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@Robert261171WAIT A MINUTE:dry: are you sure ure using the new filesL? cuz ure rpt error this line

this line {dayz_allowedObjects = dayz_allowedObjects + [_x select 2];}forEach allBuildingList;

do not exist in noxicarius update.... is like i show u see

{DayZ_SafeObjects = DayZ_SafeObjects + [_x select 2];}forEach EAT_allBuildingList;

https://github.com/noxsicarius/Epoch-Admin-Tools/blob/master/admintools/variables.sqf

 new files

https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch

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6 minutes ago, Robert261171 said:

downloaded the new files and its in there as,

dayz_allowedObjects

and used all the files

https://ibb.co/hq9wRF

Epoch Admin Tools V-1.10.7

https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch

sory but if u have dayz_allowedObjects in admintools variables you have the old files

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38 minutes ago, Robert261171 said:

never done it that way i just diff marge the files and normally works..  

ok if u merge it well, just remember the line about antihack in your init.sqf

 

[] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass

and again, your admin uid in config.sqf

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 4:11:38 "DELETE: Player B 1-1-B:1 (Relentless) REMOTE deleted object with ID: 505"
 4:11:38 Suspending not allowed in this context
 4:11:38 Error in expression <icleUID,_player] call server_deleteObj;
uisleep 1; 
_vehicleUID = _worldspace>
 4:11:38   Error position: <uisleep 1; 
_vehicleUID = _worldspace>
 4:11:38   Error Allgemeiner Fehler in Ausdruck (in english: error in expression)
 4:11:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 287

This is the mentioned part in server_updateObject.sqf:

	/* Get the Inventory of the Vehicle */
	_inventory = [
		getWeaponCargo _object,
		getMagazineCargo _object,
		getBackpackCargo _object
	];
	
	/* Get the position of the Vehicle */
	_position 	= getPosASL _object;
	if !(surfaceIsWater _position) then {
		_position =  ASLToATL _position;
	};
	_dir 		= getDir _object;
	_worldspace = [_dir,_position];

	/* Delete the current Database entry */
	[_oldVehicleID,_oldVehicleUID,_player] call server_deleteObj;
	uisleep 1; // Changed to uisleep()

Any ideas how to fix this?
Also you should update those battleye filters. It's written that you have to replace them with your filters but even with them there are so many restrictions on each function of the admin menu. I removed them for now. It's a test server anyways.

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@DAmNRelentless maybe a temporal fix, is made an antihack bypass on your admins.

for example in your init.sqf

find:

dayz_antihack = 1; 

replace the line by:

adminsList= ["7656119825757****"];  //your admins ids
if((getPlayerUID player) in adminsList) then {

//disable antihack for admis 
dayz_antihack = 0;     
} else {
//enable antihack for normal players
dayz_antihack = 1; 

};

 

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On 3/24/2017 at 11:23 PM, DAmNRelentless said:

 4:11:38 "DELETE: Player B 1-1-B:1 (Relentless) REMOTE deleted object with ID: 505"
 4:11:38 Suspending not allowed in this context
 4:11:38 Error in expression <icleUID,_player] call server_deleteObj;
uisleep 1; 
_vehicleUID = _worldspace>
 4:11:38   Error position: <uisleep 1; 
_vehicleUID = _worldspace>
 4:11:38   Error Allgemeiner Fehler in Ausdruck (in english: error in expression)
 4:11:38 File z\addons\dayz_server\compile\server_updateObject.sqf, line 287

This is the mentioned part in server_updateObject.sqf:


	/* Get the Inventory of the Vehicle */
	_inventory = [
		getWeaponCargo _object,
		getMagazineCargo _object,
		getBackpackCargo _object
	];
	
	/* Get the position of the Vehicle */
	_position 	= getPosASL _object;
	if !(surfaceIsWater _position) then {
		_position =  ASLToATL _position;
	};
	_dir 		= getDir _object;
	_worldspace = [_dir,_position];

	/* Delete the current Database entry */
	[_oldVehicleID,_oldVehicleUID,_player] call server_deleteObj;
	uisleep 1; // Changed to uisleep()

Any ideas how to fix this?
Also you should update those battleye filters. It's written that you have to replace them with your filters but even with them there are so many restrictions on each function of the admin menu. I removed them for now. It's a test server anyways.

delete uisleep 1. Looks like it no longer allows that for some reason. You could try sleep 1 instead. If sleep 1 doesn't work it should be ok to remove it all together.

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  • 4 weeks later...
On 2017-4-28 at 7:01 PM, EditedSnowHD said:

Still not figured out, could some one help me?

i moved these lines in the init.sqf:

call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables

Now the scroll action menu shows up,

but the admin tools still dont.

I do have a feeling it has something to do with these lines.

 

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27 minutes ago, EditedSnowHD said:

i moved these lines in the init.sqf:


call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables

Now the scroll action menu shows up,

but the admin tools still dont.

I do have a feeling it has something to do with these lines.

 

Sorry for the spam, but i managed to fix the problem (admin scroll menu not showing up.)

I fixed it to place these lines:

call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables

under:

progressLoadingscreen 0.25;

Instead of putting it above:

Initialized = true;

 

I don't know why this works but it does.

The only thing is that the action menu doesn't show up. Thats fine with me tho.

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On 5/1/2017 at 5:18 AM, EditedSnowHD said:

Sorry for the spam, but i managed to fix the problem (admin scroll menu not showing up.)

I fixed it to place these lines:


call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables

under:

progressLoadingscreen 0.25;

Instead of putting it above:

Initialized = true;

 

I don't know why this works but it does.

The only thing is that the action menu doesn't show up. Thats fine with me tho.

Hey man, you wanna throw that in a commit to the repo? It will log you as a contributor when you do that. It is very weird as to why that fixed it... As for the menu not showing check your rpt log and see if it gives you some insight. 

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