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vbawol

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  1. Like
    vbawol reacted to He-Man in ATM transfer speed   
    From the experimental files:
    bankTransferTime[] = {0.0006,1.2,0.06}; // {time per crypto,max wait time,min wait time}
    So it will be in the next build
  2. Like
    vbawol reacted to ebayShopper in [Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]   
    Updated for Epoch 1.0.7.1+:
    https://github.com/AirwavesMan/ESSV3
    Old 1.0.6.2
    https://github.com/ebayShopper/ESSV3
  3. Like
    vbawol reacted to He-Man in Vehicles from EDEN dissapear   
    You could delete line 331-334 from server_monitor.fsm
     
               "                        if ((objectCurators _x) isEqualTo []) then {" \n
               "                            diag_log format[""DEBUG: Invalid Vehicle Token, deleted %1"",_x];" \n
               "                            deleteVehicle _x;" \n
               "                        };" \n
     
  4. Like
    vbawol got a reaction from Toby77 in Ingame Fog issues   
    Might just be the weather settings on the server, maybe check your WeatherStaticForecast setting in the epochconfig.hpp, if its set to {} then the weather should be random.
  5. Like
    vbawol reacted to Zupa in ZBot - BE Rcon Discord Bot   
    ZBot ( An experimental project. ) -> For any BattlEye rcon game supported!
     
    Current version: 1.0.1
     
    A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. 
    Screenshots at the bottom.
     
    What can it do?
     
    Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Webpanel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). UPCOMING in next version: Schedule text commands for ingame/discord through the web panel.  
    How to add it to my server?
     
    https://bot.devzupa.be/
     
    Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page!
    Add the bot before or after you filled in all the info. ( The button on top ).
    Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # )
     
    Whenever you make changes in the config panel you need to reload the config of your server onto the bot. 
    This can be easily done by just typing in a channel:
    !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason.
     
    All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing
    !rcon All commands are prefixed with that aswell.
    1 example for a global message by the bot:
    !rcon say all Welcome you our server! All rcon commands:
    # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId]  
     
    Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it!
    You can join our discord server to discuss or report bugs ( or the topics ).
     
    https://discord.gg/WYbeSKR
     
     
    Technical info about the bot.
    Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build  
     
    The bot will be hosted by myself until we encounter any problems we can't solve that way.
    If i ever stop hosting the bot i will release the sourcecode.
    I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code).
     
    Credits - Testers
     
    MGT -> DB Edge of Sanity -> Tobias Solem  
    Screenshots
     

     
     

     

     

  6. Like
    vbawol got a reaction from juandayz in I want to share the apocalypse with this guy :O   
    Wow that is cool, like a IRL survival base building game
  7. Like
    vbawol got a reaction from Ghostrider-GRG in Epoch 0.4 Release Changelog   
    0.4 b672 released:
    https://github.com/EpochModTeam/Epoch/releases
    [Added] Indestructible base options via CfgEpochServer (epochconfig.hpp) thanks to @Ignatz-HeMan [Fixed] Possible error in serverCommand function. [Changed] Revert Player Death function workaround since the issue is now fixed. Thanks to @Ignatz-HeMan Changes Since 668:
    https://github.com/EpochModTeam/Epoch/pull/684/commits
     
  8. Like
    vbawol got a reaction from phm in epochserver.so compiled with much newer version of GLIBC, killing Centos 7 compatibility   
    Hello phm, 
    The best place for bugs like this are the github as things on the forum tend to get lost in all the clutter. 
    https://github.com/EpochModTeam/EpochServer/issues

