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Found 10 results

  1. Hy, I have downloaded some custom bases, and 'installed' them on my server. But i have no idea why there not spawning. Because only the first custom base i installed is spawning. And when i try to add another custom map additions, there just not spawning. Does someone have an idea what im doing wrong here? In my server.pbo, i have a "buildings" folder, with all the Custom bases .sqf files. Except from the NorthWestAirfield.sqf i got that in a diffirent folder called "mapaddons", but i dont understand why that one is spawning but the otherones aren't? In my server_functions all the way in the bottom i got the usual: //MapAddons execVM "\z\addons\dayz_server\mapaddons\NorthWestAirfield.sqf"; execVM "\z\addons\dayz_server\buildings\NEAF_S4M.sqf"; execVM "\z\addons\dayz_server\buildings\traderstary.sqf"; execVM "\z\addons\dayz_server\buildings\novy.sqf"; execVM "\z\addons\dayz_server\buildings\dichina.sqf"; execVM "\z\addons\dayz_server\buildings\bor.sqf"; My server RTP: https://www.dropbox.com/s/1v6eqk9r1fowrsq/arma2oaserver.RPT?dl=0 Thank you very much for you time! (PS, im still a bit noobish)
  2. BanditTrader Overhaul So you always wanted a pretty nice custom bandit trader well download this then it is the most cusomized bandit trader with vehicle spawn points inside of it Here is the download link: https://www.dropbox.com/s/yihc7pp76eg3jch/BanditTrader.rar?dl=0 If you guys like this i will release the Biedi file and if you want any custom made cities whatever then pm me i will do it for free Pictures:
  3. Hello, I am looking for someone who knows what they are doing to help get a server running for me. I already have two servers, one with vilayer and one with gtx that we can use. I have used the sheeps repack on them and its really buggy for us, tried building it myself and i did ok, but get lost and can not get what we want done my self and have issues when i do get it all in(like safes deleting coins for one example). I am new to this so im not very good:). We are a small gaming community and i could really use some help. If i can find someone who knows what they are doing we would be willing to pay for the help. I put 100+ hrs into over the last 4 weeks and im just tired of not getting it. I want my players to have a better server to be on. we are trying to do the basics first. vector,snap,p4l, coin (either storage, banking , or both) plot management, door management, adv trader,enhanced spawn. i can t seem to get this all working together. from there we would like to add additional things after we get that working. So if there is a good dayz code/script/whatever it is person out there and there willing to help us out we could really use it. Thanks for taking the time to read this. Hopefully we can find a match!
  4. Hero Trader Overhaul So guys im back with another Trader Overhaul this time it is for the Cherno Hero Trader it has a bunch of awesome features like custom forest around it and medicel tents Well you can see for yourself contact me if you want something made for you or just if you have some ideas here is the download Link : https://www.dropbox.com/s/0lk01utagdtmmms/HeroTraderOverhaul.rar?dl=0 here is some pictures :
  5. Just wondering if it would be possible/practical to port Cherno from Arma 2 Epoch to ArmA 3 Epoch? would love to see it :D
  6. Hi guys, I've been busy lately messing around with OverPoch and working like a madman but have finally got around to releasing my customised Cherno, Elektro and Berezino files. These were originally grouped together in a massive file I made a while ago that added buildings to every single town in Chernarus but I decided to split theses cities from that file. I have grouped these 3 together into 1 file for this release but please let me know if you guys would prefer separate .sqf for each city. I mainly focused on the usual areas, for enhancement, like Cherno industrial area but I have added lootable containers in and around the city where appropriate to encourage looting for supplies. I always felt that once a player was kitted out they just stayed north but hopefully this will encourage players to loot for cinder etc. I also added a second fire station to Cherno and 2 new fire stations to Berezino so that each of the three main cities have 2 Fire Stations. Elektro has a few unique additions, the central fire station has a small compound to make use of that wasted space, some apartments and a few well placed trees to give bandit snipers on top of the hill and fire stations something to think about. I basically focused on making those annoying Elektro snipers a bit less advantaged. Also, notice the walls along the dirt road heading out of town to help fresh spawns get into cover. Enjoy! Link to the .sqf https://github.com/IanHardy/ChernarusBuildings/blob/master/3cities.sqf Photo album of the areas http://imgur.com/a/BJ97u ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
  7. Heya, I just wanted to announce here that my map-pack project "Ghost of Chernarus" is no longer WIP., the planned maps are finally finished. There is still another part that will be made, a large A.I. Stronghold to be exact, but its not directly part of that Map Pack. Since I am only mapping here, I'm searching people well-versed in the setup of custom AI guards and/or database-compatible vehicles. Here's the links: Map-Pack Overview and Screenshots: http://www.charlatan.at/DayZ/GOC.pdf The Map-Pack: http://www.charlatan.at/DayZ/GOC.rar The old WIP Topic: Feel free to send me a P.M. if you are interested and can: => Set up proper NPC enemies both stationary and patrolling or => Know how to add editor-placed vehicles to the database so they don't explode
  8. Hello, I am the lead admin of Dragonfire Gaming a small epoch server, well anyway to the point we have a vilayer server and have had it glitch and the map disappear along with my scripts i had in, i still have most of them backed up and the auto backup is too old to use. So i would like to find a decent scripter who can help me get my scripts back working. I am using the following: Infistar snappro R3f lifting and towing DZM missions and i need to readd custom currency and add it so certain traders can do it would also like to know how to add custom bases to my cherno map Thanks for your time, i would like to work thos over on my teamspeak and can provide the info upon request
  9. alright so i haven't been map editing for a while, and when looking through some files i found my old cherno map edit for the old server, since the server isn't running anymore i shall share out this old map edit for those who want something new for cherno. Features Forest / rocks to the north west, north and east. extra fire station and a bunch of other such buildings (cant remember half of what i put there in truth) heres a few pictues http://imgur.com/a/ZXkxW drop box file for sqf download. - https://www.dropbox.com/s/2ycswipux7e2p4r/cherno.sqf p.s. i wont be re editing any time soon and havnt been playing with server files for a while.
  10. I am starting a fresh server pack. I saw some of other people's server packs and some don't have the features I want. I am takeing any help from the community even ideas. Here is the list that is going to be in the pack - Base building - Base building improvements - Custom map - Custom spawn load out - Salvation city - AI - Self blood - Tent healing - Towing/lift - Safe Trading post - Custom loading screen - Custom Death screen - Removable skins - Fire dance - ON/Off debug - House lights - Tower lights - Full moon - Auto refuel - Anti hack with admin tools More to come in later builds
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