flashback Posted May 23, 2015 Report Share Posted May 23, 2015 i use the server_monitor.sqf from this site Server Files: UPDATED 6/25/2014 MD5 Hash: 3c1c801a32fe2017168ded424bd7aa4f Server: Arma2 DayZ: Epoch 1.0.5.1 Server Files Link to comment Share on other sites More sharing options...
flashback Posted May 24, 2015 Report Share Posted May 24, 2015 no one any idea? Link to comment Share on other sites More sharing options...
EzYDuziT Posted May 25, 2015 Report Share Posted May 25, 2015 I have looked everywhere and cannot find player_build.sqf, player_upgrade.sqf, and player_buildingDowngrade.sqf Can anyone point me in the right direction? Link to comment Share on other sites More sharing options...
cen Posted May 25, 2015 Report Share Posted May 25, 2015 They are in the client files @DayZ_Epoch\addons\dayz_code\actions Link to comment Share on other sites More sharing options...
EzYDuziT Posted May 27, 2015 Report Share Posted May 27, 2015 They are in the client files @DayZ_Epoch\addons\dayz_code\actions Ok i found them in the end. Having this problem now though ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\plotManagement\defines.hpp, line 45: .RscButton: Member already defined. Link to comment Share on other sites More sharing options...
cen Posted May 27, 2015 Report Share Posted May 27, 2015 means RscButton is defined in two different .hpp files and that isn't allowed. Remove it from one of them and should be good to go. Link to comment Share on other sites More sharing options...
sixgunzx2 Posted May 29, 2015 Report Share Posted May 29, 2015 question....redid one of my servers...database wipe - NO other mods,,,plot4life works til server restart - then the plot needs to be uprooted and placed again - cycle starts over...no rpt errors once laid down player can die 10 times and plot4life works....server restarts then have to start over ? any ideas .... never had this issue in the past THANKS hmmm wrong plot thread Link to comment Share on other sites More sharing options...
cen Posted May 29, 2015 Report Share Posted May 29, 2015 Sounds like it isn't saving the SteamID and Name in inventory field in database. Link to comment Share on other sites More sharing options...
EzYDuziT Posted May 30, 2015 Report Share Posted May 30, 2015 So i followed the instructions and i load up the server and scroll on the plot pole and i am not getting anything other than the normal maintain and maintain preview. Don't think there are any errors in the RPT either? Link to comment Share on other sites More sharing options...
Saltzman Posted June 2, 2015 Report Share Posted June 2, 2015 5 E Remember to change the paths to any files you've moved to your mission folder! player_upgrade.sqf player_buildingDowngrade.sqf player_upgrade.sqf" Change the paths where? Link to comment Share on other sites More sharing options...
Saltzman Posted June 3, 2015 Report Share Posted June 3, 2015 BUMP for support. I need to know where to call these files and whats the call lines please. Link to comment Share on other sites More sharing options...
megaz Posted June 3, 2015 Report Share Posted June 3, 2015 BUMP for support. I need to know where to call these files and whats the call lines please. Those paths are in your FN_selfactions.sqf Line 650: s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "","]; Line 632: s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "","]; change the path to where you put your custom selfactions MegaZ SchwEde 1 Link to comment Share on other sites More sharing options...
megaz Posted June 3, 2015 Report Share Posted June 3, 2015 Guys My files are diferent than whats posted No7 STEP 7 (Modifying player_build.sqf, player_upgrade.sqf, and player_buildingDowngrade.sqf) ALL THREE OF THESE FILES NEED THE SAME EDIT, MAKE SURE YOU DO ALL FILES!!!! Find _friendlies = player getVariable ["friendlyTo",[]]; // check if friendly to owner if(_ownerID in _friendlies) then { _canBuildOnPlot = true; }; Replace that with _friendlies = _nearestPole getVariable ["plotfriends",[]]; _fuid = []; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friendlies; _builder = getPlayerUID player; // check if friendly to owner if(_builder in _fuid) then { _canBuildOnPlot = true; }; but mine is from SC and it like this: // Allow building of plotpole or items not requiring a plot pole if(!(_requireplot) || _isLandFireDZ) then { _canBuildOnPlot = true; }; } else { // Since there are plot poles nearby we need to check ownership && friend status // check nearest pole only _nearestPole = _findNearestPole select 0; _buildcheck = [player, _nearestPole] call FNC_check_owner; _isowner = _buildcheck select 0; _isfriendly = _buildcheck select 1; if ((_isowner) || (_isfriendly)) then { _canBuildOnPlot = true; }; }; what do i change ?? any help would be appreciated MegaZ Link to comment Share on other sites More sharing options...
