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[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).


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Hey I have installed P4L and there's no Error, but if I install the singel Currency 3.0 there's this error:

 

17:15:52 Error in expression <ount _inventory > 0) then {

if( count (_intentory) > 3)then{
_object setVariabl>
17:15:52 Error position: <_intentory) > 3)then{
_object setVariabl>
17:15:52 Error Undefined variable in expression: _intentory
17:15:52 File z\addons\dayz_server\system\server_monitor.sqf, line 191

 

How I can fix that?

 

 

#fixed. written intentory instead of inventory -.-''

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I have loaded this onto my Panthera Server and it loads to a black screen and i can hear the ocean and birds, wish i was there. lol
 
but, this is the Error message I keep getting.
 
Warning Message: Resource title ZSC_Money_Display not found
Error in expression <ariable "ZSC_Money_Display"; 
_vitals = _wpui displayCtrl 4900;
Money = player g>
  Error position: <_wpui displayCtrl 4900;
Money = player g>
  Error Undefined variable in expression: _wpui
File mpmissions\__CUR_MP.panthera2\ZSC\compiles\playerHud.sqf, line 6
Warning Message: Resource title ZSC_Money_Display not found
Error in expression <ariable "ZSC_Money_Display"; 
_vitals = _wpui displayCtrl 4900;
Money = player g>
  Error position: <_wpui displayCtrl 4900;
Money = player g>
 
Zupa has you put #include "ZSC\config\ZSChud.hpp" in the description.ext  under the class RscTitles
I put mine at the bottom of that and it did not work. What worked is I put it like this
  class RscTitles 
{
#include "ZSC\config\ZSChud.hpp"
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027
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Anybody avaialble to install this on our server? I am kind of missing time and a lot of people want it installed but I am on vacancy.


If someone is willing to take some time to install it, I would send the needed files. PM ME PLEASE!



If not I will have to give it a shot in like 3 weeks....

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Hi ..
I have a little problem with coins 3.0 maybe someone can help me..
I have a trigger in map that work for a radiation zone
when a player enter in the trigger zone coins icon disappear and
all price in all traders , i tried some solution but nothing solved..
tnx 
  
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Helo Zupa

 

first, sorry for my bad english :D

 

I have found a bug. That but is really bad .... if y player storage coins in his vault, then sometimes he lost everything on coins that was in the vault. So if he put 30000 in here and then nother 40000. he lost all 70000. 

If you want, i can send you my serverfiles or grant you acces to the server to look yourself. the server running with following scripts:

 

Your finish Zupa PBO

Advanced Trading ()

EMS Mission ()

WAI Mission ()

DZAI (https://github.com/dayzai/DZAI)

JAEM Evac Chopper ()

AGN safezones (http://opendayz.net/threads/epoch-safe-zone-commander-god-anti-backpack-stealing-no-shooting-no-vehicle-weapons.14877/)

Masterkey ()

Elevator ()

Tow and Lift ()

Advanced loot Table (http://opendayz.net/threads/release-custom-loot-for-epoch-updated-1-0-5-1.18628/)

Advanced Buildables ()

DZGM Groupmanagement (http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/)

ESS Spawn selection (http://opendayz.net/threads/release-ess-enhanced-spawn-selection.19998/)

and this Debugmonitor line at Infit SQF: [] execVM "custom_monitor.sqf";

 

 

I hope you can find this bug (if its a bug) and can fix it or you can find a mistake by me :D

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I've only had problems with any script using fn_selfactions.sqf. Does your overwrite make it to where only your script calls to it or would it

overwrite my existing fn_selfactions, making my other scripting using it not work? Me=nub

2 options , overwrite if not have scripts that use fn_selfActions.sqf  or custom mod file fn_selfActions.sqf if have scripts ... in how to install is explained first and second options..

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I've installed this into my server, however the trader prices don't have "coins" after the price. eg. 800000 instead of 800000 coins. So you can buy anything you like without the need for coins, and also when you sell items you get nothing back/ RPT showing the trade as 1000x coins.

