Rythron Posted September 27, 2014 Report Share Posted September 27, 2014 that must be select 0 not 3; my bad ^^ gonna try it ;) EDIT: Works like a charm!! Thx again! Link to comment Share on other sites More sharing options...
StiflersM0M Posted September 27, 2014 Report Share Posted September 27, 2014 #EDIT 1 NVM, but as a information, you cant add players to the list who have not ASCII characters in his name, database cant execute it then. #EDIT 2 For everyone who want too use it with the latest plot for life version (2.33) you need to do the step from player_build.sqf also in the player_build_plotcheck.sqf greetz MasterHaxor 1 Link to comment Share on other sites More sharing options...
freakystyle Posted September 30, 2014 Report Share Posted September 30, 2014 Hey Zupa i have a problem i can not Maintain :P This is my ArmAOA.RPT Error in expression <1; }; }; } else { player removeAction s_player_plotManagement; s_player_plotMa> Error position: <s_player_plotManagement; s_player_plotMa> Error Undefined variable in expression: s_player_plotmanagement File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865 Error in expression <", ""]; }; } else { player removeAction s_player_deploybike2; s_player_deploybik> Error position: <s_player_deploybike2; s_player_deploybik> Error Undefined variable in expression: s_player_deploybike2 File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 994 Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4 Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4 Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4 can you help me? And thanks for this great script ;) Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted October 1, 2014 Report Share Posted October 1, 2014 Couldn't you make it so its a list of all the players online ? Um wouldn't the "P" key accomplish this also ;) Link to comment Share on other sites More sharing options...
Zupa Posted October 1, 2014 Author Report Share Posted October 1, 2014 Um wouldn't the "P" key accomplish this also ;) He means so that his freinds doensnt needs to be in base to add them to the plot Link to comment Share on other sites More sharing options...
Zupa Posted October 1, 2014 Author Report Share Posted October 1, 2014 Hey Zupa i have a problem i can not Maintain :P This is my ArmAOA.RPT Error in expression <1; }; }; } else { player removeAction s_player_plotManagement; s_player_plotMa> Error position: <s_player_plotManagement; s_player_plotMa> Error Undefined variable in expression: s_player_plotmanagement File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865 Error in expression <", ""]; }; } else { player removeAction s_player_deploybike2; s_player_deploybik> Error position: <s_player_deploybike2; s_player_deploybik> Error Undefined variable in expression: s_player_deploybike2 File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 994 Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4 Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4 Error in expression <; call PlotGetFriends; ["preview"] call MaintainPlot; > Error position: <MaintainPlot; > Error Undefined variable in expression: maintainplot File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4 can you help me? And thanks for this great script ;) You didnt add maintainplot in compiles freakystyle 1 Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted October 1, 2014 Report Share Posted October 1, 2014 He means so that his freinds doensnt needs to be in base to add them to the plot Gotcha , from the way it was worded I thought he was looking for your script to show that feature.. My error :rolleyes: PS. This looks great Zupa , I'm going to install it on my server soon.. Link to comment Share on other sites More sharing options...
freakystyle Posted October 1, 2014 Report Share Posted October 1, 2014 You didnt add maintainplot in compiles Yes i forget that haha. i have a next Problem. Error in expression <fcase100oz",9]]}; }; _option = _this select 3; switch _option do { case "main> Error position: <select 3; switch _option do { case "main> Error Zero divisor File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <fcase100oz",9]]}; }; Link to comment Share on other sites More sharing options...
ARcoolJ Posted October 1, 2014 Report Share Posted October 1, 2014 Hey Zupa, would it be possible to add a funktion that counts your objects, so you can know how far away you are from the max amount of objects per plotpole? Link to comment Share on other sites More sharing options...
Zupa Posted October 1, 2014 Author Report Share Posted October 1, 2014 Hey Zupa, would it be possible to add a funktion that counts your objects, so you can know how far away you are from the max amount of objects per plotpole? yesh i'll make it this evening Link to comment Share on other sites More sharing options...
