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[Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership


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  On 7/25/2014 at 8:50 PM, YuriLowell said:

 

Also, i got everything working, but when the server restarts it all get deleted, do i need to do something in mysql?

 

Check post and #453 above.

 

If those do not help then I am going to need a few more details.

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  On 7/26/2014 at 3:45 PM, f3cuk said:

RimBlock! Why did you update all the files in the repo :( Now i don't know which ones to check to get mine to the latest :P

 

Playing with the Git software to get proper branching and tagging.

 

v2.2.4 -> v2.2.5: Only Vault_pitch.sqf modified.

 

Diffmerge the folders will also work  ;) .

 

If you have an older version then let me know and I will try to let you know which files were amended.

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  On 7/26/2014 at 3:49 PM, RimBlock said:

Playing with the Git software to get proper branching and tagging.

 

v2.2.4 -> v2.2.5: Only Vault_pitch.sqf modified.

 

Diffmerge the folders will also work  ;) .

 

If you have an older version then let me know and I will try to let you know which files were amended.

 

Nah its okay, i'll figure it out. I'll just read the thread from the last date i did any changes to the files. I think i was on 224.

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  On 7/26/2014 at 3:44 PM, RimBlock said:

If the "/vilayercodecustom/dayz_epoch" folder has the OAserver.exe in it then it should be fine but I am guessing there may be something with the Vilayer setup that is not 100% compatible.  Maybe others using this mod with Vilayer may be able to better advise.

 

Another option is to put the server_monitor.sqf in to your@DayZ_Epoch_Server/dayz_server.pbo and leave the path as it originally was. 

 

Okay I got the server monitor linked up correctly, the issue im now having is that when a player places a safe and tries to unlock it, it simply doesn't work. Also when a player tries to upgrade a wall by their plot plot it says it isn't within 30 metres of range.

 

After restart the plot pole disappears also and so does objects around it (except for safe). I have many problems with this. Here is my RPT Log

# value
23:44:53 Warning Message: No entry '.ammo'.
23:44:53 Warning Message: '/' is not a value
23:44:55 Error in expression < compile format ["%1",_data];
_status = _result select 0;

if (_status == "Objec>
23:44:55 Error position: <_result select 0;

if (_status == "Objec>
23:44:55 Error Undefined variable in expression: _result
23:44:55 File z\addons\dayz_server\custom\APlotForLifev2.2.1\server_monitor.sqf, line 293
23:44:56 "HIVE: Spawning # of Vehicles: 5"

Here is my server_monitor file

  Reveal hidden contents

 

Line 293 is the following line

//Process result
_result = call compile format ["%1",_data];
_status = _result select 0;

I have _result added as a private variable at the top of the file inside of the array like you have.

 

My friend on my server placed down a plot pole however it didn't save to the database, he built a wall and a safe but only the safe appears in the database sql, this is what it looks like;

 

im8nbm.png

 

It seems to me none of the objects are saving to the database, that's why they are disappearing after restart. Objects like the safe that are saving aren't saving the players steam ID into the World space coordinates.

 

I have all the files setup correctly, what's the most common methods for resolving this problem with your script?

 

Here's my other scripts as part of the feature as well as their directory location so you van correct me if I have done anything wrong;

 

init.sql (/missions/epoch.chernarus/init.sqf)

  Reveal hidden contents

 

compiles.sql (/missions/epoch.chernarus/custom/compiles.sqf)

  Reveal hidden contents

 

The rest of the files are located in /missions/epoch.chernarus/custom/PlotForLifev2 like so;

 

t5fxit.png

Let me know if you see any problems, if you think it's related to one of the files uploaded where I haven't posted the code then let me know and I will post it.

 

 

Thank you.

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  On 7/25/2014 at 4:27 AM, RimBlock said:

What do you mean "lose their poles' ?.  Do they vanish or are they not seen as the owner or something else ?.

 

 

They are not seen as the owner upon server restart.

It works fine after death, but soon as a server restarts happens the owner loses his plot pole.

The owner can also still turn on boundaries as well, but can't building anything.

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  On 7/27/2014 at 2:33 AM, Storm said:

They are not seen as the owner upon server restart.

