SadBoy1981 Posted October 14, 2014 Report Share Posted October 14, 2014 Link to comment Share on other sites More sharing options...
JayOnSpeed Posted October 14, 2014 Report Share Posted October 14, 2014 I cant post a screenshot right now because im not at home. i'll do it later tonight. This is cen's gui modified for singe currency ( soul's hive ) https://www.dropbox.com/sh/i0mngwyv3h7uhwt/AADPq4CqIJPFajk6S9edITQWa?dl=0 Note: You may or may not need the guidefines.hpp file , depends on how you implemented the gui in the first place , this file has nothing to do with the single currency changes. SmokeyBR 1 Link to comment Share on other sites More sharing options...
JayOnSpeed Posted October 14, 2014 Report Share Posted October 14, 2014 I cant post a screenshot right now because im not at home. i'll do it later tonight. This is cen's gui modified for singe currency ( soul's hive ) https://www.dropbox.com/sh/i0mngwyv3h7uhwt/AADPq4CqIJPFajk6S9edITQWa?dl=0 Note: You may or may not need the guidefines.hpp file , depends on how you implemented the gui in the first place , this file has nothing to do with the single currency changes. Ok, this is it. Ghostis and cen 2 Link to comment Share on other sites More sharing options...
kalitke Posted October 15, 2014 Report Share Posted October 15, 2014 Ok, this is it. how to set it? You can detail? Error when the server starts !!! Link to comment Share on other sites More sharing options...
kalitke Posted October 15, 2014 Report Share Posted October 15, 2014 how to set it? You can detail? Error when the server starts !!! У меня установлено AsReMixhud Link to comment Share on other sites More sharing options...
kalitke Posted October 15, 2014 Report Share Posted October 15, 2014 У меня установлено AsReMixhud I installed AsReMixhud Link to comment Share on other sites More sharing options...
kalitke Posted October 15, 2014 Report Share Posted October 15, 2014 I installed AsReMixhud my description.ext #include "CfgServerTrader\cfgServerTrader.hpp" respawn = "BASE"; respawndelay = 5; onLoadMission="DayZ_Epoch Napf"; OnLoadIntro = "Welcome to Napf"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping=0; #include "custom\loot\CfgBuildingLoot.hpp" briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "dayz epoch.jpg"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; #include "addons\playerhud\commonhud.hpp" #include "hw.hpp" class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; class RscTitles { #include "addons\playerhud\hud.hpp" #include "RC\desc_inc.h" }; #include "defines.hpp" #include "gold\common.hpp" #include "gold\bank_dialog.hpp" #include "gold\give_player_dialog.hpp" #include "custom\extra_rc.hpp" //Right Click Menu Actions #include "custom\snap_pro\snappoints.hpp" Link to comment Share on other sites More sharing options...
Sergestus Posted October 15, 2014 Report Share Posted October 15, 2014 Hi, I've follow the guide 100% to install this onto my server; I can see the custom ui how ever i get 1000's for all values and the thirst/hunger is not updating properly. Link to comment Share on other sites More sharing options...
JayOnSpeed Posted October 15, 2014 Report Share Posted October 15, 2014 Hi, I've follow the guide 100% to install this onto my server; I can see the custom ui how ever i get 1000's for all values and the thirst/hunger is not updating properly. There should be something in the RPT log either server side or client side. Im sure you can find the problem there, Recheck your steps , make sure the logs are clean. Link to comment Share on other sites More sharing options...
Sergestus Posted October 15, 2014 Report Share Posted October 15, 2014 Hi Jay, I just checked my RPT doesnt appear to be any errors in regards to it; I'll double check the steps and make sure all is good. Thanks Link to comment Share on other sites More sharing options...
Sergestus Posted October 15, 2014 Report Share Posted October 15, 2014 Okay so i just double checked everything and re uploaded everything just to check make sure everything was uploaded. Still showing 1000 for all values. Link to comment Share on other sites More sharing options...
cen Posted October 15, 2014 Report Share Posted October 15, 2014 Usually that means the paths for your files are wrong. Make sure they are pointing the right files. Specifically the player_updateGui.sqf in compiles.sqf Link to comment Share on other sites More sharing options...
williamv1999 Posted October 17, 2014 Report Share Posted October 17, 2014 Works like a Charm... Took me a minute to check everything, but worth it... THANKS for the work on this... Link to comment Share on other sites More sharing options...
fullaholes Posted October 17, 2014 Report Share Posted October 17, 2014 Works perfect and looks great ;) Link to comment Share on other sites More sharing options...
