Charlatan Posted May 16, 2014 Report Share Posted May 16, 2014 Heya, I just wanted to announce here that my map-pack project "Ghost of Chernarus" is no longer WIP., the planned maps are finally finished. There is still another part that will be made, a large A.I. Stronghold to be exact, but its not directly part of that Map Pack. Since I am only mapping here, I'm searching people well-versed in the setup of custom AI guards and/or database-compatible vehicles. Here's the links: Map-Pack Overview and Screenshots: http://www.charlatan.at/DayZ/GOC.pdf The Map-Pack: http://www.charlatan.at/DayZ/GOC.rar The old WIP Topic: Feel free to send me a P.M. if you are interested and can: => Set up proper NPC enemies both stationary and patrolling or => Know how to add editor-placed vehicles to the database so they don't explode cring0, Novuhz, HisShadow and 6 others 9 Link to comment Share on other sites More sharing options...
Flattermann Posted May 17, 2014 Report Share Posted May 17, 2014 you sir are a genius Charlatan 1 Link to comment Share on other sites More sharing options...
Saizyn Posted May 17, 2014 Report Share Posted May 17, 2014 That is absolutely beautiful. Charlatan 1 Link to comment Share on other sites More sharing options...
Devour52k Posted June 9, 2014 Report Share Posted June 9, 2014 Cannot get the script to work on my server, followed everything to a "T" and now the server mission files are bigger but they do not render into my server any help would be greatly appreciated would love to implement this into my server! Link to comment Share on other sites More sharing options...
Novuhz Posted June 9, 2014 Report Share Posted June 9, 2014 WOW this is unbelievable!!! That is so amazing dude! Link to comment Share on other sites More sharing options...
raymix Posted June 9, 2014 Report Share Posted June 9, 2014 Running it on friend's overpoch server, people loves it. Thank you, this is really beautiful mod. Link to comment Share on other sites More sharing options...
RC_Robio Posted June 10, 2014 Report Share Posted June 10, 2014 Cannot get the script to work on my server, followed everything to a "T" and now the server mission files are bigger but they do not render into my server any help would be greatly appreciated would love to implement this into my server! Install in your dayz_server.pbo not your mission file. read this: Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted June 10, 2014 Report Share Posted June 10, 2014 I think this belongs here: http://epochmod.com/forum/index.php?/forum/38-epoch-custom-bases/ Link to comment Share on other sites More sharing options...
Moleymoles Posted June 15, 2014 Report Share Posted June 15, 2014 When i add all of this to my server I just get Waiting for Host when starting up the game, Any ideas? Willing to pay someone to sort it out for me :) Add me on skype Jmole93 Link to comment Share on other sites More sharing options...
Nosfera242 Posted June 16, 2014 Report Share Posted June 16, 2014 Phenomenal work! Puts to shame the map editor work I've done :-P Question for you: How did you rotate/tilt the objects in the map editor? I'm referring to things like wooden pallets tilted at 45-degree angles to form ramps, like those on the hangar roof in the Boneyard (and other places), and the vehicle wrecks tilted at different angles. I know how to use Shift and Alt to change x/y/z axis, but how do you *tilt* objects?? Please tell me you didn't have to manually change the lines of code in the mission file(!) Link to comment Share on other sites More sharing options...
cring0 Posted June 16, 2014 Report Share Posted June 16, 2014 I'm thinking there's a mod editor that allows you to do that, thought I saw something like that but was too lazy to get into it. =P Yeah, this is pretty well done. Good job. Link to comment Share on other sites More sharing options...
Oshydaka Posted June 16, 2014 Report Share Posted June 16, 2014 Phenomenal work! Puts to shame the map editor work I've done :-P Question for you: How did you rotate/tilt the objects in the map editor? I'm referring to things like wooden pallets tilted at 45-degree angles to form ramps, like those on the hangar roof in the Boneyard (and other places), and the vehicle wrecks tilted at different angles. I know how to use Shift and Alt to change x/y/z axis, but how do you *tilt* objects?? Please tell me you didn't have to manually change the lines of code in the mission file(!) I'd like to know too ! Link to comment Share on other sites More sharing options...
Triksterism Posted June 20, 2014 Report Share Posted June 20, 2014 I have a problem where it seems like the edits are duplicated on top of one another. I installed it as the instructions stated but in-game all the doors need to be opened several times (as there are several copies of the doors) and the FPS drops pretty steep. Nevermind, custom compiles was causing server_init to be called twice. Fixed! Link to comment Share on other sites More sharing options...
Charlatan Posted June 21, 2014 Author Report Share Posted June 21, 2014 I think this belongs here: http://epochmod.com/forum/index.php?/forum/38-epoch-custom-bases/ Hah, yeah, kinda silly of me but I thought the "Custom Bases" section is there to show in-game creations. When i add all of this to my server I just get Waiting for Host when starting up the game, Any ideas? Willing to pay someone to sort it out for me :) Add me on skype Jmole93 That is pretty common to appear occasionally ! After the first start I usually get Waiting for Host for ~30s longer than usual. Phenomenal work! Puts to shame the map editor work I've done :-P Question for you: How did you rotate/tilt the objects in the map editor? I'm referring to things like wooden pallets tilted at 45-degree angles to form ramps, like those on the hangar roof in the Boneyard (and other places), and the vehicle wrecks tilted at different angles. I know how to use Shift and Alt to change x/y/z axis, but how do you *tilt* objects?? Please tell me you didn't have to manually change the lines of code in the mission file(!) I'd like to know too ! In editor's normal controls you can only rotate an object around the Z Axis. To rotate the objects like I did, you have to apply rotation in the form of Vector Data. This can be done with this setVectorDirAndUp[[x,y,z],[x,y,z]]; PS: Yes the trial & error + exact placement related to this in the Arma2 Editor was a real pain. Some maps are littered with unusually rotated objects. Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted October 18, 2014 Report Share Posted October 18, 2014 GREAT STUFF , very inspiring! Link to comment Share on other sites More sharing options...
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