It works fine after death, but soon as a server restarts happens the owner loses his plot pole.

The owner can also still turn on boundaries as well, but can't building anything.

 

Check post

 

Most likely you are not saving the ownership values correctly or your server_monitor.sqf is not correctly linked so it is not reading the ownership values from the DB on server start ( see post )

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  On 7/26/2014 at 10:42 PM, Link said:

Okay I got the server monitor linked up correctly, the issue im now having is that when a player places a safe and tries to unlock it, it simply doesn't work. Also when a player tries to upgrade a wall by their plot plot it says it isn't within 30 metres of range.

 

After restart the plot pole disappears also and so does objects around it (except for safe). I have many problems with this. Here is my RPT Log

 

1. Looks like you have probably changed the server_monitor.sqf file as I do not get this error.  Download the latest vbersion from the GitHub and use the windiff software (link available from the "Tools for admins" link in my sig below) to compare your with the known good version.

 

2. Check your player_build.sqf (see post ) <-- Really need to put that in a FAQ section on the first page it seems.

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  On 7/27/2014 at 3:11 AM, RimBlock said:

1. Looks like you have probably changed the server_monitor.sqf file as I do not get this error.  Download the latest vbersion from the GitHub and use the windiff software (link available from the "Tools for admins" link in my sig below) to compare your with the known good version.

 

2. Check your player_build.sqf (see post ) <-- Really need to put that in a FAQ section on the first page it seems.

Thanks. I believe it was the server monitor.

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  On 7/27/2014 at 3:11 AM, RimBlock said:

1. Looks like you have probably changed the server_monitor.sqf file as I do not get this error.  Download the latest vbersion from the GitHub and use the windiff software (link available from the "Tools for admins" link in my sig below) to compare your with the known good version.

 

2. Check your player_build.sqf (see post ) <-- Really need to put that in a FAQ section on the first page it seems.

My server monitor is exactly the same as yours as shown below;

 

  Reveal hidden contents

As for my player_build file, when I downloaded that from your github one day ago it was already updated with the edit in post ##447 (see below).

 

  Reveal hidden contents

 

Yet the plot pole system still isn't working:(

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the hive wont store a steamid cause its to long so the save to database query never gets executed by the hive.

a way around this is to update the "getPlayeruid" in all relevant files to this mod to "getplayeruidold"

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  On 7/27/2014 at 10:26 AM, Soul said:

the hive wont store a steamid cause its to long so the save to database query never gets executed by the hive.

a way around this is to update the "getPlayeruid" in all relevant files to this mod to "getplayeruidold"

 

A Plot for Life v1 stored the playerUID in the objects characterID field.  V2+ stores it as part of the worldspace field and so has no issue with the SteamID length.

 

I think you mean getplayeroldUID and this is a temp command added to ease transition by BIS.  There is no guarantee on how long it will remain in ARMA II OA.  Detail on the discussion on various issues with the SteamID storage can be found here on the Epoch Git. 

 

As such the current A Plot for Live v2+ works fine with the SteamID (as stated in the title of this thread) if it is deployed correctly.

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  On 7/27/2014 at 9:37 AM, Link said:

My server monitor is exactly the same as yours as shown below;

 

  Reveal hidden contents

As for my player_build file, when I downloaded that from your github one day ago it was already updated with the edit in post ##447 (see below).

 

  Reveal hidden contents

 

Yet the plot pole system still isn't working:(

 

Why in your init.sqf are you calling 3 separate compiles.sqf files ?.

call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "Recover_Skin\compiles.sqf"; // Recover Skins COMPILES
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; //Compile custom compiles

Which compiles.sqf is the A Plot for Life player build called from ?.

 

I suspect you are calling mine from the first line and then you are calling another one in the 3rd compiles which overwrites mine so you are not saving the ownerUID in the DB.

 

You should really merge the compiles in to a single file which would help to avoid conflicts of the same file being called multiple times for different mods from different locations overwriting each others code in the live running game.

