Anhor Posted December 15, 2017 Report Share Posted December 15, 2017 On 16.5.2017 at 3:19 PM, S4M said: HI, Could put some armed boat patrol?, would be good for sector b of taviana. I repost this question from @S4M, because no one replied to this ......... and it´s in my own interest to have such a boat patrol. Link to comment Share on other sites More sharing options...
JasonTM Posted December 27, 2017 Author Report Share Posted December 27, 2017 I have discovered the culprit for the occasional crate not spawning glitch. Classname CZBasicWeapons_EP1 does not spawn. It should be removed from array crates_medium in config.sqf. I have updated this for the next release. Link to comment Share on other sites More sharing options...
JasonTM Posted December 27, 2017 Author Report Share Posted December 27, 2017 I have new versions of WAI updated for 1.0.6.2. Before I do a proper release thread, I would like server owners to test them. Please give feed back on the updated install instructions. >>>Epoch Download<<< >>>Overpoch Download<<< Updates for DayZ Epoch 1.0.6.2 Streatman's new attachment system L85 and SVD models. Optional dynamic text mission announcements. ZSC compatible remote message system using a modified version of Salival's remote_message.sqf iBen's mission auto claim addon. Two new options for mission vehicle keys: key in crate & key in vehicle gear. Minor bug fixes with missions. Dynamic Text Mission Announcements Screenshot https://gyazo.com/44c01949d9cfb18ef88d74be120495ef Schalldampfer 1 Link to comment Share on other sites More sharing options...
JasonTM Posted December 28, 2017 Author Report Share Posted December 28, 2017 There is an error that occurs when iBen's Auto Claim Mod is enabled. iBen is looking into it. Leave it disabled for now. EDIT: Fixed by iBen. Link to comment Share on other sites More sharing options...
JasonTM Posted December 29, 2017 Author Report Share Posted December 29, 2017 iBen found my error, copy/paste fail. Remove this code from WAI\init.sqf https://github.com/worldwidesorrow/Wicked-Ai-Overpoch/commit/31ad4e2dd835a326a825e4839c9a771d8a5b3163 or download a new copy and replace the old one. theduke 1 Link to comment Share on other sites More sharing options...
JasonTM Posted December 29, 2017 Author Report Share Posted December 29, 2017 I updated the install instructions with Battleye filter exceptions in scripts.txt if you are using the stock filters. Link to comment Share on other sites More sharing options...
Cubitron Posted December 29, 2017 Report Share Posted December 29, 2017 The Epoch version wont start, no errors, nothing Link to comment Share on other sites More sharing options...
JasonTM Posted December 29, 2017 Author Report Share Posted December 29, 2017 If you performed the very first step in the install instructions you would get a confirmation or an error message like this Warning Message: Script z\addons\dayz_server\WAI\init.sqf not found Link to comment Share on other sites More sharing options...
Cubitron Posted December 29, 2017 Report Share Posted December 29, 2017 Nope, with my 1.0.61 Files it runs, i try it with your bbut nothing happens so i update my files self. im relly cofused, the overpoch files wolrs too but the epoch wont start and no Errors- Arma Faature^^ Edit i donwload the files again und now it works. i love Arma really Link to comment Share on other sites More sharing options...
JasonTM Posted December 29, 2017 Author Report Share Posted December 29, 2017 Did you click the green "clone or download" button or the one in the instructions? The link in the instructions points to f3cuk's github which is not updated. You can tell if you have the correct one because there will be an addons folder in there. Link to comment Share on other sites More sharing options...
Cubitron Posted December 29, 2017 Report Share Posted December 29, 2017 i think i clicked on the greeen download :-) Link to comment Share on other sites More sharing options...
