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vbawol

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  1. Like
    vbawol reacted to axeman in What can I say.   
    Hey Robio, is there news that I have missed, just getting back into Arma 3 and thought I'd come say hi :)
  2. Like
    vbawol reacted to RC_Robio in What can I say.   
    Thank you for that. 
  3. Like
    vbawol reacted to RC_Robio in What can I say.   
    Thank you Vbawo! After all these years, I have some of the best friends that I made through your mod. 
  4. Like
    vbawol got a reaction from axeman in Future of Arma 3: Epoch Mod   
    Creation of Arma 3: Epoch Mod started on December 15th 2013, and while community support has had its ups and downs along with the contest it did encourage us to spend more time working on the project. Epoch was a top 10 finalist in the MANW total conversion category and won the popular community vote and that I am very grateful for.
    Epoch Development Team are all volunteers and have each put in hundreds if not thousands of unpaid hours into helping create and release Epoch Mod for everyone to enjoy. Making game ready Arma assets, game modes etc. is not easy and can be very time-consuming. Special thanks go to all those that have supported us throughout our development! Epoch Mod would not exist without you! 
    Plans for next year include working with the community to further refine the MP survival framework and adding more support for singleplayer editor based missions and scenarios. The 1.0 update will bring a massive release of all remaining asset sources under APL-SA, and will be considered in the hands of the community to fork and develop as they choose. 
    Happy Holidays and New Year! Cheers to the pursuit of the next big thing!
    Source: https://arma3.com/news/report-in-marek-spanel-ceo
  5. Like
    vbawol reacted to Airwaves Man in Epoch 1.0.7 Release   
    This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
     
    Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
    Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
    Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
    The password for the Server Files is: 123456
     
    Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
  6. Like
    vbawol got a reaction from Shadow Moses in RIP Junior   
    When Junior was just a puppy he was abandoned on the porch of a buddies house at night in winter in Texas. The first I met him we looked at each other and made eye contact and you can say it was love at first sight, as I adopted him right away.
    I took him in even though I was still staying with my Parents and didn't have permission as my Mom said at the time she didn't want another dog. So, he had to sleep outside again the first night. I made him a nice warm place to sleep and by the second day he won over my mom and got to sleep in the house.
    For the first year of his life, he got to hang out with my Dad and we trained him together. As soon as I got my own place he moved in with me and we became inseparable. He got the full run of my little 2 acres of land and would bark at anything out of place. Once he saved my neighbors chickens by barking with a certain tone, my neighbor came out to see what the odd bark was about only to find snakes in the chicken coop.
    He was one of the smartest dogs I have ever had the pleasure to meet. We had a lot of good times together. Like the time we took a 21+ hour road trip to Iowa. He just loved being at my side and going for a ride regardless of the destination. I think he liked that almost everyone we met out on our drives would compliment him on being a "pretty" dog.
    He had gone downhill over the last several months. It started with his toes on his back legs knuckling under while walking. I had been trying to keep him moving and active but it has now progressed to the point that he cannot even walk and doesn't even get excited about a treat.
    Today we made our last car trip together. Putting him down is one of the harder decisions of my life but it was the best thing to do for him. Junior lived a full life to the age of 15.
    If you have a pet, please give a little extra love to them as time passes by so quickly.
     

  7. Like
    vbawol got a reaction from DirtySanchez in Kick all players prior to restart   
    This is an existing feature of Epoch actually just for this reason and can be enabled here: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L1

    Change forceRestart line from false -> true.  Provided you have the correct BE IP, Port and password set here: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/EpochServer.ini#L5-L7 it will lock the server, send messages about the restart and finally kick everyone before issuing the #shutdown command. 

    You will also need a service manager that will restart your server when it crashes or when the #shutdown command is used. I use http://www.firedaemon.com/ for my dev servers and even have it set to auto update from Epoch Experimental steam workshop every time before they restart. this also allows running the log rotator script: https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/Tools/log-rotator.cmd
    Also @Shawn did you mean to post this in the A2 or A3 section?
  8. Like
    vbawol reacted to He-Man in A3 Epoch v1.3.3.1 Update   
    Arma 3 Epoch 1.3.3.1 has been released!
    This is a Server-Side update only - The Client files are still the same!

    Server Files:
    https://github.com/EpochModTeam/Epoch

    Gamemode File Changes:
    https://github.com/EpochModTeam/Epoch/pull/1017/files

    Full Changelog:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Client Files (not changed):
    http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    http://www.moddb.com/mods/epoch/downloads/epoch
    http://www.armaholic.com/page.php?id=27245
     
    (Optional)
    Server Files are available here: 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
    Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
     
     
    Added
    Clear message that the server is not fully loaded when Players login to early Optional Black Market Traders Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server) Trader Filter for useable items on currently equipped weapons Fixed
    On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest Purchased Boats from Traders sometimes spawned damaged In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed Changed
      Server Owners
    Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error) Krypto Limit from 250000 to 1000000 to prevent unwanted bans Some loot positions were not in correct syntax Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file) RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side) To disable this spawner, you can remove this pbo from your Server
  9. Like
    vbawol reacted to Darkfred in DayZ Epoch 1.0.7 fake or real?   
    http://www.youtube.com/watch?v=joo6jCs-za0
    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE%20LOG%201.0.7.txt
    And if its real, when is the planed release for Epoch 1.0.7
  10. Like
    vbawol reacted to Airwaves Man in DayZ Epoch 1.0.7 fake or real?   
    Epoch 1.0.7 is no fake at all. We are working hard to get it out this year.
  11. Thanks
    vbawol got a reaction from EditedSnowHD in Forum Updated: this is only a test   
    Only a test, nothing to see here...
  12. Like
    vbawol reacted to Helion4 in W.I.P Images from Dayz(SA) Epoch   
    All these images can be found on our discord, if you are not a member already, hop on and keep up to date with the progress of the mod.