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  On 7/27/2014 at 12:36 PM, RimBlock said:

Why in your init.sqf are you calling 3 separate compiles.sqf files ?.

call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "Recover_Skin\compiles.sqf"; // Recover Skins COMPILES
call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; //Compile custom compiles

Which compiles.sqf is the A Plot for Life player build called from ?.

 

I suspect you are calling mine from the first line and then you are calling another one in the 3rd compiles which overwrites mine so you are not saving the ownerUID in the DB.

 

You should really merge the compiles in to a single file which would help to avoid conflicts of the same file being called multiple times for different mods from different locations overwriting each others code in the live running game.

 

Okay, I will merge them and just call one and see if that resolves the issue

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  On 7/27/2014 at 12:12 PM, RimBlock said:

A Plot for Life v1 stored the playerUID in the objects characterID field.  V2+ stores it as part of the worldspace field and so has no issue with the SteamID length.

 

I think you mean getplayeroldUID and this is a temp command added to ease transition by BIS.  There is no guarantee on how long it will remain in ARMA II OA.  Detail on the discussion on various issues with the SteamID storage can be found here on the Epoch Git. 

 

As such the current A Plot for Live v2+ works fine with the SteamID (as stated in the title of this thread) if it is deployed correctly.

nono i think you mean getplayeruidold as dwarden from bis has stated himself. Have you bought arma2 from steam? do you have a cd key when you check your game on steam? yes you do so do i. i see no reason at all why that would

all of a sudden change. But yeah storing the steamid as part of the worldspace seems feasable but in my case not prefered.

 

idk i've not used this exact plot for life script i'm still using the initial version. so yeah i was plagued with this problem and tought i'd quiclky drop a hint here for anyone looking for answers.

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  On 7/27/2014 at 8:14 PM, Soul said:

nono i think you mean getplayeruidold as dwarden from bis has stated himself. Have you bought arma2 from steam? do you have a cd key when you check your game on steam? yes you do so do i. i see no reason at all why that would

all of a sudden change. But yeah storing the steamid as part of the worldspace seems feasable but in my case not prefered.

 

idk i've not used this exact plot for life script i'm still using the initial version. so yeah i was plagued with this problem and tought i'd quiclky drop a hint here for anyone looking for answers.

 

My bad.  old memory failing me.  It is getplayerUIDold.

 

 The current version works fine with Steam or playerUIDs and still stores the characterID as well so, with a little modification, can be reverted to the original Epoch character based system if the server owner wants.  This version is also the one that is going to be pulled in to the core Epoch build when I have finished amending it so it can be turned on as an option.

 

I am just a bit concerned that talk of storing the data in the characterID field is going to confuse some people now the mod has moved away from that a few months ago.

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  On 7/28/2014 at 4:49 AM, Link said:

Merged them and still having problems, im out of ideas and would really like this to work

 

Sorry but not sure what else I can suggest and the more time I am spending on individual support requests, the longer it takes to get this mod in to Epoch core so people do not need to worry about configuring it as a separate mod in the future.

 

  On 7/28/2014 at 1:05 PM, therisingdead said:

As soon as I place a plotpole, try and build I get the message saying it's somebody else's patch?

 

Have a read through the posts above.  There are a number of references to solutions to common issues.  If they dont work then provide some more information and someone may be able to assist.

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It seems my problem isn't related to the script as such but rather the fact that none of my objects (apart from the safe) are writing to the database when they are placed in game, causing them to disappear on restart.

 

This is why I was having issues with this script. I have replaced all of my server directory files with default Epoch files straight from the PBO, this did not resolve the matter. I then emptied my object_data table thinking it may be corrupt, but still objects in-game are not saving to the table. If the server files and database are fine, what else could be causing the objects not to save to the object_data table inside of the epoch database? Any suggestions/guidance? Thanks.

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Do a clean install.  Download the A Plot for Life rar file from the dropbox link on the first page and install it based on the instruction on post 1 (i.e. just extract the fiels to the right places) and see if it works before trying to install any other mods.  I suspect it is an issue with multiple mods on the same server and the common files not being called / merged correctly.

 

Prove that it works on its own first.  If not then you have a bigger issue.  If it does then you can look at adding other mods one by one with testing in between.  Merge files (diffmerge is pretty good for that) and only call one of any file from a single compiles.sqf file.

