NoxSicarius Posted September 12, 2014 Author Report Share Posted September 12, 2014 Well the all items crate uses ur config files to load in everything u could possibly spawn so dayz weapons will definitely be there. Also, the vehicle GUI uses config files too so u will also get non epoch. I am ok with both of these things as sometimes u want to gift unobtainable weapons or vehicles as event prizes I know about that stuff. I was wondering if that was his issue because if so that is something I will not be fixing. Those are meant to be that way. Anyone wouldn't happen to have a "Show owner" script to share would they? Would be a useful addition to Admin Tools. This is going to be added. Point to show owner will be added next to the show code, might even add it directly to the show code. This has been a debate for me. Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 13, 2014 Author Report Share Posted September 13, 2014 Version 1.9 Release The long awaited 1.9 version release. This version has two dll files that are used fo the tool, however these are NOT required. I highly suggest using them, however if your host does not allow them do not worry, the tool will still work. For a list of changes consult the changelog You must use the new adminlist.sqf for this release and you must redo all init edits for this release or the tool will not work. Nekuan and Logi 2 Link to comment Share on other sites More sharing options...
Logi Posted September 13, 2014 Report Share Posted September 13, 2014 Thanks for the update mate. Link to comment Share on other sites More sharing options...
calamity Posted September 13, 2014 Report Share Posted September 13, 2014 Thankz for the update.... somehow I have 2 admin menu in my scroll Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 13, 2014 Author Report Share Posted September 13, 2014 Thankz for the update.... somehow I have 2 admin menu in my scroll Look in your init. Did you remove the old activate line? The new one was moved. Link to comment Share on other sites More sharing options...
calamity Posted September 13, 2014 Report Share Posted September 13, 2014 Look in your init. Did you remove the old activate line? The new one was moved. yah I didnt remove the old activate is this the only battleye filters addition for upgrade ??? publicvariable.txt !="toClient" !="usageLogger" !="useBroadcaster" Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 13, 2014 Author Report Share Posted September 13, 2014 yah I didnt remove the old activate is this the only battleye filters addition for upgrade ??? publicvariable.txt !="toClient" !="usageLogger" !="useBroadcaster" I believe so, is there still a battleye issue? I got one message saying someone had an issue with publicvariableval. If you have an issue with it let me know so I can add it to the release and do this: open publicvariableval.txt in battleye folder and change line 33/34 5 "enable" 5 "spawn" !="_this spawn fnc_plyrHit;" to 1 "enable" 1 "spawn" !="_this spawn fnc_plyrHit;" Link to comment Share on other sites More sharing options...
Nekuan Posted September 14, 2014 Report Share Posted September 14, 2014 Getting kicked for: Value Restriction #31 "usageLogger" = "Nekuan blablabla-- has ENABLED player ESP" Trying your fix above now Edit: Nah, still the same Player #0 Nekuan () has been kicked by BattlEye: PublicVariable Value Restriction #31 Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 Getting kicked for: Value Restriction #31 "usageLogger" = "Nekuan blablabla-- has ENABLED player ESP" Trying your fix above now Edit: Nah, still the same Player #0 Nekuan () has been kicked by BattlEye: PublicVariable Value Restriction #31 What is on line 33 of the publicvariableval filter? Link to comment Share on other sites More sharing options...
Nekuan Posted September 14, 2014 Report Share Posted September 14, 2014 Line 33 is 1 "enable" (already changed from 5 to 1) Got it working so far by disabling the tool login inside AdminList.sqf though Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 Line 33 is 1 "enable" (already changed from 5 to 1) Check publicvariable log and see what it says about that. Maybe it gives a little more info. Link to comment Share on other sites More sharing options...