JayOnSpeed Posted October 17, 2014 Report Share Posted October 17, 2014 my description.ext #include "CfgServerTrader\cfgServerTrader.hpp" respawn = "BASE"; respawndelay = 5; onLoadMission="DayZ_Epoch Napf"; OnLoadIntro = "Welcome to Napf"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping=0; #include "custom\loot\CfgBuildingLoot.hpp" briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "dayz epoch.jpg"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; #include "addons\playerhud\commonhud.hpp" #include "hw.hpp" class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; class RscTitles { #include "addons\playerhud\hud.hpp" #include "RC\desc_inc.h" }; #include "defines.hpp" #include "gold\common.hpp" #include "gold\bank_dialog.hpp" #include "gold\give_player_dialog.hpp" #include "custom\extra_rc.hpp" //Right Click Menu Actions #include "custom\snap_pro\snappoints.hpp" You would have to include the guidefines.hpp file right here. class RscTitles { #include "addons\playerhud\hud.hpp" #include "RC\desc_inc.h" #include "custom\gui\guidefines.hpp" // path in mission folder to the guidefines.hpp file }; Link to comment Share on other sites More sharing options...
kalitke Posted October 18, 2014 Report Share Posted October 18, 2014 You would have to include the guidefines.hpp file right here. class RscTitles { #include "addons\playerhud\hud.hpp" #include "RC\desc_inc.h" #include "custom\gui\guidefines.hpp" // path in mission folder to the guidefines.hpp file }; The file ATD_Hud.h that you want to include for the bank? class playerStatusGUI { idd = 6900; movingEnable = 0; duration = 100000; name = "statusBorder"; onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];"; class ControlsBackground { //FOOD BACKGROUND class RscPicture_1901: RscPictureGUI { idc = 1901; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY;//2 w = 0.075; h = 0.10; }; //FOOD BORDER class RscPicture_1201: RscPictureGUI { idc = 1201; text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY;//2 w = 0.075; h = 0.10; }; //BLOOD BACKGROUND class RscPicture_1900: RscPictureGUI { idc = 1900; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //BLOOD BORDER class RscPicture_1200: RscPictureGUI { idc = 1200; text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93* safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //THIRST BACKGROUND class RscPicture_1902: RscPictureGUI { idc = 1902; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //1 w = 0.075; h = 0.10; }; //THIRST BORDER class RscPicture_1202: RscPictureGUI { idc = 1202; text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //1 w = 0.075; h = 0.10; }; //TEMP BACKGROUND class RscPicture_1908: RscPictureGUI { idc = 1908; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //TEMP BORDER class RscPicture_1208: RscPictureGUI { idc = 1208; text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //BROKEN LEG class RscPicture_1203: RscPictureGUI { idc = 1203; text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa"; x = 0.810 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,1}; }; //NOISE BACKGROUND class RscPicture_1205: RscPictureGUI { idc = 1205; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.825 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //VISIBLE BACKGROUND class RscPicture_1206: RscPictureGUI { idc = 1206; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.875 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; /*--------------------------------------------*/ //SURVIVOR ICON class RscPicture_1307: RscPictureGUI { idc = 1307; text = "dayz_code\gui\status\st_humanity_survivor.paa"; x = 0.670 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; //BANDIT ICON class RscPicture_1309: RscPictureGUI { idc = 1309; text = "dayz_code\gui\status\st_humanity_bandit.paa"; x = 0.713 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; //ZOMBIE ICON class RscPicture_1310: RscPictureGUI { idc = 1310; text = "dayz_code\gui\status\zombie.paa"; x = 0.756 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; }; class Controls { //FOOD ICON class RscPicture_1301: RscPictureGUI { idc = 1301; //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //BLOOD ICON class RscPicture_1300: RscPictureGUI { idc = 1300; //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //THIRST ICON class RscPicture_1302: RscPictureGUI { idc = 1302; //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //TEMP ICON class RscPicture_1306: RscPictureGUI { idc = 1306; //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //BLOOD ICON - BLEEDING class RscPicture_1303: RscPictureGUI { idc = 1303; text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,0.5}; }; //NOISE ICON class RscPicture_1304: RscPictureGUI { idc = 1304; text = "\z\addons\dayz_code\gui\status\status_noise.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.825 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //VISIBLE ICON class RscPicture_1305: RscPictureGUI { idc = 1305; text = "\z\addons\dayz_code\gui\status\status_visible.