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Hi, 
Since upgrading to arma version 125548 I've switched to using plot for life v2 with snap-pro
using PryMary's player_build.sqf from this post (first spoiler, with wg admin build etc) 
 
Everything seems to work as normal, except for tagging other players as friendly,
I have seen numerous posts throughout this thread about others having the same issue
 
But I'm not sure if I'm missing something here, or is tag as friendly actually broken? 
 
When updating to epoch 1.0.5.1 I started with a fresh vanilla mission.pbo and built it back up from there, plot for life was added first, then snap-pro was added, from what I can tell the issue has been present since the start. 
 
Can anyone point me in the right direction? 
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  On 7/29/2014 at 6:48 AM, js2k6 said:

 

Hi, 
Since upgrading to arma version 125548 I've switched to using plot for life v2 with snap-pro
using PryMary's player_build.sqf from this post (first spoiler, with wg admin build etc) 
 
Everything seems to work as normal, except for tagging other players as friendly,
I have seen numerous posts throughout this thread about others having the same issue
 
But I'm not sure if I'm missing something here, or is tag as friendly actually broken? 
 
When updating to epoch 1.0.5.1 I started with a fresh vanilla mission.pbo and built it back up from there, plot for life was added first, then snap-pro was added, from what I can tell the issue has been present since the start. 
 
Can anyone point me in the right direction? 

 

 

 

The issues with tagging in this thread are to do with the initial v1 of A Plot for Life.  I have not heard of any v2 tagging issues that I recall.

 

What is the issue you are seeing ?.

 

Tagging is controlled by fn_selfactions.sqf (tag anotehr player as friendly) and fn_damageactions.sqf (required to build on friendly plot).

 

Are the friendlies details stored correctly in the currentstate field of you character_data table for that character ?.

 

Are you using 125548 stable or beta (have you subscribed to betas in steam for ARMA II OA) ?.

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Well basically tagging as friendly appears to do nothing at all. 

The scroll option still shows up, But selecting it has no effect whatsoever.

The other player doesn't even get a message saying that another player has tagged them as friendly anymore. 

 

Versions: 

Arma 2 OA: 125548 stable

Epoch: 1.0.5.1 + Overwatch 0.2.5 

 

Based on your information, I'll have a look at fn_selfactions.sqf as I have made modifications to this for a couple of other scripts. 

 

*edit* looking at both the standard, and modified fn_selfactions.sqf i see nothing related to tagging as friendly at all

I do see references in fn_damageactions (however i have not modified this at all, am using the one included in the plotforlife rar file)

 

*edit 2* checked db for both servers for currentstate on some of the new steamid

found a few entries such as this

["FHQ_ACR_SNW_TWS_SD","aidlpercmstpsraswrfldnon_idlesteady01",42,["76561198011645414","76561198059390948","76561198011645414","76561198059390948","76561198011645414"]]

So I would guess that it is saving to the correct part of the hive, which would indicate to me that it works sometimes. 

 

*edit 3* I now believe the problem lies elsewhere. perhaps its to do with the group management script and this script clashing. 

some of the code in group management makes reference to friendlies. 

thanks for your assistance.

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Rimblock i know you are busy and don't like supporting with things that aren't related to the mod if you have time would you mind telling me what the query of this would be now as it changed on the Steam patch

UPDATE `object_data` SET `CharacterID` = 0
WHERE
`LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 30 DAY) AND
`Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 30 DAY) AND
`CharacterID` > 0 AND
`Classname` IN ('VaultStorageLocked') AND
`Inventory` <> '[]' AND
`Inventory` IS NOT NULL
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I keep getting this everytime I start the server, I can't seem to figure out why but it only does it when the lines instructed on the script are put into the server_monitor.sqf, I have a feeling its something simple as I spent about 2 hours looking over code, changing out files and commenting scripts out but I can't figure it out....Please assist, server hangs up on authentication as well

 

  Reveal hidden contents

18:14:02 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"


