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Found 105 results

  1. [SOLVED] First, why take the weapons from traders? Second, If possible how do I go about adding them back. I am looking through dayz_code and not finding anything. I know I may have looked over the part that covers this. Just need a little help. Reason to put them back is, my panthera map is going to be 100% militarized. AI everywhere and all traders will be military personnel.
  2. Hi guys, I'm running Epoch 0.5 Server build 749, trying to customize traders camp with in-game structures like, for example, adding a military cargo hq to it. I already have edited epoch_server_settings.pbo (altis.h in my case) to add the building in the map, it's working but I can't open doors. I've read that it has something to do with: enableSimulationGlobal I'm pretty sure this question has already been answered, but I've tried a lot of solutions and I can't get it to work... every other buildings on the map are working fine Thanks P.S.: Sorry for my english, haven't practised for a while
  3. I have created two new traders on my server.... 1 - superher requires 15,000 positive humanity to access the menu... this is working 2 - superban requires 40,000 negative humanity to access the menu.... trader is there and working but anyone can access it regardless of humanity. fn_selfActions.sqf : // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then { if (s_player_parts_crtl < 0) then { _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; _required=""; _humanity_logic = false; if ((_traderMenu select 2) == "superher") then { _humanity_logic = (_humanity < 15000); _required="more than 15000 of Humanity"; }; if ((_traderMenu select 2) == "superban") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity < -40000); _required="more than -40000 of Humanity"; }; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); _required="more than -5000 of Humanity"; }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > -5000); _required="humanity to high"; }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); _required="humanity to low"; }; any ideas on why the humanity is not affecting the "superban" trader and allowing everyone to access it...?
  4. This Tutorial will teach you how to alter/change or remove trader animations for faster trading Requirements: * Basic knowledge of unpacking pbo's * Custom compiles * Common sense * Text Editor (notepad++) Installation (If you already have a compiles file, Skip to #4 please) 1) Open your dayz_mission.pbo and open init.sqf Find: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions Replace it with: call compile preprocessFileLineNumbers "fixes\compiles.sqf"; //Compile regular functions 2) Now make a folder called fixes 3) copy this file into the fixes folder ..\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch\addonsdayz_code.pbo\init\compiles.sqf (if you already have a custom compiles.sqf, start here) 4) Open fixes/compiles.sqf Find: call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderMenuHive.sqf"; Replace it with: call compile preprocessFileLineNumbers "fixes\player_traderMenuHive.sqf"; 5) Copy this file into your fixes folder ..\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayZ_Epoch\addonsdayz_code.pbo\compile\player_traderMenuHive.sqf 6) Open fixes/player_traderMenuHive.sqf Find: _File = "\z\addons\dayz_code\actions\" + _afile + ".sqf"; Replace it with: _File = "fixes\trade\" + _afile + ".sqf"; 7) Make a folder called trade inside the fixes folder 8) Download the appropriate file for your server and extract them inside the traders folder Epoch Epoch With Zupa 1.1 Single Currency Epoch With Soul's Edit 9) Repack and you're done :) Configuration If you leave the way you installed it, it will be ready to go on the server. On my version of code, instead of the medic animation, it will do a pickup or lean animation which is way quicker than the medic animation. however if you want to modify it to your likings, you may do so very easily. To Change the animation of trading Open every file inside the fixes/trade folder Find: player playActionNow "PutDown"; and replace "PutDown" with any other animation you like. Check this link for almost all the arma animation To Remove the animation of trading Open every file inside the fixes/trade folder Find: player playActionNow "PutDown"; Remove the line whole line, to simple get rid of the animation. Credits: Zupa PeterBeer
  5. Hello all, Wish the new year is/was well to you's. How do I change the trader prices for example Buying something worth 20 Krypto and selling something for 10 krypto? Is it even possible, is it a file edit or a database edit? Thanks!
  6. I started an Epoch server on my Home server and I am having issues. When I get on the server I try to use the scroll wheel when im at a trader and it doesn't have anything come up. Does anyone know whats wrong?
