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Greetings! I need some help
in running arma 3 epoch mod server on a napf map.
I found out that I need a file with the coordinates of map buildings for spawn loot like this one used in altis map (if I understood correctly).
504d88fb57.png

altis.h
I found it in the file "epoch_server_settings.pbo" in the folder "epoch_server_settings\configs\maps", there is also a file for napf, but the problem is it is almost empty.

napf.h

I do not know what to do.

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Dont know why its empty for you but here is the original one, maybe it helps:

/*
    Author: Aaron Clark - EpochMod.com

    Contributors:

    Description:
    Epoch gamemode server Side map specific configs for Woodland_ACR.

    Licence:
    Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike

    Github:
    https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/maps/woodland_acr.h
*/
class Napf : Default
{
    worldSize = 0; // 0 = default to worldSize command
    plantLimit = 5;
    vehicleSpawnTypes[] = {
        {"FlatAreaCity",1},
        {"FlatAreaCitySmall",1},
        {"NameCity",2},
        {"NameVillage",1},
        {"NameCityCapital",4},
        {"Airport",5},
        {"NameLocal",2},
        {"StrongpointArea",1},
        {"VegetationBroadleaf",1},
        {"VegetationFir",1},
        {"ViewPoint",1}
    };
    traderBlds[] = {"House", "Building"};
    containerPos[] = {};
    telePos[] = {
        // N [-0.286865,8.17383,-10.3098]
        // S [-0.415527,-7.05298,-10.3098]
        // E [13.5127,0.410156,-10.3098]
        // W [-14.4316,0.112793,-10.3098]
            { "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
            { "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
            { "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" }
            //{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
    };
    propsPos[] = {
    };
    staticNpcPos[] = {
    };
};

cheers

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35 minutes ago, Sp4rkY said:

Dont know why its empty for you but here is the original one, maybe it helps:

 

  Reveal hidden contents

 


/*
    Author: Aaron Clark - EpochMod.com

    Contributors:

    Description:
    Epoch gamemode server Side map specific configs for Woodland_ACR.

    Licence:
    Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike

    Github:
    https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/maps/woodland_acr.h
*/
class Napf : Default
{
    worldSize = 0; // 0 = default to worldSize command
    plantLimit = 5;
    vehicleSpawnTypes[] = {
        {"FlatAreaCity",1},
        {"FlatAreaCitySmall",1},
        {"NameCity",2},
        {"NameVillage",1},
        {"NameCityCapital",4},
        {"Airport",5},
        {"NameLocal",2},
        {"StrongpointArea",1},
        {"VegetationBroadleaf",1},
        {"VegetationFir",1},
        {"ViewPoint",1}
    };
    traderBlds[] = {"House", "Building"};
    containerPos[] = {};
    telePos[] = {
        // N [-0.286865,8.17383,-10.3098]
        // S [-0.415527,-7.05298,-10.3098]
        // E [13.5127,0.410156,-10.3098]
        // W [-14.4316,0.112793,-10.3098]
            { "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
            { "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
            { "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" }
            //{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
    };
    propsPos[] = {
    };
    staticNpcPos[] = {
    };
};

 

 

cheers

yes, but "propspos" is empty, If I understood correctly, this information is also needed, and if not, help please understand why in most buildings loot will not spawn

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You did not told that. But you can just create your own positions and use them in there.
Place some objects you want to use in the editor and catch the data. As example you can use the altis file.

cheers

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3 minutes ago, Sp4rkY said:

You did not told that. But you can just create your own positions and use them in there.
Place some objects you want to use in the editor and catch the data. As example you can use the altis file.

cheers

understood, How can I find out how to properly name a building?