    This is due to me compiling the epochserver.so for updates/fixes on a newer Debian 8.6 box that has this more updated GLIBC version. I will see about recompiling with GLIBC 3.4.14 as you mentioned in the other thread.
  9. Like
    vbawol reacted to theduke in RIP Junior   
    My sympathies Vbawol. I understand how it feels.
    Losing a dog, a mans best friend, is not just loosing a pet. Its a family member,  That animal can teach you more respect for things in life, than any human being can. The amount of loyalty and joy they have for you is out of this world.  And just that teaches you alot.
    I put my boy down in feb this year. He would of been 12 in march. Part Shepard and rotty.  But he led an amazing life, and taught me alot.  I live in eastern Canada. I moved to florida for 3 years when I was 19. I brought him with me to Florida, and when i moved back here, he came back with me. He followed me everywhere i went. Even at work sometimes.
    I taught him to love everything, and to never hate. He would even play with a ferret lol.
    Some people think when they get old they arnt "cute" anymore.
    Some drop them off at shelters and get pups. (frankly i hope their kids do the same to them lol)
    But the truth is, when they are old is when they need you the most. 
    Not many dogs get the chance to live to 15 and have a good pooch life. Junior certainly seems like he lived a fulfilled life. :)
    What i liked about your story is that HE found you, you didnt go looking for a dog.  Same happened to me. I think it means more that way personally.
    Deciding to get another dog is not the easiest decision either. You cant replace that personality, but you gave him life. And i think the best thing to do is give life to another dog. Its not easy putting them down, but the love they have for you over the years far outweighs  their end.
    Last week, Montreal passed a law, any dog resembling a "pitbull", this includes Staffordshire Terrier and a few others, at a SPCA, must be euthanized the day it goes in effect, which is October 3rd. << Guess how many people are furious. The SPCA is actually suing the city of montreal over this.
    The one thing that helped me pass the time when i put him down was working on my servers as crazy as it sounds. I just got lost and wouldnt think about anything but code lol
    but it still feels like a month ago i put him down, even if it was in feb.  Its not easy, but time takes care of it. Time takes care of everything :)
    You know you gave your dog a great life, thats plenty to keep your head up :)
  10. Like
    vbawol got a reaction from blueman in Enhanced Arma 3 Inventory   
    Enhanced Arma 3 Inventory 
    by Aaron Clark - http://www.epochmod.com
    Requires: Arma 3 version 1.66 or greater.
    Features: 
    - Dynamic Inventory (Double-Click) SubMenu. 
    Extendable with from mission config 'CfgItemInteractions' 
    Example: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory/blob/master/Sources/epoch_enhanced_a3_inventory/config.cpp#L86-L121
    - Armor Stats.
    Adds visual representation to inventory (progress bars) that show armor levels of Uniform, Vests, and Headgear as well as total armor at the bottom. When selecting or dragging the total armor bar shows a preview to show if you are gaining or reducing armor. Max armor levels are dynamically calculated from all available armor bearing items. 
    Licence: 
    Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
    Github: 
    https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory
    Download: 
    http://steamcommunity.com/sharedfiles/filedetails/?id=809527168
    Please Note: This mod is not needed if you already run Epoch as this functionality is already built-in.
  11. Like
    vbawol got a reaction from axeman in epochserver.so compiled with much newer version of GLIBC, killing Centos 7 compatibility   
    Hello phm, 
    The best place for bugs like this are the github as things on the forum tend to get lost in all the clutter. 
    https://github.com/EpochModTeam/EpochServer/issues

    This is due to me compiling the epochserver.so for updates/fixes on a newer Debian 8.6 box that has this more updated GLIBC version. I will see about recompiling with GLIBC 3.4.14 as you mentioned in the other thread.
  12. Like
    vbawol got a reaction from He-Man in How to use new items?   
    Hey, Guys!

    Now, It is easier than ever to make custom (double click) inventory actions for magazines or weapons/items In Epoch using the "CfgItemInteractions" config either in mission config or via even a client side mod.

    https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgItemInteractions.hpp
    For example, Honey has the added action to Empty out the jar instead of eat it:
    interactActions[] = {{"EMPTY","[1,[],'emptyjar_epoch'] call EPOCH_consumeItem;"}};
    This shows up as a double click action on the Honey with the text "EMPTY" and will execute the string "[1,[],'emptyjar_epoch'] call EPOCH_consumeItem;" as code via the buttons EH when clicked. Hint: Any code you want can be executed just make sure you use single quotes inside "" or escape any double quotes.

