Dactyl Posted March 3, 2014 Report Share Posted March 3, 2014 so did i and mine works Link to comment Share on other sites More sharing options...
TheVampire Posted March 3, 2014 Author Report Share Posted March 3, 2014 Ok so what I did was extracted my pbo and made the changes. Ill try doing in directly in pbo manager and see if that does it. Why would that a difference? Some PBO packers corrupt the PBO when they pack it. If you drag in and out it doesn't need to pack the pbo. If you are getting errors about server_monitor.sqf and other files missing, then your server.pbo you uploaded was corrupted by your packer. Link to comment Share on other sites More sharing options...
ebass Posted March 3, 2014 Report Share Posted March 3, 2014 heres my rtf. http://pastebin.com/pRVachXU im trying with a new server.pbo now. Link to comment Share on other sites More sharing options...
Dactyl Posted March 3, 2014 Report Share Posted March 3, 2014 heres my rtf. http://pastebin.com/pRVachXU im trying with a new server.pbo now. upload your init.sqf so i can see where the errors are. one shows around line 2019-2067. i dont know what that grenade stuff is. Link to comment Share on other sites More sharing options...
ebass Posted March 3, 2014 Report Share Posted March 3, 2014 Ok you were correct about it being corrupt heres the errors now using a brand new server.pbo http://pastebin.com/cJZs5SXc Link to comment Share on other sites More sharing options...
Dactyl Posted March 3, 2014 Report Share Posted March 3, 2014 not the errors go to where your server is installed go to MPMissions\Dayz_Epoch_24.Napf\init open that init.sqf copy paste all of it into thread here. Link to comment Share on other sites More sharing options...
ebass Posted March 3, 2014 Report Share Posted March 3, 2014 sorry missed that part http://pastebin.com/W29LfuYs Link to comment Share on other sites More sharing options...
ebass Posted March 3, 2014 Report Share Posted March 3, 2014 Just for an update, missions are working now. Thanks guys. Link to comment Share on other sites More sharing options...
Dactyl Posted March 3, 2014 Report Share Posted March 3, 2014 sorry missed that part http://pastebin.com/W29LfuYs ok im pretty sure your line 118 need to be on line 61 like this: //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile custom compiles progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; so find call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; and make it look like this call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles also load up your server_monitor.sqf you can do the same thing and copy paste the info into one of these with the <> icon Link to comment Share on other sites More sharing options...
Dactyl Posted March 3, 2014 Report Share Posted March 3, 2014 Just for an update, missions are working now. Thanks guys. Link to comment Share on other sites More sharing options...
ebass Posted March 3, 2014 Report Share Posted March 3, 2014 Do you think that line might be throwing those other errors? Link to comment Share on other sites More sharing options...
Achmed Posted March 3, 2014 Report Share Posted March 3, 2014 it depends whats in your custom compiles file but it should be under the other compiles line so move it above progressLoadingScreen 0.5; What i do to keep it more tidy is get a copy of the compiles file and move it into the mission file. Then edit what needs editing directly. That then removes the need for the second compile file Link to comment Share on other sites More sharing options...
TheVampire Posted March 4, 2014 Author Report Share Posted March 4, 2014 heres my rtf. http://pastebin.com/pRVachXU im trying with a new server.pbo now. Link to comment Share on other sites More sharing options...
Sukkaed Posted March 4, 2014 Report Share Posted March 4, 2014 Because AI's are the worst thing for server performance, would it be a good idea to spawn AI's only when someone gets closer than 1000m from mission? Or would triggers or loops like that just cause more performance problems? Link to comment Share on other sites More sharing options...
Thund3rSt0rm Posted March 4, 2014 Report Share Posted March 4, 2014 Hello. I have a problem with my Server I installed my custom Map and bloodbag, all fine. Then I installed DZMS and now i cant enter any trader menu and get no options at safes and lockboxes. Epoch version 1.0.4.2 Hope you can help me out Link to comment Share on other sites More sharing options...