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Just place your objects in the editor, save it and open that saved mission.sqm.
You find your saved editor stuff in "c:\Users\YOURNAME\Documents\Arma 3 - Other Profiles\YOURPROFILENAME\mpmissions\SAVEDMISSION.MAP\"
Then you can see some stuff like this:

 
class Item0
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={4787.3916,10.130178,7280.8706};
                angles[]={0,2.5294108,0};
            };
            side="Empty";
            flags=1;
            class Attributes
            {
            };
            id=1;
            type="Land_i_Garage_V2_F";
            atlOffset=4.8752575;
        };

The classname of the object is "type", in this example: Land_i_Garage_V2_F.
"position" should be self-explaining, the coordinates. But take care: In sqm files the coordinates are in [x,z,y], you need [x,y,z].
And the direction you can find in "angles", the second number (2.5294108).
I think there is a way to convert the direction into a full number, but i forgot it. Maybe someone else has this information, but this also should be working.

So for this example the propspos would be:

{ "Land_i_Garage_V2_F", { 4787.3916, 7280.8706, 10.130178 }, 2.5294108, true }

 

cheers

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31 minutes ago, Sp4rkY said:

Just place your objects in the editor, save it and open that saved mission.sqm.
You find your saved editor stuff in "c:\Users\YOURNAME\Documents\Arma 3 - Other Profiles\YOURPROFILENAME\mpmissions\SAVEDMISSION.MAP\"
Then you can see some stuff like this:

  Hide contents

class Item0
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={4787.3916,10.130178,7280.8706};
                angles[]={0,2.5294108,0};
            };
            side="Empty";
            flags=1;
            class Attributes
            {
            };
            id=1;
            type="Land_i_Garage_V2_F";
            atlOffset=4.8752575;
        };

The classname of the object is "type", in this example: Land_i_Garage_V2_F.
"position" should be self-explaining, the coordinates. But take care: In sqm files the coordinates are in [x,z,y], you need [x,y,z].
And the direction you can find in "angles", the second number (2.5294108).
I think there is a way to convert the direction into a full number, but i forgot it. Maybe someone else has this information, but this also should be working.

So for this example the propspos would be:

{ "Land_i_Garage_V2_F", { 4787.3916, 7280.8706, 10.130178 }, 2.5294108, true }

 

cheers

what did you mean "Just place your objects in the editor"? Which object? Standart Eden Editor is norm for this?

How can I determine the type of construction? 

i saying about it: "The classname of the object is "type", in this example: Land_i_Garage_V2_F."

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You know the meaning of propspos? Objects which are placed at the map for a safezone or something else for example.
You don´t have to do this, it´s optional and yes, iam talking about the standard Eden editor.
How can you determine the type of construction: It´s fully up to you, depending on what do you want to use. Just start with placing some buildings in the editor, save it and check the file, you will understand what iam talking from. ;)

cheers

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23 minutes ago, Sp4rkY said:

You know the meaning of propspos? Objects which are placed at the map for a safezone or something else for example.
You don´t have to do this, it´s optional and yes, iam talking about the standard Eden editor.
How can you determine the type of construction: It´s fully up to you, depending on what do you want to use. Just start with placing some buildings in the editor, save it and check the file, you will understand what iam talking from. ;)

cheers

Wait, are these proppos not needed to spawn loot in buildings?

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12 minutes ago, Sp4rkY said:

Ofcourse no :)
This is just a way to insert some map additions, like safezones or whatever.
Loot spawn has nothing to do with propspos.
 

cheers

lol!!! mate, help me please fix this, because my server dont spawn loot, and I do not know what the problem is(((( 

I do not know what to do, and I do not know from whom to ask for help((

can you help me with this problem?

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In your epoch_server_settings.pbo in the config.cpp file, you have these lines near the top:
 

#include "configs\CfgMainTable.h"
#include "configs\CfgLootTable.h"
#include "configs\CfgLootTable_CUP.h"
#include "configs\CfgLootTable_MAD.h"
#include "configs\CfgLootTable_MADCUP.h"

and near the bottom this:

#include "configs\maps\Napf.h"

?

And how does your CfgBuildingLootPos.hpp looks like?
> epoch.Napf\epoch_config\Configs\CfgBuildingLootPos.hpp

Personally I never ran Napf, so i don´t know which buildings are on that map. What I want to say is, if there are buildings which aren´t listed in this hpp file, then there is no loot spawn, but I can´t imagine it.

