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Greetings! I need some help
in running arma 3 epoch mod server on a napf map.
I found out that I need a file with the coordinates of map buildings for spawn loot like this one used in altis map (if I understood correctly).
504d88fb57.png

altis.h
I found it in the file "epoch_server_settings.pbo" in the folder "epoch_server_settings\configs\maps", there is also a file for napf, but the problem is it is almost empty.

napf.h

I do not know what to do.

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Dont know why its empty for you but here is the original one, maybe it helps:

/*
    Author: Aaron Clark - EpochMod.com

    Contributors:

    Description:
    Epoch gamemode server Side map specific configs for Woodland_ACR.

    Licence:
    Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike

    Github:
    https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/maps/woodland_acr.h
*/
class Napf : Default
{
    worldSize = 0; // 0 = default to worldSize command
    plantLimit = 5;
    vehicleSpawnTypes[] = {
        {"FlatAreaCity",1},
        {"FlatAreaCitySmall",1},
        {"NameCity",2},
        {"NameVillage",1},
        {"NameCityCapital",4},
        {"Airport",5},
        {"NameLocal",2},
        {"StrongpointArea",1},
        {"VegetationBroadleaf",1},
        {"VegetationFir",1},
        {"ViewPoint",1}
    };
    traderBlds[] = {"House", "Building"};
    containerPos[] = {};
    telePos[] = {
        // N [-0.286865,8.17383,-10.3098]
        // S [-0.415527,-7.05298,-10.3098]
        // E [13.5127,0.410156,-10.3098]
        // W [-14.4316,0.112793,-10.3098]
            { "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
            { "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
            { "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" }
            //{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
    };
    propsPos[] = {
    };
    staticNpcPos[] = {
    };
};

cheers

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35 minutes ago, Sp4rkY said:

Dont know why its empty for you but here is the original one, maybe it helps:

 

  Reveal hidden contents

 


/*
    Author: Aaron Clark - EpochMod.com

    Contributors:

    Description:
    Epoch gamemode server Side map specific configs for Woodland_ACR.

    Licence:
    Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike

    Github:
    https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_server_settngs/configs/maps/woodland_acr.h
*/
class Napf : Default
{
    worldSize = 0; // 0 = default to worldSize command
    plantLimit = 5;
    vehicleSpawnTypes[] = {
        {"FlatAreaCity",1},
        {"FlatAreaCitySmall",1},
        {"NameCity",2},
        {"NameVillage",1},
        {"NameCityCapital",4},
        {"Airport",5},
        {"NameLocal",2},
        {"StrongpointArea",1},
        {"VegetationBroadleaf",1},
        {"VegetationFir",1},
        {"ViewPoint",1}
    };
    traderBlds[] = {"House", "Building"};
    containerPos[] = {};
    telePos[] = {
        // N [-0.286865,8.17383,-10.3098]
        // S [-0.415527,-7.05298,-10.3098]
        // E [13.5127,0.410156,-10.3098]
        // W [-14.4316,0.112793,-10.3098]
            { "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
            { "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
            { "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" }
            //{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
    };
    propsPos[] = {
    };
    staticNpcPos[] = {
    };
};

 

 

cheers

yes, but "propspos" is empty, If I understood correctly, this information is also needed, and if not, help please understand why in most buildings loot will not spawn

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You did not told that. But you can just create your own positions and use them in there.
Place some objects you want to use in the editor and catch the data. As example you can use the altis file.

cheers

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3 minutes ago, Sp4rkY said:

You did not told that. But you can just create your own positions and use them in there.
Place some objects you want to use in the editor and catch the data. As example you can use the altis file.

cheers

understood, How can I find out how to properly name a building?

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Just place your objects in the editor, save it and open that saved mission.sqm.
You find your saved editor stuff in "c:\Users\YOURNAME\Documents\Arma 3 - Other Profiles\YOURPROFILENAME\mpmissions\SAVEDMISSION.MAP\"
Then you can see some stuff like this:

 
class Item0
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={4787.3916,10.130178,7280.8706};
                angles[]={0,2.5294108,0};
            };
            side="Empty";
            flags=1;
            class Attributes
            {
            };
            id=1;
            type="Land_i_Garage_V2_F";
            atlOffset=4.8752575;
        };

The classname of the object is "type", in this example: Land_i_Garage_V2_F.
"position" should be self-explaining, the coordinates. But take care: In sqm files the coordinates are in [x,z,y], you need [x,y,z].
And the direction you can find in "angles", the second number (2.5294108).
I think there is a way to convert the direction into a full number, but i forgot it. Maybe someone else has this information, but this also should be working.