Dactyl Posted March 4, 2014 Report Share Posted March 4, 2014 Hello. I have a problem with my Server I installed my custom Map and bloodbag, all fine. Then I installed DZMS and now i cant enter any trader menu and get no options at safes and lockboxes. Epoch version 1.0.4.2 Hope you can help me out post your rpt log Link to comment Share on other sites More sharing options...
Thund3rSt0rm Posted March 4, 2014 Report Share Posted March 4, 2014 http://www.file-upload.net/download-8681537/arma2oaserver.RPT.html Link to comment Share on other sites More sharing options...
Dactyl Posted March 4, 2014 Report Share Posted March 4, 2014 http://www.file-upload.net/download-8681537/arma2oaserver.RPT.html Link to comment Share on other sites More sharing options...
TheVampire Posted March 4, 2014 Author Report Share Posted March 4, 2014 http://www.file-upload.net/download-8681537/arma2oaserver.RPT.html Link to comment Share on other sites More sharing options...
Dactyl Posted March 4, 2014 Report Share Posted March 4, 2014 You had it working fine: 19:34:30 [DZMS]: Starting DayZ Mission System. 19:34:30 [DZMS]: Relations not found! Using DZMS Relations. 19:34:30 [DZMS]: Currently Running Version: RC1.1 19:34:30 [DZMS]: Mission and Extended Configuration Loaded! 19:34:30 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 19:34:30 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 19:34:30 [DZMS]: Loading ExecVM Functions. 19:34:30 [DZMS]: Loading Compiled Functions. 19:34:30 [DZMS]: Loading All Other Functions. 19:34:30 [DZMS]: Mission Functions Script Loaded! 19:34:30 [DZMS]: Major Mission Clock Starting! 19:34:30 [DZMS]: Minor Mission Clock Starting! 19:34:30 [DZMS]: Mission Marker Loop for JIPs Starting! Even had a mission spawn in and be cleared, but then you edited your server.pbo with notepad or something and corrupted the signature on it. ErrorMessage: Data file too short 'C:\SERVICES\ni334647_1\dayz\@DayZ_Epoch_Server\addons\dayz_server.pbo'. Expected 1758838 B, got 1245184 B If you re-pack your pbo you should be fine. if you are using PBO manager extract the file alter it then copy and paste it back into your PBO Link to comment Share on other sites More sharing options...
Thund3rSt0rm Posted March 4, 2014 Report Share Posted March 4, 2014 Still the same problem with traders and safe Exe timestamp: 2013/06/12 07:19:16 Current time: 2014/03/04 23:08:49 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Item STR_ACTIONS_BUILD listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 23:09:23 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 23:09:23 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 23:09:23 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 23:09:23 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 23:09:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 23:09:26 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 23:09:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 23:09:28 "DayZ Epoch: MPframework inited" 23:09:46 Warning Message: Script @AH\AH.sqf not found 23:09:46 Cannot create non-ai vehicle Land_T34, 23:09:46 Cannot create non-ai vehicle Land_T34, 23:09:46 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 23:09:47 "HIVE: Starting" 23:09:47 "HIVE: trying to get objects" 23:09:47 "HIVE: found 318 objects" 23:09:47 "HIVE: Commence Object Streaming..." 23:09:47 "HIVE: got 1 Epoch Objects and 317 Vehicles" 23:09:49 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 23:09:49 UH1Y_DZE: ObsGun - unknown animation source ObsGun 23:09:52 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 23:09:52 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 23:09:55 "HIVE: Vehicle Spawn limit reached!" 23:09:55 "HIVE: Spawning # of Debris: 500" 23:09:55 "HIVE: Spawning # of Ammo Boxes: 3" 23:09:55 "HIVE: Spawning # of Veins: 50" 23:09:55 "Total Number of spawn locations 5" 23:09:55 "EPOCH EVENTS INIT" 23:10:00 "DEBUG: Too many at [12961.4,6858.34]" 23:10:14 "TIME SYNC: Local Time set to [2013,8,3,23,10]" 23:10:48 Error: Bone leftshoulder doesn't exist in some skeleton 23:10:48 Error: Bone rightshoulder doesn't exist in some skeleton 23:10:48 Error: Bone rightshoulder doesn't exist in some skeleton 23:10:48 Error: Bone leftshoulder doesn't exist in some skeleton 23:10:48 Error: Bone rightshoulder doesn't exist in some skeleton 23:10:48 Error: Bone leftshoulder doesn't exist