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[Release] Vehicle Service Point (Refuel, Repair, Rearm) [Script]


Axe Cop

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Ok, I'm good at copypasta, but i haven't the slightest clue as to how to call the script from yours. Right now it does a check for the necessary items on your person before it gives the key options. I don't know if you'd be willing to take a look but i think it would be awesome if it was able to be implemented. The key changer code is by OtterNas3, and i've messaged him about being able to include it in another script just to make sure he's ok with it.

service_point.zip

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I looked at the code, it is possible to integrate the two scripts but that might be some hours of work.. I don't have the time to work a whole day on doing that atm, maybe someone else might help you with that.

Also I have no test server anymore so its even more work for me, sorry but just to much work, that's why every server should have an own scripter to do something like that :)

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Ok, I'm good at copypasta, but i haven't the slightest clue as to how to call the script from yours. Right now it does a check for the necessary items on your person before it gives the key options. I don't know if you'd be willing to take a look but i think it would be awesome if it was able to be implemented. The key changer code is by OtterNas3, and i've messaged him about being able to include it in another script just to make sure he's ok with it.

 

I didnt look into the code. But just add a extra add action that calls the key script? :)

 

it should be 2 min of work.

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I didnt look into the code. But just add a extra add action that calls the key script? :)

 

it should be 2 min of work.

that's what i thought at first, but the script does some initialization and weird stuff I didn't read all of it but it does some checks and whatnot, so its not that easy with the provided code :/

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Thats my problem. If it were as simple as just some an option and calling it from this script I'm sure I could handle it, but I'm just not sure how to do that. Maybe I could just set another check in the key changer script that looks for whatever object is set for the service point and makes sure it's within that radius? Any advice on how to go about doing that?

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Hi, in an effort to keep my .rpt clean, I'm trying to get rid of some service_point.sqf related errors.  I'm getting a number of 

 

Error Undefined variable in expression: _lastvehicle
File mpmissions\__CUR_MP.Tavi\scripts\service_point\service_point.sqf, line 56

 

But it is defined before it's used - right after the CONFIG END section:

 

_lastVehicle = objNull;
_lastRole = [];

 

Is there anything I have to add?  I would have expected to add something to fn_SelfActions.sqf since the mousewheel is involved.

 

Thanks,

Bob

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This script works great when i'm using the fuel pump array, but i've tried to make it the same class as a trader "worker4", a helicopter landing pad "Map_Heli_H_cross", and neither works and both give me the follwing error (which disappears when I change it back to stock)

// Vehicle Service Point by Axe Cop
private ["_folder","_servicePointClasses","_maxDistance","_actionTitleFormat","_actionCostsFormat","_costsFree","_message","_messageShown","_refuel_enable","_refuel_costs","_refuel_updateInterval","_refuel_amount","_repair_enable","_repair_costs","_repair_repairTime","_rearm_enable","_rearm_costs","_rearm_magazineCount","_lastVehicle","_lastRole","_fnc_removeActions","_fnc_getCosts","_fnc_actionTitle","_fnc_isArmed","_fnc_getWeapons"];
// ---------------- CONFIG START ----------------
// general settings
_folder = "service_point\"; // folder where the service point scripts are saved, relative to the mission file
_servicePointClasses = MAP_Heli_H_cross; // service point classes (can be house, vehicle and unit classes)
Error in expression <_servicePoints = (nearestObjects [_pos, _servicePointClasses, _maxDistance]) - [>
  Error position: <_servicePointClasses, _maxDistance]) - [>
  Error Undefined variable in expression: _servicepointclasses
File mpmissions\__CUR_MP.Tavi\service_point\service_point.sqf, line 113
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you need to put the classes in a list (array), a single name does not work.

to fix the error change

_servicePointClasses = MAP_Heli_H_cross;

to

_servicePointClasses = ["MAP_Heli_H_cross"];

it should also be in " " if its a class name and not a variable. :)

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&nbsp;

you need to put the classes in a list (array), a single name does not work.

to fix the error change

_servicePointClasses = MAP_Heli_H_cross;
to
_servicePointClasses = ["MAP_Heli_H_cross"];
it should also be in " " if its a class name and not a variable. :)
&nbsp;

Man that was staring me right in the face, I really shouldn't try to play with scripts when i'm that tired lol Thank you!

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Hi Axe Cop, 

 

Having a slight bit of an issue here with a new map I am working on - Sahrani.

