NoxSicarius Posted February 5, 2017 Author Report Share Posted February 5, 2017 4 minutes ago, Falnes said: Tried that, then tried spawning a private crate, public crate just kicks me but it stays in the world, private crate kicks me with this error and disappears. Sometimes this language defies all logic... Link to comment Share on other sites More sharing options...
Falnes Posted February 5, 2017 Report Share Posted February 5, 2017 1 minute ago, NoxSicarius said: Sometimes this language defies all logic... I think I'm going to reinstall the server and then try again. If that doesn't work I have no idea. Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 5, 2017 Author Report Share Posted February 5, 2017 And I just found out one of the problems. Filters now consider comments and partial words. That's going to be a nightmare to fix... There was a recent arma update that screwed up a few things. One big problem the ai missions were having was that some of the boxes had their inventories set to 0 spaces. Link to comment Share on other sites More sharing options...
Falnes Posted February 5, 2017 Report Share Posted February 5, 2017 1 minute ago, NoxSicarius said: And I just found out one of the problems. Filters now consider comments and partial words. That's going to be a nightmare to fix... There was a recent arma update that screwed up a few things. One big problem the ai missions were having was that some of the boxes had their inventories set to 0 spaces. That doesn't sound good, so reinstalling and trying again won't fix it? What if I went to 1.0.5.1 and installed the old Admin Tools? Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 5, 2017 Author Report Share Posted February 5, 2017 18 minutes ago, Falnes said: That doesn't sound good, so reinstalling and trying again won't fix it? What if I went to 1.0.5.1 and installed the old Admin Tools? You can still use this one, just go through the errors and set the 5s to a 1s. Are you saying setting that last 259 error at line 261 to a 1 didn't work? If so set line 259 to 1 (instead of 261) and see what happens. The best option is to not set 5s to 1s, but to add exceptions, but both fix the issue and it's still more secure than turning off battleye. Link to comment Share on other sites More sharing options...
Falnes Posted February 5, 2017 Report Share Posted February 5, 2017 8 minutes ago, NoxSicarius said: You can still use this one, just go through the errors and set the 5s to a 1s. Are you saying setting that last 259 error at line 261 to a 1 didn't work? If so set line 259 to 1 (instead of 261) and see what happens. The best option is to not set 5s to 1s, but to add exceptions, but both fix the issue and it's still more secure than turning off battleye. Still kicks me when I do what you just said. Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 5, 2017 Author Report Share Posted February 5, 2017 3 minutes ago, Falnes said: Still kicks me when I do what you just said. That makes no sense. Go into your server_log text file in the instance folder and copy the kick information. It will give us the code causing it. Link to comment Share on other sites More sharing options...
Falnes Posted February 5, 2017 Report Share Posted February 5, 2017 16 minutes ago, NoxSicarius said: That makes no sense. Go into your server_log text file in the instance folder and copy the kick information. It will give us the code causing it. Check your PMs Link to comment Share on other sites More sharing options...
Koolkingkarl Posted February 9, 2017 Report Share Posted February 9, 2017 Hello, i get no error in the RPT but player who aren't admins in the config with their id cant connect. they all get stuck in the missions screen at "reading missions files". i think maybe its the part: if (!((getPlayerUID player) in EAT_adminModList)) then { call compile preprocessFileLineNumbers "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; i put in: if (!isDedicated) then { if (dayz_antiWallHack != 0) then { //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; //Enables Plant lib fixes // Epoch Admin Tools if (!((getPlayerUID player) in EAT_adminModList)) then { call compile preprocessFileLineNumbers "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; }; cause there was my antihack statement and in the install readme it says to replace this line. did i the install it correct? Greetings and thanks in advanced. Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 26, 2017 Author Report Share Posted February 26, 2017 Sorry about the unacceptably long wait for that antihack fix. I've been extensively busy with work. It has been fixed, to fix it simply redo that one readme step where you replace the line for the antihack. No re-installation is needed. This should also fix the teleport problem. vbawol 1 Link to comment Share on other sites More sharing options...
Bricktop Posted March 2, 2017 Report Share Posted March 2, 2017 On 2/19/2014 at 10:18 AM, Gregarious said: Update: Updated Godmode script to be more effective I tested this by tossing a grenade at my feet. All the zombies around me died and I took no damage. Then, I spawned a helicopter, got in it, and did a backflip-nosedive into the ground, blowing it up and a vehicle nearby. I got out of the firey wreck and walked away. I haven't tested this with AI, however, and different AI might need different anti-damage solutions. Let me know if you guys have any additional issues after updating to this. Where does this go? I don't have admintools/tools/malplayerGM.sqf Do I need to make one? I just installed these tools and my god mode does not work. Experiencing death by AI and fall damage. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 2, 2017 Author Report Share Posted March 2, 2017 Don't use that. That is a three year old solution that has been massively improved upon. You can go to the commit history of the repository and take an earlier version of the file, just don't go back to the dark ages. Has anyone else seen similar problems with god mode? Last time I used the tool I was blowing up zombies with a rocket launcher at my feet. I'll retest tomorrow. Link to comment Share on other sites More sharing options...
Robert261171 Posted March 23, 2017 Report Share Posted March 23, 2017 Can't get the admin tools to work at all, it all seams to load up and no RPT errors it just dont have the admin menu on the screen. anyone help? Link to comment Share on other sites More sharing options...
juandayz Posted March 23, 2017 Report Share Posted March 23, 2017 1 minute ago, Robert261171 said: Can't get the admin tools to work at all, it all seams to load up and no RPT errors it just dont have the admin menu on the screen. anyone help? using epoch 1.0.5.1? Link to comment Share on other sites More sharing options...