    Another example is that you can Empty or Drink a Gas can (to poison yourself) :
    https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgItemInteractions.hpp#L204
     
  13. Like
    vbawol got a reaction from Pmba79 in ATM transfer speed   
    @Tarabas Yes I added this config after I saw your post here, forgot to update this thread about adding it. @He-Man thanks for helping!
  14. Like
    vbawol got a reaction from Grahame in ARMA 1.66 Update Issues   
    0.4 b669 available for download on experimental: https://github.com/EpochModTeam/Epoch/tree/experimental
     
    Workaround for playerRespawnTime always returning -1 when the player is killed, that also prevented player time to be revived. Thanks goes to @Ignatz-HeMan and @SPKcoding for the fix!
     
    Changes since 668:
    https://github.com/EpochModTeam/Epoch/commit/985660122957217d15533acc0fd127470fe63904
  15. Like
    vbawol got a reaction from Ghostrider-GRG in Epoch 0.4 Release Changelog   
    0.4 b668 released:
    https://github.com/EpochModTeam/Epoch/releases
    [Fixed] Crash when opening crafting menu since A3 1.66. [Fixed] workaround for HandleDisconnect not firing since A3 1.66. b660 [Fixed] changed playableUnits to allPlayers [Changed] improved Epoch_selectInventoryItem function [Changed] improved inventory locked check with arma 1.66 features. Known Issue: Killed event handler is not firing since 1.66 release. Changes Since 655:
    https://github.com/EpochModTeam/Epoch/pull/669/commits
     
  16. Like
    vbawol got a reaction from Sp4rkY in ARMA 1.66 Update Issues   
    0.4 b668 released:
    https://github.com/EpochModTeam/Epoch/releases
    [Fixed] Crash when opening crafting menu since A3 1.66. [Fixed] workaround for HandleDisconnect not firing since A3 1.66. b660 [Fixed] changed playableUnits to allPlayers [Changed] improved Epoch_selectInventoryItem function [Changed] improved inventory locked check with arma 1.66 features. Known Issue: Killed event handler is not firing since 1.66 release. Changes Since 655:
    https://github.com/EpochModTeam/Epoch/pull/669/commits
     
    @viper179, Ideally crash dumps should be sent to BI.
    Also, are you referring to this? https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgBuildingLootPos.hpp#L20-L21
  17. Like
    vbawol got a reaction from Brian Soanes in ARMA 1.66 Update Issues   
    0.4 b668 released:
    https://github.com/EpochModTeam/Epoch/releases
    [Fixed] Crash when opening crafting menu since A3 1.66. [Fixed] workaround for HandleDisconnect not firing since A3 1.66. b660 [Fixed] changed playableUnits to allPlayers [Changed] improved Epoch_selectInventoryItem function [Changed] improved inventory locked check with arma 1.66 features. Known Issue: Killed event handler is not firing since 1.66 release. Changes Since 655:
    https://github.com/EpochModTeam/Epoch/pull/669/commits
     
    @viper179, Ideally crash dumps should be sent to BI.
    Also, are you referring to this? https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgBuildingLootPos.hpp#L20-L21
  18. Like
    vbawol reacted to icomrade in Arma 2: DayZ Epoch 1.0.6   
    The server package was rebuilt with fixes for 2 priority issues, the current server build is 1.0.6C:  http://epochmod.com/a2dayzepoch.php
     