  7. Hi there! The search is over, It's time to come join us on Day of The Dead! Thew new and up-coming DayZ server! We're built from a previous community, Many of us have been together for a very long time and we've decided to bring the Arma 2 base a brand new server! We have extremely friendly and helpful staff (Who all play legit as well) and some amazing people in our player base, We've spent 2 weeks developing just to get the server ready for all of you! We wish to welcome all of you onto our fantastic server :) We have Group Management working perfectly, Lots of AI missions, Plot pole management and more! We do events pretty often as well, As when the server get's populated we see it as a fun thing to do! Come check us out and I'm sure you'll have an amazing experience with us :) Server rules 1.No Hacking/Duping/Glitching 2. No Harassing Other players 3. No voice in side 4. Always be mature. There are no Thermal Guns, No tanks, No hydras, We only wanted things that seem like they belonged in a game mode like DayZ. There is only one .50 cal available and you must be a hero to buy it. We like to keep DayZ as it should be, An extreme survival, No militarized BS. We want to bring you a server that you can be yourself on, One that you feel at home, We want you to not have to worry about people being ass holes, Acting childish or immature. If you ever have any issues our amazing staff team will always be there to help you. We are dedicated to our player and are here to serve. So come check us out! Give us the opportunity to be your new DayZ server We are also currently looking for more North American staff on the server, So If we see you as somebody who represents himself well and is a good contributing member than we will definitely consider you for the position :) Server IP: 149.56.218.36:2302 TS IP: 137.74.164.99
  8. I was looking at the post on cleaning up traders using redis-cli and wondered if one can change the number of items, such as for the case where the trader inventory reaches 100. Can it be set to 10 where it is greater than 50 as an aexample? Here is the original post:
  9. I have a dayz all in one overpoch server through GTX gaming my traders sale the overwatch guns but not the ammo i have done nothing with the server that affects the traders so how do i fix it so that the traders have the ammo?
  10. I've been having trouble getting the overwatch weapons into the traders. I have tried to do it with the database but I'm honestly not really sure what I am doing, when I access the traders it has the tabs in it for the weapons but none of them are actually in there. If anyone could explain what to do I would really appreciate it, Thanks.
  11. Hello, i was looking for more realism in my server then did it.. and i want to share here. Note: this is a very very primitive way to make a mod, i know. but my brain is very very primitive :D so i use the only primitive resourses in my head to do it. If anyone can make it better, please do it. The result is a functional mod whit easy installation. *What Does Traders in Move?- INSTALL: 1-download here: http://www.mediafire.com/download/u474ddj3k54smu3/traders_in_move.zip 2-drop "traders_in_move" folder into YourServerRoot/MPMISSION/Chernarus_11/custom/ 3-Open your init.sqf and paste this at very bottom: For COINS SYSTEM: ( for gold system open your "server_traders.sqf" and change categories ) 4-Open your "server_traders_cherno_11.sqf" and paste lines in blue. 5-again in "server_traders_cherno_11.sqf" paste this at very bottom. **note this is an example u can use other items categories. ***Thers an error in rpt about CYCLE *this is when merchants start again the route* but works well. its done. notes:
  12. How to Make the Dayz Epoch Traders not Database(Sql) based? So just like that i have to edit them inside my mission file and not anymore in the Sql tables
  13. For some of the newly supported CUP terrain maps I have added a new feature that allows for dynamically placed trader cites and NPC traders. The server will attempt to load a template from 'CfgPropTemplate' when the 4th 'telePos' array element is a string. For example Sahrani uses 3 trader city templates (north,east,west) https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_server_settings/configs/maps/Sara.h#L38 The initial seed location for these are pulled from Marker locations with the same names. https://github.com/EpochModTeam/Epoch/blob/master/Sources/mpmissions/epoch.Sara/mission.sqm#L2077-L2094 The CfgPropTemplate template data (the actual templates) are contained in the server settings pbo here: https://github.com/EpochModTeam/Epoch/blob/master/Sources/epoch_server_settings/configs/templates/CfgPropTemplate.h You can customize these templates. The script needed to generate the configs and was made to work with the new 3d "eden editor" can be found here. https://github.com/EpochModTeam/Epoch/blob/8bbec6258a45345080832212299f3aed223a8452/Tools/SQF/saveTraderCityTemplate.sqf Currently the 4 existing templates (north,east,west,south) are the same exact layouts and will likely made more unique in future patches.