 

I have seen a few posts with this same issue.... did anyone resolve it??

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Is there a way for admins to add themselves coins with this version? Because we would need to comp our players which had briefs... and events.


EDIT:

Doesnt work for me:

ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\description.ext, line 207: /CfgTraderCategory/: Missing '}'


But at line 207, I have that: (from line 169 to 210)
class RscTitles {
#include "dzgm\icons.hpp"
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027;//safeZoneW*0.01;
y = safeZoneY+safeZoneH-0.16;
w = 1.151*safeZoneH;
h = 0.057*safeZoneH;
shadow = 2;
class Attributes
{
font = "EtelkaNarrowMediumPro";
color = "#24FFFFFF";
align = "left"; // put "center" here if you want some background
valign = "middle";
shadow = 2;
};
colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 0.06*safeZoneH;
type = 13;
style = 0;
text="";
};
};
};
#include "ZSC\config\ZSChud.hpp"
};
#include "addons\mbc\dialogs.hpp" //Mystery Brief
#include "custom\snap_build\points.hpp"
#include "spawn\defines.hpp"
#include "spawn\class.hpp"
#include "spawn\halo.hpp"

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Is there a way for admins to add themselves coins with this version? Because we would need to comp our players which had briefs... and events.

 

You can sell briefs for coins and buy briefs with coins, no need to compensate players at all. The script adds a trader menu Money (700) if i remember correctly.

 

The only thing i can't seem to get working is the traders giving/taking coins

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Is there a way for admins to add themselves coins with this version? Because we would need to comp our players which had briefs... and events.

EDIT:

Doesnt work for me:

ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\description.ext, line 207: /CfgTraderCategory/: Missing '}'

But at line 207, I have that: (from line 169 to 210)

class RscTitles {

#include "dzgm\icons.hpp"

class wm_disp {

idd = -1;

onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";

fadein = 0;

fadeout = 0;

duration = 10e10;

controlsBackground[] = {};

objects[] = {};

class controls {

class wm_text2 {

idc = 1;

x = safeZoneX+0.027;//safeZoneW*0.01;

y = safeZoneY+safeZoneH-0.16;

w = 1.151*safeZoneH;

h = 0.057*safeZoneH;

shadow = 2;

class Attributes

{

font = "EtelkaNarrowMediumPro";

color = "#24FFFFFF";

align = "left"; // put "center" here if you want some background

valign = "middle";

shadow = 2;

};

colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background

font = "EtelkaNarrowMediumPro";

size = 0.06*safeZoneH;

type = 13;

style = 0;

text="";

};

};

};

#include "ZSC\config\ZSChud.hpp"

};

#include "addons\mbc\dialogs.hpp" //Mystery Brief

#include "custom\snap_build\points.hpp"                            207

#include "spawn\defines.hpp"                                                208

#include "spawn\class.hpp"                                                   209

#include "spawn\halo.hpp"                                                     210

 

Look lower for the missing }

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Look lower for the missing }

Full description.ext:

 