SchwEde Posted June 3, 2015 Report Share Posted June 3, 2015 Compare and merge them :) I've done this for other before and it's actually quite simple Link to comment Share on other sites More sharing options...
Saltzman Posted June 3, 2015 Report Share Posted June 3, 2015 I dont see : player_build.sqf in Selfactions. Where does this go and where to call it? EDIT: Its called from COMPILES.SQF-- Thank you Gr8 Link to comment Share on other sites More sharing options...
Saltzman Posted June 3, 2015 Report Share Posted June 3, 2015 New issue: File mpmissions\__cur_mp.Chernarus\plotManagement\plotManagement.hpp, line 14: /PlotManagement/Controls.RscListbox_7001: Undefined base class 'RscListbox' Bottom of my description.ext: #include "custom\snap_pro\snappoints.hpp" #include "dzgm\defines.hpp" class RscTitles { #include "dzgm\icons.hpp" }; #include "dzgm\groupManagement.hpp" #include "Paint\defines.hpp" #include "Paint\vehiclecolour.hpp" #include "spawn\class.hpp" #include "spawn\spawn.hpp" #include "plotManagement\plotManagement.hpp" #include "plotManagement\defines.hpp" Link to comment Share on other sites More sharing options...
Saltzman Posted June 4, 2015 Report Share Posted June 4, 2015 BUMP for support please. Link to comment Share on other sites More sharing options...
Millasaurus Posted June 4, 2015 Report Share Posted June 4, 2015 BUMP for support please. In your description.ext try putting: #include "plotManagement\defines.hpp" before #include "plotManagement\plotManagement.hpp" So it looks like this #include "custom\snap_pro\snappoints.hpp" #include "dzgm\defines.hpp" class RscTitles { #include "dzgm\icons.hpp" }; #include "dzgm\groupManagement.hpp" #include "Paint\defines.hpp" #include "Paint\vehiclecolour.hpp" #include "spawn\class.hpp" #include "spawn\spawn.hpp" #include "plotManagement\defines.hpp" #include "plotManagement\plotManagement.hpp" Link to comment Share on other sites More sharing options...
Saltzman Posted June 4, 2015 Report Share Posted June 4, 2015 Thanks alot Millasaurus, this worked perfectly. Also thank you Zupa for such a helpful script. Link to comment Share on other sites More sharing options...
EzYDuziT Posted June 5, 2015 Report Share Posted June 5, 2015 Hi, i have tried to install this lots of times but i am obviously doing something wrong. Here are some of the errors in the RPT Error in expression <"plotManagement\plotRemoveFriend.sqf"; }; initialized = true;> 0:40:38 Error position: <}; initialized = true;> 0:40:38 Error Missing { 0:40:38 File mpmissions\DayZ_Epoch_11.Chernarus\custom\compiles.sqf, line 630 0:40:38 Error in expression <"plotManagement\plotRemoveFriend.sqf"; }; initialized = true;> 0:40:38 Error position: <}; initialized = true;> 0:40:38 Error Missing { 0:40:38 File mpmissions\DayZ_Epoch_11.Chernarus\custom\compiles.sqf, line 630 Error position: <_intentory, true]; }; _lockable = 0; if> 0:40:54 Error Undefined variable in expression: _intentory Any help would be much appreciated. Link to comment Share on other sites More sharing options...
SchwEde Posted June 5, 2015 Report Share Posted June 5, 2015 change all _intentory to _inventory Link to comment Share on other sites More sharing options...
EzYDuziT Posted June 5, 2015 Report Share Posted June 5, 2015 change all _intentory to _inventory Thanks for the quick reply, will that sort out the other errors at the top about missing } in the 0:40:38 Error in expression <"plotManagement\plotRemoveFriend.sqf" ??? Link to comment Share on other sites More sharing options...
SchwEde Posted June 5, 2015 Report Share Posted June 5, 2015 for that we will need your compiles.sqf: 0:40:38 Error Missing { 0:40:38 File mpmissions\DayZ_Epoch_11.Chernarus\custom\compiles.sqf, line 630 Link to comment Share on other sites More sharing options...
EzYDuziT Posted June 5, 2015 Report Share Posted June 5, 2015 for that we will need your compiles.sqf: I have looked at this but have no idea how anything is missing. Here is my Compiles.sqf http://pastebin.com/qEEbdf4y Link to comment Share on other sites More sharing options...
SchwEde Posted June 5, 2015 Report Share Posted June 5, 2015 http://pastebin.com/PRFbP6Y4 Link to comment Share on other sites More sharing options...
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