I have implemented the script (works fine on my Chernarus server) - but I think there is a built-in auto refuel option in the Sahrani map that i cannot for the likes of me figure out.

i dont get the standard refill/rearm/repair menu that I would normally - however, if I drive up close to a gas station, a jerry can appears in the middle of the screen and vehicle starts filling.

Any ideas?

Here is the section of my init.sqf 

 

 

if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");


//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor =  [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; 


//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//Auto-Refuel
execVM "service_point\service_point.sqf";


};

 
Thanks
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  • 2 weeks later...

Hey Axe a quick question, I am using Overpoch and using this script, The thing is my server have zupa coins would there be anyway to make the refuel / repair / rearm use zupa coins and not these 10oz things?

 

EXAMPLE:

 

_refuel_costs = [
    ["ArmoredSUV_PMC_DZE",["ItemZupaCoin2000"1]], // special costs for a single vehicle type
    ["NEWVEHICLE",["ItemZupaCoin1000"]], // special costs for a single vehicle type
    ["NEWVEHICLE",["ItemZupaCoin1000"]], // special costs for a single vehicle type
    ["NEWVEHICLE",["ItemZupaCoin1000"]], // special costs for a single vehicle type
    ["Air",["ItemZupaCoin2500"]], // 2500 Gold for helicopters and planes
    ["AllVehicles",["ItemZupaCoin500"]] // 500 Gold for all other vehicles
];

 

Would something like this be possible as the coins are not an actual Item?

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Hey Axe a quick question, I am using Overpoch and using this script, The thing is my server have zupa coins would there be anyway to make the refuel / repair / rearm use zupa coins and not these 10oz things?

 

EXAMPLE:

 

_refuel_costs = [

    ["ArmoredSUV_PMC_DZE",["ItemZupaCoin2000"1]], // special costs for a single vehicle type

    ["NEWVEHICLE",["ItemZupaCoin1000"]], // special costs for a single vehicle type

    ["NEWVEHICLE",["ItemZupaCoin1000"]], // special costs for a single vehicle type

    ["NEWVEHICLE",["ItemZupaCoin1000"]], // special costs for a single vehicle type

    ["Air",["ItemZupaCoin2500"]], // 2500 Gold for helicopters and planes

    ["AllVehicles",["ItemZupaCoin500"]] // 500 Gold for all other vehicles

];

 

Would something like this be possible as the coins are not an actual Item?

 

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  • 2 weeks later...

Hi Axe Cop - is there any way to implement this on Sahrani? I have tried but failed - although I have it working on Cheranrus.

Sahrani has an autorefuel feature where vehicles can just roll up to the gas station and then it fills automatically.

Sorry I can't help you with that, never even played that map myself.. :/

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okay so i got it working now, just did a reinstall and it worked but my client side rpt is throwing out some errors after adding it. 

 

 

 
=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" -window
=====================================================================
Exe timestamp: 2014/11/24 22:17:37
Current time:  2014/12/08 12:48:24
 