#include "ZSC\config\cfgServerTrader.hpp"
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "FZepochBanner.jpg";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
	type = 0;
	idc = -1;
	x = 0;
	y = 0;
	h = 0.037;
	w = 0.3;
	style = 0x100; 
	font = Zeppelin32;
	SizeEx = 0.03921;
	colorText[] = {1,1,1,1};
	colorBackground[] = {0, 0, 0, 0};
	linespacing = 1;
};
class RscPicture
{
	access=0;
	type=0;
	idc=-1;
	style=48;
	colorBackground[]={0,0,0,0};
	colorText[]={1,1,1,1};
	font="TahomaB";
	sizeEx=0;
	lineSpacing=0;
	text="";
};
class RscLoadingText : RscText
{
	style = 2;
	x = 0.323532;
	y = 0.666672;
	w = 0.352944;
	h = 0.039216;
	sizeEx = 0.03921;
	colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
	x = 0.344;
	y = 0.619;
	w = 0.313726;
	h = 0.0261438;
	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
	colorFrame[] = {0,0,0,0};
	colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
	idc = -1;
	type = 45;
	style = 0;
	x = 0.022059;
	y = 0.911772;
	w = 0.029412;
	h = 0.039216;
	texture = "#(argb,8,8,3)color(0,0,0,0)";
};
class CfgSounds
{
    sounds[] = {Brief_Open_Sound};
    class Brief_Open_Sound
    {
        name = "Brief_Open_Sound";
        sound[] = {addons\mbc\brief_open.ogg,0.4,1};
        titles[] = {};
    };
	class Swag  {
        name="Swag";
        sound[]={addons\swag.ogg,1,1};
        titles[] = {};
    };
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{ 
	idd = -1;
	duration = 10e10;
	fadein = 0;
	fadeout = 0;
	name = "loading screen";
	class controlsBackground
	{
		class blackBG : RscText
		{
			x = safezoneX;
			y = safezoneY;
			w = safezoneW;
			h = safezoneH;
			text = "";
			colorText[] = {0,0,0,0};
			colorBackground[] = {0,0,0,1};
		};
		/*
		class nicePic : RscPicture
		{
			style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
			x = safezoneX + safezoneW/2 - 0.25;
			y = safezoneY + safezoneH/2 - 0.2;
			w = 0.5;
			h = 0.4;
			text = "img\nicePic.paa";
		};
		*/
	};
	class controls
	{
		class Title1 : RscLoadingText
		{
			text = "$STR_LOADING"; // "Loading" text in the middle of the screen
		};
		class CA_Progress : RscProgress // progress bar, has to have idc 104
		{
			idc = 104;
			type = 8; // CT_PROGRESS
			style = 0; // ST_SINGLE
			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
		};
		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
		{
			idc = 103;
		};
		class Name2: RscText // the text on the top-left
		{
			idc = 101;
			x = 0.05;
			y = 0.029412;
			w = 0.9;
			h = 0.04902;
			text = "";
			sizeEx = 0.05;
			colorText[] = {0.543,0.5742,0.4102,1.0};
		};
	};
};
// DayZ Watermark
#include "dzgm\defines.hpp"
class RscTitles {
#include "dzgm\icons.hpp"
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027;//safeZoneW*0.01;
y = safeZoneY+safeZoneH-0.16;
w = 1.151*safeZoneH;
h = 0.057*safeZoneH;
shadow = 2;
class Attributes
{
font = "EtelkaNarrowMediumPro";
color = "#24FFFFFF";
align = "left"; // put "center" here if you want some background
valign = "middle";
shadow = 2;
};
colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 0.06*safeZoneH;
type = 13;
style = 0;
text="";
};
};
};
#include "ZSC\config\ZSChud.hpp"
};
#include "addons\mbc\dialogs.hpp" //Mystery Brief
#include "custom\snap_build\points.hpp"
#include "spawn\defines.hpp"
#include "spawn\class.hpp"
#include "spawn\halo.hpp"
#include "spawn\spawn.hpp"
#include "custom\extra_rc.hpp"
// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "addons\sounds.hpp" //Swag swag swag
#include "dzgm\groupManagement.hpp"
#include "ZSC\config\ZSCdefines.hpp"
#include "ZSC\config\ZSCdialogs.hpp"

I used Notepad++ and counted 42 opening brackets and 42 closing. Which would normally make it work... I think...

But in the RPT it says its in a row, with text that does not exist:

ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\description.ext, line 207: /CfgTraderCategory/: Missing '}'

 

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Just did it again from scratch, just in case the first time i did it i completely missed something. I used the merging instructions to install it as the server has multiple scripts running.

 

Still get the error of traders not saying coins after the price (clearly missed something again) i have placed a screen shot to show issue. Any ideas of what to check would be awesome.

 

2015-01-03_00001.jpg

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