_DZ","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorSmall_DZ","CinderWallDoor_DZ","Land_DZE_WoodDoor","WoodSmallWallDoor_DZ","Land_DZE_LargeWoodDoor","CinderWallSmallDoorway_DZ","Land_DZE_GarageWoodDoor","CinderWallDoorway_DZ"]; And modify your server_monitor.sqf to the following. NOTICE I have Plot management and Door management. if ((count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ") && !(typeOf( _object) in DZE_DoorsLocked) && !(typeOf( _object) in DZE_BuildNoInventory)) then { This will ignore counting inventory on server start up for the Objects listed in "DZE_BuildNoInventory" Link to comment Share on other sites More sharing options...
N4mEL3sS Posted January 13, 2015 Report Share Posted January 13, 2015 @ALL If you have Errors like this: if ((count _intentory > 0) && !(typeOf( _object) in> 13:44:12 Error position: <_intentory > 0) && !(typeOf( _object) in> 13:44:12 Error Undefined variable in expression: _intentory 13:44:12 File mpmissions\__cur_mp.sauerland\custom\system\server_monitor.sqf, line 193 13:44:12 Error in expression <"OEMPos", _pos, true]; Just go to your server_monitor.sqf and replace all "_intentory" with "_inventory" Link to comment Share on other sites More sharing options...
carl101 Posted January 14, 2015 Report Share Posted January 14, 2015 @ALL If you have Errors like this: if ((count _intentory > 0) && !(typeOf( _object) in> 13:44:12 Error position: <_intentory > 0) && !(typeOf( _object) in> 13:44:12 Error Undefined variable in expression: _intentory 13:44:12 File mpmissions\__cur_mp.sauerland\custom\system\server_monitor.sqf, line 193 13:44:12 Error in expression <"OEMPos", _pos, true]; Just go to your server_monitor.sqf and replace all "_intentory" with "_inventory" Iv just gone through some old server pbo's and they're all called _intentory, so wont changing it make things worse?? Link to comment Share on other sites More sharing options...
Nozza Posted January 15, 2015 Report Share Posted January 15, 2015 Hi. Got this working (kinda) on my server, however. When I then came to build something, i could not place the object. Has anyone else had this or know why this could be. When installing the files I changed my RSCtext to RSCtext1 and similar with the description in both defines.hpp and doormanagement.hpp files. if anyone has any ideas i would be grateful. Did read through this entire thread and could not see anything but i am going to read through again now to see if i missed anything as i was in quite a rush first time as the server was live and so had to restore back up files. Test server ordered EDIT** this kind of fixed itself so i put it down to me missing something the first time. Link to comment Share on other sites More sharing options...
N4mEL3sS Posted January 15, 2015 Report Share Posted January 15, 2015 Iv just gone through some old server pbo's and they're all called _intentory, so wont changing it make things worse?? omg you only have to check your server_monitor.sqf at the top where the variables are and if there is _inventory and not _intentory you have to change it Link to comment Share on other sites More sharing options...
carl101 Posted January 16, 2015 Report Share Posted January 16, 2015 omg you only have to check your server_monitor.sqf at the top where the variables are and if there is _inventory and not _intentory you have to change it omg what you on about, yes i have checked them all and they all say _intentory and not _inventory, thats why i was asking if changing it to inventory, would this not effect other scripts. And btw, i dont have this error, i was just asking the question Link to comment Share on other sites More sharing options...
sampson42002 Posted January 22, 2015 Report Share Posted January 22, 2015 Can no plot pole building be used with this? I have no plot pole building on my server, incase someone wants to put a gun rack or something else in the middle of no where. I have it as well for someone just starting building base can get to work without a plotpole. Thanks Link to comment Share on other sites More sharing options...
sampson42002 Posted January 24, 2015 Report Share Posted January 24, 2015 Has anyone had a problem with this not allowing players to access there safes? I have this and p4l as well as no plot plot building installed. The other scripts the safes worked before this install. Thanks for any info Link to comment Share on other sites More sharing options...
Line2.lv Posted January 26, 2015 Report Share Posted January 26, 2015 So this is not working for server which do not use Plot for Life? Link to comment Share on other sites More sharing options...
