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[Release] 2.1 Plot Management - UPDATED Object Counter


Zupa

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#EDIT 1

NVM, but as a information, you cant add players to the list who have not ASCII characters in his name, database cant execute it then.

#EDIT 2

For everyone who want too use it with the latest plot for life version (2.33) you need to do the step from player_build.sqf also in the player_build_plotcheck.sqf

greetz

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Hey Zupa i have a problem i can not Maintain :P

 

This is my ArmAOA.RPT

Error in expression <1;
};
};

} else {

player removeAction s_player_plotManagement;
s_player_plotMa>
  Error position: <s_player_plotManagement;
s_player_plotMa>
  Error Undefined variable in expression: s_player_plotmanagement
File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865
Error in expression <", ""];
};
} else {
player removeAction s_player_deploybike2;
s_player_deploybik>
  Error position: <s_player_deploybike2;
s_player_deploybik>
  Error Undefined variable in expression: s_player_deploybike2
File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 994
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available
Error in expression <;
call PlotGetFriends;
["preview"] call MaintainPlot;
>
  Error position: <MaintainPlot;
>
  Error Undefined variable in expression: maintainplot
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4
Error in expression <;
call PlotGetFriends;
["preview"] call MaintainPlot;
>
  Error position: <MaintainPlot;
>
  Error Undefined variable in expression: maintainplot
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4
Error in expression <;
call PlotGetFriends;
["preview"] call MaintainPlot;
>
  Error position: <MaintainPlot;
>
  Error Undefined variable in expression: maintainplot
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4

can you help me?

And thanks for this great script ;)

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Hey Zupa i have a problem i can not Maintain :P

 

This is my ArmAOA.RPT

Error in expression <1;
};
};

} else {

player removeAction s_player_plotManagement;
s_player_plotMa>
  Error position: <s_player_plotManagement;
s_player_plotMa>
  Error Undefined variable in expression: s_player_plotmanagement
File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865
Error in expression <", ""];
};
} else {
player removeAction s_player_deploybike2;
s_player_deploybik>
  Error position: <s_player_deploybike2;
s_player_deploybik>
  Error Undefined variable in expression: s_player_deploybike2
File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 994
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available
Error in expression <;
call PlotGetFriends;
["preview"] call MaintainPlot;
>
  Error position: <MaintainPlot;
>
  Error Undefined variable in expression: maintainplot
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4
Error in expression <;
call PlotGetFriends;
["preview"] call MaintainPlot;
>
  Error position: <MaintainPlot;
>
  Error Undefined variable in expression: maintainplot
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4
Error in expression <;
call PlotGetFriends;
["preview"] call MaintainPlot;
>
  Error position: <MaintainPlot;
>
  Error Undefined variable in expression: maintainplot
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\initPlotManagement.sqf, line 4

can you help me?

And thanks for this great script ;)

 

You didnt add maintainplot in compiles

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You didnt add maintainplot in compiles

 

Yes i forget that haha.

 

i have a next Problem.

Error in expression <fcase100oz",9]]};
};



_option = _this select 3;
switch _option do {
case "main>
  Error position: <select 3;
switch _option do {
case "main>
  Error Zero divisor
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
Error in expression <fcase100oz",9]]};
};
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Yes i forget that haha.

 

i have a next Problem.

Error in expression <fcase100oz",9]]};
};



_option = _this select 3;
switch _option do {
case "main>
  Error position: <select 3;
switch _option do {
case "main>
  Error Zero divisor
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
Error in expression <fcase100oz",9]]};
};

_option = _this select 3; must be _option = _this select 0;

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Hi guys! I followed all the steps to set up this script and almost everything seems to work, the problem comes when adding players to the plotpole management wich seems to fail. Do you guys have any idea? I'm getting this error in the console:

 

3:40:50 Error Undefined variable in expression: _inventory
3:40:50 File z\addons\dayz_server\compile\server_updateObject.sqf, line 75
3:42:18 Error in expression <tVariable["lastInventory",[]]);
if (str(_inventory) != _previous) then {

 

 

edit: Im still with this issue i got some screenshot: http://s29.postimg.org/dxaimmrjb/plotp.png   help me please!!! thanks ;)

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Hi guys its me again, im still with issues addin players to the plot pole:  i took a screenshot: http://s29.postimg.org/dxaimmrjb/plotp.png   hope you can help me please!!! thanks ;)

 

i think that this is caused cus plotfriends is not set at server_monitor.sqf?

 

or try the following:

 

change line 66 into :

 _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
if(isNil "_inventory")then{
_inventory = [];
};
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i think that this is caused cus plotfriends is not set at server_monitor.sqf?