Rythron Posted October 2, 2014 Report Share Posted October 2, 2014 Yes i forget that haha. i have a next Problem. Error in expression <fcase100oz",9]]}; }; _option = _this select 3; switch _option do { case "main> Error position: <select 3; switch _option do { case "main> Error Zero divisor File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <fcase100oz",9]]}; }; _option = _this select 3; must be _option = _this select 0; freakystyle 1 Link to comment Share on other sites More sharing options...
Perkelin Posted October 2, 2014 Report Share Posted October 2, 2014 Hi guys! I followed all the steps to set up this script and almost everything seems to work, the problem comes when adding players to the plotpole management wich seems to fail. Do you guys have any idea? I'm getting this error in the console: 3:40:50 Error Undefined variable in expression: _inventory 3:40:50 File z\addons\dayz_server\compile\server_updateObject.sqf, line 75 3:42:18 Error in expression <tVariable["lastInventory",[]]); if (str(_inventory) != _previous) then { edit: Im still with this issue i got some screenshot: http://s29.postimg.org/dxaimmrjb/plotp.png help me please!!! thanks ;) Link to comment Share on other sites More sharing options...
Zupa Posted October 2, 2014 Author Report Share Posted October 2, 2014 _option = _this select 3; must be _option = _this select 0; Updated in github now to Rythron 1 Link to comment Share on other sites More sharing options...
Perkelin Posted October 2, 2014 Report Share Posted October 2, 2014 Hi guys its me again, im still with issues addin players to the plot pole: i took a screenshot: http://s29.postimg.org/dxaimmrjb/plotp.png hope you can help me please!!! thanks ;) Link to comment Share on other sites More sharing options...
Zupa Posted October 2, 2014 Author Report Share Posted October 2, 2014 Hi guys its me again, im still with issues addin players to the plot pole: i took a screenshot: http://s29.postimg.org/dxaimmrjb/plotp.png hope you can help me please!!! thanks ;) i think that this is caused cus plotfriends is not set at server_monitor.sqf? or try the following: change line 66 into : _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item if(isNil "_inventory")then{ _inventory = []; }; Link to comment Share on other sites More sharing options...
Perkelin Posted October 2, 2014 Report Share Posted October 2, 2014 i think that this is caused cus plotfriends is not set at server_monitor.sqf? or try the following: change line 66 into : _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item if(isNil "_inventory")then{ _inventory = []; }; Lovely! it just worked fine! ^_^. We are now experiencing a new issue: once a plotpole owner add new players to it he gets black screen reconnecting to the server (the only fix is deleting the char from the database so far) do have any idea what can cause this? (it also happens everytime you add a new player). Thank you very much again :D:D:D Link to comment Share on other sites More sharing options...
freakystyle Posted October 3, 2014 Report Share Posted October 3, 2014 _option = _this select 3; must be _option = _this select 0; Mhhh this not work i give you my client.rpt i send you my fn_selfAction and the maintain_area.sqf Exe timestamp: 2014/07/23 20:25:42 Current time: 2014/10/03 02:08:25 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Old style material 207 used in ReportStack not available Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryView Old style material 204 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Old style material 207 used in ReportStack not available Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]" "DayZ Epoch: MPframework inited" AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun UH1Y_DZE: ObsTurret - unknown animation source ObsTurret UH1Y_DZE: ObsGun - unknown animation source ObsGun Fresnel k must be >0, given n=0.8,k=0 Fresnel k must be >0, given n=0.8,k=0 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 "DEBUG: loadscreen guard started." "Res3tting B!S effects..." "[Random_Weed_Farm]: Client awaiting markers ..." "[Random_Weed_Farm]: Client created marker 1 ..." "[Random_Weed_Farm]: Client created marker 2 ..." "[Random_Weed_Farm]: Client created marker 3 ..." "[Random_Weed_Farm]: Client created marker 4 ..." Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 "PLAYER RESULT: true" Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 204 used in ReportStack not available Old style material 205 used in ReportStack not available "PLOGIN: Login loop completed!" "infiSTAR.de - randvar26 created (16.573)" "infiSTAR.de - randvar1 started (16.617)" "infiSTAR.de - randvar1 created randvar27a (16.68)" "infiSTAR.de - 30092014IAHAT335E - Successfully Loaded on Client ID483 (16.68)" "infiSTAR.de - randvar1 created randvar27 (16.68)" Error in expression <1; }; }; } else { player removeAction s_player_plotManagement; s_player_plotMa> Error position: <s_player_plotManagement; s_player_plotMa> Error Undefined variable in expression: s_player_plotmanagement File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865 Old style material 205 used in ReportStack not available Old style material 201 used in ReportStack not available Old style material 201 used in ReportStack not available files.zip Link to comment Share on other sites More sharing options...