Any rpt errors btw?

cheers
 

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18 minutes ago, Sp4rkY said:

In your epoch_server_settings.pbo in the config.cpp file, you have these lines near the top:
 

#include "configs\CfgMainTable.h"
#include "configs\CfgLootTable.h"
#include "configs\CfgLootTable_CUP.h"
#include "configs\CfgLootTable_MAD.h"
#include "configs\CfgLootTable_MADCUP.h"

and near the bottom this:

#include "configs\maps\Napf.h"

?

And how does your CfgBuildingLootPos.hpp looks like?
> epoch.Napf\epoch_config\Configs\CfgBuildingLootPos.hpp

Personally I never ran Napf, so i don´t know which buildings are on that map. What I want to say is, if there are buildings which aren´t listed in this hpp file, then there is no loot spawn, but I can´t imagine it.

Any rpt errors btw?

cheers
 

epoch_server_settings.pbo in the config.cpp file:

https://puu.sh/waKpx/d671aad0fb.cpp

epoch.Napf\epoch_config\Configs\CfgBuildingLootPos.hpp:

https://puu.sh/waKsj/114015b157.hpp

i download this, look pls

 

about error

They are, but the server is running, and even sometimes spawns loot

log:

https://puu.sh/waKRB/e763bccb1e.log

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Ya, looks ok...
But like I said, I dont know the buildings from the Napf map.
I would have to check it for myself but the time is missing.
I have to say sorry but actually I have no more idea but I will give you some response as soon as I have it. If I find some time this evening, I will setup a Napf server and check it.

(maybe you have fixed it until then) / anybody else here an idea?

But do me a favor and post your client and serverside rpt logs, perhaps there are some errors where we can search for the issue.

cheers

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32 minutes ago, Sp4rkY said:

Ya, looks ok...
But like I said, I dont know the buildings from the Napf map.
I would have to check it for myself but the time is missing.
I have to say sorry but actually I have no more idea but I will give you some response as soon as I have it. If I find some time this evening, I will setup a Napf server and check it.

(maybe you have fixed it until then) / anybody else here an idea?

But do me a favor and post your client and serverside rpt logs, perhaps there are some errors where we can search for the issue.

cheers

Of course, here it is.

https://puu.sh/waMPu/99e7b715b0.rar
And it's not I do you a favor, but you to me, by trying to help, thank you, because I cannot figure the problem out by myself, and there are no sources that would help me in my problem
Tell me if something else is necessary, I'm very grateful for the help

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You have several errors from the lootspawner script, maybe you should take it off, its also outdated.

20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37



And I don´t know about this line: 20:49:30 aif_napfobjects\aif_arma1buildings\aif_ryb_domek.p3d: house, config class missing.

What about a blank install of the server without any mods or scripts?

cheers
 

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5 hours ago, Sp4rkY said:

You have several errors from the lootspawner script, maybe you should take it off, its also outdated.

  Reveal hidden contents

 


20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37

 



And I don´t know about this line: 20:49:30 aif_napfobjects\aif_arma1buildings\aif_ryb_domek.p3d: house, config class missing.

What about a blank install of the server without any mods or scripts?

cheers
 

We tried to put a loot addon for spawn loot, but it turned out to be useless, and maybe we did not completely remove it. I'll try to run a clean server and throw off my logs to you, thank you

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10 hours ago, Sp4rkY said:

You have several errors from the lootspawner script, maybe you should take it off, its also outdated.

  Reveal hidden contents

 


20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37

 



And I don´t know about this line: 20:49:30 aif_napfobjects\aif_arma1buildings\aif_ryb_domek.p3d: house, config class missing.

What about a blank install of the server without any mods or scripts?

cheers
 

https://puu.sh/wbDgh/049fee9324.tgz

done, look pls

P.S. And I have a question that I can not figure out myself: how to implement spawn loot from "cupweapons", I understand it's necessary to do something with the files, but I do not know what
Epoch_server_settings \ configs

 

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On 05.06.2017 at 7:27 AM, Sp4rkY said:

You have several errors from the lootspawner script, maybe you should take it off, its also outdated.