Nekuan Posted September 14, 2014 Report Share Posted September 14, 2014 The above line is actually from publicvariable.log 14.09.2014 01:16:17: Nekuan () GUID- Value Restriction #31 "usageLogger" = "Nekuan PUID-- has ENABLED player ESP" (Yes, I am using your publicvariable.txt) Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 The above line is actually from publicvariable.log 14.09.2014 01:16:17: Nekuan () GUID- Value Restriction #31 "usageLogger" = "Nekuan PUID-- has ENABLED player ESP" (Yes, I am using your publicvariable.txt) The publicvariable.log logs both publicvariable and publicvariableval Try this publicvariableval.txt: //new 5 "fnc_plyrHit" 5 "<NULL - team member>" 5 "preprocessFile" 5 "preprocessFileLineNumbers" 5 "setVehicleInit" 5 "processInitCommands" 5 "HangenderRE" 5 "vilegaming" 5 "v\.i\.l\.e" 5 "Lystic" 5 "Rustler" 5 "BattleFieldClearance" 5 "BIS_MPF_logic" 5 "BIS_MPF_dummygroup" 5 "compile" 5 "loadFile" 5 "call" 5 "mission" 1 "spawn" 5 "format" 5 "parse" 5 "terminate" 5 "eventhandler" 5 "hintC" 5 "hintS" 5 "loading" 5 "\"call\"" 5 "call compile" 5 "toString" 5 "toArray" 5 "ctrlset" 5 "rsay" 5 "rland" 5 "rsetDir" 5 "_YakB" 5 "local_sefFuel" 5 "getVariable" 5 "hiveupdateresu" 5 "isServer" 5 "isDedicated" 5 "cutText" 5 "publicVariable" 5 "code" 5 "onPlayer" 5 "select" 5 "while" 5 "count" 5 "markerText" 5 "BIS_fnc" 5 "_bis" 5 "markerType" 5 "teamtype" 5 "composeText" 5 "teamName" 5 "execVM" 5 "fn_swapVars\.sqf" 5 "processInitCommands" 5 "promptRName\.sqf" 5 "rpcCodeVarName" 5 "rpcDirectCall" 5 "broadcastRpcCallAll" 5 "broadcastRpcCallIfLocal" 5 "norrnRACarUp" 5 "norrnRAPicUp" 5 "markerBrush" 5 "hideObject" 5 "deleteCollection" 5 "forceEnd" 5 "createAgent" 5 "deleteVehicle" 5 "deleteTeam" 1 "getPlayerUID" 5 "getVariable" 5 "addAction" 5 "AddM" 5 "AddP" 5 "AddS" 5 "AddV" 5 "AddW" 5 "setAcc" 5 "setAtt" 5 "setC" 5 "setD" 5 "setF" 5 "setG" 5 "setH" 5 "setM" 5 "setObj" 5 "setOver" 5 "setP" 5 "setR" 5 "setS" 5 "setT" 5 "setUnit" 5 "setV" 5 "setW" 5 "execFSM" 5 "clearM" 5 "clearV" 5 "clearW" 5 "createD" 5 "createG" 5 "createM" 5 "createS" 5 "createT" 5 "createU" 5 "createV" 5 "debugLog" 5 "debugFSM" 5 "deleteM" 5 "kbTell" 5 "kbReact" 5 "fadeSound" 5 "fadeMusic" 5 "showC" 5 "skipTime" 5 "taskHint" 5 "titleCut" 5 "titleText" !",\"titleText\"," 5 "getM" 5 "getFSMvariable" 5 "getG" 5 "moveIn" 5 "synchronizeO" 5 "synchronizeT" 5 "synchronizeW" 5 "triggerA" 5 "triggerS" 5 "triggerT" 5 "MarkerColor" 5 "MarkerDir" 5 "MarkerPos" 5 "MarkerSize" 5 "onEachFrame" 5 "hasInterface" 5 "onMapS" 5 "OnGroup" 5 "onDouble" 5 "onPreload" 5 "onTeamS" 5 "onShowNew" 5 "setUnconscious" 5 " exec " 5 " set " 5 " str " 5 "exec\(" 5 "set\(" 5 "str\(" 5 "exec\[" 5 "set\[" 5 "str\[" 5 "exec\{" 5 "set\{" 5 "str\{" 5 "exec'" 5 "set'" 5 "str'" 5 "exec\"" 5 "set\"" 5 "str\"" 5 "\)exec" 5 "\)set" 5 "\)str" 5 "\]exec" 5 "\]set" 5 "\]str" 5 "\}exec" 5 "\}set" 5 "\}str" 5 "'exec" 5 "'set" 5 "'str" 5 "str " 5 " \nstr" 5 "\nstr" 5 "str\n" 5 "str\n " 5 ",str" 5 "str," 5 "str " 5 "set " 5 " \nset" 5 "\nset" 5 "set\n" 5 "set\n " 5 ",set" 5 "set," 5 "set " 5 "exec " 5 "exec\n" 5 "exec\n " 5 ",exec" 5 "exec," 5 "exec " 5 "isNil" 5 "object_setFixServer" 5 "allowConnection" 5 "check_publishobject" 5 "dayz_disco" 5 "dayz_hiveVersionNo" 5 "dayz_objectUID" 5 "dayz_objectUID2" 5 "dayz_players" 5 "dayz_serverObjectMonitor" 5 "dayz_versionNo" 5 "dayz_zombifiedTowns" 5 "dayzPlayerLogin" 5 "dayzPlayerLogin2" 5 "isSinglePlayer" 5 "needUpdate_objects" 5 "server_characterSync" 5 "server_getDiff" 5 "server_getDiff2" 5 "server_hiveReadWrite" 5 "server_hiveWrite" 5 "server_onPlayerDisconnect" 5 "server_spawnCrashSite" 5 "server_updateNearbyObjects" 5 "vehicle_handleInteract" 5 "vehicle_handleServerKilled" 5 "allunits" 5 "preprocess" 5 "runinitscript" 5 "createdialog" 5 "modify" 5 "BIS_Alice_fnc_CivilianHit" 5 "BIS_Alice_mainscope" 5 "BIS_fnc_getFactions" 5 "allowConnection" 5 "check_publishobject" 5 "dayz_disco" 5 "dayz_hiveVersionNo" 5 "dayz_objectUID" 5 "dayz_objectUID2" 5 "dayz_players" 5 "dayz_serverObjectMonitor" 5 "dayz_versionNo" 5 "dayz_zombifiedTowns" 5 "dayzPlayerLogin" 5 "dayzPlayerLogin2" 5 "isSinglePlayer" 5 "needUpdate_objects" 5 "server_characterSync" 5 "server_getDiff" 5 "server_getDiff2" 5 "server_hiveReadWrite" 5 "server_hiveWrite" 5 "server_onPlayerDisconnect" 5 "server_spawnCrashSite" 5 "server_updateNearbyObjects" 5 "vehicle_handleInteract" 5 "vehicle_handleServerKilled" 5 "allunits" 5 "preprocess" 5 "runinitscript" 5 "createdialog" 5 "actionmonitor" 5 "bis_" 5 "building_spawnloot" 5 "building_spawnzombies" 5 "camp_spawnzombies" 1 "dog_" 5 "drn_" 5 "eh_localcleanup" 5 "fnc_" 5 "fn_nicespot" 5 "gear_ui_init" 5 "horde_epeen_determine_humanity_fnc" 5 "horde_epeen_fnc_fill_page" 5 "infectedcamps" 5 "local_eventkill" 5 "local_gutobject" 5 "local_setfuel" 5 "local_zombiedamage" 5 "object_" 5 "player_alertzombies" 5 "player_animalcheck" 5 "player_checkstealth" 5 "player_combatroll" 5 "player_countmagazines" 5 "player_crossbowbolt" 5 "player_death" 5 "player_fired" 5 "player_firemonitor" 5 "player_gearset" 5 "player_gearsync" 5 "player_guicontrolflash" 5 "player_humanitychange" 5 "player_humanitymorph" 5 "player_medbandage" 5 "player_medepi" 5 "player_medmorphine" 5 "player_medpainkiller" 5 "player_medtransfuse" 5 "player_music" 5 "player_packtent" 5 "player_projectilenear" 5 "player_spawn_1" 5 "player_spawn_2" 5 "player_spawncheck" 5 "player_summedical" 5 "player_switchmodel" 5 "player_temp_calculation" 5 "player_throwobject" 5 "player_updategui" 5 "player_weaponfirednear" 5 "player_zombieattack" 5 "player_zombiecheck" 5 "r_player_removeactions2" 5 "PVDZ_" 5 "PVAH_" 5 "PVAHR_" 5 "PV_" 5 "remExField" 5 "remExFP" 5 "drn_AskServerDynamicWeatherEventArgs" 5 "BIS_effects_gepv" 5 "server_" 5 "stream_locationcheck" 5 "stream_locationdel" 5 "stream_locationfill" 5 "ui_changedisplay" 5 "ui_initdisplay" 5 "vehicle_gethitpoints" 5 "world_isday" 5 "world_sunrise" 5 "world_surfacenoise" 5 "zombie_" 5 "createUnit" 5 "createGroup" 5 "BattleFieldClearance" 5 "HighCommandSubordinate" 5 "FirstAidSystem" 5 "AlternativeInjurySimulation" 5 "FORM" Link to comment Share on other sites More sharing options...