Zupa Posted October 3, 2014 Author Report Share Posted October 3, 2014 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 HAHA XD LOL, sorry but u made my day xD read that and try to figure it out xD this is too good xp freakystyle 1 Link to comment Share on other sites More sharing options...
Zupa Posted October 3, 2014 Author Report Share Posted October 3, 2014 Lovely! it just worked fine! ^_^. We are now experiencing a new issue: once a plotpole owner add new players to it he gets black screen reconnecting to the server (the only fix is deleting the char from the database so far) do have any idea what can cause this? (it also happens everytime you add a new player). Thank you very much again :D:D:D Server rpt and client rpt of the guy it's happening to. I think u didnt do all the instrictions btw Link to comment Share on other sites More sharing options...
Sukkaed Posted October 3, 2014 Report Share Posted October 3, 2014 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 HAHA XD LOL, sorry but u made my day xD read that and try to figure it out xD this is too good xp :D :D :D amazing.. thank you, made my day. freakystyle 1 Link to comment Share on other sites More sharing options...
Zupa Posted October 3, 2014 Author Report Share Posted October 3, 2014 Updated to 2.1 maintain version Adds a object counter on right top of the dialog that show you how much objects u can still build. Check first post for changes. Text looks like this 121 / 250 ARcoolJ 1 Link to comment Share on other sites More sharing options...
freakystyle Posted October 3, 2014 Report Share Posted October 3, 2014 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 Error in expression <}; }; _option = _this select 3; must be _option = _this select 0; switch _opt> Error position: <be _option = _this select 0; switch _opt> Error Missing ; File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60 HAHA XD LOL, sorry but u made my day xD read that and try to figure it out xD this is too good xp Shit xD i see that Link to comment Share on other sites More sharing options...
Pro_Speedy Posted October 4, 2014 Report Share Posted October 4, 2014 get 0/800 on the object counter even though you can still maintain, not counting them correctly? Link to comment Share on other sites More sharing options...
PeterBeer Posted October 4, 2014 Report Share Posted October 4, 2014 Zupa class RscText_7013: RscStructuredText { idc = 7013; text = ""; x = 0.30 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.30 * safezoneW; h = 0.03 * safezoneH; class Attributes { align = "right"; }; }; class RscText_7013: RscTextT { idc = 7013; text = ""; x = 0.31 * safezoneW + safezoneX; y = 0.33 * safezoneH + safezoneY; w = 0.30 * safezoneW; h = 0.03 * safezoneH; colorText[] = {1,1,1,1}; }; Can you spot the problem Hint : 7013 After fixing this the counter dosen't work I do the change in the player_build Changed this : _cnt = count (_pos nearObjects ["All",30]); Too : _cnt = count (_pos nearObjects ["All",DZE_PlotPole select 0]); But this is the out come : Link to comment Share on other sites More sharing options...
monkeybrain Posted October 4, 2014 Report Share Posted October 4, 2014 nvm didn't realise I had to add myself to the pole lol Mine also says 0/280 even though I have 2 items near the pole, although i deleted class RscText_7013: RscTextT because it was already defined (not sure if I should have :P) Any ideas? sorry to be a pain haha Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now