in some skeleton 23:10:48 Error: Bone rightshoulder doesn't exist in some skeleton 23:10:48 Error: Bone leftshoulder doesn't exist in some skeleton 23:10:48 Error: Bone rightshoulder doesn't exist in some skeleton 23:10:48 Error: Bone leftshoulder doesn't exist in some skeleton 23:10:48 Error: Bone rightshoulder doesn't exist in some skeleton 23:10:48 Error: Bone leftshoulder doesn't exist in some skeleton 23:10:48 Error: Bone leftshoulder doesn't exist in some skeleton 23:10:48 Error: Bone rightshoulder doesn't exist in some skeleton 23:10:48 Error: Bone leftshoulder doesn't exist in some skeleton 23:10:48 Error: Bone rightshoulder doesn't exist in some skeleton 23:10:55 [DZMS]: Starting DayZ Mission System. 23:10:55 [DZMS]: Relations not found! Using DZMS Relations. 23:10:55 [DZMS]: Currently Running Version: RC1.1 23:10:55 [DZMS]: Mission and Extended Configuration Loaded! 23:10:55 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 23:10:55 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 23:10:55 [DZMS]: Loading ExecVM Functions. 23:10:55 [DZMS]: Loading Compiled Functions. 23:10:55 [DZMS]: Loading All Other Functions. 23:10:55 [DZMS]: Mission Functions Script Loaded! 23:10:55 [DZMS]: Major Mission Clock Starting! 23:10:55 [DZMS]: Minor Mission Clock Starting! 23:10:55 [DZMS]: Mission Marker Loop for JIPs Starting! 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17) 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9) 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9) 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9) 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11) 23:11:32 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 23:11:32 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 23:13:16 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 23:13:30 "get: STRING (48614150), sent: STRING (48614150)" 23:13:30 "DISCONNECT: Thund3rSt0rm (48614150) Object: B 1-1-B:1 (Thund3rSt0rm) REMOTE, _characterID: 11 at loc [6187.81,7148.74,0.00115967]" 23:13:30 Client: Remote object 3:6 not found 23:13:52 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 Link to comment Share on other sites More sharing options...
TheVampire Posted March 4, 2014 Author Report Share Posted March 4, 2014 Still the same problem with traders and safe If you have a problem with safes and traders thats because your fn_selfActions is an outdated copy. If DZMS is working now, then start a new thread in the correct section. Your issue is unrelated to DZMS. WEB11 and Dactyl 2 Link to comment Share on other sites More sharing options...
WEB11 Posted March 5, 2014 Report Share Posted March 5, 2014 Because AI's are the worst thing for server performance, would it be a good idea to spawn AI's only when someone gets closer than 1000m from mission? Or would triggers or loops like that just cause more performance problems? I run multiple AI systems with no major performance impact. Maybe there is something wrong with your server? Link to comment Share on other sites More sharing options...
-shadow- Posted March 5, 2014 Report Share Posted March 5, 2014 A player on my server today pointed out that any of the non-Epoch/Dayz vehicles spawned into the mission can be instantly repaired (tool box required though). Try it out, shoot out the wheels and windows then scroll and click repair. Not sure what could be done about this besides making all vehicles Dayz/Epoch compliant ones. It's a shame too because I liked using the non-epoch/dayz versions of the vehicles so people couldn't sell them off at the traders. :D Link to comment Share on other sites More sharing options...
TheVampire Posted March 5, 2014 Author Report Share Posted March 5, 2014 A player on my server today pointed out that any of the non-Epoch/Dayz vehicles spawned into the mission can be instantly repaired (tool box required though). Try it out, shoot out the wheels and windows then scroll and click repair. Not sure what could be done about this besides making all vehicles Dayz/Epoch compliant ones. It's a shame too because I liked using the non-epoch/dayz versions of the vehicles so people couldn't sell them off a the traders. :D I've seen this happen before the mission has completed, but is this also after the mission has been completed? Link to comment Share on other sites More sharing options...
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