Nekuan Posted September 14, 2014 Report Share Posted September 14, 2014 With that I can now activate the admin mode but I'm getting kicked for displaying code. Value Restriction #42 "usageLogger" = "Nekuan -- has viewed a locked item code: 684 Guess I'll just disable the usagelogger again as there isn't really another admin around besides me. Thanks for the help anyways and just one last question: The new base manager function has the option to export as an .sqf which, if i remember correctly, you planned on doing so with its own .dll. As I'm not using those does that function still work and if so where is it being logged? Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 With that I can now activate the admin mode but I'm getting kicked for displaying code. Value Restriction #42 "usageLogger" = "Nekuan -- has viewed a locked item code: 684 Guess I'll just disable the usagelogger again as there isn't really another admin around besides me. Thanks for the help anyways and just one last question: The new base manager function has the option to export as an .sqf which, if i remember correctly, you planned on doing so with its own .dll. As I'm not using those does that function still work and if so where is it being logged? The output doesn't work without the dll right now, however I have decided to add the export to rpt so people can export still, but it goes to the rpt files. I would like to ask if you can continue these tests for me for a short time. This is really helping me out more than you think. For whatever reason my test server doesn't seem to run the filters so I can't generate these issues. If you can't, I understand, however if you can try this variable value filter: //new 5 "fnc_plyrHit" 5 "<NULL - team member>" 5 "preprocessFile" 5 "preprocessFileLineNumbers" 5 "setVehicleInit" 5 "processInitCommands" 5 "HangenderRE" 5 "vilegaming" 5 "v\.i\.l\.e" 5 "Lystic" 5 "Rustler" 5 "BattleFieldClearance" 5 "BIS_MPF_logic" 5 "BIS_MPF_dummygroup" 5 "compile" 5 "loadFile" 1 "call" 5 "mission" 1 "spawn" 5 "format" 5 "parse" 5 "terminate" 5 "eventhandler" 5 "hintC" 5 "hintS" 5 "loading" 5 "\"call\"" 5 "call compile" 5 "toString" 5 "toArray" 5 "ctrlset" 5 "rsay" 5 "rland" 5 "rsetDir" 5 "_YakB" 5 "local_sefFuel" 5 "getVariable" 5 "hiveupdateresu" 5 "isServer" 5 "isDedicated" 5 "cutText" 5 "publicVariable" 1 "code" 5 "onPlayer" 5 "select" 5 "while" 5 "count" 5 "markerText" 5 "BIS_fnc" 5 "_bis" 5 "markerType" 5 "teamtype" 5 "composeText" 5 "teamName" 5 "execVM" 5 "fn_swapVars\.sqf" 5 "processInitCommands" 5 "promptRName\.sqf" 5 "rpcCodeVarName" 5 "rpcDirectCall" 5 "broadcastRpcCallAll" 5 "broadcastRpcCallIfLocal" 5 "norrnRACarUp" 5 "norrnRAPicUp" 5 "markerBrush" 5 "hideObject" 5 "deleteCollection" 5 "forceEnd" 5 "createAgent" 5 "deleteVehicle" 5 "deleteTeam" 1 "getPlayerUID" 5 "getVariable" 5 "addAction" 5 "AddM" 5 "AddP" 5 "AddS" 5 "AddV" 5 "AddW" 5 "setAcc" 5 "setAtt" 5 "setC" 5 "setD" 5 "setF" 5 "setG" 5 "setH" 5 "setM" 5 "setObj" 5 "setOver" 5 "setP" 5 "setR" 5 "setS" 5 "setT" 5 "setUnit" 5 "setV" 5 "setW" 5 "execFSM" 5 "clearM" 5 "clearV" 5 "clearW" 5 "createD" 5 "createG" 5 "createM" 5 "createS" 5 "createT" 5 "createU" 5 "createV" 5 "debugLog" 5 "debugFSM" 5 "deleteM" 5 "kbTell" 5 "kbReact" 5 "fadeSound" 5 "fadeMusic" 5 "showC" 5 "skipTime" 5 "taskHint" 5 "titleCut" 5 "titleText" !",\"titleText\"," 5 "getM" 5 "getFSMvariable" 5 "getG" 5 "moveIn" 5 "synchronizeO" 5 "synchronizeT" 5 "synchronizeW" 5 "triggerA" 5 "triggerS" 5 "triggerT" 5 "MarkerColor" 5 "MarkerDir" 5 "MarkerPos" 5 "MarkerSize" 5 "onEachFrame" 5 "hasInterface" 5 "onMapS" 5 "OnGroup" 5 "onDouble" 5 "onPreload" 5 "onTeamS" 5 "onShowNew" 5 "setUnconscious" 5 " exec " 5 " set " 5 " str " 5 "exec\(" 5 "set\(" 5 "str\(" 5 "exec\[" 5 "set\[" 5 "str\[" 5 "exec\{" 5 "set\{" 5 "str\{" 5 "exec'" 5 "set'" 5 "str'" 5 "exec\"" 5 "set\"" 5 "str\"" 5 "\)exec" 5 "\)set" 5 "\)str" 5 "\]exec" 5 "\]set" 5 "\]str" 5 "\}exec" 5 "\}set" 5 "\}str" 5 "'exec" 5 "'set" 5 "'str" 5 "str " 5 " \nstr" 5 "\nstr" 5 "str\n" 5 "str\n " 5 ",str" 5 "str," 5 "str " 5 "set " 5 " \nset" 5 "\nset" 5 "set\n" 5 "set\n " 5 ",set" 5 "set," 5 "set " 5 "exec " 5 "exec\n" 5 "exec\n " 5 ",exec" 5 "exec," 5 "exec " 5 "isNil" 5 "object_setFixServer" 5 "allowConnection" 5 "check_publishobject" 5 "dayz_disco" 5 "dayz_hiveVersionNo" 5 "dayz_objectUID" 5 "dayz_objectUID2" 5 "dayz_players" 5 "dayz_serverObjectMonitor" 5 "dayz_versionNo" 5 "dayz_zombifiedTowns" 5 "dayzPlayerLogin" 5 "dayzPlayerLogin2" 5 "isSinglePlayer" 5 "needUpdate_objects" 5 "server_characterSync" 5 "server_getDiff" 5 "server_getDiff2" 5 "server_hiveReadWrite" 5 "server_hiveWrite" 5 "server_onPlayerDisconnect" 5 "server_spawnCrashSite" 5 "server_updateNearbyObjects" 5 "vehicle_handleInteract" 5 "vehicle_handleServerKilled" 5 "allunits" 5 "preprocess" 5 "runinitscript" 5 "createdialog" 5 "modify" 5 "BIS_Alice_fnc_CivilianHit" 5 "BIS_Alice_mainscope" 5 "BIS_fnc_getFactions" 5 "allowConnection" 5 "check_publishobject" 5 "dayz_disco" 5 "dayz_hiveVersionNo" 5 "dayz_objectUID" 5 "dayz_objectUID2" 5 "dayz_players" 5 "dayz_serverObjectMonitor" 5 "dayz_versionNo" 5 "dayz_zombifiedTowns" 5 "dayzPlayerLogin" 5 "dayzPlayerLogin2" 5 "isSinglePlayer" 5 "needUpdate_objects" 5 "server_characterSync" 5 "server_getDiff" 5 "server_getDiff2" 5 "server_hiveReadWrite" 5 "server_hiveWrite" 5 "server_onPlayerDisconnect" 5 "server_spawnCrashSite" 5 "server_updateNearbyObjects" 5 "vehicle_handleInteract" 5 "vehicle_handleServerKilled" 5 "allunits" 5 "preprocess" 5 "runinitscript" 5 "createdialog" 5 "actionmonitor" 5 "bis_" 5 "building_spawnloot" 5 "building_spawnzombies" 5 "camp_spawnzombies" 1 "dog_" 5 "drn_" 5 "eh_localcleanup" 5 "fnc_" 5 "fn_nicespot" 5 "gear_ui_init" 5 "horde_epeen_determine_humanity_fnc" 5 "horde_epeen_fnc_fill_page" 5 "infectedcamps" 5 "local_eventkill" 5 "local_gutobject" 5 "local_setfuel" 5 "local_zombiedamage" 5 "object_" 5 "player_alertzombies" 5 "player_animalcheck" 5 "player_checkstealth" 5 "player_combatroll" 5 "player_countmagazines" 5 "player_crossbowbolt" 5 "player_death" 5 "player_fired" 5 "player_firemonitor" 5 "player_gearset" 5 "player_gearsync" 5 "player_guicontrolflash" 5 "player_humanitychange" 5 "player_humanitymorph" 5 "player_medbandage" 5 "player_medepi" 5 "player_medmorphine" 5 "player_medpainkiller" 5 "player_medtransfuse" 5 "player_music" 5 "player_packtent" 5 "player_projectilenear" 5 "player_spawn_1" 5 "player_spawn_2" 5 "player_spawncheck" 5 "player_summedical" 5 "player_switchmodel" 5 "player_temp_calculation" 5 "player_throwobject" 5 "player_updategui" 5 "player_weaponfirednear" 5 "player_zombieattack" 5 "player_zombiecheck" 5 "r_player_removeactions2" 5 "PVDZ_" 5 "PVAH_" 5 "PVAHR_" 5 "PV_" 5 "remExField" 5 "remExFP" 5 "drn_AskServerDynamicWeatherEventArgs" 5 "BIS_effects_gepv" 5 "server_" 5 "stream_locationcheck" 5 "stream_locationdel" 5 "stream_locationfill" 5 "ui_changedisplay" 5 "ui_initdisplay" 5 "vehicle_gethitpoints" 5 "world_isday" 5 "world_sunrise" 5 "world_surfacenoise" 5 "zombie_" 5 "createUnit" 5 "createGroup" 5 "BattleFieldClearance" 5 "HighCommandSubordinate" 5 "FirstAidSystem" 5 "AlternativeInjurySimulation" 5 "FORM" Link to comment Share on other sites More sharing options...