     
  13. Like
    vbawol reacted to Unsanctifier in Jack's Creations Epoch Artwork   
    i realize the image  sent you was was jpg i want you all to see the full hd version  enjoy
  14. Like
    vbawol reacted to Unsanctifier in Jack's Creations Epoch Artwork   
    i made this for a friend, and i apologize if i posted it in a the wrong place as i couldn't fine a place relative to this.  I created this using photoshop cc, and Jasc Paintshop pro
     
     

  15. Like
    vbawol reacted to RC_Robio in Happy Birthday AWOL!!!!   
    Have a Great Birthday!!!!
     
     
     
  16. Like
    vbawol reacted to orangesherbet in Happy Birthday AWOL!!!!   
    It's ok AWOL I got you dawg! Also, here's a throwback to the best present you ever gave us. RIP Gumby Slide :( http://www.twitch.tv/orangesherbet/c/5197718 oh, and happy birthday man :D

  17. Like
    vbawol reacted to Richie in Happy Birthday AWOL!!!!   
    Happy Birthday Awol, all the best mate :)
  18. Like
    vbawol reacted to raymix in Happy Birthday AWOL!!!!   
    Happy Birthday, Awol :)
  19. Like
    vbawol reacted to Sp4rkY in Happy Birthday AWOL!!!!   
    same from me, happy Beers-Day! :)
  20. Like
    vbawol reacted to axeman in Happy Birthday AWOL!!!!   
    Happy Birthday Bud.
  21. Like
    vbawol reacted to umfufu in Happy Birthday AWOL!!!!   
    Happy birthday etc etc
  22. Like
    vbawol reacted to FreaksV2.0 in Custom Xml files for mods.   
    There so many new and good mods coming out every day. The trouble is, some mods require type.xml or event.xml script to be added. Like vehicles, clothes, food, ect. Then when Dayz devs puts out an update it sends these .xml files back to default. Then I was thinking what if we had a custom type.xml and a type.xml file (same with the event too), where we can put the mod script into and have the game call from both files.
    example:
    All the mod's type.xml scripts will go into "custom type.xml" 
    The dayz update new data will stay in the "type.xml"
    So we can continue to get all the new update items and it wont effect the mods that we have on our server, and vice versa. This would be a win win for the Devs and the modding community. I was thinking of just adding custom type.xml call script, but cant find where the type.xml call script is located at in the pbo files. "Any Ideas" on how to go about doing this will be very helpful and appreciated.
  23. Like
    vbawol reacted to ElDubya in DayZSA Resources ..... empty??   
    C'mon guys, you mean to say nobody has made anything for DayZSA and posted it here?? Where's all the cool stuff, or have I been out of the game too long? :) 
  24. Like
    vbawol reacted to Vistor in Ignatz Epoch Altis - UNDER NEW OWNERSHIP   
    Ignatz Epoch
    Ignatz Epoch has been transferred to new ownership, therefore I (the new owner) want to let people know there are changes happening on Ignatz and it would be awesome if people can come check those changes out. 
    To list a few of the changed features:
     Increased loot spawn in city and military areas added high-end vehicle spawns increased view distance 2500 up from 1200 increased number of spawn points increased number of building parts to 300 max Got rid of auto vehicle deletion at base spots Allow menu level 2 to be purchased with crypto increased missions adding SEM which has convoys and bandit camps increased loot at missions  Craft quad without materials This is just a few of the changes that have happened to the server, many more are planned, but will come in due time. Please come have a look!
    IP Address: 176.57.141.174:2302
    Discord: Ignatz Discord
  25. Like
    vbawol reacted to Vistor in MGT Epoch Altis   
    Features
    Black Market Traders with every in-game item available for purchase
    Loot++
    Spawn Cars++
    BLCKEagles Mission
    Cap Points
    WAI Mission (customised by DB)
    Militarized 
    Cinder bases are indestructible
    friendly staff and players willing to help
    Contact DLC items
    R3F Towing/Lifting/Loading
    Players are genuinely listened to and changes are implemented quickly
    500 part base limit
    FPS++
    Spawn and pack quad/jetski through dyna menu
    Battleye and infiSTAR protected
     
    Reduced weapon recoil and sway
     
    Use DLC vehicles without owning DLC (you will still get prompts to buy the DLC)
     
    Halvs spawn select system
     
    Vehicles stay locked for 24 hours
     
    JSRS, Dragonfyre, Blastcore, Dynamic Soundscape, Dyna Sound and Enhanced Soundscape mods allowed
    New traders
    Custom Safezones
    Pay check system
    Remote garage door opener
    Vehicle flip option
    Virtual Garage
    Incoming missile warning
    Safe hacking
    Adjustable view distance via dyna menu
     
     
    Server IP: 164.132.207.106:2302
     
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