Crymore Posted November 1, 2014 Report Share Posted November 1, 2014 Driving me nuts why does it keep losing all the plot friends on reboot ? Just re did every step and still the same :XXXXX Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted November 1, 2014 Report Share Posted November 1, 2014 Have you completed the modifications to server_monitor.sqf and server_updateObject.sqf? If not, that could explain the issue you are having. These changes are needed to store and pull the information about plot friends from the database to the plot pole. Link to comment Share on other sites More sharing options...
Crymore Posted November 1, 2014 Report Share Posted November 1, 2014 nm deleted mod couldnt get it to work Link to comment Share on other sites More sharing options...
truongdatnhan Posted November 2, 2014 Report Share Posted November 2, 2014 i think there is a mistake in a instructions for P4L it's shouble if (count _inventory > 0) then { not if (count _intentory > 0) then { i first time i try to find in my server_monitor.sqf but failed so i try to change _intentory to _inventory it's succes. And another if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true]; }; if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { Should i change _intentory to _inventory in 2 both ? Link to comment Share on other sites More sharing options...
nForce56 Posted November 2, 2014 Report Share Posted November 2, 2014 Edit. Im using the non maintain version. Playing Epoch Panthera 1.0.5.1. Followed the instructions and its working. Not using Plot for Life. But when I restart the Server the Plot duplicates and its not able to be used. Link to comment Share on other sites More sharing options...
DirtyMcDeed Posted November 4, 2014 Report Share Posted November 4, 2014 Hi there, I need some help here. Installed snap build pro with vector build, also indestructable bases, but removed it afterwards. Installed plotmanagement, and door management. Somehow the sql event deletes alot of the player sbuilt modules. It seems like the cinder half wals are affected by the event, the full walls aren't, they just get deleted after 7 days. The event timer is set on root, with a 7 day event giving 0.2 damage to modules. If i build a base of wood and test it with a 1 day interval of 0.2 damage, it'll delete the floors and walls, but not the stairs. same goes for cinder half wals and full walls. the db shows damage to the half walls, but the full walls get deleted from the server.. Am on a vilayer server and it's killing me not being able to find out what is wrong here. Pls help me out.. Edit: not using p4l, nor single currency, remade the event, made sure the definer was root instead of vilayer, that at least got the damage right, for some modules. Link to comment Share on other sites More sharing options...
truongdatnhan Posted November 4, 2014 Report Share Posted November 4, 2014 I can't Install PlotManagement i stuck at this step at this step STEP 8 This one is in your dayz_server.pbo (Modifying server_monitor.sqf)8 A Find _object setVariable ["ObjectID", _idKey, true]; After that, add if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _intentory, true];}; 8 B Find if (count _intentory > 0) then { Replace that with if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { STEP 9 Again, this is in your dayz_server.pbo (Modifying server_updateObject.sqf) Find _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object ]; Replace that with if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{ _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item } else { _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object ]; }; Installation complete This Line: if (count _intentory > 0) then { i coudn't find this in my server_monitor.sqf in server_pbo so i extract a default dayz_server & i succes to find that line So i take a look in server_monitor.sqf and strange server is _inventory rather _intentory in default server_monitor.sqf if ((count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _inventory, true]; }; Should i change to _inventory like 2 code above ? i'm really confusion Link to comment Share on other sites More sharing options...
DirtyMcDeed Posted November 4, 2014 Report Share Posted November 4, 2014 I can't Install PlotManagement i stuck at this step at this step This Line: if (count _intentory > 0) then { i coudn't find this in my server_monitor.sqf in server_pbo so i extract a default dayz_server & i succes to find that line So i take a look in server_monitor.sqf and strange server is _inventory rather _intentory in default server_monitor.sqf if ((count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then { _object setVariable ["plotfriends", _inventory, true]; }; Should i change to _inventory like 2 code above ? i'm really confusion It was mentioned in an earlier post that 1.0.5.1 used intentory, but it did not matter if it was intentory or inventory, as long as it's consistent. If your server uses inventory, adjust the install accordingly and continue using inventory. Link to comment Share on other sites More sharing options...
truongdatnhan Posted November 5, 2014 Report Share Posted November 5, 2014 I Placed a plot pole but can't get the menu open so look at RPT log and here is it. The Menu Doesn't Show up http://pastebin.com/yKQcvwuy Link to comment Share on other sites More sharing options...
Zupa Posted November 5, 2014 Author Report Share Posted November 5, 2014 I Placed a plot pole but can't get the menu open so look at RPT log and here is it. The Menu Doesn't Show up http://pastebin.com/yKQcvwuy Those errors you need to look up in your client RPT, located on your own pc ( the one that is testing). This should be located in C:\Users\YOURNAME\AppData\Local\Arma2oa\Arma2oa.RPT Something allong that line. Because thos are errors on client side, the server has nothing to do with it. TO THE GENERAL PUBLIC: Sorry for my absences, but i recently got a new girlfriend who consumes most of my time :) Tricks 1 Link to comment Share on other sites More sharing options...
Tricks Posted November 5, 2014 Report Share Posted November 5, 2014 Sorry for my absences, but i recently got a new girlfriend who consumes most of my time :) I know what that's like.... LOL ;) DirtyMcDeed 1 Link to comment Share on other sites More sharing options...
DirtyMcDeed Posted November 5, 2014 Report Share Posted November 5, 2014 Ow man Zupa.. Poor poor Zupa.. Lost forever... Well when she's asleep you've got time... You can't abandon us all over 1 girlfriend... that's just silly.. The need of the many outweigh the need of a girlfriend... Link to comment Share on other sites More sharing options...
