sisquo007 Posted September 12, 2014 Report Share Posted September 12, 2014 Change spolier to spoiler ^^. Btw this bike thing was so annoying so i changed it to an external (other deploy script) with an extra_rc entry for the toolbox and rmoved that one in the config of this mod. The rest of this mod works fine for me. Link to comment Share on other sites More sharing options...
Guest Posted September 16, 2014 Report Share Posted September 16, 2014 Change spolier to spoiler ^^. Btw this bike thing was so annoying so i changed it to an external (other deploy script) with an extra_rc entry for the toolbox and rmoved that one in the config of this mod. The rest of this mod works fine for me. what script did you end up going with? Link to comment Share on other sites More sharing options...
sisquo007 Posted September 16, 2014 Report Share Posted September 16, 2014 Puh. Its a while back. I look when im at home and pm u then. Link to comment Share on other sites More sharing options...
Guest Posted September 16, 2014 Report Share Posted September 16, 2014 thanks man! Link to comment Share on other sites More sharing options...
Nargacuga Posted September 20, 2014 Report Share Posted September 20, 2014 So I have tried to add this, and no right click option appears, same for other scripts with right clicking. The options just don't pop up ingame... I have tried to search for a fix everywhere but found nothing. Link to comment Share on other sites More sharing options...
BaobobMiller Posted September 27, 2014 Report Share Posted September 27, 2014 OK, few things. First I have ONE player who cant ride the motorcycle.... he can turn the wheel but the engine won't start.... no one else has a problem, and he has no issue with any other vehicle... wierd. Second what is the syntax for the _near array? Are we talking inline array are we talking separate array listed earlier in the file? I can list a single requirement like fire but I can't get it to accept more than one requirement such as [workshop, fire]. Before banging my head on all the possibilities I thought I would ask for an example from the author. Third have you thought about an option for dropping the "_deployables" into the players inventory for custom crafting and "busted ass smelting" workarounds. Cheers, Bao Link to comment Share on other sites More sharing options...
rhammer2003 Posted September 27, 2014 Report Share Posted September 27, 2014 Hello All, Is it possible to make this script work with Snap build Pro? In other words is it possible to place an item and when you hit the "F" key make it stay? this would be great for building objects like castle walls where it would be helpful to see if everything is lined up. Thanks Link to comment Share on other sites More sharing options...
flow0815 Posted October 4, 2014 Report Share Posted October 4, 2014 This scipt hast a very very big problem i can not fix. You can deploy bike and while deploying a second player can sit on bike. First players turns around and moves player on bike with bike into another ones base or trough a wall. I am not able to fix this very very big problem. Any solutions for this? Solution would be to have no "preview" of bike but instant join it near the player. Any help appreciated. Thanks Link to comment Share on other sites More sharing options...
gh0stpirate Posted October 6, 2014 Report Share Posted October 6, 2014 Having some issues, kinda newb here, apologies. when i right click the toolbox, i get no option. Info: My current ini.sqf for my mission in MPMissions: http://pastebin.com/2j3c9GVm my current config.sqf for bike deploy: http://pastebin.com/Nw2DiVm5 my current file hierarchy: http://i.imgur.com/SSZEx6U.png Assumptions: Freshly installed working server with only one mod installed, the right click pistol to suicide one. Bonus questions for noobness: I see alot of references to variables.sqf, in the past i was able to find this file to "RTFM" different config variables, now i can't seem to find it! And does anyone know of a basic tutorial page on either compiles, how init.sqf works/calls different scripts/addons? WERE IS MY MISSION PBO?! -nvm, its a folder now adays :) thank you :) quick edit: also a "master list" of up to date classnames would be pretty nifty! SOLUTION/EDIT/PSA: Hey guys, if your like me and all you wanted was deploy JUST the bike, and commented out other options, make sure you remove the comma at the end of the bike deploy string/example, its not needed due to it being the only variable/condition inside of the array, if left, it will fail. Link to comment Share on other sites More sharing options...
Headi1983 Posted October 14, 2014 Report Share Posted October 14, 2014 Hey guys, I have a Problem. The Script doesn't work. INIT.sqf: //Load in compiled functions call compile preprocessFileLineNumbers "Scripts\Variables\Variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "Scripts\Server_Compile\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "addons\bike\init.sqf"; call compile preprocessFileLineNumbers "Scripts\Server_Traders\server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; And here is my iu_slectSlot.sqf: _pos set [3,_height]; //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos]; _group ctrlShow true; ctrlSetFocus _group; _group ctrlSetPosition _pos; _group ctrlCommit 0; }; _erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item); _erc_numActions = (count _erc_cfgActions); if (isClass _erc_cfgActions) then { for "_j" from 0 to (_erc_numActions - 1) do { _menu = _parent displayCtrl (1600 + _j + _numActions); _menu ctrlShow true; _config = (_erc_cfgActions select _j); _text = getText (_config >> "text"); _script = getText (_config >> "script"); _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_script]; }; }; //### BEGIN MODIFIED CODE: extra click actions { private["_classname","_text","_execute","_condition"]; _classname = _x select 0; _text = _x select 1; _execute = _x select 2; _condition = _x select 3; // if the clicked item matches, then assign the script call and display text if(_item == _classname && (call compile _condition)) then { _menu = _parent displayCtrl (1600 + _numActions); _menu ctrlShow true; _height = _height + (0.025 * safezoneH); uiNamespace setVariable ['uiControl', _control]; _menu ctrlSetText _text; _menu ctrlSetEventHandler ["ButtonClick",_execute]; _numActions = _numActions + 1; }; } forEach DZE_CLICK_ACTIONS; //### END MODIFIED CODE: extra click actions I have ui_SelctSlot.sqf in an other Folder! This is the path in ovewrites/clickaction/init.sqf player_selectSlot = compile preprocessFileLineNumbers "Scripts\Ui_SelectSlot\ui_selectSlot.sqf"; Where is the Mistake? I use DayZ Overpoch (1.0.5.1) - DZGM - Snap Building Pro - Singel Currency & Banking -Lift and Tow Link to comment Share on other sites More sharing options...
ryker Posted October 14, 2014 Report Share Posted October 14, 2014 Hi mudzereli, thanks forthis script, works perfect and easy to install. i am currently using this script to let my players deploy a bike. now i would like to let players craft antibiotics and put it to their inventory afterwards. is that possible and if, what did i have to change? all crafted items are deployed in front of the player... Greetings Ryker Link to comment Share on other sites More sharing options...
