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[Release] DayZ Mission System


TheVampire

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Just go to DZMSAIConfig.sqf and change all the skill settings to 1.00:


DZMSSkills1 = [
["aimingAccuracy",1.00],
["aimingShake",1.00],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
];
 

 

 

Some are better higher, some are better lower.

 

What I said to edit is self-explantory.

//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[[_coords],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;

Raise the skill level. The max is 3.

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Some are better higher, some are better lower.

 

What I said to edit is self-explantory.

//DZMSAISpawn spawns AI to the mission.
//Usage: [_coords, count, skillLevel, unitArray]
[[_coords],6,1,"DZMSUnitsMajor"] call DZMSAISpawn;

Raise the skill level. The max is 3.

Okay I've done this accordingly, thanks alot guys!

Another thing, when I make my AI have the RPG true, they don't actually take it out and use it...

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Okay I've done this accordingly, thanks alot guys!

Another thing, when I make my AI have the RPG true, they don't actually take it out and use it...

 

They should switch to it when they see a vehicle they can't take down with normal gunfire.

 

In Epoch, this is mainly the Vodnik. Drive one to a mission and see how they react to you sitting there.

 

Arma 112555 seems to have derp'd all the AI in different ways.

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I used to run a server through Survival Servers, but eventually switched to Vilayer. Their FTP is a bit different and when I went to reinstall DZMS, it doesn't seem to work even though the files are in the server files. I think it may have to do with the directory path, and that because Vilayer's dayz_server.pbo is compiled at server start the path is all jumbled. Maybe i'm just messing something up. Has anyone else had a problem using DZMS with Vilayer?

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I used to run a server through Survival Servers, but eventually switched to Vilayer. Their FTP is a bit different and when I went to reinstall DZMS, it doesn't seem to work even though the files are in the server files. I think it may have to do with the directory path, and that because Vilayer's dayz_server.pbo is compiled at server start the path is all jumbled. Maybe i'm just messing something up. Has anyone else had a problem using DZMS with Vilayer?

 

Works fine. Make sure this is where you're copying the DZMS folder:

 

File Manager > \vilayercodecustom\dayz_epoch\DZMS\

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It works, sorry. Idk why it made a difference, but I copied/pasted the files from my old server into the dayz_epoch folder and the missions didn't work, but when I re-downloaded the files and put them in the same spot they worked. Whatever.

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copy that.

 

i have it set to default 

 

// The Minumum time in seconds before a major mission will run.
// At least this much time will pass between major missions. Default = 650 (10.8 Minutes)
DZMSMajorMin = 650;
 
// Maximum time in seconds before a major mission will run.
// A major mission will always run before this much time has passed. Default = 2000 (33.33 Minutes)
DZMSMajorMax = 2000;
 
// Time in seconds before a minor mission will run.
// At least this much time will pass between minor missions. Default = 600 (10 Minutes)
DZMSMinorMin = 600;
 
// Maximum time in seconds before a minor mission will run.
// A minor mission will always run before this much time has passed. Default = 990 (16.5 Minutes)
DZMSMinorMax = 1500;
 
thats what i have.
 
one major mission ran and 1 minor mission ran. i ran over to them and finished them. waited for another one to spawn nothing spawned in the time span of 3 hours after the first minor and major mission ran.
 
rpt log said missions ended. 
 
i currently run 1.0.5 and 112555 on a epoch and overwatch server.
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copy that.

 

i have it set to default 

 

// The Minumum time in seconds before a major mission will run.
// At least this much time will pass between major missions. Default = 650 (10.8 Minutes)
DZMSMajorMin = 650;
 
// Maximum time in seconds before a major mission will run.
// A major mission will always run before this much time has passed. Default = 2000 (33.33 Minutes)
DZMSMajorMax = 2000;
 
// Time in seconds before a minor mission will run.
// At least this much time will pass between minor missions. Default = 600 (10 Minutes)
DZMSMinorMin = 600;
 
// Maximum time in seconds before a minor mission will run.
// A minor mission will always run before this much time has passed. Default = 990 (16.5 Minutes)
DZMSMinorMax = 1500;
 
thats what i have.
 
one major mission ran and 1 minor mission ran. i ran over to them and finished them. waited for another one to spawn nothing spawned in the time span of 3 hours after the first minor and major mission ran.
 
rpt log said missions ended. 
 
i currently run 1.0.5 and 112555 on a epoch and overwatch server.