Skyway Posted November 5, 2014 Report Share Posted November 5, 2014 Because of Vector Build i have updated to Maintain version wiht p4life As a regular player when i put plot i can't see Manage Plot button but when i put myself as an admin from _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles i can see the menu Link to comment Share on other sites More sharing options...
DirtyMcDeed Posted November 5, 2014 Report Share Posted November 5, 2014 Because of Vector Build i have updated to Maintain version wiht p4life As a regular player when i put plot i can't see Manage Plot button but when i put myself as an admin from _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles i can see the menu Did you add the infistar stuff? 711194 to dialog and "PlotManagement" _cMenu?? Link to comment Share on other sites More sharing options...
Skyway Posted November 6, 2014 Report Share Posted November 6, 2014 Because of Vector Build i have updated to Maintain version wiht p4life As a regular player when i put plot i can't see Manage Plot button but when i put myself as an admin from _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles i can see the menu i feel that there is some problem in following lines: if (s_player_plotManagement < 0) then { _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles _owner = _cursorTarget getVariable ["ownerPUID","0"]; _friends = _cursorTarget getVariable ["plotfriends", []]; _fuid = []; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _adminList + _fuid; if((getPlayerUID player) in _allowed)then{ s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "plotManagement\initPlotManagement.sqf", [], 5, false]; }; }; because if i'm in adminlist it showing the menu, same if i will write sombody in plotfriends it will workin without the problem but if i will build a new plot without _adminList i will not be able to access it i found some post regarding ownerPUID but i was not able to understand what you mean there: BIG NOTE Check if your server monitor sets onwerPUID. sometimes capitals were used, sometimes not. Just set it 2 times to be sure, _object setVariable ["OwnerPUID", _ownerPUID, true]; _object setVariable ["ownerPUID", _ownerPUID, true]; Did you add the infistar stuff? 711194 to dialog and "PlotManagement" _cMenu?? Yes, i was using regular plot managment before without any issue Link to comment Share on other sites More sharing options...
bombajack Posted November 6, 2014 Report Share Posted November 6, 2014 i feel that there is some problem in following lines: if (s_player_plotManagement < 0) then { _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles _owner = _cursorTarget getVariable ["ownerPUID","0"]; _friends = _cursorTarget getVariable ["plotfriends", []]; _fuid = []; { _friendUID = _x select 0; _fuid = _fuid + [_friendUID]; } forEach _friends; _allowed = [_owner]; _allowed = [_owner] + _adminList + _fuid; if((getPlayerUID player) in _allowed)then{ s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "plotManagement\initPlotManagement.sqf", [], 5, false]; }; }; because if i'm in adminlist it showing the menu, same if i will write sombody in plotfriends it will workin without the problem but if i will build a new plot without _adminList i will not be able to access it i found some post regarding ownerPUID but i was not able to understand what you mean there: Yes, i was using regular plot managment before without any issue _object setVariable ["OwnerPUID", _ownerPUID, true];_object setVariable ["ownerPUID", _ownerPUID, true]; Where is this code in monitor?Cant find it....or i must add it?Witch line? Link to comment Share on other sites More sharing options...
DirtyMcDeed Posted November 6, 2014 Report Share Posted November 6, 2014 Zupa, can you push me in the right direction with post #408 pls? Link to comment Share on other sites More sharing options...
fobi3s Posted November 9, 2014 Report Share Posted November 9, 2014 hello i have the thing up and running with menu, but for some reason the plot pole do not save to database. so upon death or server restart people have to pack the plot pole and replace it. Also it add player to plot pole menu but they couldnt build "need plot pole within 30 meters" message. I dont find anywhere in the database that plot pole being saved. thanks Link to comment Share on other sites More sharing options...
truongdatnhan Posted November 9, 2014 Report Share Posted November 9, 2014 finally get it to work But it litter different from the post Link to comment Share on other sites More sharing options...
fobi3s Posted November 9, 2014 Report Share Posted November 9, 2014 Fixed Link to comment Share on other sites More sharing options...
Crymore Posted November 10, 2014 Report Share Posted November 10, 2014 fobi3s what did you do to fix it share the love ? Link to comment Share on other sites More sharing options...
fobi3s Posted November 11, 2014 Report Share Posted November 11, 2014 i moved player_upgrade and player_buildingdowngrade into a custom folder instead of leaving it in dayz_code. Also when copy and replace code make sure they align with what you replacing, some of the code i replace wasnt alligning right and the "SEMICOLON" pushed off and wasnt reading it. EDIT: ran into another problem, Even though it let me maintain the building ONLY when damage but it would still decay over time. Link to comment Share on other sites More sharing options...
CommanderWolf Posted November 12, 2014 Report Share Posted November 12, 2014 i got this error ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\plotManagement\defines.hpp, line 12: .RscFrame: Member already defined. Link to comment Share on other sites More sharing options...
truongdatnhan Posted November 12, 2014 Report Share Posted November 12, 2014 Zupa Help ME :( I getting this error after install Door management What i tried First time i remove the doormanagent define and replace with define from plotmanagent [still get this Problem] Changing Back [And still get this Problem] Link to comment Share on other sites More sharing options...
Zupa Posted November 12, 2014 Author Report Share Posted November 12, 2014 i got this error ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\plotManagement\defines.hpp, line 12: .RscFrame: Member already defined. There is a config file which has Class RSCFrame in it. Delete that class from my defines.hpp ( arma doesnt allow duplicate class names). It looks like this ( DELETE ALL THESE LINES). If it pops up with new duplicate, do the same for that one. class RscFrame { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "Zeppelin32"; sizeEx = 0.02; text = ""; }; Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now