Quite a few admins asked me to release my Change Code script so here it is, It comes with BattlEye filters, too.
This will allow players to set the code on placement/upgrade of doors, lockboxes and safes as well as changing them after they are placed.
Here's an in vehicle garage door opener I wrote a while ago, Original idea was from Sanbird.
It will scan while you're inside a vehicle for either a locked cinder or a locked wooden door, providing you have access to it, it will allow you to open/close it from inside the car.
I'm running Epoch 0.5 Server build 749, trying to customize traders camp with in-game structures like, for example, adding a military cargo hq to it. I already have edited epoch_server_settings.pbo (altis.h in my case) to add the building in the map, it's working but I can't open doors.
I've read that it has something to do with: enableSimulationGlobal
I'm pretty sure this question has already been answered, but I've tried a lot of solutions and I can't get it to work... every other buildings on the map are working fine
P.S.: Sorry for my english, haven't practised for a while
we have a server Epoch version 3.1.0, it is configured in indestrutible wall. Only doors can be destroyed. Do you know how explosive satchel charges to destroy it be a door of a base. For three charges are not enough ....
Hey guys, I recently had Zupa's custom clothing working really well.. then I installed Door Management and I cannot get the clothes script getList.sqf to function correctly.
When I right click on a skin, the dialogue menu pops up, but it isn't populated. This is really pissing me off and I'm hoping that someone possibly has a fix. I looked in my client RPT and here's what I've found:
When I checked the getList.sqf, there were no syntax errors at all that could have tripped this and I'm getting frustrated trying to figure it out. Thanks for the help, guys.