  Reveal hidden contents

 


20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37

 



And I don´t know about this line: 20:49:30 aif_napfobjects\aif_arma1buildings\aif_ryb_domek.p3d: house, config class missing.

What about a blank install of the server without any mods or scripts?

cheers
 

I'm sorry for bothering you, but the problem is still there, I can not solve it
Or are you busy now?

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Yes iam busy with reallife atm.

Can you upload your epoch_server_settings.pbo and your missionfile so i can take a better look?
What I can see from your rpt is: "Warning Message: No entry 'bin\config.bin/CfgWorlds.Napf'."

It seems that you still have some issues with your configs....

 

cheers

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15 hours ago, Sp4rkY said:

Yes iam busy with reallife atm.

Can you upload your epoch_server_settings.pbo and your missionfile so i can take a better look?
What I can see from your rpt is: "Warning Message: No entry 'bin\config.bin/CfgWorlds.Napf'."

It seems that you still have some issues with your configs....

 

cheers

About this:

*Can you upload your epoch_server_settings.pbo and your missionfile so i can take a better look?* 
https://puu.sh/wgUk9/ebbee04c92.pbo

https://puu.sh/wgUkp/f3afc22f19.pbo

About this:

*What I can see from your rpt is: "Warning Message: No entry 'bin\config.bin/CfgWorlds.Napf'."*

I put a napf of another version, and it seems like the bug was lost from the log
I uploaded this log https://puu.sh/wgUc9/71e030397c.log

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      admins will be coming back but not all the admins will be back, i have made a few changes on the admins this go around. So thanks to all who played and keep a eye out on the server popping up soon to come.   
    • By SaltiestMeatBall
      I am hoping to get some help here as google is of no help. I want to find an Epoch server that I can play on for a long time. I have tried dozens but each has led me to disappointment after not finding what I'm looking for in a server.
       
      I am looking for an epoch server that has the following features:
      PVE only (quite sick of PvP tbh), Altis Map, Missions, Blackmarket Traders, Safezones, AI, Zombies, Militarized (Has tanks, APC's, heli's, jets, all fully armed), and allows base building without restriction or at least allows building on military areas.
       
      I welcome any and all suggestions that meet the above criteria. Thank you for your time reading this and hope to see some servers in the comments.
    • By Nytrex
      Impact eSport got now an ARMA 2 - DayZ Epoch Server!
      Version: 1.0.6.1  IP: 89.163.135.60:2300 // PVP // Chernarus // 30 Slots (if needed, we could get up to more) // Localized in germany
      TS3: ts3.impact-esport.de
       Discord: discordapp.com/invite/RdRaWjR
      Website: impact-esport.de
      # RULES
      + No Hacking / Glitching / Duping / Combat Logging
      + Combat and base building in and arround 1000 meters of traderzones is prohibited
      + Theft inside trader zones is prohibited
      + Fighting arround 500 meters of safezones is not allowed
      + Be friendly to other players
      + Respect the admins and moderator
      + Parked vehicles in trader will be deleted
      + Follow admins instructions
      + Kamikaze is not allowed
      + Do not destroy more then you need while raiding a base
      + Only one base per player
      # SERVER ITSELF
      + Coin System 
      + No Weight 
      + 1 Step Building 
      + Snap Building 
      + 50 Meter Plot Pole 
      + 300 Items in Range + Plot for life
      + Indestructible Bases
      + Group Manager 
      6 Hours Restart - 4 will be day, 2 will be night.
      # MODLIST
      + Action menu
      +  Custom Map
      + Custom Trader 
      + AI City for Bandits & Heros
      + AI Missions (WAI)
      + Roaming AI (DZAI)
      - Roamin AI is NOT marked on the Map.
      + Spawn Selection 
      + Spawn with Custom Loadout
      - We got Hero & Bandit levels up to 5
      + Tow  & Lift
      + Service Points (Rearm, Refuel, Repair) 
      + Tame Dog 
      + Custom Trader Inventory
      - More Vehicles at Bandit & Hero
      - More Weapons at Black Market
      + Vault Reset after 21 Days
      + Lockboxreset after 21 Days

      #Changelog
       
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