Donnovan Posted October 2, 2014 Report Share Posted October 2, 2014 Hi,It's possible, for a server owner, to disable BE, on his server, for specific clients?Thankyou! Link to comment Share on other sites More sharing options...
Beck Posted October 2, 2014 Report Share Posted October 2, 2014 No, you can't make a battleye active server ignore certain players. Edit: You could always just disable battleye, so that the banned person can play with his own kind. *snicker* Link to comment Share on other sites More sharing options...
StiflersM0M Posted October 2, 2014 Report Share Posted October 2, 2014 There was a exploit some time ago, but i dont know if it still working. i dont think so. maybe try to google it. Link to comment Share on other sites More sharing options...
Donnovan Posted October 5, 2014 Author Report Share Posted October 5, 2014 StiflresM0M, you received my private message? Link to comment Share on other sites More sharing options...
player2 Posted October 13, 2014 Report Share Posted October 13, 2014 You could try sniffing outgoing packets from your server and seeing if you can get a pattern for updates regarding that specific player, then write a program to automatically block them messages or change them on their way in/out. Not sure if that would even work though! Link to comment Share on other sites More sharing options...
Donnovan Posted October 13, 2014 Author Report Share Posted October 13, 2014 Thanks for the help,I was able to make the necessary BE filters adjusts and now the Headless Cliente is not kicked anymore.I will release my Headless Client soon. paddy1223 1 Link to comment Share on other sites More sharing options...
StiflersM0M Posted October 13, 2014 Report Share Posted October 13, 2014 WOW THAT WOULD BE AWESOME :)! Link to comment Share on other sites More sharing options...
paddy1223 Posted October 13, 2014 Report Share Posted October 13, 2014 Thanks for the help, I was able to make the necessary BE filters adjusts and now the Headless Cliente is not kicked anymore. I will release my Headless Client soon. Nice one m8 :) Link to comment Share on other sites More sharing options...
Donnovan Posted October 13, 2014 Author Report Share Posted October 13, 2014 Thanks for the interest, it's running nicelly...But with only one player (me) the performance hit when activing bots is the same with and without Headless Clients.Still need tests with a full server to see if its doable.I have that on the Headless Client:- DZMS- DZAI- BuildingsYou guys have interest in the tree implementations?The proof that the bots are on the headless client is the freaked precision if i does not make the headless client local. paddy1223 1 Link to comment Share on other sites More sharing options...
paddy1223 Posted October 13, 2014 Report Share Posted October 13, 2014 Yes m8, interested. I have the headless bit setup and he spawns on civ side. But implementing the custom ai spawns arent working yet, So any guide or help would be useful. Thx m8. I only started this yesterday as my 100 AI on my Sector B Overpoch Origins server was giving me 2 FPS server wise with 50/50 people. So I knew I needed a headless client and im quite still lost after reading all the info on here :) Link to comment Share on other sites More sharing options...
Donnovan Posted October 13, 2014 Author Report Share Posted October 13, 2014 paddy,And what AI mod you use? WAI ou DZAI? paddy1223 1 Link to comment Share on other sites More sharing options...
paddy1223 Posted October 13, 2014 Report Share Posted October 13, 2014 Using WAI atm for there missions and custom spawns at sector B, But im quite happy to use any AI mod to offload the custom spawns to another AI mod. To get this working I'll probaly use WAI - Serverside for missions Any other AI mod for headless Client / Custom Spawns (As there going on Sector B anyhow) Link to comment Share on other sites More sharing options...
StiflersM0M Posted October 15, 2014 Report Share Posted October 15, 2014 yeah, would also preffer WAI. Link to comment Share on other sites More sharing options...
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