Robert261171 Posted March 23, 2017 Report Share Posted March 23, 2017 no using epoch 1.0.6.1 Link to comment Share on other sites More sharing options...
juandayz Posted March 23, 2017 Report Share Posted March 23, 2017 5 minutes ago, Robert261171 said: no using epoch 1.0.6.1 5 minutes ago, Robert261171 said: no using epoch 1.0.6.1 ok i never use it with 1.6 but gonna try to help you. the most commond question... you already add your UID in the admin list? \MPMissions\DayZ_Epoch_11.Chernarus\admintools\config.sqf /************** Epoch Admin Tools Variables **************/ //Replace 111111111 with your ID. EAT_superAdminList = [ "76561198257xxxxxxx", // <juandayz> "999999999" // <player name> ]; Link to comment Share on other sites More sharing options...
Robert261171 Posted March 23, 2017 Report Share Posted March 23, 2017 Yes got me UID in the config.sqf, Im been using it on the epoch 1.0.5.1 without a problem, only since ive updated to 1.0.6.1 ive been getting problems Link to comment Share on other sites More sharing options...
juandayz Posted March 23, 2017 Report Share Posted March 23, 2017 10 minutes ago, Robert261171 said: Yes got me UID in the config.sqf, Im been using it on the epoch 1.0.5.1 without a problem, only since ive updated to 1.0.6.1 ive been getting problems ok , youre init.sqf looks like this? Spoiler call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; call compile preprocessFileLineNumbers "admintools\config.sqf"; call compile preprocessFileLineNumbers "admintools\variables.sqf"; initialized = true; Spoiler if (dayz_antiWallHack != 0) then { //Enables Map Plug items execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf"; //Enables Plant lib fixes // Epoch Admin Tools [] execVM "admintools\antihack\antihack.sqf"; }; Spoiler execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";}; waitUntil {scriptDone progress_monitor}; cutText ["","BLACK IN", 3]; 3 fadeSound 1; 3 fadeMusic 1; endLoadingScreen; }; [] execVM "admintools\Activate.sqf"; // Epoch admin tools And your description.ext Spoiler aiKills = 1; diagRadio = 1; diagHit = 1;// Epoch Admin Tools #include "admintools\dialog.hpp" Link to comment Share on other sites More sharing options...
juandayz Posted March 23, 2017 Report Share Posted March 23, 2017 your whole sched_safetyVehicle.sqf looks like: Spoiler sched_safetyVehicle = { { if (vehicle _x != _x && !(vehicle _x in dayz_serverObjectMonitor) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["EAT_Veh",0] !=1)) then { diag_log [ __FILE__, "KILLING A HACKER", name _x, " IN ", typeOf vehicle _x ]; (vehicle _x) setDamage 1; _x setDamage 1; }; } forEach allUnits; objNull }; your server_updateObject.sqf Spoiler if ((isNil "_object") || {isNull _object}) exitWith {diag_log "server_updateObject.sqf _object null or nil, could not update object"};// Epoch Admin Tools if (_object getVariable ["EAT_Veh",0] == 1) exitWith {}; _objectID = _object getVariable ["ObjectID","0"]; _objectUID = _object getVariable ["ObjectUID","0"]; and remember repack the pbo when u finish? Link to comment Share on other sites More sharing options...
Robert261171 Posted March 23, 2017 Report Share Posted March 23, 2017 I will give that a try couple of things ive changed... Link to comment Share on other sites More sharing options...
Robert261171 Posted March 23, 2017 Report Share Posted March 23, 2017 Tested it again and now got a error in the RPT, 18:00:02 Error in expression <andler {};}; {dayz_allowedObjects = dayz_allowedObjects + [_x select 2];}for> 18:00:02 Error position: <dayz_allowedObjects + [_x select 2];}for> 18:00:02 Error Undefined variable in expression: dayz_allowedobjects 18:00:02 File mpmissions\DayZ_Epoch_24.Napf\admintools\variables.sqf, line 284 dose this mean anything? Link to comment Share on other sites More sharing options...
juandayz Posted March 23, 2017 Report Share Posted March 23, 2017 6 minutes ago, Robert261171 said: I will give that a try couple of things ive changed... mysterious guy . LOL good luck mate Link to comment Share on other sites More sharing options...
juandayz Posted March 23, 2017 Report Share Posted March 23, 2017 Just now, Robert261171 said: Tested it again and now got a error in the RPT, 18:00:02 Error in expression <andler {};}; {dayz_allowedObjects = dayz_allowedObjects + [_x select 2];}for> 18:00:02 Error position: <dayz_allowedObjects + [_x select 2];}for> 18:00:02 Error Undefined variable in expression: dayz_allowedobjects 18:00:02 File mpmissions\DayZ_Epoch_24.Napf\admintools\variables.sqf, line 284 dose this mean anything? let me see Link to comment Share on other sites More sharing options...
Robert261171 Posted March 23, 2017 Report Share Posted March 23, 2017 just posted a rpt error Link to comment Share on other sites More sharing options...
juandayz Posted March 23, 2017 Report Share Posted March 23, 2017 this line {dayz_allowedObjects = dayz_allowedObjects + [_x select 2];}forEach allBuildingList; i guess overwrite the default variables.sqf to allow the spawned objects by admins to get saved in db or something like this. @NoxSicarius this is an error on your update? but.. i think the new epoch dont use anymore dayz_allowedObjects. uses DayZ_SafeObjects so try changing the line by: {DayZ_SafeObjects = DayZ_SafeObjects + [_x select 2];}forEach allBuildingList; anyway i dont belive that it is your problem @Robert261171 NoxSicarius 1 Link to comment Share on other sites More sharing options...
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