Version 1.63.125548
Starting process failed.
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component289 in warehouse\models\warehouse.p3d:geometry
Strange convex component290 in warehouse\models\warehouse.p3d:geometry
Strange convex component291 in warehouse\models\warehouse.p3d:geometry
Strange convex component292 in warehouse\models\warehouse.p3d:geometry
Strange convex component293 in warehouse\models\warehouse.p3d:geometry
Strange convex component294 in warehouse\models\warehouse.p3d:geometry
Strange convex component295 in warehouse\models\warehouse.p3d:geometry
Strange convex component296 in warehouse\models\warehouse.p3d:geometry
Strange convex component297 in warehouse\models\warehouse.p3d:geometry
Strange convex component298 in warehouse\models\warehouse.p3d:geometry
Strange convex component299 in warehouse\models\warehouse.p3d:geometry
Strange convex component300 in warehouse\models\warehouse.p3d:geometry
Strange convex component301 in warehouse\models\warehouse.p3d:geometry
Strange convex component302 in warehouse\models\warehouse.p3d:geometry
Strange convex component303 in warehouse\models\warehouse.p3d:geometry
Strange convex component304 in warehouse\models\warehouse.p3d:geometry
Strange convex component305 in warehouse\models\warehouse.p3d:geometry
Strange convex component306 in warehouse\models\warehouse.p3d:geometry
Strange convex component307 in warehouse\models\warehouse.p3d:geometry
Strange convex component308 in warehouse\models\warehouse.p3d:geometry
Strange convex component309 in warehouse\models\warehouse.p3d:geometry
Strange convex component310 in warehouse\models\warehouse.p3d:geometry
Strange convex component311 in warehouse\models\warehouse.p3d:geometry
Strange convex component312 in warehouse\models\warehouse.p3d:geometry
Strange convex component313 in warehouse\models\warehouse.p3d:geometry
Strange convex component314 in warehouse\models\warehouse.p3d:geometry
Strange convex component315 in warehouse\models\warehouse.p3d:geometry
Strange convex component316 in warehouse\models\warehouse.p3d:geometry
Strange convex component317 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
Old style material 207 used in ReportStack not available
Old style material 204 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 207 used in ReportStack not available
Old style material 207 used in ReportStack not available
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000)
UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
UH1Y_DZE: ObsGun - unknown animation source ObsGun
AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
Fresnel k must be >0, given n=0.8,k=0
Fresnel k must be >0, given n=0.8,k=0
"Admin Tools: AdminList.sqf loaded"
"DEBUG: loadscreen guard started."
Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
"Res3tting B!S effects..."
"\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available
Old style material 201 used in ReportStack not available
Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
Old style material 204 used in ReportStack not available
Old style material 205 used in ReportStack not available
"PLAYER RESULT: true"
Addon fhq_remington_ammo (entry FHQ_rem_30Rnd_680x43_ACR_SD) not found in the list of active addons.
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
fhq_remington_ammo
Addon fhq_remington_ammo (entry FHQ_rem_30Rnd_680x43_ACR_SD) not found in the list of active addons.
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
fhq_remington_ammo
Addon fhq_remington_ammo (entry FHQ_rem_30Rnd_680x43_ACR_SD) not found in the list of active addons.
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
fhq_remington_ammo
Addon fhq_remington_ammo (entry FHQ_rem_30Rnd_680x43_ACR_SD) not found in the list of active addons.
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
fhq_remington_ammo
Addon fhq_remington_acr (entry FHQ_ACR_TAN_HAMR_GL_SD_F) not found in the list of active addons.
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
fhq_remington_acr
"PLOGIN: Login loop completed!"
Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
"Admin Tools: FunctionKeys.sqf Loaded"
"Admin Tools: NumberKeys.sqf Loaded"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: land_strazni_vez]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: land_strazni_vez]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: z_worker3]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: z_worker3]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
Error in expression <gazines" >> (_x select 0);
if (isClass (_part_in_configClass)) then {
_part_inWo>
  Error position: <_part_in_configClass)) then {
_part_inWo>
  Error Undefined variable in expression: _part_in_configclass
File z\addons\dayz_code\init\compiles.sqf, line 166
Error in expression <ct 3;
 
 
if !([[[_costs select 0, _costs select 1]],0] call epoch_returnChange) t>
  Error position: <select 1]],0] call epoch_returnChange) t>
  Error Zero divisor
File mpmissions\__CUR_MP.panthera2\service_point\service_point_refuel.sqf, line 15
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: UH1Y_DZE]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModular: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"fn_actons: [PlayerUID: 76561198125295550] [_ownerID: 0] [_isModularDoor: false] [typeOfCursorTarget: SUV_TK_CIV_EP1]"
"DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
"DayZ Epoch: MPframework inited"
Error in expression <;
_recompile = (count _this) > 0;
 
 
if (BIS_fnc_init && !_recompile) exitwith {t>
  Error position: <BIS_fnc_init && !_recompile) exitwith {t>
  Error Undefined variable in expression: bis_fnc_init
File ca\Modules\Functions\init.sqf, line 28
 

 

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  • 2 weeks later...

Hello

When we installed Zupa's Coin about 30 days ago and changed the refuel to coin. and yes we forgot to check the fuel stations. Now that we have some players then say when they go up to the pumps, it shows the box with refuel 0, repair 5000. When player try to refuel or repair nothing happens. it does not take money.  I have checked the inti.sqf and your files. All looks good. Any thoughts?

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Hello

When we installed Zupa's Coin about 30 days ago and changed the refuel to coin. and yes we forgot to check the fuel stations. Now that we have some players then say when they go up to the pumps, it shows the box with refuel 0, repair 5000. When player try to refuel or repair nothing happens. it does not take money.  I have checked the inti.sqf and your files. All looks good. Any thoughts?

 

You using my prepacked vresion of this script or did changes yourself?

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