So for this example the propspos would be:

{ "Land_i_Garage_V2_F", { 4787.3916, 7280.8706, 10.130178 }, 2.5294108, true }

 

cheers

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31 minutes ago, Sp4rkY said:

Just place your objects in the editor, save it and open that saved mission.sqm.
You find your saved editor stuff in "c:\Users\YOURNAME\Documents\Arma 3 - Other Profiles\YOURPROFILENAME\mpmissions\SAVEDMISSION.MAP\"
Then you can see some stuff like this:

  Hide contents

class Item0
        {
            dataType="Object";
            class PositionInfo
            {
                position[]={4787.3916,10.130178,7280.8706};
                angles[]={0,2.5294108,0};
            };
            side="Empty";
            flags=1;
            class Attributes
            {
            };
            id=1;
            type="Land_i_Garage_V2_F";
            atlOffset=4.8752575;
        };

The classname of the object is "type", in this example: Land_i_Garage_V2_F.
"position" should be self-explaining, the coordinates. But take care: In sqm files the coordinates are in [x,z,y], you need [x,y,z].
And the direction you can find in "angles", the second number (2.5294108).
I think there is a way to convert the direction into a full number, but i forgot it. Maybe someone else has this information, but this also should be working.

So for this example the propspos would be:

{ "Land_i_Garage_V2_F", { 4787.3916, 7280.8706, 10.130178 }, 2.5294108, true }

 

cheers

what did you mean "Just place your objects in the editor"? Which object? Standart Eden Editor is norm for this?

How can I determine the type of construction? 

i saying about it: "The classname of the object is "type", in this example: Land_i_Garage_V2_F."

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You know the meaning of propspos? Objects which are placed at the map for a safezone or something else for example.
You don´t have to do this, it´s optional and yes, iam talking about the standard Eden editor.
How can you determine the type of construction: It´s fully up to you, depending on what do you want to use. Just start with placing some buildings in the editor, save it and check the file, you will understand what iam talking from. ;)

cheers

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23 minutes ago, Sp4rkY said:

You know the meaning of propspos? Objects which are placed at the map for a safezone or something else for example.
You don´t have to do this, it´s optional and yes, iam talking about the standard Eden editor.
How can you determine the type of construction: It´s fully up to you, depending on what do you want to use. Just start with placing some buildings in the editor, save it and check the file, you will understand what iam talking from. ;)

cheers

Wait, are these proppos not needed to spawn loot in buildings?

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12 minutes ago, Sp4rkY said:

Ofcourse no :)
This is just a way to insert some map additions, like safezones or whatever.
Loot spawn has nothing to do with propspos.
 

cheers

lol!!! mate, help me please fix this, because my server dont spawn loot, and I do not know what the problem is(((( 

I do not know what to do, and I do not know from whom to ask for help((

can you help me with this problem?

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In your epoch_server_settings.pbo in the config.cpp file, you have these lines near the top:
 

#include "configs\CfgMainTable.h"
#include "configs\CfgLootTable.h"
#include "configs\CfgLootTable_CUP.h"
#include "configs\CfgLootTable_MAD.h"
#include "configs\CfgLootTable_MADCUP.h"

and near the bottom this:

#include "configs\maps\Napf.h"

?

And how does your CfgBuildingLootPos.hpp looks like?
> epoch.Napf\epoch_config\Configs\CfgBuildingLootPos.hpp

Personally I never ran Napf, so i don´t know which buildings are on that map. What I want to say is, if there are buildings which aren´t listed in this hpp file, then there is no loot spawn, but I can´t imagine it.

Any rpt errors btw?

cheers
 

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18 minutes ago, Sp4rkY said:

In your epoch_server_settings.pbo in the config.cpp file, you have these lines near the top:
 

#include "configs\CfgMainTable.h"
#include "configs\CfgLootTable.h"
#include "configs\CfgLootTable_CUP.h"
#include "configs\CfgLootTable_MAD.h"
#include "configs\CfgLootTable_MADCUP.h"

and near the bottom this:

#include "configs\maps\Napf.h"

?

And how does your CfgBuildingLootPos.hpp looks like?
> epoch.Napf\epoch_config\Configs\CfgBuildingLootPos.hpp

Personally I never ran Napf, so i don´t know which buildings are on that map. What I want to say is, if there are buildings which aren´t listed in this hpp file, then there is no loot spawn, but I can´t imagine it.

