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  1. was working on a similar script but i never finished it. thanks for the release Donnovan. donation inc..
  2. Dew

    Need help making map additions indestructible

    if (true) then { _this = createVehicle ["Land_Misc_Cargo2D", [6803.5986, 14118.661], [], 0, "CAN_COLLIDE"]; _blah_2195 = _this; _this allowDamage false; _this addEventHandler ["HandleDamage", {false}]; _this enableSimulation false; _this setPos [6803.5986, 14118.661]; }; you could add the red lines to your objects/vehicles
  3. Dew

    [New Event] Rubble Town

    you should define all vars _baserunover10-18 prob. more
  4. Dew

    [Release] Flyby

    the event look realy nice but the arma logic kicks in when the plans fly..
  5. Dew

    Please help BEC not restarting

    run it like 2sten8igall said befor bec is executing the shudown command. add this in your restart.bat so it pause the batch process for a few sec PING -n 5 >NUL 2>&1 or just use the windows scheduler to run the batch so you dont need to deal with bec
  6. Dew

    [request] Carrying two primary Weapons

    sounds interessting could you post it here
  7. is it possible to carry to primary weapons like in overwatch and origins. maybe someone knows how to get this working and what we have to change in epoch for A2 regards Dew
  8. Dew

    ear plugs

    http://www.armaholic.com/page.php?id=26624 maybe someone can port this to A2 :)
  9. rightclick. i m using the 2.8.1 from github https://github.com/mudzereli/DayZEpochDeployableBike#configuration its working without CSA without any problems the menu shows up and all is good but i cannot firuge out how to put this addaction function behinde a s_player variable. i guess this is why the AH is removing the scrollmenu option to pack the object.
  10. is there a way to get this working together with infistars _CSA i guess infistars CSA is blocking the addaction because its not loaded into a allowed variable (s_player_...) bike\init.sqf line 105 if ((_forEachIndex call getActionId) < 0) then { [_forEachIndex,player addaction["<t color='#33b5e5'>" + format["Pack %1",(_forEachIndex call getDeployableDisplay)] + "</t>","addons\bike\pack.sqf",[_forEachIndex,_cursorTarget],0,false,true,"", ""]] call setActionId; }; someone knows a way how to fix this so the Pack Obj scrollmenu will be shown for the players. regard dew
  11. Dew

    Wicked AI Mission messages not showing up

    hmm... got the update for 24012015IAHAT342 today still the same problem ... and btw the post on this forum is locked... this AH blocks titletext and players will get a whitescreen and game stucks... :\ can someone explain how to fix this?
  12. Dew

    {Request} Vehicle Garage

    thank you very much Sir David! :) great script
  13. when i'm using maintain area on plotmanagement it do not update the LastUpdate Field of the doors in the database, all other object do update.. anyone having same problem? i'm using plot4life,doormangement,plotmanagment Any help would be greatly appreciated
  14. in doorManagement.hpp change this to this