RussianCaliber Posted November 6, 2014 Report Share Posted November 6, 2014 Quick question is there an actual way to make vehicle key to use deploy? Like if i spawn a vehicle to hive and get the key and insert the key to the config and and set it up to Deploy certain vehicles like as example UH1Y, BMP3 etc.. Thanks in advance, Engrise Link to comment Share on other sites More sharing options...
Tricks Posted November 7, 2014 Report Share Posted November 7, 2014 Cool mod, might have to switch from EVD. Link to comment Share on other sites More sharing options...
RussianCaliber Posted November 9, 2014 Report Share Posted November 9, 2014 How i can make that you pack the vehicle even if it's destroyed? Link to comment Share on other sites More sharing options...
monkeybrain Posted November 11, 2014 Report Share Posted November 11, 2014 Did anyone find a fix for the bikes not moving? Or a good replacement mod. This is getting so annoying lol Link to comment Share on other sites More sharing options...
Sarvan Posted November 16, 2014 Report Share Posted November 16, 2014 Did anyone find a fix for the bikes not moving? Or a good replacement mod. This is getting so annoying lol Same thing. Link to comment Share on other sites More sharing options...
Proximus Posted November 16, 2014 Report Share Posted November 16, 2014 Same thing. Same thing here. For some players it works, for others not :( Link to comment Share on other sites More sharing options...
SmokeyBR Posted November 16, 2014 Report Share Posted November 16, 2014 Same thing here. For some players it works, for others not :( same Link to comment Share on other sites More sharing options...
Proximus Posted November 17, 2014 Report Share Posted November 17, 2014 I tried another bike (old bike instead of the mountainbike) doesn't make any difference. Going to try another item to deploy the bike but don't have high hopes Link to comment Share on other sites More sharing options...
calamity Posted November 17, 2014 Report Share Posted November 17, 2014 Hello mudzereli. I wanna start by saying I have used and love this script since you released it. (Thankz) I have a couple requests. 2. add text line to deployable for instance a script im working on requires text="repair"; in it or I dont get the addaction I can manually add this to the mission.sqm and it works. but I would love to be able to deploy it with your great script..... class Item10 { position[]={3538.4336,19,3613.0781}; azimut=-180.50999; id=14; side="EMPTY"; vehicle="HeliH"; skill=0.60000002; text="repair"; }; another thing I have wanted in the past was the initialization block like this line needs to be _this setVehicleInit "_iedh = [this,west,""""Medium"""",15,10,[""""HMMWV_Armored""""],trigger1] execVM """"IED.sqf"""";"";"; for a editor placed trash can IED _vehicle_7 = objNull; if (true) then { _this = createVehicle ["Garbage_can", [15859.772, 15644.773, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_7 = _this; _this setVehicleInit "_iedh = [this,west,""""Medium"""",15,10,[""""HMMWV_Armored""""],trigger1] execVM """"IED.sqf"""";"";"; _this setPos [15859.772, 15644.773, 0.00012207031]; }; is there already a way or could you add at least the text= Link to comment Share on other sites More sharing options...
Tricks Posted November 28, 2014 Report Share Posted November 28, 2014 Hey guys, I am trying to deploy a garage and HeliH, but it is not working. This is my config line: ["ItemRuby",[0,8,0],10,-1,false,false,false,true,true,false,true,["Land_MBG_Garage_Single_A","HeliH"],[],["ItemRuby"],"!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"] Link to comment Share on other sites More sharing options...
calamity Posted November 28, 2014 Report Share Posted November 28, 2014 ["ItemRuby",[0,4,0],5,1,false,false,true,true,true,true,true,["HeliH","Land_MBG_Garage_Single_A],[],["ItemRuby],"true"], Hey guys, I am trying to deploy a garage and HeliH, but it is not working. This is my config line: ["ItemRuby",[0,8,0],10,-1,false,false,false,true,true,false,true,["Land_MBG_Garage_Single_A","HeliH"],[],["ItemRuby"],"!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"] that looks about right. have you added ,"Land_MBG_Garage_Single_A","HeliH" to your dayz_allowedObjects = [ in variables ??? you only want admins to be able to deploy ?? ["ItemRuby",[0,4,0],5,1,false,false,true,true,true,true,true,["HeliH","Land_MBG_Garage_Single_A],[],["ItemRuby],"true"], Link to comment Share on other sites More sharing options...
Tricks Posted November 28, 2014 Report Share Posted November 28, 2014 It was really late last night lol. I just want players to be able to deply and not pack up again. Link to comment Share on other sites More sharing options...
Stranger Posted November 28, 2014 Report Share Posted November 28, 2014 Hey i got a problem with the emerald build script. It does not work anymore. Any idea how to fix that? Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2014 Report Share Posted December 10, 2014 is there any way to tie player ids to this. Id like to make it so donors can deploy a special vehicle with a set limit Link to comment Share on other sites More sharing options...
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