 

or try the following:

 

change line 66 into :

 _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
if(isNil "_inventory")then{
_inventory = [];
};

Lovely! it just worked fine! ^_^. We are now  experiencing a new issue: once a plotpole owner add new players to it he gets black screen reconnecting to the server (the only fix is deleting the char from the database so far) do have any idea what can cause this? (it also happens everytime you add a new player). Thank you very much again :D:D:D

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_option = _this select 3; must be _option = _this select 0;

 

 

Mhhh this not work i give you my client.rpt i send you my fn_selfAction and the maintain_area.sqf

Exe timestamp: 2014/07/23 20:25:42
Current time:  2014/10/03 02:08:25

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Old style material 207 used in ReportStack not available
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
Old style material 204 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 207 used in ReportStack not available
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
UH1Y_DZE: ObsGun - unknown animation source ObsGun
Fresnel k must be >0, given n=0.8,k=0
Fresnel k must be >0, given n=0.8,k=0
Error in expression <};
};



_option = _this select 3; must be _option = _this select 0;
switch _opt>
  Error position: <be _option = _this select 0;
switch _opt>
  Error Missing ;
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
Error in expression <};
};



_option = _this select 3; must be _option = _this select 0;
switch _opt>
  Error position: <be _option = _this select 0;
switch _opt>
  Error Missing ;
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
"DEBUG: loadscreen guard started."
"Res3tting B!S effects..."
"[Random_Weed_Farm]: Client awaiting markers ..."
"[Random_Weed_Farm]: Client created marker 1 ..."
"[Random_Weed_Farm]: Client created marker 2 ..."
"[Random_Weed_Farm]: Client created marker 3 ..."
"[Random_Weed_Farm]: Client created marker 4 ..."
Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
"PLAYER RESULT: true"
Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available
Old style material 204 used in ReportStack not available
Old style material 205 used in ReportStack not available
"PLOGIN: Login loop completed!"
"infiSTAR.de - randvar26 created (16.573)"
"infiSTAR.de - randvar1 started (16.617)"
"infiSTAR.de - randvar1 created randvar27a (16.68)"
"infiSTAR.de - 30092014IAHAT335E - Successfully Loaded on Client ID483 (16.68)"
"infiSTAR.de - randvar1 created randvar27 (16.68)"
Error in expression <1;
};
};

} else {

player removeAction s_player_plotManagement;
s_player_plotMa>
  Error position: <s_player_plotManagement;
s_player_plotMa>
  Error Undefined variable in expression: s_player_plotmanagement
File mpmissions\__CUR_MP.panthera2\custom\fn_selfActions.sqf, line 865
Old style material 205 used in ReportStack not available
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available

files.zip

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Error in expression <};
};



_option = _this select 3; must be _option = _this select 0;
switch _opt>
  Error position: <be _option = _this select 0;
switch _opt>
  Error Missing ;
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
Error in expression <};
};



_option = _this select 3; must be _option = _this select 0;
switch _opt>
  Error position: <be _option = _this select 0;
switch _opt>
  Error Missing ;
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60

HAHA XD LOL, sorry but u made my day xD

 

 

read that and try to figure it out xD

 

this is too good xp

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Lovely! it just worked fine! ^_^. We are now  experiencing a new issue: once a plotpole owner add new players to it he gets black screen reconnecting to the server (the only fix is deleting the char from the database so far) do have any idea what can cause this? (it also happens everytime you add a new player). Thank you very much again :D:D:D

 

Server rpt and client rpt of the guy it's happening to.

 

I think u didnt do all the instrictions btw

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Error in expression <};
};



_option = _this select 3; must be _option = _this select 0;
switch _opt>
  Error position: <be _option = _this select 0;
switch _opt>
  Error Missing ;
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
Error in expression <};
};



_option = _this select 3; must be _option = _this select 0;
switch _opt>
  Error position: <be _option = _this select 0;
switch _opt>
  Error Missing ;
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60

HAHA XD LOL, sorry but u made my day xD

 

 

read that and try to figure it out xD

 

this is too good xp

 

 

:D  :D  :D  amazing.. thank you, made my day.

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Error in expression <};
};



_option = _this select 3; must be _option = _this select 0;
switch _opt>
  Error position: <be _option = _this select 0;
switch _opt>
  Error Missing ;
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60
Error in expression <};
};



_option = _this select 3; must be _option = _this select 0;
switch _opt>
  Error position: <be _option = _this select 0;
switch _opt>
  Error Missing ;
File mpmissions\__CUR_MP.panthera2\custom\plotManagement\maintain_area.sqf, line 60

HAHA XD LOL, sorry but u made my day xD

 

 

read that and try to figure it out xD

 

this is too good xp

 

 

Shit xD i see that

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Zupa 

                class RscText_7013:  RscStructuredText
		{
			idc = 7013;
			text = "";
			x = 0.30 * safezoneW + safezoneX;
			y = 0.15 * safezoneH + safezoneY;
			w = 0.30 * safezoneW;
			h = 0.03 * safezoneH;
			class Attributes {
				align = "right";
			};
		};
		
		class RscText_7013: RscTextT
		{
			idc = 7013;
			text = "";
			x = 0.31 * safezoneW + safezoneX;
			y = 0.33 * safezoneH + safezoneY;
			w = 0.30 * safezoneW;
			h = 0.03 * safezoneH;
			colorText[] = {1,1,1,1};
		};

Can you spot the problem Hint : 7013
 
After fixing this the counter dosen't work
 
I do the change in the player_build 
 
Changed this :

_cnt = count (_pos nearObjects ["All",30]);

Too :

_cnt = count (_pos nearObjects ["All",DZE_PlotPole select 0]);

But this is the out come :

MkldzRt.jpg

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