Nekuan Posted September 14, 2014 Report Share Posted September 14, 2014 Yea, just tried it and got kicked for PublicVariable Restriction #0 :D Might use those .dll as I think my hoster allows me to do so... Well I'll see about that. Thanks for your help! Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 Yea, just tried it and got kicked for PublicVariable Restriction #0 :D Might use those .dll as I think my hoster allows me to do so... Well I'll see about that. Thanks for your help! That is my fault. I didn't add the exception for the new base exporter in the publicvariable.txt filter. Add this at the end of line 2: !="baseExporter" Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 Updated the filters with the information I have received. This is why it is important for people to submit test data to me. If I don't receive enough test data things like this can appear in a release. Corper 1 Link to comment Share on other sites More sharing options...
Caveman1 Posted September 14, 2014 Report Share Posted September 14, 2014 I'm using your test branch on an overpoch napf server and can't get the graphical list of vehicles to pop up. Says building a list and then list built but then nothing. Everything else seems to be working flawlessly. Edit***** was entirely my fault. reloaded the tools and all is good for overpoch. Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 I'm using your test branch on an overpoch napf server and can't get the graphical list of vehicles to pop up. Says building a list and then list built but then nothing. Everything else seems to be working flawlessly. Test branch has already been merged into master as a release. I will test this and see what happens. Link to comment Share on other sites More sharing options...
Rocu Posted September 14, 2014 Report Share Posted September 14, 2014 Loving this update so far. Only problem I have with this is admin building. Because you use custom build file for the admin build it doesn't include other features such as Plot 4 Life or Snap Build. It's rather difficult to add those things too because the file is quite heavily modified. I tried adding snap pro to it, so far no success. Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 Loving this update so far. Only problem I have with this is admin building. Because you use custom build file for the admin build it doesn't include other features such as Plot 4 Life or Snap Build. It's rather difficult to add those things too because the file is quite heavily modified. I tried adding snap pro to it, so far no success. Snap pro is going to be in it for the 1.9.1 release. I couldn't use the base game file because it would require heavy modifications of that and I wanted the tool to be able to survive on its own. I may release a plot for life alternate with 1.9.1 as I know many use that. Link to comment Share on other sites More sharing options...
NoxSicarius Posted September 14, 2014 Author Report Share Posted September 14, 2014 Admin Tools Lite Updated admin tools lite with the new files. This is the lite weight branch for those who want an admin tool that doesn't have all the extra features, just the essentials like god mode, esp, teleport, base delete, and item spawn. Link to comment Share on other sites More sharing options...
calamity Posted September 14, 2014 Report Share Posted September 14, 2014 It seems I can only tp to me other admins.... when I try tp other non admin players its not working Link to comment Share on other sites More sharing options...
poweredbypot Posted September 14, 2014 Report Share Posted September 14, 2014 I get this error on server start in client RPT, just thought you might want to know. "DEBUG: loadscreen guard started." Error in expression <system\player_monitor.sqf"; waitUntil{adminListLoaded}; if ( !((get> Error position: <adminListLoaded}; if ( !((get> Error Undefined variable in expression: adminlistloaded File mpmissions\__CUR_MP.Napf\init.sqf, line 111 Error in expression <system\player_monitor.sqf"; waitUntil{adminListLoaded}; if ( !((get> Error position: <adminListLoaded}; if ( !((get> Error Undefined variable in expression: adminlistloaded File mpmissions\__CUR_MP.Napf\init.sqf, line 111 "Admin Tools: AdminList.sqf loaded" Link to comment Share on other sites More sharing options...
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