Any rpt errors btw?

cheers
 

epoch_server_settings.pbo in the config.cpp file:

https://puu.sh/waKpx/d671aad0fb.cpp

epoch.Napf\epoch_config\Configs\CfgBuildingLootPos.hpp:

https://puu.sh/waKsj/114015b157.hpp

i download this, look pls

 

about error

They are, but the server is running, and even sometimes spawns loot

log:

https://puu.sh/waKRB/e763bccb1e.log

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Ya, looks ok...
But like I said, I dont know the buildings from the Napf map.
I would have to check it for myself but the time is missing.
I have to say sorry but actually I have no more idea but I will give you some response as soon as I have it. If I find some time this evening, I will setup a Napf server and check it.

(maybe you have fixed it until then) / anybody else here an idea?

But do me a favor and post your client and serverside rpt logs, perhaps there are some errors where we can search for the issue.

cheers

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32 minutes ago, Sp4rkY said:

Ya, looks ok...
But like I said, I dont know the buildings from the Napf map.
I would have to check it for myself but the time is missing.
I have to say sorry but actually I have no more idea but I will give you some response as soon as I have it. If I find some time this evening, I will setup a Napf server and check it.

(maybe you have fixed it until then) / anybody else here an idea?

But do me a favor and post your client and serverside rpt logs, perhaps there are some errors where we can search for the issue.

cheers

Of course, here it is.

https://puu.sh/waMPu/99e7b715b0.rar
And it's not I do you a favor, but you to me, by trying to help, thank you, because I cannot figure the problem out by myself, and there are no sources that would help me in my problem
Tell me if something else is necessary, I'm very grateful for the help

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You have several errors from the lootspawner script, maybe you should take it off, its also outdated.

20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37



And I don´t know about this line: 20:49:30 aif_napfobjects\aif_arma1buildings\aif_ryb_domek.p3d: house, config class missing.

What about a blank install of the server without any mods or scripts?

cheers
 

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5 hours ago, Sp4rkY said:

You have several errors from the lootspawner script, maybe you should take it off, its also outdated.

  Reveal hidden contents

 


20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37

 



And I don´t know about this line: 20:49:30 aif_napfobjects\aif_arma1buildings\aif_ryb_domek.p3d: house, config class missing.

What about a blank install of the server without any mods or scripts?

cheers
 

We tried to put a loot addon for spawn loot, but it turned out to be useless, and maybe we did not completely remove it. I'll try to run a clean server and throw off my logs to you, thank you

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10 hours ago, Sp4rkY said:

You have several errors from the lootspawner script, maybe you should take it off, its also outdated.

  Reveal hidden contents

 


20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37

 



And I don´t know about this line: 20:49:30 aif_napfobjects\aif_arma1buildings\aif_ryb_domek.p3d: house, config class missing.

What about a blank install of the server without any mods or scripts?

cheers
 

https://puu.sh/wbDgh/049fee9324.tgz

done, look pls

P.S. And I have a question that I can not figure out myself: how to implement spawn loot from "cupweapons", I understand it's necessary to do something with the files, but I do not know what
Epoch_server_settings \ configs

 

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On 05.06.2017 at 7:27 AM, Sp4rkY said:

You have several errors from the lootspawner script, maybe you should take it off, its also outdated.

  Reveal hidden contents

 


20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression < = 0;
dbgTurnsplU = 0;
dbgloopTime = 0;
};
};

if (!_playersalive) then {
sleep >
20:49:32   Error position: <};
};

if (!_playersalive) then {
sleep >
20:49:32   Error Missing {
20:49:32 File loot_addon\LSpawner\LSdeleter.sqf, line 5
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37
20:49:32 Error in expression <, 10, 5, 8, 9, 15],
[5, 5, 8, 10, 15, 7
[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error position: <[6, 10, 5, 3, 7, 9],
[7, 5, 3, 6, 7, 9],>
20:49:32   Error Missing ]
20:49:32 File loot_addon\LSpawner\Lootspawner.sqf, line 37

 



And I don´t know about this line: 20:49:30 aif_napfobjects\aif_arma1buildings\aif_ryb_domek.p3d: house, config class missing.

What about a blank install of the server without any mods or scripts?

cheers
 

I'm sorry for bothering you, but the problem is still there, I can not solve it
Or are you busy now?

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Yes iam busy with reallife atm.