Dutchie050 Posted December 30, 2017 Report Share Posted December 30, 2017 Thx alot for this mission pack !!! 1062 seems fine so far Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 3, 2018 Report Share Posted January 3, 2018 I just installed WAI on my new server tonight and I saw this in the log: 20:22:08 "WAI: Spawned a group of 4 AI (Hero) at [8685.65,1403.39,0]" 20:22:08 Error in expression <n { for "_i" from 1 to _mags do { _unit addMagazine _magazine; }; _unit addweapo> 20:22:08 Error position: <addMagazine _magazine; }; _unit addweapo> 20:22:08 Error addmagazine: Type Bool, expected Array,String 20:22:08 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 141 20:22:08 "[DEBUG] Freezing Units of Group: R 1-1-B" I haven't edited the loadout or loot of the AI. Link to comment Share on other sites More sharing options...
salival Posted January 3, 2018 Report Share Posted January 3, 2018 2 minutes ago, BetterDeadThanZed said: I just installed WAI on my new server tonight and I saw this in the log: 20:22:08 "WAI: Spawned a group of 4 AI (Hero) at [8685.65,1403.39,0]" 20:22:08 Error in expression <n { for "_i" from 1 to _mags do { _unit addMagazine _magazine; }; _unit addweapo> 20:22:08 Error position: <addMagazine _magazine; }; _unit addweapo> 20:22:08 Error addmagazine: Type Bool, expected Array,String 20:22:08 File z\addons\dayz_server\WAI\compile\spawn_group.sqf, line 141 20:22:08 "[DEBUG] Freezing Units of Group: R 1-1-B" I haven't edited the loadout or loot of the AI. I have replied to you on Discord but i'll reply here for others. This is caused by an invalid weapon/magazine classname, You need to remove "L85_Holo_DZ" from your weapon class configs. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 5, 2018 Report Share Posted January 5, 2018 Just had a player tell me he cleared a mission, was looting it and another mission spawned in the same spot. Doesn't WAI have something that prevents missions from spawning within X meters of the last mission and within X meters of a player? Link to comment Share on other sites More sharing options...
salival Posted January 5, 2018 Report Share Posted January 5, 2018 8 minutes ago, BetterDeadThanZed said: Just had a player tell me he cleared a mission, was looting it and another mission spawned in the same spot. Doesn't WAI have something that prevents missions from spawning within X meters of the last mission and within X meters of a player? No, Only DZMS has this. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 5, 2018 Report Share Posted January 5, 2018 2 minutes ago, salival said: No, Only DZMS has this. So players could be clearing a mission and POOF another mission spawns around them? Seems like a fatal game-breaking flaw to me.... Link to comment Share on other sites More sharing options...
salival Posted January 5, 2018 Report Share Posted January 5, 2018 Just now, BetterDeadThanZed said: So players could be clearing a mission and POOF another mission spawns around them? Seems like a fatal game-breaking flaw to me.... I have it in my version, it could be annoying to merge in tho You have to remember, WAI is an abandoned project from many years ago, its long required updates Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 5, 2018 Report Share Posted January 5, 2018 According to the Github it was updated 8 days ago. Link to comment Share on other sites More sharing options...
salival Posted January 5, 2018 Report Share Posted January 5, 2018 Just now, BetterDeadThanZed said: According to the Github it was updated 8 days ago. Yes, but a community member @JasonTMnot the original author. Original author only merged the changes in that jason pushed Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 5, 2018 Report Share Posted January 5, 2018 I'm confused then. Isn't JasonTM adding new features and working on WAI? Link to comment Share on other sites More sharing options...
JasonTM Posted January 5, 2018 Author Report Share Posted January 5, 2018 You might be able to solve this by placing this in find_position.sqf { if ((isPlayer _x) && (_x distance _safepos < 500)) exitWith { _playernear = true }; } count playableUnits; and changing the check to while{!_validspot && !_playernear} do { Link to comment Share on other sites More sharing options...
JasonTM Posted January 5, 2018 Author Report Share Posted January 5, 2018 You would also need to initialize the variable up top with _playernear = false; I don't have WAI installed on my test server right now. I am working on the Evac Chopper mod. theduke 1 Link to comment Share on other sites More sharing options...
_Lance_ Posted January 6, 2018 Report Share Posted January 6, 2018 1 hour ago, JasonTM said: I am working on the Evac Chopper mod. Do it up! Hollar if you need testers Link to comment Share on other sites More sharing options...
salival Posted January 6, 2018 Report Share Posted January 6, 2018 I've done a pull request to @JasonTM with my changes for near player checks for mission spawning. See the pull request here: https://github.com/worldwidesorrow/Wicked-Ai-Overpoch/pull/15 Hooty and theduke 2 Link to comment Share on other sites More sharing options...
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