Gregarious Posted February 22, 2014 Report Share Posted February 22, 2014 Is there any chance you can do a version number and change log like DZAI? At the moment I have to keep checking on here for changes or looking on github for how many hours ago stuff was changed This is DZAI pagehttps://github.com/dayzai/DayZBanditAI I like it how you see the version number straight off. Anyway, keep up the good work! I'm a bit hesitant to do this as, like you said, users can simply check the Github page to see if anything new has happened. Although, perhaps I could start using Github's Releases system, or simply place a Revision # in the title of this forum thread and in tools somewhere so users can compare their version with the current one. Not sure yet how I want to approach this. When i'm finish, of curse :) @Gregarious: Will you include a config.sqf or something to the adminmenu folder? Or everything in the init.sqf of the mission file? I like the idea of adding a config. It would be useful for things like ESPEnhanced options, enabling/disabling @Revoplay's Fair Use addon, and setting up Admins/Mods. I'll have to look into it some more script-wise. I haven't added a config to a script before, but I think I already know how it's done. If anyone knows of any good tutorials on adding a config file to a script, paste them here. So, i'm finished the Fair Use Section. I hope you can include it, Gregarious. When you have everything figured out and working, you might want to make a new thread containing it and instructions on how to use it, then I can link to it from within the Optional section of my instructions. How does that sound? Either that, or let's come up with a config.sqf that can enable/disable this feature. That will prevent adding more stuff to the init.sqf. We can simply have "[] execVM "admintools\init.sqf";" or "[] execVM "admintools\config.sqf";". But as I mentioned above, I'm not entirely sure about the best way to approach this. Also, @TheVampire made a good point on the usefulness of adding this to the dayz_server.pbo to prevent it from being accessed by hackers, but I'm afraid my skill in scripting is such that I would need to rely on others for this functionality. Link to comment Share on other sites More sharing options...
Gregarious Posted February 22, 2014 Report Share Posted February 22, 2014 Update! Added 2 new scripts to the "Epoch Menu" section: Point to lock vehicle Point to unlock vehicle Thanks GeneralTragedy! Download Now Link to comment Share on other sites More sharing options...
Syrical Posted February 22, 2014 Report Share Posted February 22, 2014 I also have an idea there is a script for an addon to blue Phoenix on the forums I'm currently on my phone so can't search for it. Basically if gave you a menu of every veichle in the database from Ladas to a10 etc that spawned them with a key, I cannot for the life of me get it to work with these tools however I'm no coder What would you think of adding this ? Link to comment Share on other sites More sharing options...
Gregarious Posted February 22, 2014 Report Share Posted February 22, 2014 I also have an idea there is a script for an addon to blue Phoenix on the forums I'm currently on my phone so can't search for it. Basically if gave you a menu of every veichle in the database from Ladas to a10 etc that spawned them with a key, I cannot for the life of me get it to work with these tools however I'm no coder What would you think of adding this ? You mean like Syrical and Akelorian 2 Link to comment Share on other sites More sharing options...
Syrical Posted February 23, 2014 Report Share Posted February 23, 2014 No idea how I missed that ! Good work by the way easy install runs smoothly ! Link to comment Share on other sites More sharing options...
Jkrohn1 Posted February 23, 2014 Report Share Posted February 23, 2014 Installed the old version two days ago without success, installed the above last night and poof working :-) Can you add the timer like on crates to the temp vehicle spawn? As currently it deletes them after a few seconds. I can teleport at all just sets my position back to its original position :-\ This has made our server 100% better as its currently a WIP and lots of bugs mean vehicles get destroyed frequently :-( Lastly can this be installed on server pbo rather then in the mission pbo? [Edit]Just read a few posts above I'll look into running on server pbo myself on Monday if its successful I'll come here add to this. Link to comment Share on other sites More sharing options...
Nekuan Posted February 23, 2014 Report Share Posted February 23, 2014 Is it a bug or a feature that you can not call the Admin Menu from inside a vehicle? Other than that works great besides some functions which will kick you even with the tweaked battleye filters Edit: ran into a "slight" problem. For some reason as soon as I'm using the Admintool theres an error on joining the server for missing trader_menu.sqf and the traders stop working? Link to comment Share on other sites More sharing options...
TuBz Posted February 23, 2014 Report Share Posted February 23, 2014 Installed the old version two days ago without success, installed the above last night and poof working :-) Can you add the timer like on crates to the temp vehicle spawn? As currently it deletes them after a few seconds. I can teleport at all just sets my position back to its original position :-\ This has made our server 100% better as its currently a WIP and lots of bugs mean vehicles get destroyed frequently :-( Lastly can this be installed on server pbo rather then in the mission pbo? [Edit]Just read a few posts above I'll look into running on server pbo myself on Monday if its successful I'll come here add to this. Link to comment Share on other sites More sharing options...
HellGamer115 Posted February 23, 2014 Report Share Posted February 23, 2014 how do i use this with http://opendayz.net/threads/release-scroll-menu-pick-your-own-spawn-point-and-loadout.13143/ when i change the battleye filters with the one thats in the admin tool file, the spawn vehicles doesnt work and neither does the select spawn Link to comment Share on other sites More sharing options...