Can you upload your epoch_server_settings.pbo and your missionfile so i can take a better look?
What I can see from your rpt is: "Warning Message: No entry 'bin\config.bin/CfgWorlds.Napf'."

It seems that you still have some issues with your configs....

 

cheers

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15 hours ago, Sp4rkY said:

Yes iam busy with reallife atm.

Can you upload your epoch_server_settings.pbo and your missionfile so i can take a better look?
What I can see from your rpt is: "Warning Message: No entry 'bin\config.bin/CfgWorlds.Napf'."

It seems that you still have some issues with your configs....

 

cheers

About this:

*Can you upload your epoch_server_settings.pbo and your missionfile so i can take a better look?* 
https://puu.sh/wgUk9/ebbee04c92.pbo

https://puu.sh/wgUkp/f3afc22f19.pbo

About this:

*What I can see from your rpt is: "Warning Message: No entry 'bin\config.bin/CfgWorlds.Napf'."*

I put a napf of another version, and it seems like the bug was lost from the log
I uploaded this log https://puu.sh/wgUc9/71e030397c.log

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    • By chi
      Not sure if you guys caught it, but @NoxSicarius updated the admin tools  with the changes that @JasonTM made so they would work with 1.0.6.1. That was the version at the time of the update. I think that the battleye filters need some work for the 1.0.6.2 update, but here's the link
      https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch
      Enjoy & Thanks Nox!!
    • By blueTesla
      Hello Survivors,
       
      I play on a server which has arround 60~80 FPS for me. Ping is 130ms. Hardware is i7-6700k, GTX 1080, 16GB RAM and I tested the game on a HDD and SSD. Both the same failure.
      Expansions/Mods: Arma 2, Arma 2 Operation Arrowhead, Arma 2 PMC, Arma 2 BAF, Epoch 1.0.6.2, Overwatch 0.2.5
      Deinstalled and downloaded again 3 times. Still the same bug. Nvidia Driver is uptodate!
       
      I just have my regular survival, when suddenly this appears:




       
      I need some help I have no idea how I can solve the problem!
      Goodspeed,
       
      ~blue~
    • By Bricktop
      **NEW** Manup-PvPvE | v1.0.6.2 | 5-Mil + KITS | Player Teleport | VirtGarage | Banks | Checks | Perks | Cap&Hold | GemCraft | Semi-Mil | High [email protected]@T

       
      ==============================
      M A N U P - 1.0.6.2 - U P D A T E
      The NEW SERVER is Unlocked! 
      DayZ Overpoch Chernarus 1.0.6.2
      IP: 216.244.87.253:6302
      This is a PvPvE Militarized Server with High Loot and High Risk 
      $5,000,000 Start coins + Cinder & Metal Base kit

      ==============================
      MODS - EDITS - SCRIPTS
      ==============================
      > Suicide
      > Earplugs
      > Auto Run
      > Tow & Lift
      > Safe Zones
      > Flip Vehicle 
      > Plot For Life
      > Bury Bodies
      > Take Clothes
      > Click Actions
      > Harvest Hemp
      > Service Points
      > Locate Vehicle
      > Virtual Garage
      > Player Teleport
      > Custom Traders
      > Global Banking
      > Free Spawn Kits
      > Tanks and APC's
      > Attack Choppers
      > Scan For Players
      > Deploy Anything
      > KO Melee Combat
      > Plot Management
      > Scan For Animals
      > Scan For Zombies
      > Treasure Hunting
      > Turn On/Off Grass 
      > Snap With Vectors
      > Custom Trader City
      > Group Management
      > Garage Door Opener
      > Safe Zone Relocate
      > Custom Action Wheel 
      > Vehicle Key Changer
      > Humanity Spawn Kits
      > Custom Event Crates
      > No Spawn Restriction
      > Sell On Site Missions
      > Change View Distance
      > Custom Debug Monitor
      > Player Zombie Shields
      > remote vehicle options
      > Humanity spawn vehicles 
      > Community Localizations
      > Humanity Spawn Classes
      > Custom Military locations
      > Custom Cap & Hold Missions
      > Custom NEAF / NWAF / BALOTA
      > Door Management With Eye Scan
      > More custom stuff inside ....

      ==============================
      Special thanks to @salival  for all his help with the conversion. I couldn't of done it with out you!
      ==============================
      Thanks For Playing ManUp - Enjoy and Please report any bugs.
      http://steamcommunity.com/groups/manupsurvival#
      https://discord.gg/V85spbD


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