Nexy Posted January 26, 2015 Report Share Posted January 26, 2015 got error around line 92, halp! RTP log: 18:49:16 Error in expression }; _key call server_hiveWrite; }; }; _object_damage = { private["_hitpoin> 18:49:16 Error position: <}; _object_damage = { private["_hitpoin> 18:49:16 Error Missing { 18:49:16 File z\addons\dayz_server\compile\server_updateObject.sqf, line 92 18:49:16 Error in expression }; _key call server_hiveWrite; }; }; _object_damage = { private["_hitpoin> 18:49:16 Error position: <}; _object_damage = { private["_hitpoin> 18:49:16 Error Missing { 18:49:16 File z\addons\dayz_server\compile\server_updateObject.sqf, line 92];]; /* [_object,_type] spawn server_updateObject; */ private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"]; _object = _this select 0; if(isNull(_object)) exitWith { diag_log format["Skipping Null Object: %1", _object]; }; _type = _this select 1; _parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC")); _isbuildable = (typeOf _object) in dayz_allowedObjects; _isNotOk = false; _firstTime = false; _objectID = _object getVariable ["ObjectID","0"]; _uid = _object getVariable ["ObjectUID","0"]; if ((typeName _objectID != "string") || (typeName _uid != "string")) then { diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); //force fail _objectID = "0"; _uid = "0"; }; if (!_parachuteWest && !(locked _object)) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; _isNotOk = true; }; }; // do not update if buildable && not ok if (_isNotOk && _isbuildable) exitWith { }; // delete if still not ok if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); }; _lastUpdate = _object getVariable ["lastUpdate",time]; _needUpdate = _object in needUpdate_objects; // TODO ---------------------- _object_position = { private["_position","_worldspace","_fuel","_key"]; _position = getPosATL _object; _worldspace = [ (getDir _object) call KK_fnc_floatToString, _position call KK_fnc_positionToString ]; _fuel = 0; if (_object isKindOf "AllVehicles") then { _fuel = fuel _object; }; _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; _isNormal = true; if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{ _isNormal = false; _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item }; if (typeOf (_object)in DZE_DoorsLocked) then{ _isNormal = false; _inventory = _object getVariable ["doorfriends", []]; //We're replacing the inventory with UIDs for this item }; if(_isNormal)then { _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object ]; }; _previous = str(_object getVariable["lastInventory",[]]); if (str(_inventory) != _previous) then { _object setVariable["lastInventory",_inventory]; if (_objectID == "0") then { _key = format["CHILD:309:%1:%2:",_uid,_inventory]; } else { _key = format["CHILD:303:%1:%2:",_objectID,_inventory]; }; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; }; }; _object_damage = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _object setHit ["_selection", _hit]; } count _hitpoints; _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["needUpdate",false,true]; }; _object_killed = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; //_damage = damage _object; _damage = 1; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _hit = 1; _object setHit ["_selection", _hit]; } count _hitpoints; if (_objectID == "0") then { _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage]; } else { _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; }; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["needUpdate",false,true]; if ((count _this) > 2) then { _killer = _this select 2; _charID = _object getVariable ['CharacterID','0']; _objID = _object getVariable['ObjectID','0']; _objUID = _object getVariable['ObjectUID','0']; _worldSpace = getPosATL _object; if (getPlayerUID _killer != "") then { _name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; }; diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)]; } else { diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace]; }; }; }; _object_repair = { private["_hitpoints","_array","_hit","_selection","_key","_damage"]; _hitpoints = _object call vehicle_getHitpoints; _damage = damage _object; _array = []; { _hit = [_object,_x] call object_getHit; _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name"); if (_hit > 0) then {_array set [count _array,[_selection,_hit]]}; _object setHit ["_selection", _hit]; } count _hitpoints; _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage]; //diag_log ("HIVE: WRITE: "+ str(_key)); _key call server_hiveWrite; _object setVariable ["needUpdate",false,true]; }; // TODO ---------------------- _object setVariable ["lastUpdate",time,true]; switch (_type) do { case "all": { call _object_position; call _object_inventory; call _object_damage; }; case "position": { if (!(_object in needUpdate_objects)) then { //diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object]; needUpdate_objects set [count needUpdate_objects, _object]; }; }; case "gear": { call _object_inventory; }; case "damage": { if ( (time - _lastUpdate) > 5) then { call _object_damage; } else { if (!(_object in needUpdate_objects)) then { //diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object]; needUpdate_objects set [count needUpdate_objects, _object]; }; }; }; case "killed": { call _object_killed; }; case "repair": { call _object_damage; }; }; ];]; Ignore the 2 ]; outside spoiler field, put server_updateObject.sqf in quotation field. 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Draftkid Posted January 27, 2015 Report Share Posted January 27, 2015 Ok.. not sure if anyone has noticed this.. also it could relate to some pictures I've seen while skimming through the 17 pages to see if someone has noticed this.. So when our players build a door / garage door etc.. and upgrade with a lock everything is good, sql Db updates with there Id and Name and they can manage it BUT If a player "crafts" a door way and upgrades it with a lock while its still in their inventory and then places it down ( the door comes with a lock on it ) the door does not have the players name or ID in the DB inventory to be managed.. Do I just have a old version, messed it up, forgot something or am I the first to notice this? Draftkid Out! Link to comment Share on other sites More sharing options...
roachyuk Posted January 28, 2015 Report Share Posted January 28, 2015 Does this work with plot for life 2.50 if so i am having trouble as some of the lines are missing that the instructions give in the server_monitor Link to comment Share on other sites More sharing options...
roachyuk Posted January 29, 2015 Report Share Posted January 29, 2015 RESOLVED ok so i have it working but i am getting these 2 errors has anyone got a idea how to fix them please thanks if ((count _intentory > 0) && !(typeOf( _object) ==> 1:08:13 Error position: <_intentory > 0) && !(typeOf( _object) ==> 1:08:13 Error Undefined variable in expression: _intentory 1:08:13 File z\addons\dayz_server\system\server_monitor.sqf, line 198 1:08:13 Error in expression <["OEMPos", _pos, true]; FIXED ABOVE....WAS A SPELLING MISTAKE intentory should be inventory....i found that out a few posts back. object_damage = { private["_hitpoin> 1:08:12 Error position: <}; _object_damage = { private["_hitpoin> 1:08:12 Error Missing { 1:08:12 File z\addons\dayz_server\compile\server_updateObject.sqf, line 88 1:08:13 "Res3tting B!S effects..." 1:08:13 "HIVE: Starting" 1:08:13 "HIVE: trying to get objects" 1:08:13 "HIVE: found 14 objects" 1:08:13 "HIVE: Commence Object Streaming..." 1:08:13 "HIVE: got 2 Epoch Objects and 12 Vehicles" 1:08:13 Error in expression <["OEMPos", _pos, true]; FIXED ABOVE for some reason ive either missed out or made a mistake in the code . Link to comment Share on other sites More sharing options...
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