18:14:02 "DayZ Epoch: MPframework inited"
18:14:03 APlotForLife
18:14:03 "[_serverMonitor: z\addons\dayz_code\system\server_monitor.sqf]"
18:14:03 "Res3tting B!S effects..."
18:14:03 "HIVE: Starting"
18:14:03 "HIVE: trying to get objects"
18:14:03 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
18:14:03   Error position: <_hiveResponse select 1) == "Instance alr>
18:14:03   Error Undefined variable in expression: _hiveresponse
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 40
18:14:03 Error in expression <yZ_instance];
_hiveResponse = _key call server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error position: <server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error Undefined variable in expression: server_hivereadwrite
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 38
18:14:03 "HIVE: trying to get objects"
18:14:03 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
18:14:03   Error position: <_hiveResponse select 1) == "Instance alr>
18:14:03   Error Undefined variable in expression: _hiveresponse
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 40
18:14:03 Error in expression <yZ_instance];
_hiveResponse = _key call server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error position: <server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error Undefined variable in expression: server_hivereadwrite
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 38
18:14:03 "HIVE: trying to get objects"
18:14:03 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
18:14:03   Error position: <_hiveResponse select 1) == "Instance alr>
18:14:03   Error Undefined variable in expression: _hiveresponse
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 40
18:14:03 Error in expression <yZ_instance];
_hiveResponse = _key call server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error position: <server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error Undefined variable in expression: server_hivereadwrite
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 38
18:14:03 "HIVE: trying to get objects"
18:14:03 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
18:14:03   Error position: <_hiveResponse select 1) == "Instance alr>
18:14:03   Error Undefined variable in expression: _hiveresponse
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 40
18:14:03 Error in expression <yZ_instance];
_hiveResponse = _key call server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error position: <server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error Undefined variable in expression: server_hivereadwrite
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 38
18:14:03 "HIVE: trying to get objects"
18:14:03 Error in expression < select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance alr>
18:14:03   Error position: <_hiveResponse select 1) == "Instance alr>
18:14:03   Error Undefined variable in expression: _hiveresponse
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 40
18:14:03 Error in expression <yZ_instance];
_hiveResponse = _key call server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error position: <server_hiveReadWrite;  
if ((((isnil "_h>
18:14:03   Error Undefined variable in expression: server_hivereadwrite
18:14:03 File z\addons\dayz_server\system\server_monitor.sqf, line 38
18:14:04 "HIVE: Spawning # of Debris: 0"
18:14:04 "HIVE: Spawning # of Ammo Boxes: 3"
18:14:04 Error in expression <x" from 1 to MaxAmmoBoxes do {
[] spawn spawn_ammosupply;
};

diag_log ("HIVE: S>
18:14:04   Error position: <spawn_ammosupply;
};

diag_log ("HIVE: S>
18:14:04   Error Undefined variable in expression: spawn_ammosupply
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 342
18:14:04 Error in expression <x" from 1 to MaxAmmoBoxes do {
[] spawn spawn_ammosupply;
};

diag_log ("HIVE: S>
18:14:04   Error position: <spawn_ammosupply;
};

diag_log ("HIVE: S>
18:14:04   Error Undefined variable in expression: spawn_ammosupply
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 342
18:14:04 Error in expression <x" from 1 to MaxAmmoBoxes do {
[] spawn spawn_ammosupply;
};

diag_log ("HIVE: S>
18:14:04   Error position: <spawn_ammosupply;
};

diag_log ("HIVE: S>
18:14:04   Error Undefined variable in expression: spawn_ammosupply
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 342
18:14:04 "HIVE: Spawning # of Veins: 50"
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 Error in expression <x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error position: <spawn_mineveins;
};

if(isnil "dayz_MapA>
18:14:04   Error Undefined variable in expression: spawn_mineveins
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 347
18:14:04 "Total Number of spawn locations 11"
18:14:04 Error in expression <if (isDedicated) then {

_id = [] spawn server_spawnEvents;

[] spawn {
private >
18:14:04   Error position: <server_spawnEvents;

[] spawn {
private >
18:14:04   Error Undefined variable in expression: server_spawnevents
18:14:04 File z\addons\dayz_server\system\server_monitor.sqf, line 366

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