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full server with 90 players on ends up in 20 MBit up
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They said, the the config of the mod will be fully accessable in near future, when a stable version gets pushed out. Anyways there is a chance to change that atm, but i guess its not allowed. Greets
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I talked about Europe, not Germany by itself...
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I just tried to help...and everybody gets nuts :)
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I heard on some servers you can buy vehicles :D Nah, just kidding. The most stolen Vehicles are made stolen by the owners itself. Oh boy, i have forgotten so much about locking my vhicles ;)
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Only 80s kids will know
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Hey i am an part of this community over ages. I have said soemthing about this way before, but i think i have todo it again. You main Players base is Europe guys. Stop being Announcing Features, Twitch Streams or Facebook Post after midnight. May you wonder why there are only 9 or 10 users live or interacting with you guys. Start doing that stuff in European time zone. Not everything is US!
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Drama Queen. Havent seen any Post or Quote you made for users...stop being that arrogant pls. It is a mod that could only exist by the users and administrators doing a good Job. So your statistic poll you set up says nothing! The most users hosting on Vilayer and so on - thats not real administering a server and these users dont have a clou about how fucked up it is to work with redis. Its fast - we are all sure about that. But its a Pain in the ass to get soemthing done there (not user Friendly) and Redis is not made to be used in such environments. Redis is made for much bigger stuff.
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It was an issue. The new files .3 fixed it. Its just serverside.
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Also just copy over the two files? Or what needs to be copyed over?
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Anyone knows about to fix this? #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
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And what about this here: #0 "this select 0)) then {[(_this select 0), "", [], true] call bis_fnc_initVehicle;};"
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pcre3.dll - is this fix included?
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Arma 3 Engine is a pain in the Ass, we all know that.
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1. Check the Energy settings of your Dedicated Server. It is one of the firstworld problems :) 2. Check if you have VisualBasic installed 8right version). If there is not the right version and its mixed - it will end up in high load times. But i guess its the servers energy setting ;)