  19. Like
    vbawol reacted to juandayz in Epoch 1.0.6   
    last i promise

  20. Like
    vbawol reacted to icomrade in Arma 2: DayZ Epoch 1.0.6   
    Hello all,
    We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6, available for download at: http://epochmod.com/a2dayzepoch.php
    This release introduces the integration of some of the most common Epoch community modifications from prior epoch release, DayZ Mod 1.8.8, and a new group system that persists in the database.  Most of the highlights can be found in the change log below, which is fairly comprehensive, but by no means exhaustive.
    Please note that community addons/expansions for previous Epoch release WILL NOT work on Epoch 1.0.6, be sure to review the change log for which mods are now included. In addition, the loot table format has completely changed, you must base your loot table modifications on the new format, which can be found by evaluating the stock loot tables: https://github.com/EpochModTeam/DayZ-Epoch/tree/Release_1.0.6/SQF/dayz_code/Configs/CfgLoot
    1.0.5.1 and older Single Currency scripts are NOT compatible with 1.0.6, there is no included single currency script in this release. However, because we are so wonderful, we have chosen to integrate single currency saving to the DB, so a third-party HiveEXT is not necessary and the SQF is all that needs to be written/updated.
     
  21. Like
    vbawol got a reaction from Tarabas in Arma 3 Vehicle "Bad Token"   
    I Just pushed a fix https://github.com/EpochModTeam/Epoch/commit/c86d4577e43907d7db247784d21016372c4cbb2f to allow vehicles that are spawned with Zeus available since b657 from here: https://github.com/EpochModTeam/Epoch/tree/experimental
  22. Like
    vbawol reacted to Grahame in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    And the latest version is really good (as was your reboot initially of the system). Bear in mind @He-Man I am reporting things on the version that was just released... not an old script found on the forum!
    I'm looking at making some fixes on Haljv's Black Market Traders, Wicked AI and SEM atm, which hopefully will be provided back to the community next week too
  23. Like
    vbawol reacted to He-Man in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Argh sorry sorry, I was on a Party and the only thing I wanted to say is, that we are a community and have to Share and help each other! Good night @all ;)
  24. Like
    vbawol got a reaction from axeman in Future of Arma 3: Epoch Mod   
    Creation of Arma 3: Epoch Mod started on December 15th 2013, and while community support has had its ups and downs along with the contest it did encourage us to spend more time working on the project. Epoch was a top 10 finalist in the MANW total conversion category and won the popular community vote and that I am very grateful for.
    Epoch Development Team are all volunteers and have each put in hundreds if not thousands of unpaid hours into helping create and release Epoch Mod for everyone to enjoy. Making game ready Arma assets, game modes etc. is not easy and can be very time-consuming. Special thanks go to all those that have supported us throughout our development! Epoch Mod would not exist without you! 
    Plans for next year include working with the community to further refine the MP survival framework and adding more support for singleplayer editor based missions and scenarios. The 1.0 update will bring a massive release of all remaining asset sources under APL-SA, and will be considered in the hands of the community to fork and develop as they choose. 
    Happy Holidays and New Year! Cheers to the pursuit of the next big thing!
    Source: https://arma3.com/news/report-in-marek-spanel-ceo
  25. Like
    vbawol got a reaction from serjsar in Future of Arma 3: Epoch Mod   
    Creation of Arma 3: Epoch Mod started on December 15th 2013, and while community support has had its ups and downs along with the contest it did encourage us to spend more time working on the project. Epoch was a top 10 finalist in the MANW total conversion category and won the popular community vote and that I am very grateful for.
    Epoch Development Team are all volunteers and have each put in hundreds if not thousands of unpaid hours into helping create and release Epoch Mod for everyone to enjoy. Making game ready Arma assets, game modes etc. is not easy and can be very time-consuming. Special thanks go to all those that have supported us throughout our development! Epoch Mod would not exist without you! 
    Plans for next year include working with the community to further refine the MP survival framework and adding more support for singleplayer editor based missions and scenarios. The 1.0 update will bring a massive release of all remaining asset sources under APL-SA, and will be considered in the hands of the community to fork and develop as they choose. 
    Happy Holidays and New Year! Cheers to the pursuit of the next big thing!
    Source: https://arma3.com/news/report-in-marek-spanel-ceo
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