  14. I am unable to access vehicles when pressing the Inventory key to unlock it. I have tested this at the airport, in a town, and vehicles in grassy plains. I have also looted for a bit before trying to access a vehicle and this too does not work. All that happens when I press the inventory key, is the player does the open inventory animation and my krypto/energy meter refreshes. I am using the default epochserver files // EDIT Same thing is happening with traders, I get the "Press [Inventory]" option but if I press inventory it just opens my inventory - ATM and looting both work.
  15. Howdy, ladies and gentlemen! After a long break with Arma 2, I finally decided to bring script to mind. Nothing amazing, just made enjoyable dialogs and opportunity for admins to choose how script will work: If 1 case will be fixed price for healing of whole body. In 2 case price creates relatively amount of disesases. I thought to create another topic for more comfortable discussions. Special thanks to Axeman for correcting mistakes in script. Let's go! To install this script you need: 1. Zupa's Coin System of 2 or 3 version. 2. Custom fnSelfactions.sqf ( you can take from dayz_code.pbo of Epoch, paste in mission file and change path to it in compiles.sqf ) 3. Custom variables.sqf ( you can take from dayz_code.pbo of Epoch, paste in mission file and change path to it in init.sqf ) Install guide: 1. Open fnSelfactions.sqf and paste this code above " //Allow owner to pack vault ". So it must be like that: if(_typeOfCursorTarget in Fast_Med and (player distance _cursorTarget < 3)) then { if (s_fast_med_dialog1 < 0) then { s_fast_med_dialog1 = player addAction ["<t color='#06FF15'>Pay for healing</t>", " WRITE HERE PATH TO SQF!!! ",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_fast_med_dialog1; s_fast_med_dialog1 = -1; }; //Allow owner to pack vault Then find player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; and place under them that code: player removeAction s_fast_med_dialog1; s_fast_med_dialog1 = -1; 2.Open variables.sqf and add this code after "disableSerialization;": Fast_Med = ["NPC1","NPC1","NPC1"]; For instance 11 Chernarus: Fast_Med = ["Dr_Annie_Baker_EP1","Doctor","Dr_Hladik_EP1"]; Then find: dayz_resetSelfActions = { and paste under this code: s_fast_med_dialog1 = -1; 3. Create .sqf file and paste code from http://pastebin.com/QMukAuXP 4. Change configs in script 5. Enjoy! :)
  16. So I'm having an issue where HSTraders will only spawn 1 of each vehicle For example if i buy an ATV from an HS Trader ATVs become unavailable at all HSTraders across the map. this seems to happen with all vehicles. Any suggestions? If you need more info let me know, ill post it. solved. had to do with max vechicle spawns on server.
  17. Hello. I've been setting up a custom private server hosted by Nitrado. I managed to install several scripts without issue. However, when i tried adding base parts for my trader to sell none of them would appear. While the trader i added to the map would be present, the trade menu would be empty. To help better explain this have some screen shots: The Trader is visible http://imgur.com/QxzNcuk But the menu is empty http://imgur.com/ZIxUZOX Here is the code in the dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf http://imgur.com/j8l57TK Here is the code from my mission.sqm from the mission file (building supply guy at bottom + I added black market weopons to the menu and it worked?) http://imgur.com/Gd1reHb And some screen shots from my database https://imgur.com/a/WqSzu So please tell me why the plot pole and fuel cannister isn't appearing in the traders. I am new to running severs and some help would be appreciated. Thank you in advanced!
  18. How hard would it be to add more traders to a map?
  19. does anyone happen to have a list of the trader IDs for the map Sauerland? It would be really appreciated. TIA
  20. Hey there everyone. I was putting all the gems in my servers' traders but I would really like to know if anyone knew the rarity of each gem so I could change the price accordingly. It seems that Rubies seem to be the most rare, but I cannot find any documentation on it. Does anyone know the gem rarity?