HellGamer115 Posted February 23, 2014 Report Share Posted February 23, 2014 i fixed the blowing up the car but the temporary cars still disappear after a few seconds and it just kicks you out of the vehicle, its the same for planes, please help fix this ;( Pro_Speedy 1 Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 23, 2014 Report Share Posted February 23, 2014 Look in the comments for a fix. I would post it but on mobile. Link to comment Share on other sites More sharing options...
HellGamer115 Posted February 23, 2014 Report Share Posted February 23, 2014 Look in the comments for a fix. I would post it but on mobile. Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 23, 2014 Report Share Posted February 23, 2014 Sure but i hope someone Will post it before i get home try looking in the Readme under the optional if you haven't already :) Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 23, 2014 Report Share Posted February 23, 2014 You aren't welcome were. Noone here wants a 'Anti hack' made by a guy who made hacks and puts bacldoors on his antihack so hackers get through. Please go away and leave these non commercial lovely people alone. Thank You Nekuan and CartoonrBOY 2 Link to comment Share on other sites More sharing options...
Gregarious Posted February 23, 2014 Report Share Posted February 23, 2014 Is it a bug or a feature that you can not call the Admin Menu from inside a vehicle? Akelorian 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 23, 2014 Report Share Posted February 23, 2014 This is a fair question. I don't have any issues with calling it from inside a vehicle. Anyone else? Link to comment Share on other sites More sharing options...
Gregarious Posted February 23, 2014 Report Share Posted February 23, 2014 The admin menu doesn't work from inside vehicles for me either. Not a big deal though. I can use it from outside a vehicle. Oh, I meant that I don't have any problems with fixing this so that it does appear while inside a vehicle. Now I just need to figure out how. Link to comment Share on other sites More sharing options...
HellGamer115 Posted February 23, 2014 Report Share Posted February 23, 2014 Oh, I meant that I don't have any problems with fixing this so that it does appear while inside a vehicle. Now I just need to figure out how. can you please help me, i used this on my server with your admin tool but now the server doesnt work http://opendayz.net/threads/release-scroll-menu-pick-your-own-spawn-point-and-loadout.13143/ thats the custom loadout with vehicle spawn and it doesnt work, please can you tell me how to use both of them? Link to comment Share on other sites More sharing options...
Akelorian Posted February 23, 2014 Report Share Posted February 23, 2014 gregarious it does work, as I have that on my server and temp vehicles do not dissapear, thats the reason why I suggested people do that :) Link to comment Share on other sites More sharing options...
Gregarious Posted February 23, 2014 Report Share Posted February 23, 2014 gregarious it does work, as I have that on my server and temp vehicles do not dissapear, thats the reason why I suggested people do that :) I believe you, but it doesn't 'work' for me because I don't need it. Temp vehicles don't despawn on my server, and I've only done the fix described in my install instructions, not yours. So, I need to know why some people don't have their vehicles despawning and some do. Akelorian 1 Link to comment Share on other sites More sharing options...
Gregarious Posted February 23, 2014 Report Share Posted February 23, 2014 can you please help me, i used this on my server with your admin tool but now the server doesnt work http://opendayz.net/threads/release-scroll-menu-pick-your-own-spawn-point-and-loadout.13143/ thats the custom loadout with vehicle spawn and it doesnt work, please can you tell me how to use both of them? We need more info. You haven't said what error you're getting. Check your server's RPT log to see which files are throwing errors and why. You mentioned Battleye filters before. Does that mean your error is a script restriction? Link to comment Share on other sites More sharing options...
Akelorian Posted February 23, 2014 Report Share Posted February 23, 2014 yea without that line mine despawn too, lol Link to comment Share on other sites More sharing options...
Gregarious Posted February 23, 2014 Report Share Posted February 23, 2014 Update! Updated "Building Crate": Added bulk wire and tanktraps, Removed broken tent and added 3 working tents Added fire barrel kit, empty barrel, and full jerry cans to fill the generator Added ex Large sandbag and ex Large sandbag 5x Added scrap metal Added missing walls Thanks @wikallen! Download Now FoRcE72 1 Link to comment Share on other sites More sharing options...
Deepsniper Posted February 23, 2014 Report Share Posted February 23, 2014 You guys update so fast!!! :D I have to update the server every 20 min! Link to comment Share on other sites More sharing options...
szzlbrd Posted February 23, 2014 Report Share Posted February 23, 2014 Hi, sorry if this sounds dumb but I can't get this installed on my private dedicated server. Here's what I did: 1. Extracted the "admintools " folder into my mission folder (DayZ_Epoch_11.Chernarus). 2. Edited my init.sqf, added the code at the bottom and replaced "1111111" with my playerID. 3. Opened description.ext and added "#include "admintools\dialog.hpp" at the bottom. 4. Replaced the original .txt BattlEye files. But nothing shows up when I enter the server even if I go to the lobby and join again, nothing. What am I doing wrong? Link to comment Share on other sites More sharing options...
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