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.875 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //FPS class RscText_1321: RscTextGUIK { idc = 1321; text = "fps"; x = 0.960 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; size = 0.065; sizeEx = 0.065; colorText[] = {1,1,1,0.0}; }; //FPS BACKGROUND class RscText_1322: RscPictureGUI { idc = 1322; //text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,0.0}; }; /*-----------------------------------------------*/ //SURVIVOR KILLS class RscText_1400: RscTextGUIK { idc = 1400; text = "1000"; x = 0.683 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //BANDIT KILLS class RscText_1402: RscTextGUIK { idc = 1402; text = "1000"; x = 0.726 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //ZOMBIE KILLS class RscText_1403: RscTextGUIK { idc = 1403; text = "1000"; x = 0.769 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //BLOOD AMOUNT class RscText_1420: RscTextGUIK { idc = 1420; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.842 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {0.8,0.07,0.06,1.0}; size = 0.03; sizeEx = 0.03; }; //HUMANITY AMOUNT class RscText_1421: RscTextGUIK { idc = 1421; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.862 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //SERVER RESTART AMOUNT class RscText_1422: RscTextGUIK { idc = 1422; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.882 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,0.8,0,1.0}; size = 0.03; sizeEx = 0.03; }; //BLOOD LABEL class RscText_1423: RscTextGUIK { idc = 1423; text = "Кровь:"; x = 0.845 * safezoneW + safezoneX; y = 0.842 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //HUMANITY LABEL class RscText_1424: RscTextGUIK { idc = 1424; text = "Хума:"; x = 0.845 * safezoneW + safezoneX; y = 0.862 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //RESTART LABEL class RscText_1425: RscTextGUIK { idc = 1425; text = "Рестарт:"; x = 0.845 * safezoneW + safezoneX; y = 0.882 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //Players Online Label class RscText_1426: RscTextGUIK { idc = 1426; text = "Игроки:"; x = 0.845 * safezoneW + safezoneX; y = 0.822 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //Players Online Amount class RscText_1427: RscTextGUIK { idc = 1427; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.822 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,0.8,0,1.0}; size = 0.03; sizeEx = 0.03; }; /* //Players Cash Label class RscText_1428: RscPictureGUI { idc = 1428; text = "custom\gui\status\dollars.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.802 * safezoneH + safezoneY; w = 0.02 * safezoneW; h = 0.02 * safezoneH; align = "right"; }; //Players Cash Amount class RscText_1429: RscTextGUIK { idc = 1429; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.802 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,0.8,0,1.0}; size = 0.03; sizeEx = 0.03; }; //Players Bank Balance Label class RscText_1430: RscPictureGUI { idc = 1430; text = "custom\gui\status\Bank.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.782 * safezoneH + safezoneY; w = 0.02 * safezoneW; h = 0.02 * safezoneH; align = "right"; }; //Players Bank Balance class RscText_1431: RscTextGUIK { idc = 1431; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.782 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,0.8,0,1.0}; size = 0.03; sizeEx = 0.03; }; */ class RscText_1431:Hw_RscText { idc = 1431; type = CT_STRUCTURED_TEXT; size = 0.040; x = 0.885 * safezoneW + safezoneX; y = 0.782 * safezoneH + safezoneY; w = 0.2; h = 0.087; colorText[] = {1,1,1,1}; lineSpacing = 2; colorBackground[] = {0,0,0,0}; text = ""; shadow = 2; class Attributes { align = "right"; }; }; }; }; Link to comment Share on other sites More sharing options...
RRP47 Posted October 18, 2014 Report Share Posted October 18, 2014 (edited) getting this in rpt, server won't load. still trying to plug at it. 18:09:20 Error context ��class playerStatusGUI { ErrorMessage: File mpmissions\dayz_epoch_13.Tavi\Scripts\Player_Hud\ATD_Hud.h, line 0: '/RscTitles.': '�' encountered instead of '=' FIXED. Somehow, a hidden period got put behind the first class define. no clue how that happened....lol Edited October 18, 2014 by RRP47 Link to comment Share on other sites More sharing options...
PcKoPaT Posted October 21, 2014 Report Share Posted October 21, 2014 money in the bank and money on us How can I add? Link to comment Share on other sites More sharing options...
JayOnSpeed Posted October 21, 2014 Report Share Posted October 21, 2014 The file ATD_Hud.h that you want to include for the bank? Follow the original instructions of the thread , i made just one little difference and i explained where. The rest is just the same with another set of the same files. Link to comment Share on other sites More sharing options...
kalitke Posted October 23, 2014 Report Share Posted October 23, 2014 Follow the original instructions of the thread , i made just one little difference and i explained where. The rest is just the same with another set of the same files. BANK shows 0 Link to comment Share on other sites More sharing options...
JayOnSpeed Posted October 23, 2014 Report Share Posted October 23, 2014 Are you using souls version of single currency? Check your client logs. More info should be there. Link to comment Share on other sites More sharing options...
RC_Robio Posted October 27, 2014 Report Share Posted October 27, 2014 Thanks for the easy install. Link to comment Share on other sites More sharing options...
Raptoruk Posted November 2, 2014 Report Share Posted November 2, 2014 Firstly , bigggg thanks to Author and spreader ( sounds like a muck farmer ...lol) everything works sweet..................exceppppptyou knew there was a but coming didn't you ? I have changed the clock restart to 180 mins to represent our 3hr restart policy, but when I log back in to bask in the superb gui it seems to restart every time I go in at 175 minutes and counting? Could someone point a fossil to the obvious and easy answer that eludes him ?So that time left to retsrat shows correctlycheersbest regards to all involvedSteve Link to comment Share on other sites More sharing options...
Davep122 Posted November 10, 2014 Report Share Posted November 10, 2014 Hi, This is an awesome addition to my server, thank you. Thanks again Dave Link to comment Share on other sites More sharing options...
cen Posted November 10, 2014 Report Share Posted November 10, 2014 Glad you guys are enjoying it! Link to comment Share on other sites More sharing options...
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