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  1. Yesterday
  2. Update 1.66 is out now. Here are the changes: https://github.com/AirwavesMan/Over9000-Panthera/blob/Server-Version-1.66/Changelog 1.66.txt
  3. Last week
  4. Restiphani

    Revive Player

    Our server is running however when someone gets killed it looks like it's using the standard revive with the defibrillator and you can only revive once per spawn. How do you change that to unlimited revives or to use the multigun with the heal player attachment?
  5. make new addon to overwrite it.
  6. Hi All! I want use (for test only) custom lada.hpp from "\addons\dayz_code\Configs\CfgVehicles\Car\". How can I do it?
  7. Just edit in Init.sqf in mission folder: DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1606,7803,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; to DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100]]; In mission.sqm delete (or comment) these lines: class Item3 { position[]={1606,289,7803}; TRGDEF name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;"; }; class Item4 { position[]={12944,210,12766}; TRGDEF name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;"; }; class Item5 { position[]={12060,158,12638}; TRGDEF name="zoneaircraft"; expCond="(player distance zoneaircraft) < 100;"; expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;"; }; and edit these lines: class Sensors { items=6; to class Sensors { items=3; It should be working.
  8. Hi Guys, im trying to set up a server and I’m having issues getting safe zones working just for the main traders. All the scripts I’ve found including and Infinistar one I’ve tried to get going just for the main traders with the beacons and message telling that god mode is enabled and I’m either not getting a safe zone working or one for all traders including bandit and hero. Anyone got got a script for just the main traders? thanks in advance
  9. Earlier
  10. @ nyali First of all, thank you for registering in this forum to tell me / us your opinion. The server will be updated approximately every 2 weeks. We do not write it in this forum. The "Bump" complies with the rules, and is done just like any other
  11. if i want more then 3 admins it doesent work #define ADMIN_LIST ["765611980283313xx","765611980171856xx","765611980293472xx","765611979965042xx"] #define ADMIN_NAMES ["xxx","xxx","xxx","xxx"] only the first 3 get acces to t he admin tool
  12. I would assume it's just using this config file for arma2: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg Note this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg#L36 in particular And use this mission file pbo structure: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Server Files/MPMissions/DayZ_Epoch_13.Tavi You will have to diff merge the init.sqf and description.ext from the modpack to the mission pbo structure above ^^ My modpack should work with tavi no problem, most mods (and lots of epoch back end stuff) will auto detect the map (even ZSC coins bank traders will)
  13. *edited hello ok it was as simple as changing everywhere it mentions cherno to taviana
  14. Hello, I have never ran taviana but it should be no problem. There are trader files there after all
  15. hello would it be possible to convert this mod pack so it works on taviana map instead of cherno
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