  21. Hi , i would like to know how to auto restock the traders in A3 epoch , automaticly after restart because now it onley stock what is sold to them. any help would be VERRY appriciated ! so please provide me of a step by step tutarial how to do it , also change the loot tables ( mission boxes that are called in and such )
  22. AI don`t try kill traders && weapon lowered Everyone knows about the problem when AI try kill traders. AI stay and shoot in traders long long time, or heli only fly over the traders. Its easy to fix! Standart spawn AI trader: _unit_32 = objNull; if (true) then { _this = createAgent ["Soldier_GL_PMC", [8266.668, 15482.221, 0.10264076], [], 0, "CAN_COLLIDE"]; _unit_32 = _this; _this setDir -141.76392; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this enableAI 'ANIM'; "; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation true; }; Change to: _unit = createAgent ["Soldier_GL_PMC", [8266.668, 15482.221, 0.10264076], [], 0, "CAN_COLLIDE"]; _unit setDir -141.76392; _unit setcaptive true; //make frendly for AI _unit switchMove 'AmovPercMstpSlowWrflDnon'; //lower weapon (only if unit have weapon) _unit setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; _unit allowDammage false; _unit disableAI 'FSM'; _unit disableAI 'MOVE'; _unit disableAI 'AUTOTARGET'; _unit disableAI 'TARGET'; _unit setBehaviour 'CARELESS'; _unit forceSpeed 0;_unit enableSimulation false; add on top script: private ["_unit"]; sleep 60; //add sleep 60, it`s wait load all traders. Use _unit, not _unit_32, its good for server FPS. if server (in server_functions.sqf) spawn AI traders, 50% unstable!!! use 1 file wich all units, and add path in init.sqf in if (isServer) then: if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\scripts\dynamic_vehicle.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; _nil = [] execVM "\z\addons\dayz_server\scripts\units.sqf"; //this }; . Thx for help: Halvhjearne BetterDeadThanZed SchwEde -- I will be happy if I helped someone! Sorry for my bad english! :P with: Losing connection, drop loot, Esc, exit yes and Esc + G, losing connection, drop loot, exit yes.
  23. After seing many videos of Arma 3 Dayz Epoch with many players using snipers. I know you can buy Building materials and vehicles at traders. But can you buy machine guns / snipers at traders? or only building material / vehicles
  24. Hello, A quick topic which contains all the stuff that a server Admin needs to setup his overpoch server. I do not take the credits, this is just a topic that combines all the stuff together just so nobody has to search for ages for i.e the loottables. Overpoch Installation: Install Epoch 1.0.5.1 & Overwatch 0.25 Upload the overwatch.bikey into the keys folder (https://www.dropbox.com/s/kmahrzb3gcicxix/overwatch.bikey) Add @DayzOverwatch; (FIRST!!) to the server startup parameters Add http://pastebin.com/3b0AcD1f to the mission.sqm (chernarus). Download / copy the dayz_code.pbo & bikey (dayz_code.pbo.dayz_epoch1051.bisign) from @DayZ_Epoch / Addons. Delete the dayz_code.pbo & bikey in the @DayzOverwatch / Addons folder and add the files from the step above in the folder. Trader Entries Entries made by NGHD: Entries made by Kat: ADJUST THE TID TO YOUR TRADER TID! Dynamic Vehicles (add vehicles to the map) Goto your server.pbo/missions/YOUR MAP/dynamic_vehicle.sqf Open the file and insert the following: Adjust the numbers to your likings (max = 10). Custom Loot Download these files: http://www.mediafire.com/download/7vju10jfk8hi1vy/Loottables.rar (forgot the author and couldn't find the post, so I uploaded them again) Itsatrap : https://github.com/n...dk/overpochloot Cen: Put them somewhere in your mission. Open up description.ext and paste this line: #include "PATHTO\NEWLOOTFOLDER\CfgBuildingLoot.hpp" under enableItemsDropping = 0; Add DZE_MissionLootTable = true; into your init.sqf P0k3r_OF_Sm0t Survivalservers.com: Credits Kat (trader entries) NGHD (trader entries) Cen (installation of custom loot) Unkown Author (loottables) Itsatrap (2nd loottables) -- Epoch Dev's -- If there are any questions or things missing, feel free to tell me and I will edit the post. Darihon
  25. I wonder, would it be possible to have a trader sell a vehicle key thats not assigned to a vehicle and receives a new id every time a purchase is made? The reason i ask is im using otters key changer and we dont have vehicles for sale so i thought it would be nice to Claim found vehicles but you already need to have a key. in other words i want the key to have its id assigned upon purchase.