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Found 7 results

  1. ReidenXerx

    Help me! arma 3 epoch napf

    Greetings! I need some help in running arma 3 epoch mod server on a napf map. I found out that I need a file with the coordinates of map buildings for spawn loot like this one used in altis map (if I understood correctly). altis.h I found it in the file "epoch_server_settings.pbo" in the folder "epoch_server_settings\configs\maps", there is also a file for napf, but the problem is it is almost empty. napf.h I do not know what to do.
  2. wheato71


    Is it possible at all to send ai to a position? want to set up road blocks with ai, ta
  3. AlpacalypseTSH

    Vehicles Not Saving Position

    Hey guys, a lot of my players have been complaining about vehicles not saving positions after a prolonged period of inactivity. I've witnessed it myself when I flew a helicopter to Skalsity, did a few things, came back and it was gone back to Solichny. Is this an issue with the server_updateobject.sqf? I have Plot for Life, Plot Management, Door Management, etc installed. Here's my server_updateObject:
  4. Hi, since 2 days i'm getting spammed, literally thousends of error lines. Somehow it's in a continious loop and never stops. Ingame it seems like everything is working fine, the error neither shows where it's comming from, nor what it's for, but it looks like BIS_fnc_findSafePos. All Missions, vehicle spawns etc are still working just fine and i only changed a single Mission, which at that time didn't even spawn.
  5. Liqu1dShadow

    Help with heli patrol waypoints in Wicked AI

    Hi, I am trying to set up a heli patrol in Wicked AI and I have to be honest, its like reading Dutch to me, This the default the code /* Custom Chopper Patrol spawn Eg. [[725.391,4526.06,0], //Position to patrol [0,0,0], // Position to spawn chopper at 2000, //Radius of patrol 10, //Number of waypoints to give "UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners) 1 //Skill level of units ] spawn heli_patrol; Place your heli patrols below */ This is the start point for the heli I want, [15172.339, 13559.793, -6.3399401]; And these are the cords I need the heli to fly to do a lap of the map [13090.89, 10346.834, -5.9899998] [13490.192, 6317.8848, -6] [13575.15, 4022.9141, -19.492546] [10151.378, 2161.4382, -7.4330006] [8919.502, 2229.4382, -5.9953737] [7984.9731, 3181.4263, -6.5279236] [5249.3535, 2016.9407, -5.4690151] [2709.1372, 5391.3994, -208.22134] [4884.0396, 9615.8516, -339] [4145.0723, 10919.914, -339.00989] [6150, 10338.798, -274.31018] [9888.3857, 8852.4531, -281.72604] [11568.834, 12604.863, -177.74866] [13845.961, 13969.376, -55.096813] pic attached (I used cars placed in the editor to get the cords) Anyone help with this? :rolleyes:
  6. infiniti

    Change Default Epoch Trader Positions

    What i want to achieve is basically to move the Black Market Trader who is currently at Stary, to my own new location on the map where im building a black market camp. I dont want to create a new trader i just want to know if somewhere in the server files where i can find the code for individual trader coords and then change it to where i want him to be on the map. i know how to add a marker for his new location afterwards but i cant seem to see where it gives there individual coordinates for each trader. or if it even does. i will link my mission.sqm as thats where i thought it would be, but i couldnt see it myself in there. mission.sqm here http://www.sendspace.com/file/l3l76q any help with this would be great, thankyou
  7. I am having an issue on my server with the modular base building. I have been building my base and have the roof partially done. Everything is going great. I am continuing to build my roof, but I have gotten to a point to where I place a metal floor where I want it, hit the key to build, and it raises itself up the instant constructions begins. When I say "raises up", I mean it raises a complete building height higher than where it was placed. The result is I have a partially built floor/roof and the rest of the items are a story higher. The weird thing is that I have checked in the database and the floor is set at the exact height of the other items placed correctly. For example, that part of the building has a correctly placed floor at [312.009,[6638.28,2686.02,14.218]], but the one placed adjacent to it at [310.887,[6642.09,2682.62,14.234]] is a complete story higher in game. I have adjusted the height directly in the database, restarted the server, and I can move the height a bit, but it remains much higher. When I get to a point where I enter the height at around 12.5 or lower, it comes back down to normal height, but now the floor is waist high in the room. Not sure if anyone else has seen this, or if there is a fix for it? For reference..... I have the following mods installed: Self Blood Bag Sarge AI Missions CPC Nametags Strip Clothes Indestructible Buildings by CPC PS - I have built 3 stories on this particular base with no issues whatsoever up until this point.