 

 

Does your RPT have any DZMS errors?

If DZMS stopped running, it should log a reason why.

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I have this problem, help pls, rpt is linked below

 

waitUntil {DZMSMajDone};
DZMSMajDone = nil;
};>
0:59:06 Error position: <DZMSMajDone};
DZMSMajDone = nil;
};>
0:59:06 Error Undefined variable in expression: dzmsmajdone
0:59:06 File z\addons\dayz_server\EMS\Scripts\DZMSMajTimer.sqf, line 36
0:59:06 Error in expression <or Mission %1.",_varName];

waitUntil {DZMSMajDone};
DZMSMajDone = nil;
};>
0:59:06 Error position: <DZMSMajDone};
DZMSMajDone = nil;
};>
0:59:06 Error Undefined variable in expression: dzmsmajdone
0:59:06 File z\addons\dayz_server\EMS\Scripts\DZMSMajTimer.sqf, line 36
0:59:06 Error in expression <or Mission %1.",_varName];

 

https://drive.google...dit?usp=sharing

 

Thanks

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I have this problem, help pls, rpt is linked below

 

waitUntil {DZMSMajDone};

DZMSMajDone = nil;

};>

0:59:06 Error position: <DZMSMajDone};

DZMSMajDone = nil;

};>

0:59:06 Error Undefined variable in expression: dzmsmajdone

0:59:06 File z\addons\dayz_server\EMS\Scripts\DZMSMajTimer.sqf, line 36

0:59:06 Error in expression <or Mission %1.",_varName];

waitUntil {DZMSMajDone};

DZMSMajDone = nil;

};>

0:59:06 Error position: <DZMSMajDone};

DZMSMajDone = nil;

};>

0:59:06 Error Undefined variable in expression: dzmsmajdone

0:59:06 File z\addons\dayz_server\EMS\Scripts\DZMSMajTimer.sqf, line 36

0:59:06 Error in expression <or Mission %1.",_varName];

 

https://drive.google...dit?usp=sharing

 

Thanks

 

Now I am getting this one also grrr

 

waitUntil {DZMStreasureDone};

DZMStreasureDone = fa>

 9:14:22   Error position: <DZMStreasureDone};

DZMStreasureDone = fa>

 9:14:22   Error Undefined variable in expression: dzmstreasuredone

 9:14:22 File z\addons\dayz_server\EMS\Scripts\DZMStrTimer.sqf, line 36

 9:14:22 Error in expression <easurehunt %1.",_varName];

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Now I am getting this one also grrr

 

waitUntil {DZMStreasureDone};

DZMStreasureDone = fa>

 9:14:22   Error position: <DZMStreasureDone};

DZMStreasureDone = fa>

 9:14:22   Error Undefined variable in expression: dzmstreasuredone

 9:14:22 File z\addons\dayz_server\EMS\Scripts\DZMStrTimer.sqf, line 36

 9:14:22 Error in expression <easurehunt %1.",_varName];

 

Install the latest DZMS from here: https://github.com/SMVampire/DZMS-DayZMissionSystem/archive/master.zip

 

Not sure where this Treasure Hunt code keeps coming from, as it isn't default DZMS code.

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mine works fine MatthewK, what errors are you getting? :)

 

fyi im running 103718 on my public servers, have tested on latest patches above 122555, 124+ tree and it works fine.

 

(I did some tests on 112555 and once i discovered the bugs in it, I realised it was a no-go patch)

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1.63.112555 has bugs with deletevehicle which causes a lot of errors with Epoch due to in game traders buying and selling vehicles. It also has issues with weaponholders (loot piles) combined with deletevehicle not working breaking the loot spawn/despawn because the loot piles aren't deleted.

 

BIS havent officially pushed the 1.63 patch through to everyone on steam yet as they are still testing it. (It's probably gonna happen soon though, due to GameSpy shutting down and server browsing etc moving onto Steam).

 

I still have my public servers running on 1.62.103718 untill the beta-patch > Steam fiasco is sorted out.

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